GG WP! I’ve noticed threads really start to smash your browser after ~200 posts, let’s migrate to a new thread after this game
Lol, spose not
Game 17, Player 2, Turn 1
P2 [Ninja]/Fire/Peace vs P1 [Peace]/Demon/Anarchy
Starting Hand
Morningstar Flagbearer
Sensei's Advice
Fox Viper
Fox Primus
Aged Sensei
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Onimaru (3)
- Aged Sensei (2)
- Worker (1)
Workers
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Onimaru (2/3+1armor lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Savior Monk
Snapback
Safe Attacking
Grappling Hook
Smoker
End of Turn Discard
My Thoughts
Super secret Vandy counter strats: she’s actually worse off maxbanding turn 2 or 3. You want to be able to break a tech1 with the doom, which usually means you need a tech1 down turn 3 to be ready to fight on turn 4. Easy healing is great, until you’re maxband For that reason, I’ll take Oni right now and gamble he doesn’t want to kill him just yet.
"P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Jail
Spectral Aven
Reputable Newsman
WORKERS
Lawful Search
Jail
NextHand
Bluecoat Musketeer
Spectral Aven
Building Inspector (1/1)
Traffic Director
Overeager Cadet
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
mid vandy - ($2)
vandy and inspector trade with oni, vandy maxband, doom sensei
tech 1 - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, lets just see if i can get away with this…nahhhhhh, double meta turn 3 is ridiculous.
"
Game 17, Player 2, Turn 2
P2 [Ninja]/Fire/Peace vs P1 [Peace]/Demon/Anarchy
Starting Hand
Savior Monk
Snapback
Safe Attacking
Grappling Hook
Smoker
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Jaina (5)
- Aged Sensei smacks Vandy around, dies, Vandy takes 3
- Savior Monk (3)
- Tech 1 (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Jaina (2/3+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Inverse Power Ninja
Safe Attacking
Morningstar Flagbearer
Grappling Hook
Snapback
End of Turn Discard
My Thoughts
Jebaited XD IPN feels right for this situation, let’s try that.
"P1T3
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Traffic Director
Building Inspector (1/1)
Spectral Aven
Bluecoat Musketeer
Overeager Cadet
Reputable Newsman (0/3)
Manufactured Truth
WORKERS
Lawful Search
Jail
Spectral Aven
NextHand
Porkhand Magistrate
Manufactured Truth
Overeager Cadet
Arrest
Reputable Newsman (0/3)
Discard
Building Inspector (1/1)
Traffic Director (1/1)
Bluecoat Musketeer
Drill Sergeant
Drill Sergeant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
vandy trades with Jaina
zane, trades with savior monk - ($3)
Oni - ($1)
overagear cadet
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (2/2+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
too risky to go for vandy, need to just clear his board and prepare to tech up. i like having oni/cadet against an empty board, with options to tech up or go max oni next turn.
"
Game 17, Player 2, Turn 3
P2 [Ninja]/Fire/Peace vs P1 [Peace]/Demon/Anarchy
Starting Hand
Inverse Power Ninja
Safe Attacking
Morningstar Flagbearer
Grappling Hook
Snapback
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Hidden Ninja, Speed of the Fox
Inverse Power Ninja x2
Main:
- Inverse Power Ninja (4)
- Morningstar Flagbearer (1)
- Worker (0)
Workers
Safe Attacking, Smoker, Fox Viper
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Inverse Power Ninja (5/5+1armor)
-
Elite:
-
Scavenger:
-
Technician: Morningstar Flagbearer (2/2)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Inverse Power Ninja
Fox Primus
Aged Sensei
Sensei's Advice
End of Turn Discard
My Thoughts
This feels ruff, he’s likely to tech up, but I spose at least I have Flagbearer to help counteract Peace T2 (which is his likely move)
"P1T4
Tech StartingHand Workers
TECH
The Art of War
The Art of War
STARTING HAND
Reputable Newsman (0/3)
Manufactured Truth
Arrest
Porkhand Magistrate
Overeager Cadet
WORKERS
Lawful Search
Jail
Spectral Aven
Porkhand Magistrate
NextHand
Reputable Newsman (0/3)
Building Inspector (1/1)
Bluecoat Musketeer
Drill Sergeant
Manufactured Truth
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
overeager cadet
max oni - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Soldier (1/1+A)
-
Elite: Overeager Cadet (3/2)
-
Scavenger:
-
Technician: Overeager Cadet (2/2)
-
Lookout: Soldier (1/1)
In Play:
- Oni, lvl 8, (4/5)
- Soldier (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well, max oni is more of a sure thing…so let’s go with that. fingers crossed he doesnt have much to respond with.
"
Game 17, Player 2, Turn 4
P2 [Ninja]/Fire/Peace vs P1 [Peace]/Demon/Anarchy
Starting Hand
Inverse Power Ninja
Fox Primus
Aged Sensei
Sensei's Advice
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Hidden Ninja, Glorious Ninja
Hidden Ninja, Speed of the Fox
Inverse Power Ninja x2
Main:
- Flagbearer kills SQL
- IPN kills elite
- Inverse Power Ninja (5)
- Tech 2 Ninjutsu (1)
- Worker (0)
Workers
Fox Primus, Safe Attacking, Smoker, Fox Viper
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Ninjutsu
In Patrol:
-
Squad Leader: Inverse Power Ninja (4/4+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- IPN (4/1)
- Flagbearer (2/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Hidden Ninja
Hidden Ninja
Aged Sensei
Speed of the Fox
End of Turn Discard
My Thoughts
That’s an interesting choice against Snapback… Well imma grab 2x Hidden Ninja, and hope I draw one to surprise him. I’ll tech GN also in case he doesn’t break the tech 2
P1T5
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Reputable Newsman (0/3)
Drill Sergeant
Building Inspector (1/1)
WORKERS
Lawful Search
Jail
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
NextHand
Drill Sergeant
Arrest
The Art of War
The Art of War
Discard
Overeager Cadet
Overeager Cadet
Manufactured Truth
Drill Sergeant
Reputable Newsman (0/3)
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 peace - ($3)
manufactured truth solder into IPN - ($2)
Oni kills sql IPN, takes 4
Cadet trades with backline IPN (now 5/2)
Soldier trades with flagbearer
my "IPN" (now 5/5) breaks your tech 2, your base to 18
building inspector - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Building Inspector (1/1)
-
Lookout:
In Play:
- Oni, lvl 8, (4/1)
- Soldier (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
phewwww. that worked out. okay, tech break, then hopefully split the AOW tech garrisons, then probably calipso's
fire spells are still a threat, or doubel lobbers, but at least ill have zane and drill sergant
Against Zane, I can’t do anything about that, despite drawing Hidden Ninja + SotF. GG WP! Probably should have patrolled IPN in Elite
You’re right, I didn’t have that float
It was only going to be a short hmm but the forum demanded I put in ten full characters of hmm
1 Like
@codexnewb I think I’m good on randoms, if you wanna play smore though I’m game to try out some tourney idea decks in a new thread. Want to get a couple more reps on [Past/Future]/Finesse, rolled 80
sounds good. ill go discipline/strength/finesse. rolled 37. player 1 to you on a new thread. GLHF!