Forgetting Mirrors get trashed when Quince dies doesn’t help either… yeah, I’ll concede there, well played. Having a few day’s break, I’ll start a new game on Wednesday at the latest.
OK, back from the break, let’s go! GLHF!
P1T1
Starting Hand
Porkhand Magistrate
Reputable Newsman
Spectral Aven
Bluecoat Musketeer
Lawful Search
Thoughts
Eh, not an ideal opener with all those 2±cost units. I’ll open with Aven and hope for the best, it means I can get a unit down next turn instead of casting Arrest.
Get paid - ($4)
Worker - ($3)
Spectral Aven - ($1)
Discard 3, draw 5
Lookout: Spectral Aven 2/2 (resist 0+1, flying, illusion)
Base HP: 20
Hand: 5
Building Inspector
Traffic Director
Jail
Arrest
Manufactured Truth
Deck: 0
Discard: 3
Porkhand Magistrate
Reputable Newsman
Lawful Search
Card count check (opponent-viewable)
Expected: 10
1 workered
1 on board
5 in hand
0 in deck
3 in discard
Total: 10
Gold: 1
Workers: 5
4 x start
Bluecoat Musketeer
Hope you had a good few days! GLHF to you too, you may need it for Calamandra
P2T1
StartingHand Workers
STARTING HAND
Rampant Growth
Young Treant
Merfolk Prospector
Forest’s Favor
Tiger Cub -> Worker
WORKERS
Tiger Cub
NextHand
Spore Shambler
Playful Panda
Rich Earth
Ironbark Treant
Verdant Tree
Discard
Rampant Growth
Young Treant
Forest’s Favor
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)
Merfolk Prospector - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Calamandra Moss 2/3A
- Elite:
- Scavenger: Merfolk Prospector 1/1
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
Can’t get rid of the Aven this turn but next turn I can threaten whatever else he plays with Calamandra and use Spore Shambler to pop it, so I’m not super concerned right now. I should have 8 gold next turn and the stronger board aggression so I should be in a good position to pressure him.
@charnel_mouse’s turn!
I did thanks, hope you had the same! And yeah, I usually take Feral out for multicolour and forget how annoying she is.
P1T2
Starting Hand: 5
Building Inspector
Traffic Director
Jail
Arrest
Manufactured Truth
Thoughts
Going for a Brave Knight and a Scribe, Green struggles a bit more against a wide board and the latter’s card draw should help me spam units a bit. Workering the Arrest, because I want to try to get Jail down later. I’ve got enough gold left over for a hero, but with Cal out that’s a bad idea. I’ll save it for later, hope for a good Manufactured Truth drop with the Knight.
Teched cards: 2
T2: Brave Knight, Scribe
Get paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Building Inspector - ($3)
Traffic Director - ($2)
Spectral Aven kills Merfolk Prospector, you get a gold
Discard 2, reshuffle, draw 4
Squad Leader Traffic Director 1/1 (untargetable, unstoppable vs. buildings)
Technician: Building Inspector 1/1 (your first building each turn costs 1 extra)
Spectral Aven 2/2 (resist 0+1, flying, illusion)
Base HP: 20
Tech I HP: 5
Hand: 4
Porkhand Magistrate
Jail
Lawful Search
Reputable Newsman
Deck: 3
Brave Knight
Scribe
Manufactured Truth
Discard: 0
Card count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 workered
3 on board
4 in hand
3 in deck
0 in discard
Total: 12
Gold: 2
Workers: 6
4 x start
T1: Bluecoat Musketeer
T2: Arrest
Well if its any consolation I find Building Inspector particularly annoying!
P2T2
Tech StartingHand Workers
TECH
Murkwood Allies
Murkwood Allies
STARTING HAND
Playful Panda
Verdant Tree
Spore Shambler
Ironbark Treant
Rich Earth
WORKERS
Tiger Cub
Rich Earth
NextHand
Murkwood Allies
Verdant Tree
Playful Panda
Rampant Growth
Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Spore Shambler - ($4)
Shambler pops Aven - ($3)
Calamandra kills Traffic Director, takes 1
Ironbark Treant - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Ironbark Treant 1/2AAA
- Elite:
- Scavenger:
- Technician: Spore Shambler 1/2A [+]
- Lookout:
In Play:
- L1 Calamandra Moss 2/2
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
No Tech I here unless I can kill Building Inspector. The destruction of my hand size feels like too much to pay for that so lets instead defend up and tech in board filling spells. If I draw well I’ll have a spread of buffs and summons to keep my turn threatening.
Yes this is what I wanted - good options to worker and two different cost spells. Lets see if my good fortune holds
@charnel_mouse’s turn!
Guess I’ll try to hang on to him, then…
P1T3
Starting Hand: 4
Porkhand Magistrate
Jail
Lawful Search
Reputable Newsman
Thoughts
Reputable Newsman seems like a must against a delayed-tech Calamandra, and I can put Porky down too to stand in front. Even if the Treant is runed, blocking Ferocity stops a blowout. I’m putting myself fairly low on cards here, but that’s what my initial techs were for, right?
I’ve got 2 gold for a hero again, but again I don’t know who to take. Probably no one, since Calamandra is still out there, otherwise I’d’ve played Quince for the Mirror, so thehug0naut had a dilemma about what to rune. Teching the Lawful Search because I still want the Jail as an option, and I’ll hopefully have a lot of draw power anyway.
Not sure how to tech here, but if I don’t play the Scribe next turn I should have the gold to get a fast Tech II before my next cycle, so I’ll go for Tech IIs. Insurance Agents don’t work on Brave Knights, and I’m running my current hand a bit low for a big illusion play, so I’ll go for Peace.
Teched cards: 2
T2: Brave Knight, Scribe
T3: Drill Sergeant, Flagstone Garrison
Get paid + float - ($8)
Worker - ($7)
Porkhand Magistrate - ($4)
Reputable Newsman, naming 2 - ($2)
Discard 1, draw 3
Squad Leader: Porkhand Magistrate 2/3+1A
Technician Reputable Newsman 0/3 (you can’t play 2-cost spells/upgrades)
Building Inspector 1/1 (your first building each turn costs 1 extra)
Base HP: 20
Tech I HP: 5
Hand: 3
Brave Knight
Scribe
Manufactured Truth
Deck: 0
Discard: 5
Spectral Aven
Traffic Director
Drill Sergeant
Flagstone Garrison
Jail
Card count check (opponent-viewable)
Expected: 10 + 4 teched = 14
3 workered
3 on board
3 in hand
0 in deck
5 in discard
Total: 14
Gold: 2
Workers: 7
4 x start
T1: Bluecoat Musketeer
T2: Arrest
T3: Lawful Search
P2T3
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Rampant Growth
Playful Panda
Murkwood Allies
Verdant Tree -> Worker
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
NextHand
Merfolk Prospector
Murkwood Allies
Young Treant
Rampant Growth
Forest’s Favor
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Exhaust Shambler, Rune to Treant
Treant kills Porky, takes 2
Midband Calamandra - ($4)
Calamandra kills Newsman, 1 card for you
Tech I and Tax - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L3 Calamandra Moss 3/4 [My units have Resist 1]
- Ironbark Treant 4/1 [+]
- Spore Shambler 0/1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
Thoughts
Time to clear most of his board and set up for Tech II. 10 gold is an important total next turn as it permits frogs + Tech II. If I play things right I should be able to get enough units on board to trigger MoLaC in one turn. I probably want two copies of it in here just to make sure I have one the turn after next
@charnel_mouse’s turn!
P1T4
Starting Hand: 3
Brave Knight
Scribe
Manufactured Truth
Thoughts
Well, I’ve bought myself the lead on going into Tech II, but I need to choose between that and doing some tricks with the Brave Knight this turn. I’ll do that, and get rid of the Treant. Teching in Free Speech to deal with Calamandra, since she’s about to hit maxband.
Teched cards: 2
T2: Brave Knight, Scribe
T3: Drill Sergeant, Flagstone Garrison
T4: Free Speech, Overeager Cadet
Get paid + float - ($9)
Scribe, I reshuffle and draw - ($7)
Porkhand Magistrate
Thoughts
Not something I want next turn so don’t need Bigby for stash, don’t want Quince to get killed with Free Speech in hand, so that leaves Onimaru.
General Onimaru - ($5)
Brave Knight - ($2)
Manufactured Truth, Building Inspector becomes a Brave Knight - ($1)
Building Inspector (Reputable Newsman) trades with Ironbark Treant, returns to hand
Worker - ($0)
Discard 1, draw 3
Thoughts
Hadn’t wanted to draw the Garrison yet. But I’ve still got Bigby available next turn, so it’s fine.
Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand on combat damage death)
Scavenger: Scribe 1/3
Technician: Onimaru L1 2/3 (frenzy 1)
Base HP: 20
Tech I HP: 5
Hand: 3
Flagstone Garrison
Traffic Director
Overeager Cadet
Deck: 5
Spectral Aven
Drill Sergeant
Jail
Reputable Newsman
Free Speech
Discard: 2
Manufactured Truth
Porkhand Magistrate
Card count check (opponent-viewable)
Expected: 10 + 6 teched = 16
4 workered
2 on board
3 in hand
5 in deck
2 in discard
Total: 16
Gold: 0
Workers: 8
4 x start
T1: Bluecoat Musketeer
T2: Arrest
T3: Lawful Search
T4: Building Inspector
P2T4
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Young Treant
Forest’s Favor -> Worker
Merfolk Prospector
Murkwood Allies
Rampant Growth
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Forest’s Favor
NextHand
Playful Panda
Murkwood Allies
Might of Leaf and Claw
Discard
Ironbark Treant
Murkwood Allies
Merfolk Prospector
Young Treant
Rampant Growth
Blooming Ancient
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II Growth - ($5)
Discard two cards, Calamandra has Stealth this turn
Calamandra stealthily kills Oni, takes 2, Calamandra maxbands, 1 card for you
Murkwood Allies, four frogs for me - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Spore Shambler 0/1A
- Elite:
- Scavenger: Frog 1/1
- Technician: Frog 1/1
- Lookout:
In Play:
- L5 Calamandra Moss 4/5 [My units have Resist 1]
- Frog 1/1
- Frog 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
Thoughts
I’m pretty sure he doesn’t have plans for Oni here but I’m happy to take the levels for Calamandra even it means going down on cards. The only things that can counter my plans are Newsman blocking MoLaC / Free Speech / Injunction and none of them really help him win the game. Only Newsman is compatible with him getting to Tech II next turn but at that point I’ve got card free board generators in Calamandra and Arg.
@charnel_mouse’s turn!
P1T4
Starting Hand: 3
Flagstone Garrison
Traffic Director
Overeager Cadet
Technician draw
Free Speech
Thoughts
With Reputable Newsman working in the mines I have no way to stop MoLaC coming out, so I need to clear what I can and get into Tech II quickly. That means I need Bigby over Free Speech, but I’ll be switching to Quince quickly to try and get a Hallucination out, it hurts Ancients more than Sergeant + Garrison. Just gotta gamble on no Feral Strike incoming.
Teched cards: 2
T2: Brave Knight, Scribe
T3: Drill Sergeant, Flagstone Garrison
T4: Free Speech, Overeager Cadet
T5: Hallucination, Overeager Cadet
Get paid - ($8)
Worker- ($7)
Tech II Peace - ($3)
Bigby Hayes - ($1)
Brave Knight readily kills Spore Shambler
Scribe kills scavenger Frog, you get a gold, takes 1 damage
Stash a card
Flagstone Garrison
Discard 2, draw 4
Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand on combat damage death)
Scavenger: Bigby Hayes 2/3
Scribe 1/2 (1 damage)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Hand: 5
Flagstone Garrison
Spectral Aven
Drill Sergeant
Jail
Reputable Newsman
Deck: 0
Discard: 6
Manufactured Truth
Porkhand Magistrate
Hallucination
Overeager Cadet
Overeager Cadet
Free Speech
Card count check (opponent-viewable)
Expected: 10 + 8 teched = 18
5 workered
2 on board
5 in hand
0 in deck
6 in discard
Total: 18
Gold: 1
Workers: 9
4 x start
T1: Bluecoat Musketeer
T2: Arrest
T3: Lawful Search
T4: Building Inspector
T5: Traffic Director
P2T5
Tech StartingHand Workers
TECH
Nature Reclaims
Nature Reclaims
STARTING HAND
Might of Leaf and Claw
Playful Panda
Murkwood Allies
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Forest’s Favor
NextHand
Might of Leaf and Claw
Playful Panda
Nature Reclaims
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Might of Leaf and Claw - ($7)
Argagarg and Wisp - ($5)
Calamandra “kills” Knight, takes+ 3, MoLaC+1
Three Frogs trade with Bigby, Arg midbands, 1 gold for you, MoLaC+3
Murkwood Allies, 4 frogs for me - ($0)
Skip Worker
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: L3 Argagarg Garg 1/4A
- Elite:
- Scavenger:
- Technician: Wisp 0/1
- Lookout:
In Play:
- L5 Calamandra Moss 4/2 [My units have Resist 1]
- Frog 1/1
- Frog 1/1
- Frog 1/1
- Frog 1/1
- Might of Leaf and Claw [4]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 3
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
My win condition is one attack from activation so all I have to do is fill the board with as many bodies as possible and hope its enough. Don’t have the gold to worker here so guess I’m skipping. I hate bloating my deck, but Nature Reclaims is self trashing and suppresses the Peace engine so it feels like that’s a strong play here.
@charnel_mouse’s turn!
P1T6
Starting Hand: 5
Flagstone Garrison
Spectral Aven
Drill Sergeant
Jail
Reputable Newsman
Brave Knight
Thoughts
Uh oh, I meant to tech a Dreamscape, not a Hallucination!
Teched cards: 2
T2: Brave Knight, Scribe
T3: Drill Sergeant, Flagstone Garrison
T4: Free Speech, Overeager Cadet
T5: Hallucination, Overeager Cadet
T6: Drill Sergeant, Dreamscape
Get paid + scavenger - ($10)
Flagstone Garrison - ($7)
Drill Sergeant, I reshuffle and draw - ($4)
Dreamscape
Reputable Newsman, naming 5, I draw, Sergeant gets a rune - ($2)
Hallucination
Spectral Aven, I draw, Sergeant gets a rune - ($0)
Drill Sergeant
Skip worker!
Discard 5,
Squad Leader: Scribe 1/2 (1 damage)
Scavenger: Reputable Newsman 0/3 (you can’t play 5-cost spells/upgrades)
Technician: Drill Sergeant 5/5 (++)
Lookout: Spectral Aven 2/2 (flying, illusion)
Flagstone Garrison HP: 4
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Hand: 5
Manufactured Truth
Porkhand Magistrate
Overeager Cadet
Overeager Cadet
Free Speech
Deck: 0
Discard: 5
Jail
Brave Knight
Dreamscape
Hallucination
Drill Sergeant
Card count check (opponent-viewable)
Expected: 10 + 10 teched = 20
5 workered
5 on board
5 in hand
0 in deck
5 in discard
Total: 20
Gold: 0
Workers: 9
4 x start
T1: Bluecoat Musketeer
T2: Arrest
T3: Lawful Search
T4: Building Inspector
T5: Traffic Director
GG in advance! I couldn’t cycle round to Newsman quickly enough to block MoLaC, and I accidentally teched Hallucination instead of Dreamscape so I couldn’t just pop everything with Sergeants.
GG! I have the win with Calamandra kills Scribe, MoLaC activates, Wisp kills Newsman, Arg kills Sergeant, Frogs break your base.
You’re right that the Newsman was definitely required as I had gone all in on MoLaC that game. I love your plan, but the one issue with it vs my board is the Resist 1 Calamandra gives everything, makes Free Speech also kind of required to pull it off.
I remember @mysticjuicer describing each of the colours of Codex in terms of what those players like. Purple was “You like good combos” and Blue was “You like bad combos” Feels more than a little apt when I consider stuff like this!
I’ll get the next one started shortly. Just going to generate P1T1 just now.
Have at ye once more
P1T1
StartingHand Workers
STARTING HAND
Young Treant
Ironbark Treant
Playful Panda
Spore Shambler
Rich Earth -> Worker
WORKERS
Rich Earth
NextHand
Forest’s Favor
Rampant Growth
Tiger Cub
Verdant Tree
Merfolk Prospector
Discard
Playful Panda
Young Treant
Ironbark Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Spore Shambler 2/3 [++]
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Going got Shambler to discourage Aven. Calamandra would be ok here but I want to get some units on field asap. Plus midband Calamandra is a decent T2 play.
@charnel_mouse’s turn!
Avast, here be GLHFs
P2T1
Starting Hand: 5
Building Inspector
Traffic Director
Porkhand Magistrate
Lawful Search
Reputable Newsman
Thoughts
Not sure how to handle a Shambler opening, but I guess I can open with Bigby, and if huggie puts a rune on a big blocker I can midband Bigby and sideline it. Actually, no, I’ve got Arrest in hand next turn, I’ll just use that. On the other hand, maybe, the plan is to put Rampant Growth on the Shambler, which would kill any hero I put in SQL. In which case I’d want the Newsman, even though I’d like to play the Building Inspector here. I’m more worried about a levelled Calamandra than I am about Tech I.
Get paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Reputable Newsman, naming 2 - ($0)
Discard 3, draw 5
Squad Leader: Onimaru L1 2/3+1A (frenzy 1)
Scavenger: Reputable Newsman 0/3 (You can’t play 2-cost spells/upgrades)
Base HP: 20
Hand: 5
Manufactured Truth
Bluecoat Musketeer
Arrest
Jail
Spectral Aven
Deck: 0
Discard: 3
Building Inspector
Traffic Director
Lawful Search
Card count check (opponent-viewable)
Expected: 10 + 0 teched = 10
1 on board
5 in hand
0 in deck
3 in discard
1 workered
Total: 10
Gold: 0
Workers: 6
5 x start
Porkhand Magistrate
This pirate seems to have been lost at sea! Apologies but the game may now commence
P1T2
Tech StartingHand Workers
TECH
Galina Glimmer
Tiny Basilisk
STARTING HAND
Merfolk Prospector
Rampant Growth
Tiger Cub
Verdant Tree -> Worker
Forest’s Favor
WORKERS
Rich Earth
Verdant Tree
NextHand
Forest’s Favor
Ironbark Treant
Tiny Basilisk
Young Treant
Rampant Growth
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)
Merfolk Prospector - ($1)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Merfolk Prospector 1/1A
- Elite:
- Scavenger:
- Technician:
- Lookout: Spore Shambler 2/3 [++, Resist 1]
In Play:
- Calamandra Moss 2/3
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Oni can trade with Shambler if he wants but I doubt he will. Arrest is a potential option so I need to use SQL/Lookout to make it a problematic play.
@charnel_mouse’s turn!
No worries, welcome back!
Calamandra is not so welcome.
P2T2
Starting Hand: 5
Manufactured Truth
Bluecoat Musketeer
Arrest
Jail
Spectral Aven
Thoughts
Let’s try something stupid, like Insurance Agents + Debilitator Alpha into Gryphons. I think Law’s administrators are the only decent options as insurance targets, so I’ll start with a Tax Collector, and… I don’t know. I want Boot Camp, but Onimaru’s probably about to get minced by Calamandra, so I’ll go for Free Speech to stop early Tigers.
Teched cards: 2
T2: Free Speech, Tax Collector
Get paid - ($6)
Worker - ($5)
Tech I - ($4)
Midband Onimaru - ($0)
Discard 4, reshuffle, draw 5
Elite: Onimaru L5 1+3/4 (frenzy 1)
Scavenger: Reputable Newsman 0/3 (You can’t play 2-cost spells/upgrades)
Base HP: 20
Tech I HP: 5
Hand: 5
Building Inspector
Traffic Director
Lawful Search
Manufactured Truth
Jail
Deck: 4
Free Speech
Tax Collector
Arrest
Spectral Aven
Discard: 0
Card count check (opponent-viewable)
Expected: 10 + 2 teched = 10
1 on board
5 in hand
4 in deck
0 in discard
2 workered
Total: 12
Gold: 0
Workers: 7
5 x start
T1: Porkhand Magistrate
T2: Bluecoat Musketeer
shambler is 0/1 without runes, dude. MT does not copy runes
P1T3
Tech StartingHand Workers
TECH
Tiny Basilisk
Fairie Dragon
STARTING HAND
Young Treant
Forest’s Favor
Rampant Growth
Tiny Basilisk
Ironbark Treant -> Worker
WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
NextHand
Galina Glimmer
Forest’s Favor
Playful Panda
Tiger Cub
Tech 2 card(s)
Get Paid - ($6)
Prospect for gold - ($7)
Worker - ($6)
Midband Calamandra - ($4)
Calamandra kills Newsman, 1 gold for you
Rampant Growth Shambler - ($2)
Shambler kills Oni, takes 2 through armour, Calamandra Maxbands
Tiny Basilisk - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Calamandra Moss 4/5 [My units have Resist 1]
- Spore Shambler 2/1 [++, Resist 1]
- Merfolk Prospector 1/1
- Tiny Basilisk 1/2 [Deathtouch, No Combat with Tech 0]
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Clear his board, maxband Cal and get a Basilisk on board to threaten him next turn. Let’s drop a 2nd Basilisk and a Fairie Dragon and hope we don’t draw the dragon this turn. Aiming to get Tech II established now and get an air armada up and running asap.
@charnel_mouse’s turn!