I read your mp about Wandering Mimic, and yeah it’s a very good card indeed !
I planned to use Potent Basilisks (untargetable, may destroy Hotter Fire) and Dothram Horselord (I thought that if you spent money on spells, upgrades and buildings you won’t be able to turn him back against me, but I then realized that spells could just hit all my other units/heroes and clear my board except him so you would get it like that).
Potent Basilisks + Wandering Mimic would have been better, for sure ! Green really loves hasty units
About Disease, IDK. IMO the current meta is either about hero-based strategies (mostly Vandy actually) and/or quick unit spam (abusing Graveyard and Flagstone Garrison). Big units, ultimate spells and upgrades aren’t that often seen.
Disease is awesome against big units and heroes on late game. IMO, Finesse has a very good synergy with Disease against unit spam with Discord, Two Steps look awesome on a Plague Spitter and Harmony would compensate quite well the problem of Disease to feed the Scav and Technician slots with fresh blood each turn. Strength would offer you a very good protection against early hero rushes with Boulder, Mythmaking sounds great with Jandra and in some matchups Rook + Birds could be an even better option than River + Two Steps on the early game.
[Disease]/Strength/Finesse has a good access to card management (Graveyard) and a lot of synergies…
But IMO you’ve to play around Jandra + Mythmaking with either Rook or River on the early game and to either go to a Doubling Barbarbarian + Two Steps strategy or to control the field with Orpal + Tech II Disease + runes until Death and Decay arrives
Yeah I’m ok for another game with [Bash]/Bal/Growth ! Choose your build and I’ll play my T1