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[Casual] charnel_mouse [Law]/Fire/Growth vs Dreamfire [Ninjitsu]/Balance/Necromancy [Ninjisu]/Necromancy/Peace

GG WP!

I can keep going. Your turn to go 1st.

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Game 3

GLHF!

P1T1

Starting hand: 5

Bluecoat Musketeer
Jail
Lawful Search
Manufactured Truth
Arrest

Thoughts

Bad starting hand, with all my spells. Musketeer might be nice for bullying Skeletons, but I’d rather have Bigby out with it too if I’m doing that. I’ll stick with the Jail against the White starter’s little folk.


Get paid - (4)
Worker - (3)
Jail - (0)
Discard 3, draw 5


:heart: Jail HP: 3 ( you play a card from hand: it comes here, previous occupant arrives)

:heart: Base HP: 20


Hand: 5

Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven
Porkhand Magistrate

Deck: 0
Discard: 3

Lawful Search
Manufactured Truth
Arrest

Card-count details (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 0
Workers: 5

4 x start
T1: Bluecoat Musketeer

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Safe Attacking
Snapback


WORKERS
Sensei’s Advice


NextHand

Grappling Hook
Aged Sensei
Savior Monk
Smoker
Fox Viper


Discard

Fox Primus
Snapback
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
Safe Attacking - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni lvl 1 (2/3)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Primus into Jail is too slow to deal with a likely Aven, so I’ll be leaning on Oni for a bit.

P1T2

Starting hand: 5

Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven
Porkhand Magistrate

Thoughts

Back to Lobbers, I suppose. Passing on Aven, because I’d like to protect the Jail here, and it’d be nice if I can make Dreamfire pay 3 gold for a Tech I.

Teched cards: 2

T2: 2 x Lobber


Get paid - (5)
Worker - (4)
Tech I - (2)
Building Inspector - (1)
Traffic Director - (0)
Discard 2, reshuffle 7, draw 4


:psblueshield: Traffic Director 1/1+1A (untargetable; unstoppable when attacking buildings)
:exhaust: Building Inspector 1/1 (your first building (re)built each turn costs 1 more gold)

:heart: Jail HP: 3 ( you play a card from hand: it comes here, previous occupant arrives)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Lawful Search
Manufactured Truth
Reputable Newsman
Spectral Aven

Deck: 3

Arrest
Lobber
Lobber

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers


Gold: 0
Workers: 5

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate

P2T2


Tech StartingHand Workers

TECH
Boot Camp
Overeager Cadet


STARTING HAND
Savior Monk
Aged Sensei
Smoker
Grappling Hook
Fox Viper


WORKERS
Sensei’s Advice
Fox Viper


NextHand

Morningstar Flagbearer
Overeager Cadet
Smoker
Boot Camp


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Oni kills Traffic Director
Tech 1 - ($3)
Savior Monk, to Jail - ($1)
Aged Sensi to Jail, Savior Monk out - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni lvl 1 (2/2)
  • Safe Attacking
  • Aged Sensei, in Jail

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

No float, you need to pay for Aged Sensei.

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