[Casual] charnel_mouse [Law]/Fire/Growth vs Dreamfire [Ninjitsu]/Balance/Necromancy [Ninjitsu]/Balance/Peace [Ninjitsu]/Peace/Present

GG WP!

I can keep going. Your turn to go 1st.

1 Like

Game 3

GLHF!

P1T1

Starting hand: 5

Bluecoat Musketeer
Jail
Lawful Search
Manufactured Truth
Arrest

Thoughts

Bad starting hand, with all my spells. Musketeer might be nice for bullying Skeletons, but Iā€™d rather have Bigby out with it too if Iā€™m doing that. Iā€™ll stick with the Jail against the White starterā€™s little folk.


Get paid - (4)
Worker - (3)
Jail - (0)
Discard 3, draw 5


:heart: Jail HP: 3 ( you play a card from hand: it comes here, previous occupant arrives)

:heart: Base HP: 20


Hand: 5

Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven
Porkhand Magistrate

Deck: 0
Discard: 3

Lawful Search
Manufactured Truth
Arrest

Card-count details (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 0
Workers: 5

4 x start
T1: Bluecoat Musketeer

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Fox Primus
Senseiā€™s Advice
Morningstar Flagbearer
Safe Attacking
Snapback


WORKERS
Senseiā€™s Advice


NextHand

Grappling Hook
Aged Sensei
Savior Monk
Smoker
Fox Viper


Discard

Fox Primus
Snapback
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
Safe Attacking - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni lvl 1 (2/3)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Primus into Jail is too slow to deal with a likely Aven, so Iā€™ll be leaning on Oni for a bit.

P1T2

Starting hand: 5

Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven
Porkhand Magistrate

Thoughts

Back to Lobbers, I suppose. Passing on Aven, because Iā€™d like to protect the Jail here, and itā€™d be nice if I can make Dreamfire pay 3 gold for a Tech I.

Teched cards: 2

T2: 2 x Lobber


Get paid - (5)
Worker - (4)
Tech I - (2)
Building Inspector - (1)
Traffic Director - (0)
Discard 2, reshuffle 7, draw 4


:psblueshield: Traffic Director 1/1+1A (untargetable; unstoppable when attacking buildings)
:exhaust: Building Inspector 1/1 (your first building (re)built each turn costs 1 more gold)

:heart: Jail HP: 3 ( you play a card from hand: it comes here, previous occupant arrives)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Lawful Search
Manufactured Truth
Reputable Newsman
Spectral Aven

Deck: 3

Arrest
Lobber
Lobber

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers


Gold: 0
Workers: 5

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate

P2T2


Tech StartingHand Workers

TECH
Boot Camp
Overeager Cadet


STARTING HAND
Savior Monk
Aged Sensei
Smoker
Grappling Hook
Fox Viper


WORKERS
Senseiā€™s Advice
Fox Viper


NextHand

Morningstar Flagbearer
Overeager Cadet
Smoker
Boot Camp


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Oni kills Traffic Director
Tech 1 - ($3)
Savior Monk, to Jail - ($1)
Aged Sensi to Jail, Savior Monk out - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni lvl 1 (2/2)
  • Safe Attacking
  • Aged Sensei, in Jail

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

No float, you need to pay for Aged Sensei.

1 Like

P1T3

Starting hand: 4

Lawful Search
Manufactured Truth
Reputable Newsman
Spectral Aven

Thoughts

The free kill on Onimaru is too good to pass up on here.

One of the problems with taking Growth here is that the Flagbearer blocks Ancients and Elms, and I donā€™t have many flier options to deal with Morningstar Flagbearer, unless I take Fire II. That then locks me out of Insurance Agents. Might of Leaf and Claw has the problem that Nature Reclaims can take it out, even after it activates. So maybe I just aim for a Stampede victory.

For now, Iā€™m going to only be drawing the rest of my deck next turn, so I want to tech things good for a few turns where Iā€™ll be low on cards, even if Bigby sticks around to draw for me. Scribes, maybe? I want to get the Insurance machine started, though. Letā€™s go with Insurance Agent + Blooming Ancient, then I can switch over to Stampede later once I have a bigger board.

Holding on to Lawful Search over Reputable Newsman for the card cycling. Possibly a mistake but I think Iā€™ll need the extra draw options with my hand size being so low.

Teched cards: 2

T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent


Get paid - (6)
Worker - (5)
Bigby Hayes - (3)
Spectral Aven - (1)
Manufactured Truth, Building Inspector becomes a Spectral Aven
Spectral Aven (Building Inspector) kills Onimaru, Bigby to level 3
Discard 1, draw 3
Building Inspector returns to original form


:psblueshield: Bigby L3 2/4+1A (stash 1; exhaust: sideline a Tech 0/I patroller)

Spectral Aven 2/2 (illusion; flying)
Building Inspector 1/1 ( your first building (re)built each turn costs 1 more gold )

:heart: Jail HP: 3 ( you play a card from hand: it comes here, previous occupant arrives)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Arrest
Lobber
Lobber

Deck: 0
Discard: 5

Traffic Director
Blooming Ancient
Insurance Agent
Manufactured Truth
Lawful Search

Card-count details (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
3 in hand
0 in deck
5 in discard
3 in workers


Gold: 0
Workers: 7

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman

I was hoping you didnā€™t have both pieces of that comboā€¦

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Fox Primus
Snapback
Grappling Hook
Morningstar Flagbearer


WORKERS
Senseiā€™s Advice
Fox Viper
Boot Camp


NextHand

Fox Primus
Snapback
Grappling Hook


Discard

Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midori - ($4)
Smoker to Jail, Sensei arrives - ($3)
Overeager Cadet to Jail, Smoker arrives

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Midor lvl 1 (2/3)
  • Safe Attacking
  • Overeager Cadet, in Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 1

Gold:

  • Gold: 3
  • Workers: 8

Well, the alternative was my drawing these earlier.

P1T4

Starting hand: 3

Arrest
Lobber
Lobber

Thoughts

I can kill Midori here and only lose the Building Inspector, but Bigby will be either hitting Onimaru and casting Arrest, or sidelining the Saviour Monk. The former requires me to skip Tech II to play a Lobber for the kill. Midori is still worth keeping a careful eye on, though, given his aura affects Overeager Cadets.

  • Worker, Arrest Saviour Monk, Lobbers kill patrollers and live, Bigby and Building Inspector kill Midori, Spectral Aven kills Saviour Monk. I have 2 gold left over but no cards, and Iā€™m skipping a worker, so this pushes me towards taking a Heroesā€™ Hall and gunning for Stampede / Fire spells. Dreamfire can tech up first, but he starts with an empty board.
  • Worker, Bigby sidelines Saviour Monk, Lobbers kill patrollers and live, Building Inspector and Spectral Aven kill Midori. Here the Saviour Monk survives, but I have 4 gold to build the Tech II, and the Saviour Monk has nothing good to trade with.

Option 2 seems like the better one here. Iā€™ll put in the other Insurance Agent, and the Stampede ahead of time.

Teched cards: 2

T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Insurance Agent, Stampede


Get paid - (7)
Worker - (6)
Tech II: Law - (2)
2 x Lobber - (0)
Bigby sidelines Saviour Monk
Lobbers kill Smoker and Aged Sensei, you get a gold and draw, take 1 damage each
Spectral Aven hits Midori to 1
Building Inspector trades with Midori, Bigby hits level 5 (maxband)
Discard 0, reshuffle 8, draw 2


Bigby L5 3/4 (stash 1; exhaust: sideline a Tech 0/I patroller, or draw a card)
Spectral Aven 2/2 (illusion; flying)
Lobber #1 2/1 (haste; exhaust: deal 1 to a building; 1 damage)
Lobber #2 2/1 (haste; exhaust: deal 1 to a building; 1 damage)

:heart: Jail HP: 3 ( holding Overeager Cadet; you play a card from hand: it comes here, previous occupant arrives)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)


Hand: 2

Manufactured Truth
Stampede

Deck: 6

Traffic Director
Blooming Ancient
Insurance Agent
Lawful Search
Insurance Agent
Building Inspector

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 6 teched = 16
4 on board
2 in hand
6 in deck
0 in discard
4 in workers


Gold: 0
Workers: 8

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
T4: Arrest

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Nature Reclaims


STARTING HAND
Fox Primus
Snapback
Grappling Hook
Aged Sensei


WORKERS
Senseiā€™s Advice
Fox Viper
Boot Camp
Grappling Hook


NextHand

Flagstone Garrison
Morningstar Flagbearer
Flagstone Garrison
Smoker


Discard

Snapback
Fox Primus
Overeager Cadet
Nature Reclaims


Tech 2 card(s)
Get Paid + float + scav - ($12)
Technician draw
Worker - ($11)
Tech 2 (Peace) - ($7)
Savior Monk safely kills a Lobber
Setsuki - ($5)
Snapback Bigby out for Arg, wisp arrives - ($2)
Aged Sensei to Jail, Cadet arrives - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Setsuki lvl 1 (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Safe Attacking
  • Aged Sensei, in Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

charnel doesnā€™t have many cards in hand, but if I get hit with either Censorship or Injunction, Iā€™m done for. In the interest of reducing the odds of that happening, Iā€™m gonna Snapback Bigby out rather than build tower.

1 Like

P1T5

Starting hand: 2

Manufactured Truth
Stampede

Thoughts

Ouch, I forgot about both Snapback and Safe Attacking. Switching into Argagarg is nice, drawing Stampede early is not. I think I worker Stampede, then use Manufactured Truth to hit things. Iā€™m not sure whatā€™s best to hit. Two Avens + Lobber lets me destroy the Tech II, but then I probably lose board control. On the other hand, thereā€™s a high chance that Dreamfire has Flagstone Garrison(s) in hand, so I think I have to. Teching in Judgement Day, I think Iā€™m going to need it. Time to take my first Scribe, too.

Teched cards: 2

T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Insurance Agent, Stampede
T5: Judgement Day, Scribe


Get paid - (8)
Worker - (7)
Expensive Manufactured Truth, Wisp becomes a Spectral Aven - (5)
Spectal Avens and Lobber destroy your Tech II, your base to 18
Tech Lab: Growth - (4)
Maxband Argagarg, Water Elemental arrives - (0)
Discard 0, draw 2


:psblueshield: Water Elemental 3/3+1A (anti-air)
:exhaust: Argagarg L5 1/5 (exhaust: allied unit gets +1/+1A)

Lobber 2/1 (haste; exhaust: deal 1 to a building; 1 damage)
Spectral Aven 2/2 (illusion; flying)
Wisp 0/1

:heart: Jail HP: 3 ( holding Aged Sensei; you play a card from hand: it comes here, previous occupant arrives)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)
:heart: Tech Lab HP: 4 (Growth)


Hand: 2

Traffic Director
Building Inspector

Deck: 4

Blooming Ancient
Insurance Agent
Lawful Search
Insurance Agent

Discard: 4

Lobber
Judgement Day
Scribe
Manufactured Truth

Card-count details (opponent-viewable)

Expected: 10 + 8 teched = 18
3 on board
2 in hand
4 in deck
4 in discard
5 in workers


Gold: 0
Workers: 9

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
T4: Arrest
T5: Stampede

Things are looking bleak from here.

P2T5


Tech StartingHand Workers

TECH
Foxā€™s Den Students
Foxā€™s Den Students


STARTING HAND
Morningstar Flagbearer
Flagstone Garrison
Flagstone Garrison
Smoker


WORKERS
Senseiā€™s Advice
Fox Viper
Boot Camp
Grappling Hook
Morningstar Flagbearer


NextHand

Snapback
Foxā€™s Den Students
Nature Reclaims
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($10)
Savior Monk heals
Rebuild tech 2
Worker - ($9)
Setsuki to maxband - ($4)
Cadet runs into Elemental
Setsuki swiftly kills Elemental
Smoker to Jail, Sensei arrives - ($3)
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki lvl 6 (3/4)
  • Safe Attacking
  • Smoker, in Jail

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Gonna try one last gamble.

Yes, but who for?

P1T6

Starting hand: 2

Traffic Director
Building Inspector

Thoughts

I donā€™t know why Dreamfire thinks things are going badly, Iā€™m still on a tiny hand size here.

Teched cards: 2

T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Insurance Agent, Stampede
T5: Judgement Day, Scribe
T6: Blooming Ancient, Dinosize


Get paid - (9)
Worker - (8)
Building Inspector - (7)
Bigby Hayes - (5)
Maxband Bigby - (1)
Argagarg exhausts, Lobber is 3/1+1A
Lobber trades with Savior Monk
Spectral Aven hits Tower to 2, takes 1 damage
Discard 0, draw 2


:psblueshield: Wisp 0/1+1A
:exhaust: Building Inspector 1/1 (your first (re)building each turn costs 1 more gold)

Argagarg L5 1/5 (exhaust: allied unit gets +1/+1A)
Bigby L5 3/4 (stash; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)
Spectral Aven 2/1 (illusion; flying; 1 damage)

:heart: Jail HP: 3 ( holding Smoker; you play a card from hand: it comes here, previous occupant arrives)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)
:heart: Tech Lab HP: 4 (Growth)


Hand: 2

Lawful Search
Insurance Agent

Deck: 2

Blooming Ancient
Insurance Agent

Discard: 7

Lobber
Judgement Day
Scribe
Manufactured Truth
Blooming Ancient
Dinosize
Lobber

Card-count details (opponent-viewable)

Expected: 10 + 10 teched = 20
3 on board
2 in hand
2 in deck
7 in discard
6 in workers


Gold: 1
Workers: 10

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
T4: Arrest
T5: Stampede
T6: Traffic Director

Totally forgot about this game, but luckily I kept the sheet.

P2T6


Tech StartingHand Workers

TECH
Drill Sergeant
Gemscout Owl


STARTING HAND
Nature Reclaims
Foxā€™s Den Students
Snapback
Overeager Cadet
Flagstone Garrison
Flagstone Garrison


WORKERS
Senseiā€™s Advice
Fox Viper
Boot Camp
Grappling Hook
Morningstar Flagbearer


NextHand

Savior Monk
Foxā€™s Den Students
Smoker
Fox Primus
Overeager Cadet


Tech 2 card(s)
Get Paid - ($10)
Draw 2 cards
Midori - ($8)
Nature Reclaims trashes Jail and itself, Smoker to discard - ($6)
Foxā€™s Den Students, 4 Ninjas arrive - ($2)
3 Ninjas safely clear your patrol, you draw
Sensei buffs Setsuki
Setsuki swiftly kills Bigby, Midori to lvl 3
Midori to midband - ($0)
Overeager Cadet

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Ninja (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki lvl 6 (3/4)
  • Midori lvl 5 (3/4)
  • Aged Sensei (1/1)
  • Ninja (2/2)
  • Ninja (2/2)
  • Ninja (2/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Sets to the rescue!

1 Like

Yeah, sorry, I couldnā€™t play this and XCAFFR at the same time.

P1T7

Starting hand: 2

Lawful Search
Insurance Agent

Technician draw: 1

Blooming Ancient

Thoughts

Not much choice here, over than getting down my Tech II units and hoping a good insurance draw.

Teched cards: 0

T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Insurance Agent, Stampede
T5: Judgement Day, Scribe
T6: Blooming Ancient, Dinosize


Get paid + float - (11)
Blooming Ancient - (7)
Expensive Lawful Search, I look at your handā€¦ - (5)

... and draw

Insurance Agent

2 x Insurance Agent, putting insurance on Aged Sensei, BA to two runes - (3)
Spectral Aven kills Aged Sensei, dies to Tower

Double insurance: reshuffle 10, draw 2 - (5)

Scribe
Lawful Search

Scribe, BA to 3 runes, I draw - (3)

Building Inspector

Thoughts

Decent draws here. Unfortunately, Dreamfire has Foxā€™s Den Students in hand, with 4 Ninjas already on the board because I forgot about Safe Attacking, so the Ancient can be killed with 5 Ninjas and a maxband Midori, and thereā€™s not much I can do about it. That doesnā€™t leave him enough gold to play a drawn Garrison if the Building Inspector is still alive, but, with 12 attack between Midori and the Ninjas, he can kill both, no matter what I do. Iā€™ll leave the Ancient with 1 rune, so Dreamfire still needs to reduce his Ninjas to 1/1 to kill it. The rest can go to making my patrollers more annoying to chew through. Having all patrollers on 3 attack means non-stealthed Ninjas die on attack, but the Cadet doesnā€™t, so it wonā€™t be back in the discard for the Garrison engine just yet.

Building Inspector, BA to 4 runes - (2)
Jaina Stormborne, BA to 5 runes - (0)
Blooming Ancient passes two + runes to Scribe, one + rune to each Insurance Agent
Discard 1, draw 3


:psblueshield: Scribe 3/5+1A (++)
:psfist: Jaina L1 1+2/3 (sparkshot)
:ps_: Insurance Agent #1 3/3 (+)
:exhaust: Insurance Agent #2 3/3 (+)
:target: Building Inspector 1/1 (resist 0+1; your first (re)building each turn costs 1 more gold)

Argagarg L5 1/5 (exhaust: allied unit gets +1/+1A)
Blooming Ancient 4/5 (+; ally arrives: gains a + rune; can pass a + rune to an allied unit)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)
:heart: Tech Lab HP: 4 (Growth)


Hand: 3

Judgement Day
Manufactured Truth
Blooming Ancient

Deck: 4

Lobber
Dinosize
Lobber
Spectral Aven

Discard: 1

Lawful Search

Trash: 1

Jail

Card-count details (opponent-viewable)

Expected: 10 + 10 teched = 20
5 on board
3 in hand
4 in deck
1 in discard
1 in trash
6 in workers


Gold: 0
Workers: 10

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
T4: Arrest
T5: Stampede
T6: Traffic Director

I get it, no worries.

P2T7


Tech StartingHand Workers

TECH
Gemscout Owl
Drill Sergeant


STARTING HAND
Fox Primus
Overeager Cadet
Foxā€™s Den Students
Savior Monk
Smoker
Flagstone Garrison
Drill Sergeant


WORKERS
Senseiā€™s Advice
Fox Viper
Boot Camp
Grappling Hook
Morningstar Flagbearer
Flagstone Garrison


NextHand

Gemscout Owl
Flagstone Garrison
Snapback
Foxā€™s Den Students


Discard

Aged Sensei
Foxā€™s Den Students
Savior Monk
Fox Primus
Gemscout Owl
Drill Sergeant


Tech 2 card(s)
Get Paid - ($10)
Draw 2
Drill Sergeant - ($7)
Overeager Cadet, DS to 1 rune
Smoker, DS to 2 runes - ($6)
DS passes 2 runes to Ninja #1
Ninja #1 hits Scribe for 3 after armor, takes 2 after armor
Ninja #2 trades with Scribe
Setsuki swiftly kills Jaina, Midori to lvl 7
Midori to maxband - ($5)
Ready Overeager Cadet safely kills scavenger Insurance Agent, you get 1 gold
Foxā€™s Den Students, 4 new Ninjas arrive, ninjas get haste and stealth (and lose Midoriā€™s buff) - ($1)
Smoker safely kills Building Inspector
Ninja #3 runs into Blooming Ancient
Midori flies over patrol and kills Blooming Ancient
Ninjas #4-8 break tech 2, your base to 18
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Drill Sergeant (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki lvl 6 (3/4)
  • Midori lvl 8 (4/5)
  • Overeager Cadet (3/1)
  • Smoker (1/1)
  • Ninja (4/2), + +
  • Ninja (2/2)
  • Ninja (2/2)
  • Ninja (2/2)
  • Ninja (2/2)
  • Ninja (2/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

No Flame Arrow now or next turn, so I can be fairly certain Setsukiā€™s card engine will keep running. Might as well worker one of my Garrisons.

you draw first

Yeah, I forgot. His discard was empty, though.

When would that matter?

1 Like

P1T8

Starting hand: 3

Judgement Day
Manufactured Truth
Blooming Ancient

Thoughts

Nothing I can do here with the Agent before casting Judgement Day, unfortunately. Wish I still had Reputable Newsman to block Foxā€™s Den Students; as it is, Iā€™ll probably lose both heroes here.

I think now is the time to tech in copies of Might of Leaf and Claw / Censorship Council, since Iā€™m clearly at a disadvantage now. Flame Arrow would be nice for Garrisons or Setsuki, and doesnā€™t need me to have Tech II up.

Teched cards: 0

T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Insurance Agent, Stampede
T5: Judgement Day, Scribe
T6: Blooming Ancient, Dinosize
T8: Fire Arrow, Might of Leaf and Claw


Get paid + Scavenger - (11)
Rebuild Tech II
Bigby Hayes - (9)
Maxband Bigby - (5)
Judgement Day, all units die, you get a gold - (1)
Worker - (0)
Discard 1, draw 3


:psblueshield: Bigby L5 3/4+1A (stash 1; exhaust; sideline a Tech 0/I unit; exhaust: draw a card)
:exhaust: Argagarg L5 1/5 (exhaust: allied unit gets +1/+1A)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)
:heart: Tech Lab HP: 4 (Growth)


Hand: 3

Lobber
Dinosize
Spectral Aven

Deck: 1

Lobber

Discard: 10

Lawful Search
Scribe
Insurance Agent
Building Inspector
Blooming Ancient
Fire Arrow
Might of Leaf and Claw
Judgement Day
Insurance Agent
Blooming Ancient

Trash: 1

Jail

Card-count details (opponent-viewable)

Expected: 10 + 12 teched = 22
0 on board
3 in hand
1 in deck
10 in discard
1 in trash
7 in workers


Gold: 0
Workers: 11

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
T4: Arrest
T5: Stampede
T6: Traffic Director
T8: Manufactured Truth