P1T8
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Dark Pact
Gargoyle
Oathkeeper of Kor Mountain
Jefferson DeGrey, Ghostly Diplomat
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Thieving Imp
NextHand
Dark Pact
Stampede
Soul Stone
Discard
Dark Pact
Sacrifice the Weak
Oathkeeper of Kor Mountain
Tech 0 card(s)
Get Paid + float + Galina - ($13)
Wisp dies from doom
Dark Pact, my base to 16, I draw 2
Water Elemental suicides into Steam Tank for 2+1A damage
Galina Glimmer kills Steam Tank, takes 3 damage
Sacrifice the Weak, Galina dies, Gunpoint Taxman dies, you draw - ($11)
Argagarg boosts Jandra
Jandra trades with Disguised Monkey and River, you get a gold, levels fizzle
Activate Gargoyle - ($10)
Gargoyle and Vandy destroy Tech III
Gargoyle #2 - ($7)
Jefferson DeGrey, Ghostly Diplomat - ($4)
Galina Glimmer returns - ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
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Squad Leader: Galina Glimmer 4/4+1A (1 gold per 2 green units, Mythmaking aura)
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Elite:
-
Scavenger:
-
Technician:
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Lookout: Jefferson DeGrey, Ghostly Diplomat 6/5 (resist 0+1, Mythmaking aura)
In Play:
- Argagarg L5 1/5
- Vandy L5 4/5 (sparkshot, resist 1)
- Gargoyle #1 3/2 (flying)
- Gargoyle #2 0/2 (indestructible)
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Graveyard HP: 3 (Jandra, the Negator)
- Mythmaking (my legendaries get +2/+2)
Buildings:
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Base HP: 16
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Tech I HP: 5
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Tech II HP: 5 (Strength)
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Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
16 health to get through, 20 attack on the board including Gargoyle. Best way to go, I think, is boost the Water Elemental so it survives the Steam Tank, than Sacrifice the Weak. That gets me up to the equivalent of 23 attack, 7 more than needed. Can I get more? I think not, sadly. Besides, that doesn’t work because I run into problems with Jandra dying. So maybe I’m best off suiciding the Gargoyle into the Taxman, then Saccing the Water Elemental to kill the Tank. That’s the equivalent of 24 attack, 8 extra damage to hit buildings with. I only need 7, so I could afford to Shadow Blade something and keep my stuff alive.
Gargoyle on Taxman, WE for Tank, Shadow Blade River or Taxman… can’t split the damage up properly like that. How about boost WE to hit Tank down to 3, StW on Taxman, I have Vandy (5/2), Galina (4/4), and Jandra (4/5) to kill River (2/3) and Tank (3/3). I don’t think I can hit Tech II this turn. Nuts.
Oh, or how about I kill the Tank with WE and Galina, then StW Galina and Taxman? Then I have Argagarg boost (1), Jandra (5), Gargoyle (3), Vandy (4), to kill two 3s and hit buildings. Difference would be that I could safely get Jandra killed before I activate Gargoyle. Maybe that’s worth the bother.
FrozenStorm has enough to maxband Zane and bring out Drakk and Kidnapping, in no particular order. I don not want DeGrey to get stolen, even with debuffs he’s got enough to destroy the Graveyard. He doesn’t have enough to take DeGrey if I put him in Lookout, and stealing Galina at 1/1 is pretty pointless, so I think I put Galina in front for 5 total health in case of midband Drakk + Monkey, with DeGrey in Lookout behind. At worst, my patrol dies, I think.