Casual Codexnewb Blood/Balance/Disease vs Nekoati Demon/Growth/Strength

"P2T6


Tech StartingHand Workers

TECH
wandering mimic
wandering mimic


STARTING HAND
Makeshift Rambaster
potent basilisk
nature reclaims
argo


WORKERS
Scorch
Bloodburn
Careless Musketeer
war drums
Pillage


NextHand

Bro 3/1
Mad Man (1/1)
Charge


Discard

wandering mimic
wandering mimic
nature reclaims
Nautical Dog (1/1)
potent basilisk


Tech 2 card(s)
Get Paid + float - ($12)
tech draw
discard #4 of 4
rebuild tech 2
max drak - ($5)
Argo, hasted, kill Imp, ready - ($2)
makeshift rambaster, breaks your graveyard - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L6 Drak 3/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argo (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • makeshift rambaster
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

"P1T7


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Galina Glimmer
Deteriorate
Dark Pact
Dark Pact
Gargoyle
Skeleton Javelineer
Gargoyle
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer


NextHand

Shadow Blade
Dark Pact
Morningstar Pass
Pestering Haunt


Discard

Dark Pact
Deteriorate
Soul Stone
Gargoyle
Gargoyle


Tech 2 card(s)
Get Paid + float - ($10)
Dark Pact my base
Dark Pact my base
Worker - ($9)
Deteriorate: Faded Argonaut
Jandra kills Drakk and Argonaut, Soul Stone resurrects
Galina Glimmer - ($8)
Vandy and Boulder break Tech II, your base to 16
Graveyard - ($6)
Tech II - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Graveyard (3)
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • Jandra, the Negator (5/5) Overpower
  • Ardra’s Boulder (2/8)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
    "

edit: add bro and MSR to discard. no reshuffle yet, so no draw changes.

"P2T7


Tech StartingHand Workers

TECH
fairy dragon
fairy dragon


STARTING HAND
Charge
Bro 3/1
Mad Man (1/1)
potent basilisk


WORKERS
Scorch
Bloodburn
Careless Musketeer
war drums
Pillage


NextHand

Bombaster (2/2)
argo
nature reclaims


Discard

wandering mimic
wandering mimic
nature reclaims
Nautical Dog (1/1)
potent basilisk
Argo (3/2)
fairy dragon
fairy dragon
potent basilisk


Tech 2 card(s)
Get Paid - ($10)
rebuild tech 2, my base to 16
tech draw
Bro - ($8)
mad man - ($7)
Geiger - ($5)
expensively charge bro - ($2)
Bro and MSR trade with Glimmer

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Geiger (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: mad man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

"P1T8


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Shrine of Forbidden Knowledge


STARTING HAND
Morningstar Pass
Dark Pact
Pestering Haunt
Shadow Blade
Shadow Blade
Thieving Imp


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt


NextHand

Jefferson DeGrey, Ghostly Diplomat
Gargoyle
Shrine of Forbidden Knowledge
Shrine of Forbidden Knowledge
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($10)
Morningstar Pass - ($6)
Replay Galina from Graveyard - ($5)
Dark Pact my base, damage prevented
Worker - ($4)
Tech Lab - ($3)
Garus Rook - ($1)
Jandra kills Geiger and Mad Man, you draw 1
Vandy and Boulder break Tech II, your base to 14

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Garus Rook (2/4)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Morningstar Pass (6) $1 fee to attack
  • Graveyard (3)
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • Jandra, the Negator (5/3) Overpower [2 dmg]
  • Ardra’s Boulder (2/8)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

That’s… interesting. He could have used Man Man to finish of Galina and the Rambaster to break my Graveyard again, but didn’t? Maybe he really wanted a second patroller? … or maybe he wants to keep the Graveyard in play to be removed by Nature Reclaims next turn… though I can’t think of a good reason to go to so much trouble to kill Galina with the Graveyard in play, unless he’s worried about her 4 damage attack… which is possible. But in that case, it would have been better to attack with the Madman and patrol with the Rambaster.

"

"P2T8


StartingHand Workers

STARTING HAND
Bombaster (2/2)
nature reclaims
argo
MSR


WORKERS
Scorch
Bloodburn
Careless Musketeer
war drums
Pillage


NextHand

nature reclaims
Argo (3/2)
fairy dragon


Discard

MSR


Tech 0 card(s)
Get Paid + float - ($12)
rebuild tech 2, my base to 14
tech draw
Midori - ($10)
nature reclaims, trash Mythmaking and nature reclaims - ($8)
Argo - ($5)
Bombaster - ($3)

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Midori (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]: Argo (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
    "

"P1T9


Tech StartingHand Workers

TECH
Bird’s Nest
Banefire Golem


STARTING HAND
Sacrifice the Weak
Jefferson DeGrey, Ghostly Diplomat
Shrine of Forbidden Knowledge
Gargoyle
Shrine of Forbidden Knowledge


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Gargoyle


NextHand

Dark Pact
Deteriorate
Dark Pact
Gargoyle
Shadow Blade


Discard

Sacrifice the Weak
Jefferson DeGrey, Ghostly Diplomat
Banefire Golem
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($10)
Shrine of Forbidden Knowledge - ($7)
Shrine of Forbidden Knowledge - ($4)
Vandy kills Midori
Rook kills Bombaster, you get $1
Jandra visits the Shrine and teleports directly to your Tech II
Sacrifice the Weak, Jandra dies safely, Argonaut feeds you a card draw. - ($2)
Galina finishes off Tech II, your base to 12 HP
Worker - ($1)

Float ($1)
Discard 1, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (1/6)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Pass (4) $1 fee to attack
  • Shrine of Forbidden Knowledge (5)
  • Shrine of Forbidden Knowledge (5)
  • Graveyard (3) {Jandra, the Negator}
  • L5 Vandy Anadrose (4/3) Sparkshot, Resist 1 [2 dmg]
  • Galina Glimmer (2/2)
  • L5 Garus Rook (3/3) [2 dmg]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

That’s one Mythmaking down. I’ll wait until I see the other Nature Reclaims before I tech my other one; hopefully I won’t be waiting forever. I’ll safely stash Jandra in the Graveyard until I get some air defense, but first I’ll perform an unstoppable attack with her.

"

alright, ill GG there. this turn was the only chance i had to combat damage kill jandra, and try to gain some momentum, and you STW negates that.

GG, WP (chars)

My big mistake was teching double war drums instead of kidnappings. lesson learned for next time.

I think the War Drums could have been potentially devastating, except you didn’t have enough units to get value from them. I’m not sure how much Kidnapping would have helped you… if you took a Legendary, it would get -1/-1 instead of +2/+2 while you controlled it… sure, it would have been an effective removal tool, but you’d be losing trades in terms of gold value. I think Bloodburn would have provided a lot of value over time, and the Tiny Basilisks had a lot of potential if you gave them haste or solo patrolled them as Elite (because the Elite bonus applies after all other debuffs, meaning they’d still do 1 damage even if hit by Deteriorate). I think what hurt you the most was that Mythmaking stayed in play for too long, making it easy for me to snowball.

Past/Future/Necromancy

"P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Neo Plexus
Nullcraft
Time Spiral
Hardened Mox


WORKERS
Neo Plexus


NextHand

Temporal Research
Battle Suits
Forgotten Fighter
Tinkerer
Fading Argonaut


Discard

Plasmodium
Nullcraft
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A) Indesctructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

I’m not sure what strategy he’s going with from his build, but I see a number of potential obstacles my build may need to overcome. In any case, my build is much more proactive than reactive, so I’ll just do my thing and see what happens.

"

GLHF

"P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Safe Attacking
Fox Primus
Savior Monk
Sensei’s Advice


WORKERS
Fox Primus


NextHand

Fox Viper
Smoker
Grappling Hook
Morningstar Flagbearer


Discard

Sensei’s Advice
Savior Monk


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
safe attacking - ($3)
aged sensei - ($2)
Grave - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

so he clearly is trading in theigh power of present tech 2 for the hero kills or liches bargain of necro.

hint, im trying to lay down safe attacking and get some value out of hasted lobbers, which could work well against a double liches bargain.

back to his strategy though, I doubt he would want to go with necro as his tech plan for mid/late game, so maybe he’s looking for synergy with future/past?

with only mox, i can safely bring out Grave and threaten strong hero early. safe attacking now to not risk NOT drawing it. aged sensei because i can get teh card back if he null craft pings it.

"

GL HF

"P1T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Gilded Glaxx


STARTING HAND
Temporal Research
Battle Suits
Forgotten Fighter
Tinkerer
Fading Argonaut


WORKERS
Neo Plexus
Forgotten Fighter


NextHand

Gilded Glaxx
Plasmodium
Fading Argonaut
Tinkerer
Nullcraft


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A) Indesctructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Deplying Suits so that Mox is still a threat even to armored attackers.

"

"P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Smoker
Grappling Hook
Morningstar Flagbearer
Fox Viper


WORKERS
W1 - Fox Primus
W2 - Fox Viper


NextHand

Grappling Hook
Lobber
Snapback
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
hero’s hall - ($1)
Smoker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: smoker (1/1)
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • L1 Grave (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

mox and battle suits. better to let him attack and waste that extra damage he wont need on my 1 drops.

hero’s hall for vandy mid band turn after next.

looking to drop vandy, double lobber, and mid grave next turn. tech 2 after that.

"

"P1T3


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Tinkerer
Plasmodium
Gilded Glaxx
Fading Argonaut
Nullcraft


WORKERS
Neo Plexus
Forgotten Fighter
Nullcraft


NextHand

Tinkerer
Time Spiral
Gilded Glaxx
Knight of the Conclave
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gilded Glaxx - ($2)
Prynn Pasternaak - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A) Indesctructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gilded Glaxx (4/4)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Prynn Pasternaak (1/3) [4 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I was really on the fence about whether to summon a hero and which one, but I’m trusting Glaxx and Mox to create an opportunity for Prynn to attack and recharge a time counter.

"

"P2T3


Tech StartingHand Workers

TECH
sparring partner
sparring partner


STARTING HAND
Snapback
Grappling Hook
Lobber
Lobber


WORKERS
W1 - Fox Primus
W2 - Fox Viper
W3 - Snapback


NextHand

Savior Monk
Morningstar Flagbearer


Discard

Grappling Hook
sparring partner
sparring partner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sensei taps, boost Grave to 3/3+A
mid Grave, now 4/4+A - ($4)
Grappling Hook Mox to lookout
Grave readily kills Glax, survives with 1, sparkshot to sideline mox
Lobber #1
Lobber #2
Lobbers kill Prynn, take no damage back, Grave to level 5
max Grave, heals - ($2)
Smoker pings your tech 1 down to 4hp
summon Vandy - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L7 Grave, (4/5) resist 1
    [B]In Play:[/B]
  • Safe Attacking
  • L1 Vandy (2/3)
  • smoker (1/1)
  • Aged Sensei (1/1)
  • Lobber #1 (2/2)
  • Lobber #2 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

that went as well as i could have hoped. didnt expect Glax, especially since he didnt use his ability at all.

mid vandy to draw, maybe drop sparring partners, tech 2 next turn.

"

"P1T4


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Time Spiral
Temporal Research
Gilded Glaxx
Tinkerer
Knight of the Conclave


WORKERS
Neo Plexus
Forgotten Fighter
Nullcraft
Temporal Research


NextHand

Gilded Glaxx
Nether Drain
Plasmodium
Knight of the Conclave
Fading Argonaut


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Knight of the Conclave
Tech II - ($2)
Vir Garbarean - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A) Indesctructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vir Garbarean (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Future:

  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Welp, that didn’t work. Time to drain some of those levels. For now I’ll tech up, but I’m not sure what to worker. There really are a lot of time-related cards I like in the Purple starter, so this is always a difficult choice. Maybe next time, I should try opening with Stewardesses and workering them once tech 0 units start to become obsolete. Oh, well, I guess I’ll see how well I can manage without Research now that Garth is available to turn Skeletons into cards. I’ll throw out Vir to help block.

"

"P2T4


Tech StartingHand Workers

TECH
Vigor Adept
Young Lightning Dragon


STARTING HAND
Savior Monk
Morningstar Flagbearer
Sensei’s Advice
sparring partner


WORKERS
W1 - Fox Primus
W2 - Fox Viper
W3 - Snapback
W4 - Savior Monk


NextHand

sparring partner
Young Lightning Dragon
Vigor Adept


Discard

Sensei’s Advice
dark pact
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 discipline - ($3)
Sensei’s Advise, boost Aged Sensei and Lobber #1 - ($2)
Aged Sensei hits Mox, takes none back, sidelines Mox
Lobber #1 kills Vir, takes none back, Vandy to Mid
tap Vandy, add Dark pact to hand from codex - ($1)
play Dark Pact, my base takes 2, draw 2
Grave and Smoker break your tech 2, your base to 18
Lobber #1 hits your tech 1 for 2, your tech 1 down to 2 hp

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L7 Grave, (4/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • L3 Vandy (3/4)
  • smoker (1/1)
  • Aged Sensei (1/1)
  • Lobber #1 (2/2)
  • Lobber #2 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

things have never looked so good. best be on the doubly lookout. im fully expecting him to come at grave hard with netherdrain or doomgrasp

that’s enough value to maybe break his tech 2 and tech 1 next turn. if grave can survive 1 more turn, i can sword rune to clear his board.

teching YLD as win condition. I can cycle dark pact at this point too.

"

"P1T5


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Fading Argonaut
Knight of the Conclave
Plasmodium
Gilded Glaxx
Nether Drain


WORKERS
Neo Plexus
Forgotten Fighter
Nullcraft
Temporal Research
Plasmodium


NextHand

Time Spiral
Gilded Glaxx
Nether Drain
Tinkerer


Discard

Fading Argonaut
Nether Drain
Rewind
Rewind


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech II
Knight of the Conclave
Gilded Glaxx - ($5)
Worker - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A) Indesctructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gilded Glaxx (4/4)
  • :target: Lookout:

In Play:

  • Battle Suits

Future:

  • Knight of the Conclave [2 time]
  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 9

Thoughts

Gah, I completely forgot about my ability to Assimilate his Suits. I should have teched that in as soon as I saw the upgrade land. I also just realized that if I Drain Grave, he’ll get a second sword rune if he re-levels. Eww. But, with things getting this out-of-control and my first Knight arriving in 2 turns, I think I need to double up on Rewind and hope to pull it on a technician draw.

"

"P2T5


Tech StartingHand Workers

TECH
mind parry monk
mind parry monk


STARTING HAND
sparring partner
Young Lightning Dragon
Vigor Adept


WORKERS
W1 - Fox Primus
W2 - Fox Viper
W3 - Snapback
W4 - Savior Monk
W5 - sparring partner


NextHand

Grappling Hook
mind parry monk
mind parry monk


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Vigor Adept - ($5)
tap sparring partner, add +1 rune to Grave
ready sparring partner - ($3)
tap sparring partner, add +1 rune to Vandy
Lobber #1 hits Mox, takes 1 back, sidelines Mox
Vandy kills Glax, takes 4 back
Grave breaks your tech 2, your base to 16
max vandy, heals, boost your Mox and my aged sensei - ($1)
Smoker, Sensei, and Lobber #2 break your tech 1, your base to 14

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vigor Adept (5/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • L7 Grave, (5/6) +
  • L5 Vandy (5/6) +
  • Lobber #1 (2/1)
  • Lobber #2 (2/2)
  • Sparring Partner (2/2)
  • smoker (1/1)
  • Aged Sensei (3/3) doomed
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

not enough for lethal, so ill break both his tech buildings to be safe. teching in double mind parry monk to protect my investments.

"