[Casual] charnel_mouse ([Discipline]/Necromancy/Past) vs. Marto ([Future]/Anarcy/Strength)

"P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Plasmodium
Nullcraft
Forgotten Fighter
Battle Suits


WORKERS
Forgotten Fighter


NextHand

Hardened Mox
Tinkerer
Temporal Research
Fading Argonaut
Time Spiral


Discard

Neo Plexus
Battle Suits
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Plasmodium [3]
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Grappling Hook
Fox Viper
Sensei’s Advice
Snapback


WORKERS
Sensei’s Advice


NextHand

Fox Primus
Aged Sensei
Smoker
Morningstar Flagbearer


Discard

Snapback
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper - ($2)
Savior Monk - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+1A (healing 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Viper 2/1 (sparkshot)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

OK, I need to work on dealing with those Taxmen, because everything goes downhill from them controlling the board cheaply. Bone Collectors are on parity stats-wise, but the Taxmen benefit more from their ability if they arrive first. Rambasa Twins cost the same, and trade on defence. I could try putting a Necromancer behind them again if I can afford a Tech Lab. Skeletons can slow them down, but probably need a Tower to be useful. Anything else?

Starting with Savior Monk again, more for the stats than the healing. No white spells next turn, maybe Safe Attacking could be an early option? Not great for later, though. I’d like to delay playing a hero, because I want Pyrnn ready to come in and cast Undo at Tech I. Maybe the best thing is to play the Viper too now, and hope to draw Safe Attacking. Then I can try to be a bit more aggressive, and control the board enough to not fall over when Plasmodium arrives.

Thinking of Rambasa Twin + Undo next turn. That’s two expensive cards, though. Is there a cheap card I could bring in? Bringing in a Seer to mess with Plasmodium could be amusing, but I’d probably be workering it later.

… Ack, fluffed the draw. I could always get the Fox Primus, depending on what Marto puts down.

"P1T2


Tech StartingHand Workers

TECH
GPT
GPT


STARTING HAND
Fading Argonaut
Tinkerer
Hardened Mox
Time Spiral
Temporal Research


WORKERS
Forgotten Fighter
Temporal Research


NextHand

Nullcraft
GPT
GPT
Neo Plexus
Tinkerer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Hardened Mox

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Plasmodium [3]
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Hooded Executioner
Rambasa Twin


STARTING HAND
Aged Sensei
Smoker
Fox Primus
Morningstar Flagbearer


WORKERS
Sensei’s Advice
Morningstar Flagbearer


NextHand

Aged Sensei
Safe Attacking
Grappling Hook
Hooded Executioner
Smoker


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Grave Stormborne - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave L1 2/3+1A (sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Viper 2/1 (sparkshot)
  • :pschip: Technician: Savior Monk 2/2 (healing 1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

On second thought, Rambasa Twins are really expensive if I want to attempt a fast Tech II. Nah, let’s just go for it and bring in a Twin, and a Hooded Executioner to punish Marto if he doesn’t play any other Tech 0 units. If he’s going for Anarchy again, I can assume going Necromancy isn’t safe due to low health values.

I could play Fox Primus here, or Aged Sensei in addition to Grave, but I think I need to maximise my chances of drawing my teched cards in case I’m facing double Taxman again.

… Nice, I have the Executioner. Hoping Nullcraft doesn’t appear.

"P1T3


Tech StartingHand Workers

TECH
Bird’s Nest
Gilded Glaxx


STARTING HAND
GPT
GPT
Nullcraft
Tinkerer
Neo Plexus


WORKERS
Forgotten Fighter
Temporal Research
Tinkerer


NextHand

Time Spiral
Neo Plexus
Battle Suits
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($6)
Plasmodium fades, only 1 rune left
Worker - ($5)
Gunpoint taxman - ($3)
Gunpoint taxman - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GPT 3/3+A
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: GPT 3/3
  • :target: Lookout:
    In Play:
  • Plasmodium [1]
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Versatile Style
Focus Master


STARTING HAND
Safe Attacking
Grappling Hook
Smoker
Aged Sensei
Hooded Executioner


WORKERS
Sensei’s Advice
Morningstar Flagbearer
Smoker


NextHand

Fox Primus
Aged Sensei
Snapback
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hooded Executioner, boost, SQL Gunpoint Taxman dies - ($2)
Midband Grave - ($0)
Grappling Hook, scavenger Gunpoint Taxman moves to Lookout
Grave readily kills Gunpoint Taxman, takes 3 damage

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper 2/1+1A (sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hooded Executioner 3/3
  • :target: Lookout:

In Play:

  • Grave L3 3/1 (sparkshot, readiness, 3 damage)
  • Savior Monk 2/2 (healing 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

OK, let’s think about this. 2 gold gets me the Executioner, I want that no matter what. 3 gold kills off a Taxman, so I can kill Squad Leader easily. That leaves me 2 more gold, so I can midband Grave or play Safe Attacking. If I midband, he can kill the other Taxman, otherwise I’d be trading two things with it, and then I have both starting units to block against Mox, Plasmodium, and Zane. I could Grappling Hook the Taxman out of Technician too, if I want.

What’s going to be best to tech in? I’ll have 4 gold free next turn, so I could rely on Grave to kill any threats, or I could bring in the Twins, so I don’t need anything urgently for next turn. Maybe something to deal with Birds in case they show up? I think I’ve got enough board to get away with Versatile Style, then I’ve got some insurance against Anarchy. Then maybe a Focus Master to work around all these 3-vs-3 matchups.

Everything dies to Plasmodium, so I think I’m best off putting Fox Viper in front so Mox can’t kill it, and Zane would have to midband to survive against it. Hopefully there aren’t sharks incoming.

… Nice, no draw on the Focus Master so I can get it on time if I tech up next turn.

1 Like

"P1T4


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Fading Argonaut
Time Spiral
Battle Suits
Neo Plexus


WORKERS
Forgotten Fighter
Temporal Research
Tinkerer
Time Spiral


NextHand

Disguised Monkey
Gilded Glaxx
Nullcraft
Bird’s Nest
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($8)
Plasmodium arrives
Summon Zane - ($6)
Zane trades with SQL, Grave lvl 5
Plasmodium kills Executionner
Summon Rook - ($4)
Mox kills Grave, Rook lvl 3
Worker - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 3 Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Plasmodium 4/1
  • Hardened Mox 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 3
  • Workers: 8
Thoughts

I prefer saving gold for next turn’s Glaxx + Birds + Tech II, if things go well

"

P2T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Vigor Adept


STARTING HAND
Rambasa Twin
Fox Primus
Snapback
Aged Sensei
Safe Attacking


WORKERS
Sensei’s Advice
Morningstar Flagbearer
Smoker
Fox Primus


NextHand

Grappling Hook
Focus Master
Versatile Style
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rambasa Twin, his twin arrives - ($3)
Garth Torken - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei 1/1+1A
  • :psfist: Elite: Rambasa Twin #1 1+3/2
  • :ps_: Scavenger: Rambasa Twin #2 3/2
  • :pschip: Technician:
  • :target: Lookout: Savior Monk 2/2 (resist 0+1, healing 1)

In Play:

  • Garth L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bah, nearly made it to Tech II without being on the back foot.

If I tech up, I can’t play the Twins – I miscounted last turn – so I wouldn’t have much to block up with. If I play the Twins, I’ve got 3 gold for Garth + Skeleton, or a Tower, or Fox Primus if I’m worried about Birds.

Alternatively, I could blow all but 1 gold to Snapback Rook. But what does that get me? I could put Sensei or a Skeleton down to block, but that’s still 3 blockers against 3 attackers, including Plasmodium and either Zane or Vir. I could put Safe Attacking down, and have Savior Monk kill Zane. That gives me a hero at Level 3, but both my options midband and Level 4, so they’ll still only have 4 health when they’re facing Plasmodium. Or, I just sacrifice the Monk, and level them to 5, so in SQL they have 5 health. They’re still killed by the remaining units. No, I can’t afford the hero kill here. How about if I run the Monk into Plasmodium instead? Then Zane levels and gets the kill.

Twins + hero is safest here, I think. Then a unit to get my hand down, I want to avoid drawing all my Tech II units. Teching a Dragon for birds + tech kills, and Vigor Adept for good stats. Putting Savior Monk in Technician to discourage Thunderclap, and Sensei in Squad Leader so the Mox can’t do anything.

… And I drew most my Tech II units anyway. Damn. Looks like I’ll be teching in a Martial Mastery.

P1T5


Tech StartingHand Workers

TECH
Marauder
Marauder


STARTING HAND
Gilded Glaxx
Bird's Nest
Nullcraft
Disguised Monkey
Fading Argonaut


WORKERS
Forgotten Fighter
Temporal Research
Tinkerer
Time Spiral
Fading Argonaut


NextHand

Neo Plexus
Disguised Monkey
Battle Suits
GPT 3/3+A


Discard

Nullcraft
Disguised Monkey
Marauder
Marauder


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Bird's Nest - ($8)
Tech II - Anarchy - ($4)
Guilded Glaxx - ($1)
Rook kills

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx 3/4+A
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Plasmodium 4/1
  • :target: Lookout: Bird 1/1
    In Play:
  • lvl 3 Rook 2/3
  • Bird's Nest
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4
    Gold:
  • Gold: 1
  • Workers: 9
Thoughts

No tech II up, so Garth's maxband doesn't fear that much dreadful (worst case, he trade rambasas and bring them back). Just hoping he didn't tech Lich's Bargain (and even so, Plasmodium can dispose of a SQL horror).

P2T5


Tech StartingHand Workers

TECH
Martial Mastery
Vigor Adept


STARTING HAND
Grappling Hook
Focus Master
Versatile Style
Young Lightning Dragon


WORKERS
Sensei’s Advice
Morningstar Flagbearer
Smoker
Fox Primus
Grappling Hook


NextHand

Snapback
Vigor Adept
Safe Attacking
Hooded Executioner
Fox Viper


Discard

Aged Sensei
Young Lightning Dragon
Versatile Style
Focus Master
Martial Mastery
Vigor Adept


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II Discipline - ($4)
Tower - ($1)
Garth makes a Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+1A
  • :psfist: Elite: Rambasa Twin #1 1+3/2
  • :ps_: Scavenger: Rambasa Twin #2 3/2
  • :pschip: Technician:
  • :target: Lookout: Savior Monk 2/2 (resist 0+1, healing 1)

In Play:

  • Garth L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Chameleon Lizzo
Sanatorium


STARTING HAND
Disguised Monkey
GPT 3/3+A
Battle Suits
Neo Plexus


WORKERS
Forgotten Fighter
Temporal Research
Tinkerer
Time Spiral
Fading Argonaut


NextHand

Marauder
Marauder
Disguised Monkey
GPT 3/3


Tech 2 card(s)
Get Paid + float - ($10)
Birds trade with scav
Summon and max Zane - ($3)
SQL moves to scav and dies, we both gain 1 - ($4)
Battle suits - ($2)
Mox kills Elite
Zane kills Monk
Glaxx destroys Tower
Disguised Monkey (Mox trashed), kills Garth, Rook midbands - ($0)
Rook and plasmodium Break Tech II

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 5 Rook 3/5
  • Bird's Nest
  • Plasmodium 4/1
  • Disguised Monkey 3/2
  • Battle Suits
  • Gilded Glaxx 4/3
  • lvl 6 Zane 4/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Several options here. I can trade pretty much everything and tech up, or use a combo of Monkey + Zane and lose near nothing, but stick to tech II. Best lines imho are: * Rook kills sql, plasmo trades with a twin, summon and trade zane with other twin, birds trade with monk, mox and Glaxx break Tower, Monkey kills Garth and rook midbands (or I don't play monkey and save a card, kill garth with glaxx and save a bird by killing monk with Mox), and I've enough money for worker + Tech III or *Rook kills SQL, Zane trades with Elite, Battle Suits, Mox kills scav, birds trade with Monk, Glaxx breaks tower, monkey kills Garth, Plasmo hits a random tech. Maybe Max Zane is better though ?

Well, this is slightly less of a wash.

P2T6


Tech StartingHand Workers

TECH
Rewind


STARTING HAND
Snapback
Safe Attacking
Vigor Adept
Fox Viper
Hooded Executioner


WORKERS
Sensei’s Advice
Morningstar Flagbearer
Smoker
Fox Primus
Grappling Hook


NextHand

Focus Master
Safe Attacking
Rewind
Aged Sensei


Tech 1 card(s)
Get Paid + scavengers - ($12)
Rebuild Tech II
Grave Stormborne - ($10)
Snapback, swap Rook for Vir, Bird’s Nest ends - ($7)
Hooded Executioner, boost, Plasmodium dies - ($2)
Fox Viper - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Grave L1 2/3 (sparkshot)
  • :pschip: Technician: Fox Viper 2/1 (sparkshot)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

"P1T7


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
GPT 3/3
Marauder
Disguised Monkey
Marauder


WORKERS
Forgotten Fighter
Temporal Research
Tinkerer
Time Spiral
Fading Argonaut
GPT 3/3


NextHand

Sanatorium
Nullcraft


Discard

Bird’s Nest
Plasmodium 4/1
Marauder
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Marauder, trades with Hooded Executioner - ($5)
Vir kills Fox Viper, you draw
Disguised Monkey, kills Grave, Vir lvl 3 - ($3)
Marauder - ($0)
As I see no way to lethal, Marauder and Zane break Tech II while Glaxx and old Monkey destroy Tech I

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 3 Vir 2/1
  • Marauder 4/3
  • Disguised Monkey 3/2
  • Battle Suits
  • Disguised Monkey 3/1
  • Gilded Glaxx 4/3
  • lvl 6 Zane 4/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

missing lethal by 1 damage :frowning:

Topdecking Nullcraft ! It shoudn’t be necessary though.

"

1 Like

GG, the early Executioner got my hopes up, but it looks like I just need to bite the bullet and tech Lich’s Bargain? Or it’s just because the patrol on that turn wasn’t thought out? I’m not used to fighting against Anarchy II. I’ll put up a first turn tomorrow, anyway.

P1T1


StartingHand Workers

STARTING HAND
Grappling Hook
Sensei’s Advice
Fox Viper
Morningstar Flagbearer
Savior Monk


WORKERS
Morningstar Flagbearer


NextHand

Fox Primus
Snapback
Safe Attacking
Smoker
Aged Sensei


Discard

Grappling Hook
Sensei’s Advice
Fox Viper


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk 2/2 (healing 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Sorry, I completely overlooked our game lately. Still wanting to proceed ? Or maybe we can change codexes, as I saw you wanted to play monocolor, and I’m very fine with it as well.

I’m happy to keep playing with current specs, if you’re not getting bored of the steamrolling. I’m happy either way. Anything stick out that I’m screwing up? The Executioner worked well, but I’m struggling against Anarchy.