"P1T6
Tech StartingHand Workers
TECH
Reteller of Truths
Reteller of Truths
STARTING HAND
Arrest
Manufactured Truth
WORKERS
Lawful Search
Jail
Bluecoat Musketeer
Porkhand Magistrate
W5 - Traffic Director
NextHand
Reputable Newsman
Free Speech
Free Speech
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
arrest brogre - ($6)
mid quince - ($4)
make mirror copy of Hound, trade with Cal, Quince to max - ($2)
Aven, Hound 1, Hound 2, Inspector, Flagbearer, Quince, and Grave hit your base for 16 and game. GG! - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave, lvl 7, (4/1)
- Quince, lvl 5, (1/4)
- Spectral Aven (2/1)
- Spectral Hound #2 (3/2)
- Spectral Flagbearer (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroesā Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
thank the lord. needed that one after getting routed last time.
"
2 Likes
GG WP! that was suffocating. I really messed up that turn 3 taxman patrol, perfect strike for Grave
indeed. i needed after getting rolled so hard by cal the previous game. i randomed [necro[/peace/ninjitsu
Oh man, this wasnāt right; gpt had resist 1, so you would have had to skip the hh
ugh, sorry about that. i guess i could skip the worker too, ended up floating that gold. i didnt save a version for that turn, so canāt replay it. sorry.
Ha itās no sweat, it was still a very brain off patrol lol.
Work is nuts right now so Iām probably not playing until tomorrow or maybe Monday, Iāll post t1 and a random deck someone around then!
1 Like
I got some free time tonight! GL HF
Game 14, Player 1, Turn 1
P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas
Starting Hand
Forgotten Fighter
Hardened Mox
Plasmodium
Neo Plexus
Tinkerer
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Hardened Mox (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Hardened Mox (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Battle Suits
Temporal Research
Nullcraft
Time Spiral
Fading Argonaut
End of Turn Discard
My Thoughts
So this is an interesting deckā¦ I get Mox + Birds + Two Step as some fun early game. I would probably have preferred Prynn to Vir, but itās deck.random, beggers canāt be choosers. His deck is pretty solid too though, Iāll want to hold onto FF as long as I can to combat LB and Garth things in general
Iām away from my laptop, but see the gist of my turn below
Get gold ($5)
Worker ($4)
Oni ($2)
Poisonblade Rogue ($0)
Patrol
SQL - Oni (2/3+A)
Scav - PBR (2/1)
Discard 3, draw 5
I got some free time tonight! GL HF
Game 14, Player 1, Turn 1
P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas
Starting Hand
Battle Suits
Temporal Research
Nullcraft
Time Spiral
Fading Argonaut
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Fading Argonaut (3)
-
Nullcraft, kills PBR (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite: Hardened Mox (1+1/1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Fading Argo (2/3 fade 3)
- Nullcraft (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Two Step
Forgotten Fighter
Battle Suits
Neo Plexus
End of Turn Discard
My Thoughts
Canāt have that pbrā¦ Donāt really have anything I want Tech1 for urgently, so weāll go for Two Step. That on Mox + Fargo will be nasty.
"P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Thieving Imp
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
Thieving Imp
Pestering Haunt
Bone Collector
Graveyard
Poisonblade Rogue (2/1)
Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
tech 1 - ($4)
tower - ($1)
sk jav - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Oni, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)*
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, going down on cardsā¦well, just tech up and play my advantage. at least no stewardess to deal with this time. makes skeletons an easy choice. build the tower to deal with nullcraft and birds. drop archery later.
heāll get the free levels, but not much i can do about tht anyways. he got the split. fingers crossed no battle suits this next hand for him.
expecting gg 6, worker 5, rook, 3, birds 1.
"
Tower? booo
Game 14, Player 1, Turn 3
P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas
Starting Hand
Two Step
Forgotten Fighter
Battle Suits
Neo Plexus
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Birdās Nest, Discord
Two Step x2
Main:
- River (4)
- Battle Suits (2)
- Fargo and Mox kill Oni, River midbands
- Worker (1)
Workers
Forgotten Fighter, Time Spiral, Tinkerer
-
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: River (2/4+1 lvl 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Hardened Mox (2/1)
- Nullcraft (1/1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Two Step
Plasmodium
Temporal Research
Neo Plexus
End of Turn Discard
My Thoughts
I think Iām fine going Suits > Two Step here, as I donāt mind replaying Fargo and this way I keep both Two Steps in the deck.
Next turn Two Step + (hopefully fargo or Plex) + HH
"P2T3
Tech StartingHand Workers
TECH
Porcupine
Nether Drain
STARTING HAND
Bone Collector
Poisonblade Rogue (2/1)
Pestering Haunt
Thieving Imp
Graveyard
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
NextHand
Thieving Imp
Skeletal Archery
Bone Collector
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bone collector - ($4)
tech 2 ninjitsu - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3+A)
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)*
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
well, he can probably break the tech 2, but i guess im okay with that. teching the porcupine since itās good all around,and netherdrain, because max garath into gorious ninja is my best combo.
"
man this is looking bad for meā¦
Game 14, Player 1, Turn 4
P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas
Starting Hand
Two Step
Plasmodium
Temporal Research
Neo Plexus
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gilded Glaxx, Nimble Fencer
Birdās Nest, Discord
Two Step x2
Main:
- Neo Plexus (6)
-
Two Step Plexus and Mox (4)
- Mox kills BC and is exhausted but still a dancing machine
- River kills Jav, takes 2, you get 1g
- Heroās Hall (1)
- Worker (0)
Workers
Plasmodium, Forgotten Fighter, Time Spiral, Tinkerer
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Heroās Hall HP: 4
In Patrol:
-
Squad Leader: Neo Plexus (5/4+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Hardened Mox (4/3)
- River (2/2 lvl 3)
- Nullcraft (1/1)
- Two Step
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Bird's Nest
Fading Argonaut
Two Step
End of Turn Discard
My Thoughts
Ninjas, hmmā¦ I expect heāll probably try to do garth stuff next turn? At least Two-Steppin plexus will take down a GN if it tries to come at me. Letās hope I draw the Nest / Two Step combo next turnā¦
hmm, your steps say discard 2, draw 3, rs, draw 1.
but you start with 4, neo (3), two step (2) worker (1) - and your end hand says 3.
also, 4 cards in deck of of last turn should mean no reshuffle either way.
can you clarify the above?
DC1 Draw 3, no RS as you said, my b for copypasta miss
sounds good!
"P2T4
Tech StartingHand Workers
TECH
Porcupine
STARTING HAND
Bone Collector
Deteriorate
Sacrifice the Weak
Skeletal Archery
Thieving Imp
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp
NextHand
Porcupine
Pestering Haunt
Nether Drain
Skeleton Javelineer
Poisonblade Rogue (2/1)
Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
worker - ($8)
max garth, summon glorious ninja from discard - ($0)
deteriorate Neo
Ninja safely kills Neo, remove two step from field
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Garth, lvl 7, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmm, okay, well, two options
-
max garth, det neo, GN kills Neo.
Pro: GN on field
Con: free hero levels, bad gold usage, possible second two steps
-
BC, TI, Garth, SK
Pro: less gold waste, cripples his hand
con - possible tech break, especially if he has double fencer and two step in hand.
I think given the no reshuffle, i should get thsi two step out of here. GN will be ver useful moving forward.
Iāll tech porcupine to wall up, GN is the obvious #2
"
Game 14, Player 1, Turn 5
P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas
Starting Hand
Bird's Nest
Fading Argonaut
Two Step
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Appel Stomp x2
Gilded Glaxx, Nimble Fencer
Birdās Nest, Discord
Two Step x2
Main:
- Rook (6)
- Birdās Nest (4)
- Two Step Big Bird and Mox (2)
- Mox and Nullcraft take out Garth, River maxbands
- River hits your tech2 to 2hp, takes 1 back
- Fading Argonaut, discounted (1)
- Tech 1 (0)
- skip worker
Workers
Plasmodium, Forgotten Fighter, Time Spiral, Tinkerer
-
-
Patrol as below
- Discard 0 Draw 1 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Heroās Hall HP: 4
In Patrol:
-
Squad Leader: Rook (2/4+1armor lvl 1)
-
Elite: Big Bird (3+1/3)
-
Scavenger: Fading Argo (3/3 fade 3)
-
Technician: Tweetie Bird (1/1)
-
Lookout:
In Play:
- Hardened Mox (4/3)
- River (3/3 lvl 5)
- Birdās Nest
- Two Step
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
End of Turn Discard
My Thoughts
shrug Iām committed at this point, might as well go all-in and see if I can press the attack!
P2T5
Tech StartingHand Workers
TECH
Nether Drain
Jade Fox, Den's Headmistress
STARTING HAND
Poisonblade Rogue (2/1)
Porcupine
Nether Drain
Pestering Haunt
Skeleton Javelineer
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt
NextHand
Sacrifice the Weak
Bone Collector
Skeletal Archery
Deteriorate
Bone Collector
Discard
Poisonblade Rogue (2/1)
Skeleton Javelineer
Nether Drain
Nether Drain
Jade Fox, Den's Headmistress
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
porcupine - ($5)
tech 3 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Glorious Ninja (5/3)
-
Scavenger:
-
Technician: porcupine (2/6)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 2 (Ninjutsu)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, let's see what he decides to do. plannign on double tech break from him wth tower standing.
gg 10
garth 8
deter small bird
bone collector 6
bone collector 4
mid garth 1
skeleton 1
teching a doomgrasp to get at river in 2 turns. fingers crossed no appel stompā¦
Just want to make sure our understanding is the same: Mox will not die from GN, and thus āsurvivesā combat for the purposes of swift strike (similar to how two-lives Rook would).
Is that your understanding? if not, would you like a patrol change?
Edit confirmed ruling: Rules Questions thread - #56 by Barrelfish
Since Two Step is not an attachment (directly, its a rune) it would be hitting back with its dancinā 4 damage, and killing it
thatās my understanding as well! go for it!
1 Like