Casual CesareB (Blood/Feral/Peace) vs. ARMed_PIrate (Truth/Anarchy/Present)

P2T3


Tech StartingHand Workers

TECH

Now!
Now!


STARTING HAND
Chaos Mirror
Chaos Mirror
Lawful Search
Spectral Aven
Reputable Newsman

WORKERS

Porkhand Magistrate
Arrest
Spectral Aven

NextHand

Now!
Building Inspector
Manufactured Truth
Jail

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Captain Zane, Mirror Master - ($4)
Play Chaos Mirror on Mirror Token and Calamandra - ($2)
Mirror Token safely hits Calamandra for 4
Zane kills Rambaster, takes 1 damage
Bluecoat safely kills Calamandra, Zane to Lv. 3
Play Chaos Mirror on Mirror Token and Traffic Director - ($0)
Traffic Director directs a Calamandra-powered car into your Heroes’ Hall, destroying it, your base takes 2

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bluecoat Musketeer (1/2)
  • Mirror Token (0/1)
  • Traffic Director (1/1, Untargetable)
  • Captain Zane (2/1, Lv. 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts]
This turn couldn’t have gone better. This is exactly what I built this deck to do. I don’t care how the rest of the game goes, I just hit my personal victory condition, and I am forever satisfied.
I’m going to keep building towards Tech II Present (Chronofixers and Warp Gate Disciples), but otherwise, I’m going to try running a Tech 0 deck.
Edit: Maybe it would have been better to kill his Tech I and leave the Rambaster around? But that would have left my own Tech I pretty vulnerable. I’m still happy.

[/details]

Zane’s midband is lvl4, not 3, so he’s still 2/1. Would you like to make any changes or are you good with that?

Whoops! Sorry about that, and thanks for catching it. I edited to fix the stats, but yeah, I’m still good with it as is.

"P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Captured Bugblatter


STARTING HAND
Mad Man
Overeager Cadet
Nautical Dog
Bombaster
Huntress


WORKERS
Pillage
Careless Musketeer
Scorch
Bombaster


NextHand

Bloodburn
Crashbarrow
Bloodlust
Mad Man


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech 2 Blood - ($3)
Summon Mad Man - ($2)
Summon Drakk - ($0)
Summon Overeager Cadet
Mad Man trades with Zane, 2 lvls to Drakk

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk lvl3 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "
Thoughts

Well that was pretty brutal. Wasn’t expecting 2x Chaos Mirror as first tech. Still, it doesn’t leave him with much on the board, I’ll miss her but Calamandra had already put in good work (and those levels on her came pretty cheap, and I’m pretty confident that my Tech IIs will start coming in and clearing out his weenies shortly. I do wish I had invested in an earlier Bloodburn but I think it will do its job plus once Bugblatter hits the field I imagine things start getting bad for him. May tech Boot Camp to help draw as well as give my guys some bulk that Chaos Mirror can’t copy.

Your Tech II is missing. Wish I were responsible. (;

[details=Thoughts]

[Spoiler]My possible plays:

  1. Go with my gut:
    Skip worker. Summon Geiger ($6). Cast Now! on himself ($5). Cast expensive Manufactured Truth ($3) on Mirror, making it a Cadet. Swing with Geiger at real Cadet, knocking off armor, dealing 1, taking 2. Bluecoat safely kills Cadet, exposing Drakk. Traffic Director suicides into Drakk for 1. Mirror Cadet trades with Drakk, leveling and healing Geiger. Build Jail ($0). This cleans his board and slows him for a good while, but has me drawing 3 cards next turn with 8 money and no patrollers. My Tech I or base could very well eat some Crashbarrow(s), or he might just use it on Geiger to level Cal or Oni. Not great, Bob.

  2. Summon Quince with a 2nd mirror ($6). Build Tech II (Present; $2). Either build a Heroes’ Hall ($0; not adding much to the board, but ensures I can play two heroes if either building dies), OR worker Building Inspector ($1; gets me a 5-card hand and float for $10 for next turn, but he could use Frenzy Cadet and Drakk to kill Quince, making the next thing he plays Hasty), OR play Manufactured Truth ($1) on TDirector or Mirror 1, use it and Bluecoat to trade with Cadet, making Quince more likely to survive (do I even want that?), still floating $1 and drawing 5 next turn (or I can play Building inspector, float nada, draw 4). Any of these give me decent board presence for next turn, when I’m guaranteed to have two Chaos Mirrors and Now! in a 5-card hand. And if I can kill Quince next turn, the Tech II would let me play Geiger and Zane, both hasted, in one turn. But in the meantime, he has Drakk and Blood II, and I fear the haste and frenzy.

  3. Summon Quince and 2nd Mirror ($6). Build Jail ($3) instead of Tech II. Play Manufactured Truth ($1) and do the trades with the Cadet. Float for $10 and 4 cards next turn OR worker BI and float for $10 and 3 cards. Either of these gives me plenty of money to play Mirrors, Geiger, and Zane, but I won’t be able to have more than one out at a time. I’d have to count on him killing Quince, then pull out Zane, mirror shenigans, still somehow trade Zane into something, then pull out Geiger. (Which would be awesome.) But seems like a lot of ifs. BUT, the jail slows him down, and it puts mirrors on the board (the most important thing, in my mind (; ).

  4. Build Jail ($5), Tech II ($1), and worker ($0). Slow him down. Prepare to have my board wiped. Next turn maybe draw into a Tech II with Lawful Search, or go crazy with Zane and Quince and mirrors, or Zane and Geiger and chaos. But my Tech II won’t be that great at that point.

Things I fear:
Hasted Land Octopus (is it likely?)
Crashbarrows (yeesh).

Things I hope for:
Non-hasted Land Octopus (a Mirror’s happy dream!)

Seems like Crashbarrows would be his play, because they can’t be mirrored, on account of always being so dead. (Possibly Gliders, for cheapness, but he hasn’t seen me really patrolling, so he might not be worried about evasion, and barrows overpower is just as good here.) So I should pick a tactic that slows them down or prevents them… If no Octopus, then I don’t have to worry about Drakk’s Haste or Bloodlust. Crashbarrow doesn’t need them. So I could ignore Drakk and his levels, to a point.
Bottom line is that without Jail, he could throw out a lot of damage really quickly. (He may be able to do that with Jail. He just reshuffled, so Mad Man might still be there with his Barrows.) With Jail, things are harder for him. With out Jail, too easy. Option #2 is out. I don’t want my board wiped unless his is, too. Option #4 is out.
So: Gut play and Aggrogeig Geig? It is my signature thing, if I have one in Sirlin’s games. Or Quince mirrors and jail, more mirrors for next time, which is what this deck is built to do?
Sigh I’m pretty sure the right play is Option #3, which builds board, alters his tempo, etc. But if for some reason Quince doesn’t die and I can’t kill Quince, my hand will be useless. Gut play it is!

Edit: Should I have instead been afraid of Oni and Cal and an army of Frogs?
[/spoiler][/details]

Edit: It’s always something! This time I forgot to add my techs to my spreadsheet. There was no re-shuffle, so they’ll just go right to the discard pile in the spreadsheet without changing the state, but let me know if you want me to roll it back and redraw or just add them in to discard and keep the hand I already have.
Edit 2: Adding them in. If you tell me to roll back and redraw, I will, and will update hand.
Edit 3: My base took 1 damage from Drakk!

P2T4


Tech StartingHand Workers

TECH

Warp Gate Disciple
Chronofixer


STARTING HAND
Manufactured Truth
Jail
Building Inspector
Now!

WORKERS

Porkhand Magistrate
Arrest
Spectral Aven

NextHand

Chaos Mirror
Lawful Search
Reputable Newsman

Discard

Now!
Manufactured Truth
Traffic Director (1/1, Untargetable)
Building Inspector

Tech 0 card(s)
Get Paid - ($8)
Skip Worker
Summon Aggrogeig Geig, Cog-#^@%ing Scientist - ($6)
Geiger casts Now! on himself - ($5)
Geiger casts (expensive) Manufactured Truth on Mirror Token. Look! In the Mirror! It’s an Overeager Cadet! - ($3)
Geiger supplexes Cadet (for science!), knocks off armor, deals 1, takes 2
Bluecoat safely kills Cadet, exposing Drakk
Traffic Director swings for 1 on Drakk, and dies
Mirror Cadet kills Drakk and survives, but dies at end of turn when it turns out it was a reflection all along! Geiger gets free levels to 3, midbands, heals
Build Jail - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bluecoat Musketeer (1/2)
  • Geiger (2/4, Lv. 3)
  • :heart: Jail HP: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts]
If it’s good enough for Yomi, it’s good enough for Codex. (I recently chose Careless Musketeer as my ARMed_PIrate avatar. I’m so happy with it.)

[/details]

"P1T5


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Bloodlust
Crashbarrow
Mad Man
Bloodburn


WORKERS
Pillage
Careless Musketeer
Scorch
Bombaster
Bloodburn


NextHand

Charge
Crashbarrow
Makeshift Rambaster


Discard

Crashbarrow
Mad Man
Overeager Cadet
Bloodlust
Boot Camp
Boot Camp


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Calamandra - ($5)
Summon Crashbarrow, goes to jail - ($2)
Summon Mad Man, breaking Crashbarrow out of Jail - ($1)
Crashbarrow kills Geiger, overpowers 2 on to Musketeer killing him as well, 2 lvls to Calamandra, she midbands

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calamandra lvl3 3/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "
Thoughts

And now the Crashbarrows start coming in. He’ll have trouble generating momentum from here I think. The only ways I can see him clearing Cal are maxband Zane or Surprise Attack. They’re both pretty expensive and Zane doesn’t survive another turn regardless. He could damage my tech 2 but I think I can live with that. Goal now is to get Onimaru out and hopefully hit his maxband. I think I probably win this if I don’t set myself up for another bad Chaos Mirror combo, as I have a pretty commanding econ advantage with my tech 2 built and him having skipped a worker.

Sorry sir, but overpower only works on patrollers, and Geiger wasn’t patrolling. You can kill Geiger, or the Musketeer, or a building, but not both.

[details=Thoughts]

[spoiler]So, I have two lines of play now:

  1. Skip Worker. Summon Zane. Chaos Mirror on Bluecoat and Cal. Zane and Bluecoat kill Cal, each taking 1. Build Tech II. This leaves me with a 1/1 and a 2/1 Zane, but Tech II will be up for Chronofixer and/or Warp Gate disciple (decent odds of getting at least one) next turn. Not bad, all things considered. His Mad Man will take out Zane, but leave me with a Bluecoat, probably. Also 4 cards next turn.

  2. Summon Zane. Level Zane to 4. Hit Cal for 1 safe damage with Bluecoat. Chaos Mirror on Bluecoat and Cal. Kill Cal with Zane, leveling him to 6, and drawing a card. Now I have a 1/2 Bluecoat, a 4/4 Zane, and I can either Float 1 and draw 5, or worker and draw 4. BUT, my earlier Tech IIs are useless. I think I’m going to go with this one, 'cause I like the idea of sticking to Tech 0, and it gives me a better board. Even if I lose the game, I’m effectively trolling Cesare at this point with how much my heroes and Tech 0 have accomplished. I think I’ll play the worker, 'cause who needs more cards?
    I’m Teching in Spectral Hounds, since it doesn’t look like I’ll hit Tech II anytime soon.
    [/spoiler][/details]

Oh right I knew that. Sorry. We’ll just say I kill Geiger for simplicity’s sake.

P2T5


Tech StartingHand Workers

TECH

Spectral Hound
Spectral Hound


STARTING HAND
Chaos Mirror
Lawful Search
Reputable Newsman
Now!

WORKERS

Porkhand Magistrate
Arrest
Spectral Aven
Lawful Search

NextHand

Spectral Hound
Warp Gate Disciple
Manufactured Truth
Chaos Mirror

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Zane - ($5)
Level Zane to 4 (3/3) - ($2)
Bluecoat hits Cal for 1 safe damage
Zane casts Chaos Mirror on Bluecoat and Cal - ($0)
Zane hits Cal for 3, takes 1, survives, Cal dies, we both draw, Zane levels to Max (fizzle shove, which is my new band name)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bluecoat Musketeer (1/2)
  • Zane (4/4)
  • :heart: Jail HP: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts]
Thoughts in the previous post. I’m happy with this.

[/details]

"P1T6


Tech StartingHand Workers

TECH
Murkwood Allies
Captured Bugblatter


STARTING HAND
Crashbarrow
Makeshift Rambaster
Charge
Nautical Dog


WORKERS
Pillage
Careless Musketeer
Scorch
Bombaster
Bloodburn
Makeshift Rambaster


NextHand

Huntress
Captured Bugblatter
Bloodrage Ogre


Discard

Crashbarrow
Mad Man
Overeager Cadet
Bloodlust
Boot Camp
Boot Camp
Crashbarrow
Charge
Murkwood Allies
Captured Bugblatter


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Crashbarrow, break Mad Man out of Jail - ($6)
Summon Nautical Dog, break Crashbarrow out of Jail. - ($5)
Summon Onimaru - ($3)
Crashbarrow kills Zane, 2 lvls to Oni
Midband Oni - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Onimaru lvl5 3/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nautical Dog (Jailed)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

P2T6


Tech StartingHand Workers

TECH

Warp Gate Disciple
Surprise Attack


STARTING HAND
Chaos Mirror
Spectral Hound
Manufactured Truth
Warp Gate Disciple

WORKERS

Porkhand Magistrate
Arrest
Spectral Aven
Lawful Search
Warp Gate Disciple

NextHand

Now!
Chaos Mirror
Traffic Director

Discard

Manufactured Truth
Chaos Mirror
Warp Gate Disciple
Surprise Attack

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Quince and Mirror - ($6)
Release the (Spectral) Hound! - ($5)
Build Tech II (Present) - ($1)
Quince casts Manufactured Truth on Bluecoat. Release the Bluecoat Hound! - ($0)
Bluedog swings at Mad Man to kill it, taking 1 damage

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Bluecoat Musketeer (1/1)
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • Sirus Quince (1/3, Lv. 1)
  • :heart: Jail HP: 3
  • Mirror (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
I think I’m losing this one, but there’s still hope?

[/details]

"P1T7


StartingHand Workers

STARTING HAND
Captured Bugblatter
Huntress
Bloodrage Ogre


WORKERS
Pillage
Careless Musketeer
Scorch
Bombaster
Bloodburn
Makeshift Rambaster


NextHand

Murkwood Allies
Boot Camp
Captured Bugblatter
Boot Camp


Tech 0 card(s)
Get Paid + float - ($11)
Onimaru kills Spectral Hound
Maxband Onimaru, he heals, summon 3 Soldiers - ($8)
Summon Calamandra - ($6)
Summon Captured Bugblatter, Nautical Dog is released - ($3)
Build Heroes’ Hall - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier 1/1+A
  • :psfist: [I]Elite[/I]: Soldier 2/1
  • :ps_: [I]Scavenger[/I]: Soldier 1/1
  • :pschip: [I]Technician[/I]: Nautical Dog 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Captured Bugblatter (Jailed)
  • Onimaru lvl8 4/5
  • Calamandra lvl1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

[details=Thoughts][spoiler]
With Geiger Now! and Mirror Soldier, I can clear his patrol with Sparkshot. Patrolling with Quince, Bluecoat, and a new Mirror after that might give me a turn to stabilize. But in all likelihood Cesare will be able to put some hasted damage on the board (Crashbarrow), especially if I help him draw another card, which could clear my board enough to maybe take out my Tech II with a leveled Cal. And what’s my end goal there (besides hilarious trolling)? Have Geiger survive to haste out a Hound?

Or I could play Tech III and Tech Lab (Anarchy). If I patrol Geiger and Quince (and everybody right), and Tech in Steamships, there’s a chance I might draw one off a dead Technician… but only if I don’t attack with Geiger, which leaves him a lot of Sparkshot dudes to clear my board with. But maybe, just maybe, he can’t put out enough dudes with Haste to take out my Tech Lab. (But then why did he build the Heroes’ hall, if not for Bloodlust?) But I’m pretty sure I can’t come up with a patrol where he can’t wipe my board with what he’s got and still send Max Cal in to take out the Tech Lab.

I guess we try to stabilize and troll with option 1.
[/spoiler][/details]

P2T7


Tech StartingHand Workers

TECH

Chameleon Lizzo
Marauder


STARTING HAND
Now!
Chaos Mirror
Traffic Director

WORKERS

Porkhand Magistrate
Arrest
Spectral Aven
Lawful Search
Warp Gate Disciple

NextHand

Building Inspector
Reputable Newsman
Chrono Fixer
Spectral Hound

Discard

Manufactured Truth
Chaos Mirror
Warp Gate Disciple
Surprise Attack
Now!
Traffic Director
Chaos Mirror
Chameleon Lizzo
Marauder

Tech 2 card(s)
Get Paid - ($10)
Skip worker
Summon Geiger - ($8)
Geiger casts Now! on himself - ($7)
Geiger swings at SQL soldier, killing it, taking 1; Sparkshot takes out the soldier in Elite
Quince to Lv. 3 (Midband) - ($5)
Quince turns Mirror into a 1/1 Soldier with sparkshot - ($3)
Soldier Mirror trades with with Soldier in scav and sparkshots the Dog to death, you draw and gain $1
Quince summons a new Mirror - ($1)
Build Tech Lab (Anarchy) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror (0/1+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bluecoat Musketeer (1/1)
  • :exhaust: [I]Technician[/I]: Sirus Quince (1/4, Lv. 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Max Geiger (2/2, Lv. 1)
  • :heart: Jail HP: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P1T8


Tech StartingHand Workers

TECH
War Drums
War Drums


STARTING HAND
Crashbarrow
Huntress
Charge
Crashbarrow
Mad Man
Overeager Cadet
Nautical Dog
Crashbarrow
Bloodrage Ogre


WORKERS
Pillage
Careless Musketeer
Scorch
Bombaster
Bloodburn
Makeshift Rambaster


NextHand

Boot Camp
Mad Man
Huntress
Bloodlust


Discard

War Drums
War Drums
Boot Camp
Nautical Dog
Boot Camp
Murkwood Allies
Bloodrage Ogre
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($11)
Scavenger Dies - ($12)
Summon Captured Bugblatter B, breaking CB A out of jail - ($9)
Summon Overeager Cadet, breaking Captured Bugblatter B out of jail.
Cast Boot Camp on Mirror, it dies, base to 16, I draw - ($8)
Calamandra kills Musketeer, you gain $1, base to 14
Cast Boot Camp on Calamandra, I draw - ($7)
Cast Murkwood Allies, choose 4 1/1 Frogs - ($2)
Onimaru kills Sirus, you draw, 2 lvls to Calamandra, she heals

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru lvl8 4/4+A
  • :psfist: [I]Elite[/I]: Frog 2/1
  • :ps_: [I]Scavenger[/I]: Frog 1/1
  • :pschip: [I]Technician[/I]: Frog 1/1
  • :target: [I]Lookout[/I]: Frog 1/1
    [B]In Play:[/B]
  • Captured Bugblatter A
  • Calamandra lvl3 3+1/4+1
  • Overeager Cadet (Jailed)
  • Captured Bugblatter B
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

[details=Thoughts][spoiler]
I realized belatedly (a couple hours after posting my last turn) what I should have done. I should have built Tech III and the Tech Lab, and used the Lab as a feint. I think he might have had enough to take out my Heroes’ Hall, but not my Tech III if I patrolled correctly. If I had brought in Zane instead of Geiger, and managed to float $1, then I could have given myself a chance to draw Octavian, bring in Geiger this turn, and give Octavian haste. It was just a chance, but it would have been cool.
I have to give Cesare props for the Bugblatter win condition. I love it.

I’m could have Zane and Hound trade with Oni, leveling Geiger and Cal, and Build my Tech III. Then I hope that he doesn’t kill Geiger and break my Tech III, assuming that breaking my Tech Lab, Tech I, and Tech II is good enough, and Tech in Octavian. I need Geiger for Now! (assuming I draw it and Octavian; big “if”), so I can’t patrol him. No blockers means two bugbladders and Cal waltz in and destroy my base directly.

If I just put down patrollers, he will either kill them and take out my base, or throw wave after wave of his own frogs against them, weakening my base to almost nothing, then take out my base.

If I exhaust Geiger to draw and hope to draw Chameleon Lizzo, I could take out a Bugbladder, but then (again), that brings my base down to 10, everything is vulnerable, not enough money for Zane and Tech III.
So. I have lost this. I get to choose how I go out. Let’s get the spite kill on Oni. And if I’m going to die, it’ll be by bladders. So screw Tech III. Let’s Tech monkeys and see what Geiger draws!
Chaos Mirror! Interesting! A fine way to go out!
Mirroraculously, I didn’t take any bladder damage on this turn. I’ll get some as I die, I’m sure.
[/spoiler][/details]

P2T8


Tech StartingHand Workers

TECH

Disguised Monkey
Disguised Monkey


STARTING HAND
Chrono Fixer
Reputable Newsman
Spectral Hound
Building Inspector
Now!
Chaos Mirror

WORKERS

Porkhand Magistrate
Arrest
Spectral Aven
Lawful Search
Warp Gate Disciple

NextHand

Warp Gate Disciple
Chaos Mirror
Disguised Monkey

Discard

Now!
Chaos Mirror
Spectral Hound

Tech 2 card(s)
Get Paid - ($10)
Scavenger - ($11)
Technician: draw a card
Level Geiger to 3 (Midband, heals) - ($9)
Geiger exhausts, discarding Building Inspector to draw Chaos Mirror
Summon Chronofixer - ($7)
Summon Reputable Newsman, choosing 5 - ($5)
Summon Zane - ($3)
Geiger casts Now! on Newsman - ($2)
Zane casts Chaos Mirror on Newsman and Oni - ($0)
Zane safely hits Oni for 2
Newsman safely smacks Oni in the face with a paper. Bad Oni! Bad! Do you see what you did! Oni dies, Geiger levels to max, Cal does not
Geiger’s maxband trashes Newsman, then returns him to play ready to patrol, naming 5 again
I think I lose now.

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/2, you can’t play spells costing 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Chrono Fixer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Max Geiger (3/4, Lv. 5)
  • Zane (2/2, Lv. 1)
  • :heart: Jail HP: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

So I ended up somehow moving one of my cards (a Boot Camp) into my Deck instead of Discard. I should have only had 4 cards to draw last turn so moving the card into discard and drawing the only other card in my deck solves it pretty easily. Just wanted to let you know.

Anyway, you’re right, you lose. GG WP, mirror shenanigans were fun to watch. :slight_smile:

"P1T9


StartingHand Workers

STARTING HAND
Bloodlust
Mad Man
Huntress
Boot Camp


WORKERS
Pillage
Careless Musketeer
Scorch
Bombaster
Bloodburn
Makeshift Rambaster


NextHand

Huntress
Crashbarrow
War Drums
Boot Camp
War Drums


Tech 0 card(s)
Get Paid + float - ($12)
Summon Crashbarrow, freeing Overeager Cadet - ($9)
Summon Huntress, freeing Crashbarrow - ($7)
Summon Mad Man, freeing Huntress - ($6)
Summon Drakk - ($4)
Cast Bloodlust on Overeager Cadet and Huntress - ($2)
Overeager Cadet kills Newsman, base to 12
Crashbarrow kills Chrono Fixer, overpowers 5 to base, dies, base to 3
Calamandra breaks base

Float ($2)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Frog 2/1
  • :ps_: [I]Scavenger[/I]: Frog 1/1
  • :pschip: [I]Technician[/I]: Frog 1/1
  • :target: [I]Lookout[/I]: Frog 1/1
    [B]In Play:[/B]
  • Captured Bugblatter A
  • Calamandra lvl3 3+1/4+1
  • Overeager Cadet (Jailed)
  • Captured Bugblatter B
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

Thanks so much for playing!

Yeah, when you said I should play this deck instead of the Blood/Demon/Strength because you wanted to “avoid the mirror match,” the irony was pretty rich.

This was my first time playing the deck, and all I wanted from it was mirror shenanigans, so after Turn 3 I was completely satisfied. I was also so happy I lucked into drawing my Chaos Mirror on the final turn; it was just the way I wanted to go out.

I was pretty sure you had me for a while, though there might have been times when I could have gone up in Tech rather than concentrating on hurting your board. I tend towards hyper-aggression in most games. But it definitely didn’t help that I didn’t have any pre-defined game plans for a win condition. I loved your Bugbladder win. I’m reading through your thoughts now. (:

Yeah Bugblatters are pretty cool. I wonder if Necro/Blood/Feral might work toward a little better if specifically aiming toward bugblatters. I think you’ll be amused by my thoughts as 1) I completely misread the goals of your deck and 2) Bugblatters as a wincon aren’t necessarily the goal of the deck, I just convinced myself that you wouldn’t let me get a full Garrison/Drill Sergeant plan going so I needed an alternative.