I had some success with Blue vs Purple in a MMM series, but my opponent certainly wasn’t as experienced as Shadow on mono-purple. I too found myself drifting towards Truth, and usually finished matches with Liberty Gryphons. I agree that purple has an edge at tech 2, but I find that you can mitigate that with Injunction and Community Service.
P2T2
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Neo Plexus
Nullcraft
Plasmodium
Forgotten Fighter
WORKERS
Time Spiral
Forgotten Fighter
NextHand
Temporal Research
Seer
Nullcraft
Hardened Mox
Tech 2 card(s)
Get Paid - ($6)
Fading Argonaut to fading 2
Worker - ($5)
Fading Argonaut kills Traffic Director
Tinkerer kills Building Inspector, you draw
Tech 1 - ($4)
Neo Plexus - ($2)
Geiger - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Neo Plexus (2/2A) -
Elite: Geiger lvl 1 (3/3) -
Scavenger: -
Technician: -
Lookout:
In Play:
- Fading Argonaut (2/2), fading 2
- Tinkerer (1/1)
Buildings:
-
Base HP: 20 -
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
There are too many things on board for me to ignore right now, so screw Plasmo. I want to make sure I can tech up next turn, so I’ll clear flagrantangles’ patrol and flood the board. It means I won’t be able to afford tech 2 + a 3-cost unit, but that’s ok. I was thinking of going for a Past plan with Seers anyway.