[Casual] charnel_mouse [Balance]/Blood/Strength vs. zhavier [Truth]/Necromancy/Strength

P2T9


Tech StartingHand Workers

TECH
Ardra’s Boulder
Nether Drain


STARTING HAND
Reputable Newsman
Colossus
Arrest
Spectral Hound
Free Speech


WORKERS
Bluecoat Musketeer
Spectral Aven
Lawful Search
Spectral Hound


NextHand

Mythmaking
Doubling Barbarbarian
Free Speech
Doom Grasp


Discard

Morningstar Pass
Bone Collector
Free Speech
Reputable Newsman
Arrest
Ardra’s Boulder
Nether Drain


Tech 2 card(s)
Get Paid + float + Scav - ($11)
Worker - ($10)
Colossus - ($4)
Quince - ($2)
Free Speech - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Colossus 6/7
  • :target: Lookout:

In Play:

  • Quince 1/3, lvl 1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 2 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
1 Like

P1T10


StartingHand Workers

STARTING HAND
Spore Shambler
Young Treant
Entangling Vines
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Merfolk Prospector
Forest’s Favor
Ironbark Treant
Moment’s Peace


NextHand

Tiny Basilisk
Doubling Barbarbarian
Playful Panda
Bloodlust


Discard

Crash Bomber
Bloodlust
Crash Bomber
Tiger Cub
Tiny Basilisk
Jefferson DeGrey, Ghostly Diplomat
Rampant Growth
Entangling Vines


Tech 0 card(s)
Get Paid + float - ($12)
Young Treant, I draw - ($10)
Spore Shambler - ($7)
Spore Shambler gives Mirror Illusion a rune, it dies - ($6)
Drakk and DeGrey trade with Colossus, you draw, Quince hits level 3 (midband)
Rook to Maxband - ($3)
Master Midori - ($1)
Rook kills Quince, takes 1 damage, Midori hits level 3

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler 1/2 (+)
  • :pschip: Technician: Young Treant 0/2 (can’t attack)
  • :target: Lookout: Midori L3 2/3

In Play:

  • Rook L8 4/5 (ignores lone patrollers, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Rough turn to get silenced, and a rough turn to draw Rampant Growth. Spore Shambler will just about allow me to clear zhavier’s board again, though.

Killing Quince instead of Tech II here, because with another Tiny Basilisk in the deck I’m pretty confident about dealing with zhavier’s Tech IIs if I have spell/ability support.

… Bloodlust’s useless with Drakk recovering, but I have enough to put Basilisk and Barbarbarian down, plus either Tech III or maxband Midori.

I won’t be coming back from that, GG!

1 Like

GG, that was close! Far too many Bone Collector clones for my liking.

That spore shambler was what put me over, otherwise I thought I was at least still in the game. But honestly, I dont think my codex has a good win condiion in this matchup. Blood plus Strength form a nice pair, but my token spam couldnt stand up to all the options blood and strength had.

1 Like

There were definitely enough options that I didn’t feel worried about Lich’s Bargain, but I did get lucky on drawing a Bloodlust to deal with it both times.

As for win conditions… I don’t know. Truth might do OK if you could keep Macchiatus safe from flyers/kidnapping? Necromancers/Catapult to mitigate Blood clearing the board? I haven’t played with either of those specs, so I’m just guessing.

Happy to play it back, with or without a different codex.

I’ll give this codex another go as player 1.

P1T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Spectral Aven
Building Inspector
Reputable Newsman
Arrest


WORKERS
Spectral Aven


NextHand

Jail
Porkhand Magistrate
Manufactured Truth
Traffic Director


Discard

Bluecoat Musketeer
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Reputable Newsman, naming 2 - ($1)
Building Inspector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3, naming 2
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Forest’s Favor
Merfolk Prospector
Rich Earth
Rampant Growth


WORKERS
Rich Earth


NextHand

Spore Shambler
Playful Panda
Young Treant
Verdant Tree


Discard

Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector 1/1
  • :target: Lookout: Ironbark Treant 1/2+2A

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Rough start again here. Treant can only be killed with Arrest, Manufactured Truth, and a Spectral Aven, so he should be safe. The Prospector is more of a liability, but he can sit there either as a gold sponge, or to help clear the board with Drakk next turn. No point putting him in scavenger, one gold doesn’t get me anything on top of a worker and midband Drakk, or on top of a worker, Tech I, and Panda, even if the building inspector is still alive.

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Free Speech


STARTING HAND
Traffic Director
Porkhand Magistrate
Manufactured Truth
Jail


WORKERS
Spectral Aven
Porkhand Magistrate


NextHand

Arrest
Bluecoat Musketeer
Lawful Search
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Traffic Director - ($3)
Tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3, naming 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Crash Bomber


STARTING HAND
Playful Panda
Young Treant
Verdant Tree
Spore Shambler


WORKERS
Rich Earth
Verdant Tree


NextHand

Tiny Basilisk
Spore Shambler
Rampant Growth
Tiger Cub


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ironbark Treant kills Traffic Director, takes 1 damage
Playful Panda, Wisp arrives - ($3)
Tech I - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector 1/1
  • :target: Lookout:

In Play:

  • Ironbark Treant 3/1 (1 damage)
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Not an ideal patrol, but I think it’s the best way to prepare for a Manufactured Bone Collector. The Wisp can be killed for free, but a Frenzied Ironbark Treant can threaten the real Bone Collector, even if it’s the Squad Leader.

Panda arrives exhausted, can’t patrol.

1 Like

Not sure how I missed that, fixed.

"P1T3


Tech StartingHand Workers

TECH
Spectral Hound
Macciatus, The Whisperer


STARTING HAND
Lawful Search
Bluecoat Musketeer
Bone Collector
Arrest


WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Lawful Search
Free Speech
Jail
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bone Collector - ($4)
Rook - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3, naming 2
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Bloodlust


STARTING HAND
Tiger Cub
Tiny Basilisk
Spore Shambler
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Tiger Cub


NextHand

Forest’s Favor
Tiny Basilisk
Crash Bomber
Young Treant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk Ramhorn - ($4)
Drakk to midband - ($1)
Ironbark Treant and Wisp trade with Rook, Drakk hits maxband
Merfolk Prospector exhausts for gold - ($2)
Tiny Basilisk, Drakk gives it haste - ($0)
Tiny Basilisk trades with Bone Collector, you draw
Playful Panda kills Reputable Newsman

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L6 3/4+1A (1 to your base if killed)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda 2/2
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Let’s see:

  • 1 gold for a worker, 5 for midband Drakk, Treant and Wisp kill Rook, Panda kills Bone Collector, Prospector kills Building Inspector. I’m left with maxband Drakk, he’s left with Reputable Newsman.
  • If I exhaust the Prospector, I can instead trade Tiny Basilisk for the Bone Collector, then Panda kills Newsman. I’m left with maxband Drakk, a 2/2 Panda, and a 1/1 Prospector, he’s left with Building Inspector. Inspector can’t be used as a Manufactured attacker without dying afterwards, unlike Newsman, plus I have other things on the board if Drakk gets hit with Doom Grasp.
  • Go up to Tech II. With Building Inspector out, this takes all my gold.

With Manufactured Truth possible, I want to keep the board small and simple. Going for option 2, and then zhavier shouldn’t be able to risk going for Tech II first.

EDIT: actually, with 2 float he probably can afford to get Tech II. Hopefully that Basilisk will let me punch through and do something about it.

P1T4


Tech StartingHand Workers

TECH
Reteller of Truths
Spectral Flagbearer


STARTING HAND
Manufactured Truth
Jail
Free Speech
Lawful Search
Traffic Director


WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search


NextHand

Macciatus, The Whisperer
Arrest
Free Speech
Spectral Hound
Bone Collector


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Quince - ($6)
Free Speech, no haste for you! - ($4)
Tech 2 Truth - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Quince 1/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
1 Like

P2T4


Tech StartingHand Workers

TECH
Shoddy Glider
Bloodlust


STARTING HAND
Forest’s Favor
Young Treant
Crash Bomber
Tiny Basilisk


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Forest’s Favor


NextHand

Bloodlust
Crash Bomber
Rampant Growth
Ironbark Treant
Spore Shambler


Discard

Merfolk Prospector
Young Treant
Crash Bomber
Tiny Basilisk
Shoddy Glider
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Playful Panda kills Mirror Illusion
Merfolk Prospector trades with Building Inspector, you draw
Drakk kills Quince, takes 1 damage, levels fizzle
Tech II Blood - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk L6 3/3 (1 to your base if killed)
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ooh, Truth. Never played against that before. I’ll go Blood for the Gliders, so it’s a bit easier to get at Macciatus. If I bring in another Bloodlust, those and the Crash Bombers should clear illusions and Lich’s Bargain if Macchiatus isn’t in play. If he is, I can get to him with Gliders or a midband Rook. Only problems are if he’s made invisible by Eyes of the Chancellor, if he blocks with a Roc, or, more mildly, if Quince casts Hallucination or Dreamscape while he and Reteller of Truths are out. I can stop the former with a tower, so no need for a Nature Reclaims. He could also do Dreamscape + Thunderclap, but I’m keeping the board small and it won’t work against the Bugblatters I’m planning for.

I could bring in Basilisk and Crash Bomber here, but I’d rather risk bottom-decking them to get a tower up, just in case Macciatus and Eyes of the Chancellor come out.

EDIT: Ah, I’d forgotten Macciatus also boosted illusion stats. Looks like I’ll be needing another Basilisk.

P1T5


Tech StartingHand Workers

TECH
Dreamscape
Mythmaking


STARTING HAND
Macciatus, The Whisperer
Arrest
Spectral Hound
Free Speech
Bone Collector
Reputable Newsman


WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search
Arrest


NextHand

Reteller of Truths
Manufactured Truth
Jail


Discard

Building Inspector
Dreamscape
Mythmaking
Free Speech


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Macciatus, The Whisperer - ($5)
Spectral Hound - ($4)
Bone Collector - ($2)
Reputable Newsman, Naming 2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Macciatus, The Whisperer 3/3
  • Reputable Newsman 0/3, Naming 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Entangling Vines
Crashbarrow


STARTING HAND
Spore Shambler
Ironbark Treant
Rampant Growth
Bloodlust
Crash Bomber


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Forest’s Favor
Ironbark Treant


NextHand

Tiny Basilisk
Shoddy Glider
Crash Bomber
Rampant Growth


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Crash Bomber, Drakk gives it haste - ($7)
Spore Shambler - ($4)
Spore Shambler gives a rune to Crash Bomber - ($3)
Crash Bomber trades with Spectral Hound
Playful Panda trades with Bone Collector, you draw
Drakk trades with Macciatus, The Whisperer, your base to 19, levels fizzle
Garus Rook - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 2/4+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spore Shambler 1/2 (+)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

At least he’s not floating anything for Tech III yet. I can take out Macciatus this turn, but I really hope he doesn’t have two copies.

There’s probably about 4 cards I want to tech here. Vines to lock down Tech II illusions, especially Rocs. Another Basilisk to cut through boosted illusions. Thunderclap to get to Macciatus, but that can wait while I deal with the Newsman. Kidnapping to make Macciatus get himself killed. Bugblatters would be nice, but I don’t think I can afford to take in over something with higher attack. Crashbarrow to get through a boosted illusion with damage to spare. Really don’t know what’s best here.

… OK, it sucks to draw the Glider just after I’ve killed Macciatus, but at least I didn’t draw a Bloodlust. Spore Shambler’s the only targetting option I’ve got here, so I’m hoping there aren’t too many Tech II illusions coming at me this turn.

"P1T6


Tech StartingHand Workers

TECH
Macciatus, the Whisperer
Free Speech


STARTING HAND
Reteller of Truths
Manufactured Truth
Jail
Spectral Flagbearer


WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search
Arrest
Manufactured Truth


NextHand

Traffic Director
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Jail - ($5)
Reteller of Truths - ($3)
Spectral Flagbearer - ($2)
Rook - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer 2/2
  • :pschip: Technician: Reputable Newsman 0/3, Naming 2
  • :target: Lookout: Reteller of Truths 3/3

In Play:

  • Jail :heart: 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "
1 Like

P2T6


Tech StartingHand Workers

TECH
Captured Bugblatter
Pirate-Gang Commander


STARTING HAND
Tiny Basilisk
Rampant Growth
Shoddy Glider
Crash Bomber


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Forest’s Favor
Ironbark Treant


NextHand

Entangling Vines
Merfolk Prospector
Crashbarrow


Discard

Shoddy Glider
Rampant Growth
Captured Bugblatter
Pirate-Gang Commander


Tech 2 card(s)
Get Paid + float - ($11)
Shoddy Glider, goes to jail - ($10)
Tiny Basilisk, goes to jail - ($8)
Crash Bomber, goes to jail - ($7)
Shoddy Glider kills Reteller of Truths, she goes back to your hand
Spore Shambler exhausts to give Spectral Flagbearer a rune, he pops, you get a gold
Tech III - ($2)
Master Midori - ($0)
Shoddy Glider crashes

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk 1/2+1A (deathtouch, no combat with Tech 0 units)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook L1 2/4
  • :target: Lookout:

In Play:

  • Midori L1 2/3
  • Spore Shambler 0/1
  • Crash Bomber 2/2 (in jail)(1 to your base if killed)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Jail negates Drakk’s maxband, but I can’t reach it this turn. Instead I’ll go to Tech III and see how zhavier reacts. I wanted another tech round to put in a Bugblatter anyway, getting out a Commander too would be great.