[Casual] Dreamfire (Mono-White) vs. CodexNewb (Mono-Black)

Can’t do this with tech 2 down

Oops, I must have missed your edit until now

P1T8


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Martial Mastery


STARTING HAND
Sensei’s Advice
Focus Master
Savior Monk
Snapback
Safe Attacking (tech draw)


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
Aged Sensei
Safe Attacking


NextHand

Thunderclap
Young Lightning Dragon
Sparring Partner
Oathkeeper of Kor Mountain
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($10)
Technician draw
Worker - ($9)
Rook - ($7)
Exhaust Training Grounds to maxband Rook
Grave - ($5)
Tech 3 - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook lvl 8 (6/6)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 1 (3/3)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Sucks to lose all my guys, but I’d rather have an empty board with 18 base HP than face two invisible demon heroes with 7 base HP.
Garth being out of commission means I can rely on maxband Rook to stall for a bit, though Plague Spitter reduces his effectiveness significantly.

Ill have to GG it htere. i played out a whole turn adding meta to my hand using vandy, only to realize i stupidly teched both in earlier.

nice play with hero’s. i think you locked that one up pretty quick.

GG!

I actually felt like the momentum had shifted over the last few turns - your T6 was especially brutal. You definitely made me reconsider my position that Necro tech II is weak when played from behind.
I did however get an Oathkeeper in my last hand (and a Sparring Partner to protect him from Sac the Weak), which I think would’ve clinched the win.

Want to run it back as P1?

yeah. im down to use this as a mono color experiment. black /purple are the one’s im least experienced in so im down.

"P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Deteriorate
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Graveyard


Discard

Deteriorate
Sacrifice the Weak
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javlineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • SK Jav (1/1)
  • Vandy, lvl 1, (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

well, looks like disease will be the best route for me. rush tech 2 with gorgan’s.

"

P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Fox Viper
Grappling Hook
Safe Attacking
Snapback


WORKERS
Fox Viper


NextHand

Savior Monk
Morningstar Flagbearer
Smoker
Fox Primus
Sensei’s Advice


Discard

Grappling Hook
Safe Attacking
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Rook is probably a better P2 hero than Grave. I can afford Safe Attacking, but I don’t want to go down on cards in case Imp drops down. I’ll learn from my mistake last game and patrol Sensei in lookout rather than scav.

"P1T2


Tech StartingHand Workers

TECH
plague spitter
doomgrasp


STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Graveyard
Pestering Haunt
Skeletal Archery


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Pestering Haunt
Deteriorate
plague spitter
Sacrifice the Weak
doomgrasp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
Jandra, the Negator, negating stuff - ($0)
Sk Jav safely throws spear at Rook, knocking off armor
Vandy hits rook for 2

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer (1/1)
  • Vandy, lvl 1, (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

well, rook is to be expected. bummer he got anged sensie as well. i think that jandra will be the best option i can put out there. i can use sacrfice teh weak to deal with her midband, but SK Jav isnt much to give up given teh benefit. i actually think he might just lay back and put up a wall if i put jandra in sql.

i think that ill tech in plague spitter to get the - runes threat going, plus doomgrasp just in case he mid’s rook to get at vandy. maybe i can kills rook before he maxbands him. worst case, i can float DG the rest of the ame.

long term, im torn between disease and demon. Blackhand Dozer is very tempting sincehe can roll through tech buildings until i get Banefire golems set up.

"

P2T2


Tech StartingHand Workers

TECH
Birds’ Nest
Sparring Partner


STARTING HAND
Savior Monk
Smoker
Morningstar Flagbearer
Sensei’s Advice
Fox Primus


WORKERS
Fox Viper
Smoker


NextHand

Birds’ Nest
Grappling Hook
Fox Primus
Morningstar Flagbearer
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rook to midband, healing him - ($2)
Rook walks past Jandra to kill Vandy, goes to level 7
Rook to maxband, healing him - ($1)
Tech 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 8 (4/6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

By midbanding Rook, I could either kill Vandy and go for an early maxband, or clear Jandra and Jav (if I had Grappling Hook in hand I could’ve killed both…).
Leaving Vandy alive and just a single patroller in front of Rook risks him dying, which is a serious loss of gold. So T2 maxband it is! I’ll have to watch out for Garth spells going forward. Snapback should come in handy for that.
Teching Birds’ Nest to set up Earthquake next. Might also get Thunderclap to let Rook kill at will.

"P1T3


Tech StartingHand Workers

TECH
nethrdrain
blackhand dozer


STARTING HAND
doomgrasp
Pestering Haunt
Sacrifice the Weak
plague spitter
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
doomgrasp


NextHand

Poisonblade Rogue
Graveyard
Thieving Imp


Discard

Deteriorate
Sacrifice the Weak
nethrdrain
blackhand dozer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
plague spitter - ($2)
Garth - ($0)
detereorate aged sensei
jandra and sk jav hit your tech 1 down to 1 hp
pestering haunt

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth, lvl 1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • SK Jav (1/1)
  • Janda (3/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

well, i cant say that i didnt expect it, but i think i can press this for a good advantage.

going down on cards to clear his board, protect Garth/Jandra, and be aggressive going at his tech 1. if he chooses to build tech 2 and patrol rook, i can plague spitter to kill him, plus max garth to summon another unit.

im going for blackhand dozer to keep up teh aggression. i can suicide him at some point - totally worth it.

"

P2T3


Tech StartingHand Workers

TECH
Glorious Ninja
Reversal


STARTING HAND
Sensei’s Advice
Fox Primus
Grappling Hook
Birds’ Nest
Morningstar Flagbearer


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer


NextHand

Snapback
Savior Monk
Sparring Partner
Safe Attacking


Discard

Aged Sensei
Grappling Hook
Sensei’s Advice
Fox Primus
Glorious Ninja
Reversal


Tech 2 card(s)
Get Paid - ($7)
Scav gold - ($8)
Worker - ($7)
Grappling Hook Plague Spitter to lookout
Rook kills Garth, levels fizzle, you get 1 gold
Birds’ Nest - ($5)
Tech 2 (Ninjutsu) - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tweety (1/1)
  • :pschip: Technician: Big Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook lvl 8 (4/5)
  • Birds’ Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Plague Spitter is the last unit I wanted to see here… but at least I can get a kill on Garth and prevent a Nether Drain.

As far as I can tell, codexnewb won’t be able to both kill Rook and break my tech buildings next turn, so I should have some options. Definitely not going to rely on Rook surviving though. The birds should still make up for their cost next turn, even if they don’t stick around much longer.

"P1T4


Tech StartingHand Workers

TECH
death and decay
death and decay


STARTING HAND
Graveyard
Thieving Imp
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeletal Archery
doomgrasp
Poisonblade Rogue


NextHand

blackhand dozer
Graveyard
death and decay
Thieving Imp


Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
worker - ($7)
max orpal - ($0)
pestering haunt breaks your tech 1, your base to 18
plague spitter, jandra break your tech 2, your base to 16
sk jav hits your base to 15
Orpal sacrifice SK Jav to add -1 rune to bird, plague spreads to kill other bird

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal, lvl 6 (2/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Plague Spitter (3/3)
    Jandra (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts
  • runes all day when black goes against white. it’s a hero’s nightmare. probably not smart for him to only patrol birds. he can max rook, but two can play at that game.

"

1 Like

That’s a very cool play, except that Orpal’s midband reads “Sacrifice a non-Demon unit”.

2 Likes

dahhhhhhhh! okay. allow me to reconsider.

guess ill just have to sacrifice skeleton jav instead…

1 Like

P2T4


Tech StartingHand Workers

TECH
Porcupine
Earthquake


STARTING HAND
Safe Attacking
Snapback
Sparring Partner
Savior Monk
Fox Primus (technician draw)


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Fox Primus


NextHand

Grappling Hook
Aged Sensei
Sensei’s Advice
Glorious Ninja


Discard

Snapback
Safe Attacking
Sparring Partner
Porcupine
Earthquake


Tech 2 card(s)
Get Paid + float - ($9)
Technician draw and scav gold - ($10)
Summon new birds
Rebuild tech 1
Worker - ($9)
Snapback Orpal for Vandy - ($6)
Rook kills Jandra, destroying Plague Spitter and Pestering Haunt
Heroes’ Hall - ($4)
Savior Monk - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tweety (1/1)
  • :pschip: Technician: Big Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook lvl 8 (4/2)
  • Birds’ Nest

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Killing Jandra goes without saying. Snapbacking Orpal is also good value, and hopefully keeps my birds alive.
But would I rather face Vandy or Garth? Vandy is obviously the better brawler, but I expect codexnewb to have teched Garth spells to deal with Rook. Garth can also resurrect the Spitter, whereas it would be tricky to maxband Vandy without helping me.

For next turn, I need HH to have something to invest gold in. Longer term, I need to keep my base health in mind, so getting a Porcupine for defense seems good. Earthquake is a risk with Rook already at the edge of his first life, but I think I can keep the board under control with Reversal and/or Sensei’s Advice on the birds. Let’s go for it!

edit - vandy should be in technician…not ALSO down below. removed from down below.

"P1T5


Tech StartingHand Workers

TECH
bone collector
bone collector


STARTING HAND
Thieving Imp
blackhand dozer
Graveyard
death and decay


WORKERS
Summon Skeletons
Skeletal Archery
doomgrasp
Poisonblade Rogue
Graveyard


NextHand

SK Jav (1/1)
Sacrifice the Weak
Deteriorate
death and decay


Discard

Jandra (3/3)
Pestering Haunt (1/1)
Plague Spitter (3/3)
death and decay
blackhand dozer
bone collector
bone collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 demon - ($3)
theiving imp, you dsicard # 4 of 4 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

this a game is over. i totlally forgot about Orpal not sacrificing demons… oh well. you live and learn. i think i need eto go heavier on teh skeletons next time.

"

P2T5


Tech StartingHand Workers

TECH
Jade Fox
Entangling Vines


STARTING HAND
Aged Sensei
Sensei’s Advice
Grappling Hook
Glorious Ninja (Imp-thieved)


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Fox Primus
Aged Sensei


NextHand

Entangling Vines
Reversal
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($11)
Savior Monk heals Rook for 1
Rebuild tech 2
Worker - ($10)
Setsuki - ($8)
Sensei’s Advice on Savior Monk and Big Bird - ($7)
Monk kills Imp, takes 1 damage after armor
Big Bird and Tweety kill Vandy, Setsuki to level 3
Setsuki to maxband - ($4)

Float ($4)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 8 (4/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Setsuki lvl 6 (3/4)

In Play:

  • Birds’ Nest
  • Savior Monk (2/1)
  • Tweety (1/1)
  • Big Bird (1/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

A bit disappointed to miss Reversal on the draw, but Sensei’s Advice will do.
And since I don’t need Grave and I have some gold to spare, I’ll bring in Setsuki to try and rebuild my handsize, though I’m half expecting her to die to a Garth spell.
With that in mind, it feels silly to tech FDStudents. If Sets does die, I’m likely to find myself with more gold than I can spend, which means tech 3 is on the table. So I’ll get a copy of Jade Fox already, and Vines to deal with big demons.

"P1T6


Tech StartingHand Workers

TECH
blackhand dozer
voidblocker


STARTING HAND
Deteriorate
Sacrifice the Weak
SK Jav (1/1)
death and decay
nethrdrain
blackhand dozer


WORKERS
Summon Skeletons
Skeletal Archery
doomgrasp
Poisonblade Rogue
Graveyard
death and decay


NextHand

Jandra (3/3)
Imp (2/2+A)
Plague Spitter (3/3)
Deteriorate
bone collector


Discard

SK Jav (1/1)
Sacrifice the Weak
blackhand dozer


Tech 2 card(s)
Get Paid - ($9)
tech draw
Worker - ($8)
Garth - ($6)
detereorate savior for the kill
netherdrain rook, now lvl 6 (3/5) with 3 damage (3/2) and armor (3/2+A), garth to lvl 3 - ($5)
make a skeleton - ($4)
max garth, summon voidblocker - ($0)
sacrifice skleton draw 1

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (3/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth, lvl 7, (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

all i can do is block. netherdrain doesnt kill rook, but it delays earhtquake makes the birds less valuable.

"

P2T6


Tech StartingHand Workers

TECH
Jade Fox
Fox’s Den Students


STARTING HAND
Reversal
Entangling Vines
Grappling Hook
Sensei’s Advice (Setsuki)
Jade Fox (Setsuki)


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Fox Primus
Aged Sensei
Grappling Hook


NextHand

Porcupine
Sparring Partner
Safe Attacking
Earthquake
Glorious Ninja


Discard

Savior Monk
Jade Fox
Sensei’s Advice
Reversal
Jade Fox
Fox’s Den Students


Tech 2 card(s)
Get Paid + float - ($14)
Setsuki’s maxband draws 2 cards
Worker - ($13)
Entangling Vines on Voidblocker, sidelining him - ($10)
Tweety pings Garth
Setsuki swiftly finishes Garth, Rook goes back to maxband and heals
Rook and Big Bird break tech 2, your base to 18
Tech 3 - ($5)
Grave to midband - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave lvl 3 (3/4)

In Play:

  • Rook lvl 8 (4/6)
  • Setsuki lvl 6 (3/4)
  • Birds’ Nest
  • Tweety (1/1)
  • Big Bird (1/1)
  • Entangling Vines on Voidblocker

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 11

"P1T7


StartingHand Workers

STARTING HAND
Imp (2/2+A)
Plague Spitter (3/3)
bone collector
Jandra (3/3)
Deteriorate
death and decay


WORKERS
Summon Skeletons
Skeletal Archery
doomgrasp
Poisonblade Rogue
Graveyard
death and decay


NextHand

nethrdrain
Pestering Haunt (1/1)
bone collector
bone collector
blackhand dozer


Tech 0 card(s)
Get Paid - ($10)
tech draw
rebuild tech 2
plague spitter - ($7)
max orpal - ($0)
deteriorate a bird

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Orpal, lvl 6, (2/5)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Voidblocker (3/6) entangling vines
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

still alive!

"