STARTING HAND
Rememberer
Neo Plexus
Seer
Fading Argonaut
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Neo Plexus
NextHand
Slow-Time Generator
Seer
Temporal Research
Discard
Battle Suits
Fading Argonaut
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rememberer - ($2)
Seer, removes a rune from Rememberer, fetch Yesterday’s Golgort from discard - ($1)
Exhaust Tinkerer to remove a rune from Rememberer, fetch Shimmer Ray from discard
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Yesterday’s Golgort (6/4A), 2 time runes
Elite: Stewardess of the Undone (3/3)
Scavenger: Seer (2/1)
Technician: Shimmer Ray (3/4), 2 time runes
Lookout:
In Play:
Tinkerer (1/2)
Rememberer (3/3), 1 time rune
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 2
Gold:
Gold: 1
Workers: 9
Thoughts
On second thought, Second Chances would have been a much better choice than Slow-Time.
…
Yeah, there’s very little chance I’ll play Slow-Time next turn. Much more likely to cast Temporal Research and play the other Rememberer+Seer combo.
TECH
Research & Development
Research & Development
STARTING HAND
Seer
Slow-Time Generator
Temporal Research
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Neo Plexus
NextHand
Plasmodium
Fading Argonaut
Seer
Rememberer
Tech 2 card(s)
Get Paid + float - ($10)
Scav gold - ($11)
Yesterday’s Golgort and Shimmer Ray each lose 1 time rune
Prynn at maxband - ($3)
Prynn spends 2 time runes to trash Treant
Geiger - ($1)
Shimmer Ray kills Arg, you draw, Geiger to lvl 3
Golgort walks under Mimic and kills Cal, Behind the Ferns goes to discard, Geiger maxbands and flickers Shimmer Ray
Stewardess walks under Mimic and trades with Centaur
Seer, adds a rune to Golgort - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Shimmer Ray (3/4A), 2 time runes
Elite:
Scavenger: Seer (2/1)
Technician:
Lookout:
In Play:
Yesterday’s Golgort (6/2), 2 time runes
Prynn lvl 7 (3/5), 2 time runes, holding Young Treant
Geiger lvl 5 (3/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
That’s a nice BtF play, and some good patrolling keeping the guys I have on board from getting to the good stuff. I’ll have to use either Prynn’s maxband or Geiger’s on Stewardess, to move the Treant and get the kill on Cal. Mimic would still be around to stir trouble though… If I use Prynn’s, the free lvls would let me maxband Geiger and flicker Shimmer Ray to block. Pity I can’t also bring Vir to “stash” Temporal Research, but I’ll tech R&Ds to make up for it.
I’m leaving the Basilisk alive rather than the Centaur, cause I’m actually more worried about Overpower than Untargetable and even Deathtouch.
STARTING HAND
Rememberer
Plasmodium
Fading Argonaut
Seer
Stewardess of the Undone
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Neo Plexus
Plasmodium
NextHand
Battle Suits
Tinkerer
Slow-Time Generator
Discard
Fading Argonaut
Ebbflow Archon
Ebbflow Archon
Seer
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($9)
Prynn, Shimmer Ray and Golgort each lose 1 time rune
Exhaust Geiger to discard and draw
Prynn kills Midori, gains 1 time rune (up to 2), lvls fizzle, you get 1 gold
Seer trades with Potent Basilisk, you draw
New Seer adds a time rune to Prynn (up to 3) - ($8)
Prynn spends 2 time runes to trash Centaur, paying 1 for resist - ($7)
Golgort breaks tech 3, gains a time rune (uo tp 2), your base to 18
Rememberer - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Shimmer Ray (3/4A), 1 time rune
Elite:
Scavenger: Seer (2/1)
Technician:
Lookout:
In Play:
Yesterday’s Golgort (6/2), 2 time runes
Prynn lvl 7 (3/3), 1 time rune, holding Young Treant & Centaur
Geiger lvl 5 (3/4)
Rememberer (3/3), 3 time runes
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 5
Gold:
Gold: 1
Workers: 10
Thoughts
cstick has good odds of having a T-Rex in hand, so I’ll make sure to break the tech 3. Pity I have to pretty much sacrifice Prynn for that, but at least cstick will lose his discard/draw. I don’t actually need Geiger for the breakage (though the extra time rune on Golgort could be nice), so I’ll get some cycling going. And who knows, maybe I’ll draw Slow-Time and not have to worry about T-Rexes.
…
Dropped Fargo to get Stewardess, which isn’t worth playing this turn (would’ve been better next turn, to pop a likely Water Elemental). So yeah, I’ll just go ahead with the attack, play Rememberer, and hope I can either overwhelm the board or slow down time before the dinos show up.
Tyrannosaurus Rex
Rampant Growth
Playful Panda
Tyrannosaurus Rex
Centaur
Tech 2 card(s)
Get Paid + Scav - ($11)
Play Calamandra - ($9)
Play maxband Argagarg - ($3)
Play Behind the Ferns - ($1)
Wandering Mimic kills Rememberer with Stealth
Worker - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Water Elemental (3/3+A)
Elite: L5 Arg (2/5)
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
Wandering Mimic (4/4) (Flying, Stealth)
L1 Calamandra (2/3) (soon to be L3)
Behind the Ferns
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
I wasn’t expecting seer to put another rune on Prynn to keep centaur locked away for another turn. That makes Dinosize pretty bad here. I think I’m actually in decent shape, though, because I can get rid of the Rememberer here, and Prynn and the Shimmer Ray are dying on his turn. I should be able to play a T-Rex next turn and hopefully win from there.
Ouch, got blindsided by BtF for the second time this game, nicely done! I should’ve built a tower/tech 3 last turn instead of playing the Rememberer. As it is, I can’t hold the dinos at bay for more than a turn, so no point in prolonging the inevitable. GG WP