P2T3
Tech StartingHand Workers
TECH
Now!
Now!
STARTING HAND
Chaos Mirror
Chaos Mirror
Lawful Search
Spectral Aven
Reputable Newsman
WORKERS
Porkhand Magistrate
Arrest
Spectral Aven
NextHand
Now!
Building Inspector
Manufactured Truth
Jail
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Captain Zane, Mirror Master - ($4)
Play Chaos Mirror on Mirror Token and Calamandra - ($2)
Mirror Token safely hits Calamandra for 4
Zane kills Rambaster, takes 1 damage
Bluecoat safely kills Calamandra, Zane to Lv. 3
Play Chaos Mirror on Mirror Token and Traffic Director - ($0)
Traffic Director directs a Calamandra-powered car into your Heroes’ Hall, destroying it, your base takes 2
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bluecoat Musketeer (1/2)
- Mirror Token (0/1)
- Traffic Director (1/1, Untargetable)
- Captain Zane (2/1, Lv. 3)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
[details=Thoughts]
This turn couldn’t have gone better. This is exactly what I built this deck to do. I don’t care how the rest of the game goes, I just hit my personal victory condition, and I am forever satisfied.
I’m going to keep building towards Tech II Present (Chronofixers and Warp Gate Disciples), but otherwise, I’m going to try running a Tech 0 deck.
Edit: Maybe it would have been better to kill his Tech I and leave the Rambaster around? But that would have left my own Tech I pretty vulnerable. I’m still happy.
[/details]