STARTING HAND
Fading Argonaut
Seer
Origin Story
Second Chances
Origin Story
Fading Argonaut
WORKERS
Nullcraft
Forgotten Fighter
Hardened Mox
Neo Plexus
Origin Story
NextHand
Temporal Research
Seer
Seer
Discard
Origin Story
Knight of the Conclave
Fading Argonaut
Doom Grasp
Doom Grasp
Tech 2 card(s)
Get Paid - ($9)
Origin Story: River - ($6)
Second Chances - ($4)
Knight (5/3) trades with Shambler
Knight (5/4) kills Fencer, you draw 1
Prynn kills Merfolk, you get $1
Garth Torken - ($2)
Garth raises the dead - ($1)
Tech 0 card(s)
Get Paid - ($10)
T Rex #2, destroy seer and KOTC (he comes back with 3 runes) - ($2)
two step #2, on both t rex’s - ($0)
T Rex #1 kills Vir, overpower 6 to your base, your base to 14 River to lvl 3, now 2/4
Wisp, RIver, Panda, and Midori hits your base for 12, your base to 2
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: T Rex #2 (12/12) **
[B]In Play:[/B]
I think you didn’t count the damage Vir did to the Rex that attacked, but I didn’t draw anything that could save my base regardless (although I could Nether Drain Midori to kill your Wisp and Panda). GG, WP
I appreciate you letting me practice this wacky build for so long, but I’m kind of tired of it for now. If you want another game, would you mind if I switched to [Disease]/Law/Truth?
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1, tap VT, builds instantly - ($4)
young treant, reshuffle, draw 1 - ($2)
playful panda - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Young Treant (1/2)
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Verdant Tree: 3 HP
PLayful Panda (2/2)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
hmmm, runes suck ofr verdant tre healing. but i didnt play it for the healing, i played it to thin my deck and tap for early tech 2. def totes going balance baslisks.
STARTING HAND
Deteriorate
Skeleton Javelineer
Graveyard
Pestering Haunt
Thieving Imp
WORKERS
Skeletal Archery
Pestering Haunt
NextHand
Jandra, the Negator
Thieving Imp
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Graveyard - ($3)
Skeleton Javelineer - ($2)
Tech I - ($0)
Rogue kills Wisp, you get $1
Orpal infects Treant
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Skeleton Javelineer (1/1) [javelin]
Lookout:
In Play:
Graveyard (3)
L1 Orpal Gloor (1/2) [1 dmg]
Poisonblade Rogue (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I’m planning to go Tech II: Truth for Eyes, so I may as well load up on illusions. I’ll play the Javelineer as a cheap defender because I’m worried about Green’s signature buff aggression next turn.
Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
nimble fencer #1 - ($4)
nimble fencer #2 - ($2)
Nimble Fencer #1 kills Sk Jav, takes 1 damage back
Nimble Fencer #2 kills Poisonblade Rogue, takes 2 damage back
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Playful Panda (2/2)
[I]Technician[/I]: Young Treant (0/1) - rune
[I]Lookout[/I]:
[B]In Play:[/B]
Verdant Tree: 3 HP
Nimble Fener #1 (2/2)
Nimble Fencer #2 (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
Thoughts
guarenteed to draw into tech 2’s nxet turn. goig with wandering mimics because of haste. probably tech lab into feral and bring out bears. not sure what he’s doing quite yet.
star crossed starlet
Nimble Fencer #2 (2/2)
discord
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($9)
technician draw
Worker - ($8)
Wandering Mimic #2 - ($4)
Star Crossed Starlet - ($2)
River - ($0)
Mimic #2 kills Poisonblade Rogue, takes 2 back
Mimic #1 and Nimble Fencer clear skeletons,
Star Crossed Starlet breaks your Graveyard
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 River (2/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Verdant Tree: 3 HP
Nimble Fener #1 (1/1) [1 rune / 1 damage]
Wandering Mimic #1 (3/2) [1 rune, 1 damage]
Wandering Mimic #2 (4/2) [2 damage]
Star Crossed Starlet (3/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
i was going to tech lab into maestro and cloud sprite. but with drawing star crossed starlet on the technician…im going all in now. STS to break graveyard, and river to guard against max orpal.
teching in double discord to clear his board next turn and break his tech 2.
Tech 2 card(s)
Get Paid - ($9)
verdant tree healing (Mimic #1, Mimic #2)
Star Crossed Starlet takes 1 damage, and dies
Discord - ($7)
Mimics and River safely clear your patrol zone.
Cal - ($5)
Spore Shambler - ($2)
move rune to Hound, target and kill hound. - ($1)
worker - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Spore Shamble (1/2+A) +
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Verdant Tree: 3 HP
Wandering Mimic #1 (2/2) [1 rune,]
Wandering Mimic #2 (2/1) [1 rune, 1damage]
L1 River (2/3)
L1 Cal (2/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 2
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
double maestro to load deck for swing turn with virtuosos. altough, odds are low that i actually draw into it.