Casual Codexnewb Blood/Balance/Disease vs Nekoati Demon/Growth/Strength

"P2T5


Tech StartingHand Workers

TECH
liches bargain
liches bargain


STARTING HAND
Rampant Growth
Playful Panda
bone collector
blooming ancient


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
ironbark treant
Rampant Growth


NextHand

tiny basilisk
tiger cub (2/1)
merfolk prospector (1/1)


Discard

tiny basilisk (1/1)
Playful Panda (2/2)
liches bargain
liches bargain


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Blooming Ancient - ($4)
Garth, rune to BA - ($2)
Bone Collector #2, rune to BA - ($0)
Move 2 runes to BC #1
Arg taps, buffs water elemental
Water Elemental safely kills Orpal, Garth to lvl 3,
BC #1 breaks your tech 2, your base to 18, makes a skeleton, rune to BA
BA moves rune to BC #2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 5, (1/5)
  • Garth, lvl 3, (1/3)
  • Water Elemental (3/3)
  • BC #1 (5/5)++
  • BC #2 (4/4)+
  • Blooming Ancient (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

i think that this cycle is established well enough. not sure what he could have to come back at this point.

"

"P1T6


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Tiny Basilisk
Thieving Imp
Poisonblade Rogue
Graveyard


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue


NextHand

Tiny Basilisk
Jade Fox, Den’s Headmistress


Tech 2 card(s)
Get Paid + float + Owls - ($15)
Rebuild Tech II
Worker - ($14)
Tiny Basilisk - ($12)
Thieving Imp, discard #3 of 3 - ($9)
Setsuki Hiruki - ($7)
Graveyard - ($5)

Float ($5)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Tiny Basilisk (1/2) Deathtouch
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Setsuki Hiruki (1/3) $1 tax to attack
  • Gemscout Owl (0/1) Flying, resist 1
  • Gemscout Owl (0/1) Flying, resist 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10

Thoughts

Now that card teching is optional, it’s time to start the Peace cycle. Playing the Graveyard to faciliate that or act as an extra target.

"

"P2T6


StartingHand Workers

STARTING HAND
merfolk prospector (1/1)
tiny basilisk
tiger cub (2/1)
blooming ancient


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
ironbark treant
Rampant Growth


NextHand

tiger cub (2/1)
tiny basilisk
merfolk prospector (1/1)
Playful Panda (2/2)


Tech 0 card(s)
Get Paid - ($10)
discard #3 of 3
Garth makes a skeleton #2, rune to BA #1 - ($9)
mid Garth - ($8)
sacrifice skeleton #2, draw a card
Bloomng Ancient #2, rune to BA #1 - ($4)
Tap Arg, buff Skelleton #1
SK #1 trades with Theiving Imp
Garth trades with Tiny Basilisk, lvls to Sets
BC #2 hits your base for 4, your base to 14, make SK #2, runes to BA #1 and #2
BC #1 hits your base for 5, your base to 9, make SK #3, runes to BA #1 and #2
BA #1 hits your base for 6, your base to 3
Water Elemental hits your base for 3 and the game. GG man!

Float ($4)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 5, (1/5)
  • Garth, lvl 3, (1/3)
  • BA #1 (6/8)++++
  • BA #2 (4/6)++
  • Water Elemental (3/3)
  • BC #1 (5/5)++
  • BC #2 (4/4)+
  • SK #1
  • SK #2
  • SK #3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
    "

That Collector/Ancient combo is pretty sweet, but a Skeleton can’t attack a Tiny Basilisk.

dahhhhh, allow me to redo.

ill just have the buffed skeleton hit the Imp, then Garth trades with the tiny basilisk.

Makes sense. GG. That build seems pretty strong. Want to see if it can stand up to the [Demonology]/Growth/Strength I started this thread with?

sure. ill post first.

"P1T1


StartingHand Workers

STARTING HAND
Young Treant
Verdant Tree
Spore Shambler
Rich Earth
Playful Panda


WORKERS
Rich Earth


NextHand

Forest’s Favor
Tiger Cub
Ironbark Treant
Merfolk Prospector
Rampant Growth


Discard

Spore Shambler
Young Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plauful Panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Thieving Imp
Skeleton Javelineer


WORKERS
Skeleton Javelineer


NextHand

Summon Skeletons
Graveyard
Pestering Haunt
Sacrifice the Weak
Skeletal Archery


Discard

Poisonblade Rogue
Thieving Imp
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
nature reclaims
circle of life


STARTING HAND
Tiger Cub
Rampant Growth
Merfolk Prospector
Forest’s Favor
Ironbark Treant


WORKERS
Rich Earth
Ironbark Treant


NextHand

Tiger Cub
circle of life
Spore Shambler
nature reclaims


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Midori - ($3)
Rampant Growth Panda - ($1)
Panda kills Jandra, takes 1 back
Merflk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: merfolk prospector (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori, lvl 1, (2/3)
  • Playful Panda (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

going a different route for now. nature reclaims and circle of life. hoing to bring out giant panda. should make up for skipping tech 1.

jandra will be back, so ill need midori around to deal with the mythmakings early.

decided to use merfolk in ase he deteriorate, STW on me, that way i guaranteed can circle of life a tech 0 if i happen to draw it.

"

"P2T2


Tech StartingHand Workers

TECH
Mythmaking
Galina Glimmer


STARTING HAND
Summon Skeletons
Pestering Haunt
Skeletal Archery
Graveyard
Sacrifice the Weak


WORKERS
Skeleton Javelineer
Skeletal Archery


NextHand

Poisonblade Rogue
Galina Glimmer
Jandra, the Negator
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Pestering Haunt
Garus Rook - ($2)
Graveyard - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Spore Shambler
nature reclaims
Tiger Cub
circle of life


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Verdant Tree
Young Treant
Rampant Growth
Forest’s Favor


Discard

circle of life
playful panda
Merfolk Prospector (1/1)
nature reclaims
Tiger Cub
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
worker - ($5)
Playful Panda, Merfolk, Midori, kills Rook, Midori to lvl 3
mid Midori - ($3)
circle of life wisp for giant panda, new wisp - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori, lvl 5, 3/4
  • Giant Panda (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

okay, so the options were

  1. play it safe, tap for gold, patrol, etc…
  2. kill rook, midband, tech 1,
  3. kill rook, midband, circle of life.

going for #3 because it is the safest. i dont need to resuffle right now, and i can always young treant next turn. id rather max midori and forest favor to break his tech 1.

"

when did u build tech i?

Former turn idea. didnt end up building tech 1. updated.

1 Like

"P2T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Deteriorate
Poisonblade Rogue
Jandra, the Negator
Galina Glimmer


WORKERS
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue


NextHand

Summon Skeletons
Thieving Imp
Mythmaking
Sacrifice the Weak


Discard

Deteriorate
Jandra, the Negator
Ardra’s Boulder
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - ($2)
Galina Glimmer - ($1)
Haunt wounds Panda, replay from Graveyard

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
    "

"P1T4


Tech StartingHand Workers

TECH
Final Showdown
Final Showdown


STARTING HAND
Young Treant
Verdant Tree
Rampant Growth
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Rampant Growth
Final Showdown
Forest’s Favor
circle of life
Bone Collector


Tech 2 card(s)
Get Paid - ($7)
skip worker
forest favor midori - ($5)
max midori - ($2)
midori breaks your tech 2, your base to 18
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (1/2)
  • :pschip: [I]Technician[/I]: Giant Panda (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori, lvl 8, (5/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

well, im committed. lol.

"

"P2T4


Tech StartingHand Workers

TECH
Morningstar Pass
Terras Q, the Shackled


STARTING HAND
Mythmaking
Summon Skeletons
Sacrifice the Weak
Thieving Imp


WORKERS
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Sacrifice the Weak
Morningstar Pass
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech II
Mythmaking - ($7)
Worker - ($6)
Thieving Imp, discard #3 of 5 - ($3)
Haunt hits Midori, replay from Graveyard
Galina kills Panda, you draw 1
Vandy Anadrose - ($1)
Tech Lab - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Mythmaking
  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable
  • Galina Glimmer (4/2) [1 dmg]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

"P1T5


Tech StartingHand Workers

TECH
blooming ancient
blooming ancient


STARTING HAND
circle of life
Forest’s Favor
Bone Collector
Final Showdown
Rampant Growth
Merfolk Prospector (1/1)
Bone Collector


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Final Showdown
Tiger Cub
nature reclaims
playful panda
Verdant Tree


Discard

Giant Panda (2/3)
blooming ancient
blooming ancient
Rampant Growth
Forest’s Favor
circle of life
merfolk prospector


Tech 2 card(s)
Get Paid - ($7)
tech draw
skip worker
Final Showdown, you get two 3/3 hunters with anti air - ($4)
bone collector - ($2)
Midori hits your base for 8, your base to 10, draw a card
Bone collector #2 - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector #1 (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector #2 (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori, lvl 8, (8/8),+ Final Showdown
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

FINAL SHOWDOWN!!! this make this game work it regardless.

"

"P2T5


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Shrine of Forbidden Knowledge


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Morningstar Pass


WORKERS
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Jefferson DeGrey, Ghostly Diplomat
Deteriorate
Terras Q, the Shackled


Discard

Sacrifice the Weak
Jandra, the Negator
Shrine of Forbidden Knowledge
Shrine of Forbidden Knowledge


Tech 2 card(s)
Get Paid - ($9)
Level Vandy - ($7)
Hunter kills Wisp
Vandy kills Bone Collector, you get $1
Sacrifice the Weak, Imp and Bone collector die, you draw 1 - ($5)
Haunt, Galina, and Hunter kill Midori
Morningstar Pass - ($1)
Replay Galina Glimmer from Graveyard - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (4/4)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Morningstar Pass (6)
  • Graveyard (3) {Thieving Imp, Pestering Haunt}
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • Hunter (3/2) Anti-air [1 dmg]

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
    "