STARTING HAND
Temporal Research
Time Spiral
Neo Plexus
Forgotten Fighter
Battle Suits
WORKERS
Plasmodium
Tinkerer
Time Spiral
NextHand
Temporal Research
Argonaut
Nullcraft
Tiny Basilisk
Hooded Executioner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Neo Plexus - ($3)
Garth - ($1)
Make a skeleton - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Neo Plexus (2/2A)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout: Hardened Mox (1/1)
In Play:
Garth lvl 1 (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Suits isnāt really worth it here, as it doesnāt help me with any of the potential trades. Thereās a good chance Iāll have to delay tech 2 to keep the board under control (I canāt float enough to tech up and play both Tiny B and Hoodie next turn without leaving my tech 1 exposed), so I might as well tech a couple more reliable, high impact tech 1 cards. And if I do end up teching up, Iāll rely on Garth to fetch something.
ā¦
If I get the scav gold and keep my tech 1, I could lay down quite some board presence next turn.
As far as I can tell, cstick still canāt afford a huge Present turn. Iāll try to put some pressure on him, and maybe bluff Necro tech 2? I might tech lab into it, actually, though Iām wary of Discord as a cheap answer to skellies. In the meantime, Iām delaying my cycle and teching Balanceās best answers to Presentās beasts.
Argonaut
Ready or Not
Wandering Mimic
Potent Basilisk
Fairie Dragon
T-Rex
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Geiger - ($6)
Mox kills Messenger
Ready or Not on Mox, Immortal doesnāt ready next turn - ($2)
Mox kills Spartner
Midori - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Skeleton #1 (1/1A)
Elite:
Scavenger: Geiger lvl 1 (2/3)
Technician:
Lookout: Skeleton #2 (1/1)
In Play:
Battle Suits
Midori lvl 1 (2/3)
Hardened Mox (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 10
Thoughts
I guess I shouldnāt have made that extra skeleton last turn, now I canāt afford Ready or Not + Potent B. Thatās a cool codex, I really donāt know how Iām going to deal with buffed Immortal in the long run.
WORKERS
Helpful Turtle
Fruit Ninja
Spark
Brick Thief
Bloom
NextHand
Ready or Not
Discord
Two Step
Ready or Not
Immortal
Tech 2 card(s)
Get Paid + float - ($12)
Play River - ($10)
Play Discord - ($8)
Play Hyperion - ($3)
Hyperion kills Geiger, River to L3
Grave kills Midori, River to L5
Play Tenderfoot & Older Brother - ($2)
Play Geiger - ($0)
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
NextHand
Bloom
Harmony
Spark
Tech 2 card(s)
Get Paid - ($7)
Bloom River - ($5)
River kills BC
Max River - ($3)
Play Brick Thief, pinging Tech 1 - ($2)
Brother + Fencer break Tech 1
Heroesā Hall - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Brick Thief (2/1+A)
Elite:
Scavenger:
Technician: Timely Messenger (1/1)
Lookout:
In Play:
L5 River (4/5) +
Nimble Fencer (2/1)
Older Brother (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Heroesā Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Where weāre going, we donāt need āworkersā.