GG WP!
I can keep going. Your turn to go 1st.
GG WP!
I can keep going. Your turn to go 1st.
GLHF!
P1T1
Bluecoat Musketeer
Jail
Lawful Search
Manufactured Truth
Arrest
Bad starting hand, with all my spells. Musketeer might be nice for bullying Skeletons, but Iād rather have Bigby out with it too if Iām doing that. Iāll stick with the Jail against the White starterās little folk.
Get paid - (4)
Worker - (3)
Jail - (0)
Discard 3, draw 5
Jail HP: 3 ( you play a card from hand: it comes here, previous occupant arrives)
Base HP: 20
Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven
Porkhand Magistrate
Lawful Search
Manufactured Truth
Arrest
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
4 x start
T1: Bluecoat Musketeer
GL HF!
P2T1
STARTING HAND
Fox Primus
Senseiās Advice
Morningstar Flagbearer
Safe Attacking
Snapback
WORKERS
Senseiās Advice
Grappling Hook
Aged Sensei
Savior Monk
Smoker
Fox Viper
Fox Primus
Snapback
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
Safe Attacking - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Primus into Jail is too slow to deal with a likely Aven, so Iāll be leaning on Oni for a bit.
P1T2
Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven
Porkhand Magistrate
Back to Lobbers, I suppose. Passing on Aven, because Iād like to protect the Jail here, and itād be nice if I can make Dreamfire pay 3 gold for a Tech I.
T2: 2 x Lobber
Get paid - (5)
Worker - (4)
Tech I - (2)
Building Inspector - (1)
Traffic Director - (0)
Discard 2, reshuffle 7, draw 4
Traffic Director 1/1+1A (untargetable; unstoppable when attacking buildings)
Building Inspector 1/1 (your first building (re)built each turn costs 1 more gold)
Jail HP: 3 ( you play a card from hand: it comes here, previous occupant arrives)
Base HP: 20
Tech I HP: 5
Lawful Search
Manufactured Truth
Reputable Newsman
Spectral Aven
Arrest
Lobber
Lobber
Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
P2T2
TECH
Boot Camp
Overeager Cadet
STARTING HAND
Savior Monk
Aged Sensei
Smoker
Grappling Hook
Fox Viper
WORKERS
Senseiās Advice
Fox Viper
Morningstar Flagbearer
Overeager Cadet
Smoker
Boot Camp
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Oni kills Traffic Director
Tech 1 - ($3)
Savior Monk, to Jail - ($1)
Aged Sensi to Jail, Savior Monk out - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
No float, you need to pay for Aged Sensei.
P1T3
Lawful Search
Manufactured Truth
Reputable Newsman
Spectral Aven
The free kill on Onimaru is too good to pass up on here.
One of the problems with taking Growth here is that the Flagbearer blocks Ancients and Elms, and I donāt have many flier options to deal with Morningstar Flagbearer, unless I take Fire II. That then locks me out of Insurance Agents. Might of Leaf and Claw has the problem that Nature Reclaims can take it out, even after it activates. So maybe I just aim for a Stampede victory.
For now, Iām going to only be drawing the rest of my deck next turn, so I want to tech things good for a few turns where Iāll be low on cards, even if Bigby sticks around to draw for me. Scribes, maybe? I want to get the Insurance machine started, though. Letās go with Insurance Agent + Blooming Ancient, then I can switch over to Stampede later once I have a bigger board.
Holding on to Lawful Search over Reputable Newsman for the card cycling. Possibly a mistake but I think Iāll need the extra draw options with my hand size being so low.
T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
Get paid - (6)
Worker - (5)
Bigby Hayes - (3)
Spectral Aven - (1)
Manufactured Truth, Building Inspector becomes a Spectral Aven
Spectral Aven (Building Inspector) kills Onimaru, Bigby to level 3
Discard 1, draw 3
Building Inspector returns to original form
Bigby L3 2/4+1A (stash 1; exhaust: sideline a Tech 0/I patroller)
Spectral Aven 2/2 (illusion; flying)
Building Inspector 1/1 ( your first building (re)built each turn costs 1 more gold )
Jail HP: 3 ( you play a card from hand: it comes here, previous occupant arrives)
Base HP: 20
Tech I HP: 5
Arrest
Lobber
Lobber
Traffic Director
Blooming Ancient
Insurance Agent
Manufactured Truth
Lawful Search
Expected: 10 + 4 teched = 14
3 on board
3 in hand
0 in deck
5 in discard
3 in workers
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
I was hoping you didnāt have both pieces of that comboā¦
P2T3
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Fox Primus
Snapback
Grappling Hook
Morningstar Flagbearer
WORKERS
Senseiās Advice
Fox Viper
Boot Camp
Fox Primus
Snapback
Grappling Hook
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midori - ($4)
Smoker to Jail, Sensei arrives - ($3)
Overeager Cadet to Jail, Smoker arrives
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Well, the alternative was my drawing these earlier.
P1T4
Arrest
Lobber
Lobber
I can kill Midori here and only lose the Building Inspector, but Bigby will be either hitting Onimaru and casting Arrest, or sidelining the Saviour Monk. The former requires me to skip Tech II to play a Lobber for the kill. Midori is still worth keeping a careful eye on, though, given his aura affects Overeager Cadets.
Option 2 seems like the better one here. Iāll put in the other Insurance Agent, and the Stampede ahead of time.
T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Insurance Agent, Stampede
Get paid - (7)
Worker - (6)
Tech II: Law - (2)
2 x Lobber - (0)
Bigby sidelines Saviour Monk
Lobbers kill Smoker and Aged Sensei, you get a gold and draw, take 1 damage each
Spectral Aven hits Midori to 1
Building Inspector trades with Midori, Bigby hits level 5 (maxband)
Discard 0, reshuffle 8, draw 2
Bigby L5 3/4 (stash 1; exhaust: sideline a Tech 0/I patroller, or draw a card)
Spectral Aven 2/2 (illusion; flying)
Lobber #1 2/1 (haste; exhaust: deal 1 to a building; 1 damage)
Lobber #2 2/1 (haste; exhaust: deal 1 to a building; 1 damage)
Jail HP: 3 ( holding Overeager Cadet; you play a card from hand: it comes here, previous occupant arrives)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Manufactured Truth
Stampede
Traffic Director
Blooming Ancient
Insurance Agent
Lawful Search
Insurance Agent
Building Inspector
Expected: 10 + 6 teched = 16
4 on board
2 in hand
6 in deck
0 in discard
4 in workers
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
T4: Arrest
P2T4
TECH
Overeager Cadet
Nature Reclaims
STARTING HAND
Fox Primus
Snapback
Grappling Hook
Aged Sensei
WORKERS
Senseiās Advice
Fox Viper
Boot Camp
Grappling Hook
Flagstone Garrison
Morningstar Flagbearer
Flagstone Garrison
Smoker
Snapback
Fox Primus
Overeager Cadet
Nature Reclaims
Tech 2 card(s)
Get Paid + float + scav - ($12)
Technician draw
Worker - ($11)
Tech 2 (Peace) - ($7)
Savior Monk safely kills a Lobber
Setsuki - ($5)
Snapback Bigby out for Arg, wisp arrives - ($2)
Aged Sensei to Jail, Cadet arrives - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
charnel doesnāt have many cards in hand, but if I get hit with either Censorship or Injunction, Iām done for. In the interest of reducing the odds of that happening, Iām gonna Snapback Bigby out rather than build tower.
P1T5
Manufactured Truth
Stampede
Ouch, I forgot about both Snapback and Safe Attacking. Switching into Argagarg is nice, drawing Stampede early is not. I think I worker Stampede, then use Manufactured Truth to hit things. Iām not sure whatās best to hit. Two Avens + Lobber lets me destroy the Tech II, but then I probably lose board control. On the other hand, thereās a high chance that Dreamfire has Flagstone Garrison(s) in hand, so I think I have to. Teching in Judgement Day, I think Iām going to need it. Time to take my first Scribe, too.
T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Insurance Agent, Stampede
T5: Judgement Day, Scribe
Get paid - (8)
Worker - (7)
Expensive Manufactured Truth, Wisp becomes a Spectral Aven - (5)
Spectal Avens and Lobber destroy your Tech II, your base to 18
Tech Lab: Growth - (4)
Maxband Argagarg, Water Elemental arrives - (0)
Discard 0, draw 2
Water Elemental 3/3+1A (anti-air)
Argagarg L5 1/5 (exhaust: allied unit gets +1/+1A)
Lobber 2/1 (haste; exhaust: deal 1 to a building; 1 damage)
Spectral Aven 2/2 (illusion; flying)
Wisp 0/1
Jail HP: 3 ( holding Aged Sensei; you play a card from hand: it comes here, previous occupant arrives)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tech Lab HP: 4 (Growth)
Traffic Director
Building Inspector
Blooming Ancient
Insurance Agent
Lawful Search
Insurance Agent
Lobber
Judgement Day
Scribe
Manufactured Truth
Expected: 10 + 8 teched = 18
3 on board
2 in hand
4 in deck
4 in discard
5 in workers
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
T4: Arrest
T5: Stampede
Things are looking bleak from here.
P2T5
TECH
Foxās Den Students
Foxās Den Students
STARTING HAND
Morningstar Flagbearer
Flagstone Garrison
Flagstone Garrison
Smoker
WORKERS
Senseiās Advice
Fox Viper
Boot Camp
Grappling Hook
Morningstar Flagbearer
Snapback
Foxās Den Students
Nature Reclaims
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($10)
Savior Monk heals
Rebuild tech 2
Worker - ($9)
Setsuki to maxband - ($4)
Cadet runs into Elemental
Setsuki swiftly kills Elemental
Smoker to Jail, Sensei arrives - ($3)
Tower - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Gonna try one last gamble.
Yes, but who for?
P1T6
Traffic Director
Building Inspector
I donāt know why Dreamfire thinks things are going badly, Iām still on a tiny hand size here.
T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Insurance Agent, Stampede
T5: Judgement Day, Scribe
T6: Blooming Ancient, Dinosize
Get paid - (9)
Worker - (8)
Building Inspector - (7)
Bigby Hayes - (5)
Maxband Bigby - (1)
Argagarg exhausts, Lobber is 3/1+1A
Lobber trades with Savior Monk
Spectral Aven hits Tower to 2, takes 1 damage
Discard 0, draw 2
Wisp 0/1+1A
Building Inspector 1/1 (your first (re)building each turn costs 1 more gold)
Argagarg L5 1/5 (exhaust: allied unit gets +1/+1A)
Bigby L5 3/4 (stash; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)
Spectral Aven 2/1 (illusion; flying; 1 damage)
Jail HP: 3 ( holding Smoker; you play a card from hand: it comes here, previous occupant arrives)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tech Lab HP: 4 (Growth)
Lawful Search
Insurance Agent
Blooming Ancient
Insurance Agent
Lobber
Judgement Day
Scribe
Manufactured Truth
Blooming Ancient
Dinosize
Lobber
Expected: 10 + 10 teched = 20
3 on board
2 in hand
2 in deck
7 in discard
6 in workers
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
T4: Arrest
T5: Stampede
T6: Traffic Director
Totally forgot about this game, but luckily I kept the sheet.
P2T6
TECH
Drill Sergeant
Gemscout Owl
STARTING HAND
Nature Reclaims
Foxās Den Students
Snapback
Overeager Cadet
Flagstone Garrison
Flagstone Garrison
WORKERS
Senseiās Advice
Fox Viper
Boot Camp
Grappling Hook
Morningstar Flagbearer
Savior Monk
Foxās Den Students
Smoker
Fox Primus
Overeager Cadet
Tech 2 card(s)
Get Paid - ($10)
Draw 2 cards
Midori - ($8)
Nature Reclaims trashes Jail and itself, Smoker to discard - ($6)
Foxās Den Students, 4 Ninjas arrive - ($2)
3 Ninjas safely clear your patrol, you draw
Sensei buffs Setsuki
Setsuki swiftly kills Bigby, Midori to lvl 3
Midori to midband - ($0)
Overeager Cadet
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Sets to the rescue!
Yeah, sorry, I couldnāt play this and XCAFFR at the same time.
P1T7
Lawful Search
Insurance Agent
Blooming Ancient
Not much choice here, over than getting down my Tech II units and hoping a good insurance draw.
T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Insurance Agent, Stampede
T5: Judgement Day, Scribe
T6: Blooming Ancient, Dinosize
Get paid + float - (11)
Blooming Ancient - (7)
Expensive Lawful Search, I look at your handā¦ - (5)
Insurance Agent
2 x Insurance Agent, putting insurance on Aged Sensei, BA to two runes - (3)
Spectral Aven kills Aged Sensei, dies to Tower
Scribe
Lawful Search
Building Inspector
Decent draws here. Unfortunately, Dreamfire has Foxās Den Students in hand, with 4 Ninjas already on the board because I forgot about Safe Attacking, so the Ancient can be killed with 5 Ninjas and a maxband Midori, and thereās not much I can do about it. That doesnāt leave him enough gold to play a drawn Garrison if the Building Inspector is still alive, but, with 12 attack between Midori and the Ninjas, he can kill both, no matter what I do. Iāll leave the Ancient with 1 rune, so Dreamfire still needs to reduce his Ninjas to 1/1 to kill it. The rest can go to making my patrollers more annoying to chew through. Having all patrollers on 3 attack means non-stealthed Ninjas die on attack, but the Cadet doesnāt, so it wonāt be back in the discard for the Garrison engine just yet.
Building Inspector, BA to 4 runes - (2)
Jaina Stormborne, BA to 5 runes - (0)
Blooming Ancient passes two + runes to Scribe, one + rune to each Insurance Agent
Discard 1, draw 3
Scribe 3/5+1A (++)
Jaina L1 1+2/3 (sparkshot)
Insurance Agent #1 3/3 (+)
Insurance Agent #2 3/3 (+)
Building Inspector 1/1 (resist 0+1; your first (re)building each turn costs 1 more gold)
Argagarg L5 1/5 (exhaust: allied unit gets +1/+1A)
Blooming Ancient 4/5 (+; ally arrives: gains a + rune; can pass a + rune to an allied unit)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tech Lab HP: 4 (Growth)
Judgement Day
Manufactured Truth
Blooming Ancient
Lobber
Dinosize
Lobber
Spectral Aven
Lawful Search
Jail
Expected: 10 + 10 teched = 20
5 on board
3 in hand
4 in deck
1 in discard
1 in trash
6 in workers
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
T4: Arrest
T5: Stampede
T6: Traffic Director
I get it, no worries.
P2T7
TECH
Gemscout Owl
Drill Sergeant
STARTING HAND
Fox Primus
Overeager Cadet
Foxās Den Students
Savior Monk
Smoker
Flagstone Garrison
Drill Sergeant
WORKERS
Senseiās Advice
Fox Viper
Boot Camp
Grappling Hook
Morningstar Flagbearer
Flagstone Garrison
Gemscout Owl
Flagstone Garrison
Snapback
Foxās Den Students
Aged Sensei
Foxās Den Students
Savior Monk
Fox Primus
Gemscout Owl
Drill Sergeant
Tech 2 card(s)
Get Paid - ($10)
Draw 2
Drill Sergeant - ($7)
Overeager Cadet, DS to 1 rune
Smoker, DS to 2 runes - ($6)
DS passes 2 runes to Ninja #1
Ninja #1 hits Scribe for 3 after armor, takes 2 after armor
Ninja #2 trades with Scribe
Setsuki swiftly kills Jaina, Midori to lvl 7
Midori to maxband - ($5)
Ready Overeager Cadet safely kills scavenger Insurance Agent, you get 1 gold
Foxās Den Students, 4 new Ninjas arrive, ninjas get haste and stealth (and lose Midoriās buff) - ($1)
Smoker safely kills Building Inspector
Ninja #3 runs into Blooming Ancient
Midori flies over patrol and kills Blooming Ancient
Ninjas #4-8 break tech 2, your base to 18
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
No Flame Arrow now or next turn, so I can be fairly certain Setsukiās card engine will keep running. Might as well worker one of my Garrisons.
you draw first
Yeah, I forgot. His discard was empty, though.
When would that matter?
P1T8
Judgement Day
Manufactured Truth
Blooming Ancient
Nothing I can do here with the Agent before casting Judgement Day, unfortunately. Wish I still had Reputable Newsman to block Foxās Den Students; as it is, Iāll probably lose both heroes here.
I think now is the time to tech in copies of Might of Leaf and Claw / Censorship Council, since Iām clearly at a disadvantage now. Flame Arrow would be nice for Garrisons or Setsuki, and doesnāt need me to have Tech II up.
T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Insurance Agent, Stampede
T5: Judgement Day, Scribe
T6: Blooming Ancient, Dinosize
T8: Fire Arrow, Might of Leaf and Claw
Get paid + Scavenger - (11)
Rebuild Tech II
Bigby Hayes - (9)
Maxband Bigby - (5)
Judgement Day, all units die, you get a gold - (1)
Worker - (0)
Discard 1, draw 3
Bigby L5 3/4+1A (stash 1; exhaust; sideline a Tech 0/I unit; exhaust: draw a card)
Argagarg L5 1/5 (exhaust: allied unit gets +1/+1A)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Law)
Tech Lab HP: 4 (Growth)
Lobber
Dinosize
Spectral Aven
Lobber
Lawful Search
Scribe
Insurance Agent
Building Inspector
Blooming Ancient
Fire Arrow
Might of Leaf and Claw
Judgement Day
Insurance Agent
Blooming Ancient
Jail
Expected: 10 + 12 teched = 22
0 on board
3 in hand
1 in deck
10 in discard
1 in trash
7 in workers
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Reputable Newsman
T4: Arrest
T5: Stampede
T6: Traffic Director
T8: Manufactured Truth