Casual CarpeGuitarrem (Purple) vs. Hobusu (White)

Sorry for the long weekend delay!

Player 2 Turn 3


Tech, Starting Hand and Workers

TECH

Speed of the Fox
Porcupine


STARTING HAND

Fox Primus
Inverse Power Ninja
Sensei’s Advice


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus


Next Hand

Snapback
Smoker
Rambasa Twin
Grappling Hook


Discard

Savior Monk
Aged Sensei
Sensei’s Advice
Speed of the Fox
Porcupine


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Recruit Inverse Power Ninja - ($4)
Build a Tower - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Inverse Power Ninja (5/5+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garus Rook Lv. 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

I’ve ended up deciding to go with Ninjutsu Tech II this time, since Assimilate makes stuff like Training Grounds a bad idea (If I’d remembered I might not have gone for Safe Attacking, but oh well). Nothing he has can get him past IPN right now, so Rook is safe for another turn, but I’m actually planning to transition to Setsuki at some point. Might not want to rely on her being at max level, but having Speed of the Fox in my deck makes it easier to get her back into play if he uses Origin Story.

@CarpeGuitarrem, just a friendly reminder that it’s your turn.

1 Like

P1T4


Tech StartingHand Workers

TECH
Undo
Hive


STARTING HAND
Battle Suits
Stewardess of the Undone
Assimilate
Forgotten Fighter
Fading Argo


WORKERS
Temporal Research
Tinkerer
Plasmodium
Forgotten Fighter


NextHand

Neo Plexus
Origin Story
Battle Suits
Time Spiral
Stewardess of the Undone


[details=Notes]Looks like I guessed wrong about things, and Stewardess won’t be nearly as useful as I thought. A big patroller is going to be hard to get around, so it falls to my little Interceptors I mean Stingers to get kills on tech buildings and heroes. Probably abandoning the Mox -> Battle Suits plan.

Origin Story next turn to deal with Rook.[/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II – Future - ($2)
Fading Argonaut - ($0)
Nullcraft pings your T1 to 4 HP

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3+a fading 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox 1/1
    [B]In Play:[/B]
  • Nullcraft 1/1 flying
  • Vir Garbarean 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Player 2 Turn 4


Tech, Starting Hand and Workers

TECH

Glorious Ninja
Bird’s Nest


STARTING HAND

Rambasa Twin
Smoker
Snapback
Grappling Hook


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker


Next Hand

Glorious Ninja
Sensei’s Advice
Grappling Hook
Speed of the Fox


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Inverse Power Ninja kills Fading Argonaut and takes 2 damage
Build Ninjutsu Tech II - ($4)
Recruit Rambasa Twin Mario, who summons Luigi from my codex - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin Mario (3/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin Luigi (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Garus Rook Lv. 1 (2/3)
  • Inverse Power Ninja (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Future Tech II, huh? Not what I was expecting… I’ll stick with Ninjutsu so Porcupine can make Omegacron less appealing, and I’m thinking of going to Tech III so I can give my ninjas flying. Speaking of flying, I teched Bird’s Nest specifically for recurring chump blockers to stop his flying units from being as bad.

P1T5


Tech StartingHand Workers

TECH
Rewind
Omegacron


STARTING HAND
Neo Plexus
Stewardess of the Undone
Time Spiral
Origin Story
Battle Suits


WORKERS
Temporal Research
Tinkerer
Plasmodium
Forgotten Fighter
Stewardess of the Undone


NextHand

Time Spiral
Undo
Hive
Assimilate
Stewardess of the Undone


[details=Notes]This is working better than I anticipated. Floating an Assimilate in case of a building I can steal, so that’s good–and in general, floating a lot of helpful spells. Time Spiral was surprisingly useful there! Should be able to swing a strong Future-tech beatdown now.
[/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nullcraft kills Inverse Power Ninja
Maxband Vir - ($1)
Vir kills Mario so hard he goes into your Codex
Time Spiral, removing the rune from my mech token - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox 2/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft 1/1 flying
  • Vir Garbarean L7 MAX 3/2
  • Mech token 6/7 forecast 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

@Hobusu sorry about the confusion there–I assumed initially that Time Spiral was a :target: spell, but apparently it isn’t! So my original turn (casting Time Spiral on the untargeteable mech) still stands.

1 Like

Player 2 Turn 5


Tech, Starting Hand and Workers

TECH

Jade Fox
Hidden Ninja


STARTING HAND

Speed of the Fox
Sensei’s Advice
Grappling Hook
Glorious Ninja


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Grappling Hook


Next Hand

Porcupine
Bird’s Nest
Savior Monk
Snapback


Discard

Inverse Power Ninja
Speed of the Fox
Sensei’s Advice
Jade Fox
Hidden Ninja


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Recruit Glorious Ninja - ($3)
Build a Tower - ($0)
Luigi kicks Mox out of the way and takes 1 damage
Glorious Ninja kills Vir, Rook gains 2 free levels

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garus Rook Lv. 3 (2/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Rambasa Twin Luigi (3/1)
  • Glorious Ninja (4/3) (Haste, swift strike)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

OK, I need to build a Tower to prevent Nullcraft from sticking around. Went with Glorious Ninja to get Vir off the board and get a sticky body for later. I’m still nervous about leveling heroes, but if I can get Setsuki to maxband I might tech Fox’s Den Students.

P1T6


Tech StartingHand Workers

TECH
Omegacron
Ready or Not


STARTING HAND
Assimilate
Stewardess of the Undone
Hive
Undo
Omegacron


WORKERS
Temporal Research
Tinkerer
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Time Spiral


NextHand

Neo Plexus
Origin Story
Rewind
Fading Argonaut


Discard

Nullcraft
Assimilate
Undo
Omegacron
Ready or Not


[details=Notes]
Thought about a tricky Nullcraft-bounce-Nullcraft, but forgot about Tower and it wasn’t going to get much done anyway. Playing Hive is better, developing pings that can kill off a Glorious Ninja. The Stingers also provide a great way to provide sacrifices for Omegacrons.[/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Forecasted mech arrives
Nullcraft kills Luigi into your codex and dies
Summon Hive and trash Mox - ($3)
Summon Stewardess of the Undone, bouncing none - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mech token 6/7+a untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone
  • :target: [I]Lookout[/I]: Stinger 1/1 resist 1
    [B]In Play:[/B]
  • Hive 0/6 resist 1 flying
  • Stinger 1/1
  • Stinger 1/1
  • Stinger 1/1
  • Stinger 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Player 2 Turn 6


Tech, Starting Hand and Workers

TECH

Flying Fox


STARTING HAND

Snapback
Bird’s Nest
Savior Monk
Porcupine


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Grappling Hook


Next Hand

Aged Sensei
Jade Fox
Savior Monk
Speed of the Fox


Tech 1 card(s)
Get Paid - ($10)
Build Tech III - ($5)
Recruit Porcupine - ($2)
Rook casts Bird’s Nest - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cucco (1/1+a) (Flying)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Pipi (1/1) (Flying)
  • :pschip: [I]Technician[/I]: Glorious Ninja (4/3) (Haste, swift strike)
  • :target: [I]Lookout[/I]: Porcupine (2/6) (Deathtouch, resist 1)
    [B]In Play:[/B]
  • Safe Attacking
  • Bird’s Nest
  • Garus Rook Lv. 3 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

He’s probably won at this point, but I’ll see if I can hold out a bit longer! I’ve patrolled with the goal of making things as awkward for him as possible. For example, if he wants to kill anything with the Stingers, he’ll have to get through a Bird with armor first (meaning only 3 can attack a worthwhile target). It’s quite possible he’ll use the Hive to play an Omegacron, though… If he does, it’s probably Game Over.

P1T7


StartingHand Workers

STARTING HAND
Rewind
Neo Plexus
Origin Story
Fading Argonaut


WORKERS
Temporal Research
Tinkerer
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Neo Plexus


NextHand

Origin Story
Omegacron
Ready or Not
Battle Suits
Omegacron


[details=Notes]That was tricky to handle! Glad I figured it out. Unfortunately, I can’t risk Jade Fox showing up, so I need to just keep burning down Tech III instead.

On the brightest side, double Omegacron is a very promising play, especially if I can combo it with Ready or Not.[/details]
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Summon and maxband Prynn - ($1)
Remove two time runes to hold Porcupine in stasis - ($0)
Two Stingers die in glorious battle against the Cucco, killing it
Three Stingers die ingloriously to your Tower while striking against your Glorious Ninja, killing it; you draw a card
The Mech destroys your Tech III, dealing 2 damage to your base

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 2/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hive 0/6 resist 2 flying
    [B]In Play:[/B]
  • Mech token 6/6 untargetable
  • Stasis: your Porcupine
  • Prynn L7 MAX 3/5 fading 2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Player 2 Turn 7


Tech, Starting Hand and Workers

TECH

Jade Fox
Mythmaking


STARTING HAND

Aged Sensei
Savior Monk
Jade Fox
Speed of the Fox
Snapback


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Grappling Hook


Next Hand

Speed of the Fox
Hidden Ninja
Flying Fox
Sensei’s Advice
Inverse Power Ninja


Tech 2 card(s)
Get Paid - ($10)
Cucco is revived by Bird’s Nest, but can’t attack this turn
Rebuild Tech III
Rook casts Snapback on Prynn to swap her out for Vir, Porcupine is freed from stasis (but also can’t attack this turn) - ($7)
Recruit Savior Monk - ($5)
Level Rook to max - ($0)
Pipi pecks your Hive for 1 damage

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porcupine (2/6+a) (Deathtouch)
  • :psfist: [I]Elite[/I]: Garus Rook Lv. 8 (4+1/6) (Two Lives)
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2) (Healing 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Bird’s Nest
  • Cucco (1/1) (Flying)
  • Pipi (1/1) (Flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

OK, I won’t be able to play Jade Fox next turn (even if he kills Savior Monk, I’ll be shy 1 gold after Setsuki + Hidden Ninja to dig for it). Still, I can get Setsuki out next turn to make him sweat and maybe use Sensei’s Advice on the Birds to take something out. He can’t attack Porcupine or Rook with his Mech without losing the Mech, since one has deathtouch and the other has 5 ATK + tower damage, so I don’t think he can break my patrol this turn. I’m worried about him using that Hive to get an Omegacron, though…

P1T8


Tech StartingHand Workers

TECH
Nebula


STARTING HAND
Battle Suits
Omegacron
Ready or Not
Omegacron
Origin Story


WORKERS
Temporal Research
Tinkerer
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Neo Plexus
Battle Suits


NextHand

Nullcraft
Assimilate
Undo
Fading Argonaut


Discard

Ready or Not
Origin Story
Nebula


[details=Notes]
Ugh, Snapback. And right in time, to prevent me from hitting Origin Story. Bleh. I should’ve remembered that card. Still, my defenses here seem solid, and at least I have Undo to deal with that pesky Porcupine now. More importantly, next turn I have the option of dumping 10 gold into double hasted Omegacrons, if I should desire.[/details]
Tech 1 card(s)
Get Paid - ($11)
Worker - ($10)
Summon two Omegacrons - ($6)
Summon a Stinger back - ($5)
Build Tech III - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 2/3+a
  • :psfist: [I]Elite[/I]: Hive 1/5 resist 1 flying
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mech token 6/6 untargetable
  • :target: [I]Lookout[/I]: Stinger 1/1 resist 1 flying
    [B]In Play:[/B]
  • Omegacron 9/7 haste forecast 6
  • Omegacron 9/7 haste forecast 6
  • Vir L1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

So, do you have a Nebula?

Player 2 Turn 8


Starting Hand and Workers

STARTING HAND

Inverse Power Ninja
Hidden Ninja
Sensei’s Advice
Flying Fox
Speed of the Fox
Glorious Ninja


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Grappling Hook


Next Hand

Jade Fox
Mythmaking
Aged Sensei
Snapback
Jade Fox


Discard

Hidden Ninja
Sensei’s Advice
Inverse Power Ninja
Speed of the Fox
Flying Fox


Tech 0 card(s)
Get Paid - ($10)
Summon Setsuki - ($8)
Setsuki casts Hidden Ninja on herself and Porcupine, I draw a card - ($6)
Cucco safely kills Stinger
Pipi pecks Mech for 1 damage
Recruit Glorious Ninja - ($1)
Setsuki casts Sensei’s Advice on Porcupine and Glorious Ninja, giving them +1/+a this turn - ($0)
Porcupine hugs Stewardess, who gets poked by a prickle and dies
Glorious Ninja swiftly kills Mech, you draw 1 card

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2) (Healing 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Garus Rook Lv. 8 (4/6) (Two Lives, resist 1)
    [B]In Play:[/B]
  • Safe Attacking
  • Bird’s Nest
  • Cucco (1/1) (Flying)
  • Pipi (1/1) (Flying)
  • Setsuki Hiruki Lv. 1 (1/3) (Costs $1 to attack)
  • Porcupine (3/6+a) (Deathtouch)
  • Glorious Ninja (5/3+a) (Haste, swift strike)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

This is going to be close… If he pre-teched Nebula, it’s probably over. If he dumps all his money into Stingers to get Omegacrons out, it’s also going to end badly… But if I can get Jade Fox out, I might be able to turn this around.

As luck would have it, I do not have a Nebula.

Can I get a do-over?

P1T9


StartingHand Workers

STARTING HAND
Nullcraft
Undo
Assimilate
Fading Argonaut
Rewind


WORKERS
Temporal Research
Tinkerer
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Neo Plexus
Battle Suits


NextHand

Rewind
Nebula
Hive
Assimilate
Undo


Tech 0 card(s)
Get Paid - ($12)
Each Omegacron loses a time rune
Summon Prynn, maxband Prynn - ($4)
Remove two time runes, trash Glorious Ninja
Let’s try this again; I Rewind everything (except forecasted units and the stasis’d Ninja) to a nicer time - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir L1 2/3+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Prynn L7 MAX 3/5 fading 2
    [B]In Play:[/B]
  • Omegacron 9/7 haste forecast 5
  • Omegacron 9/7 haste forecast 5
  • Stasis: your Glorious Ninja
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

Player 2 Turn 9


Starting Hand and Workers

STARTING HAND

Jade Fox
Mythmaking
Aged Sensei
Snapback
Jade Fox


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Grappling Hook


Next Hand

Hidden Ninja
Flying Fox
Savior Monk
Speed of the Fox
Snapback


Tech 0 card(s)
Get Paid - ($10)
My Birds waited out the Rewind from their Nest, but can’t attack this turn
Rook casts Snapback on Vir, replacing him with Geiger - ($7)
Level Setsuki to Lv. 4 - ($4)
Rook hits Prynn for 4 damage and takes 3 in return
Setsuki swiftly kills Prynn, freeing Glorious Ninja from stasis, and gains 2 free levels
Glorious Ninja thanks you for keeping him out of Rewind by swiftly killing Geiger, the free levels fizzle
Re-recruit Porcupine - ($1)
Recruit Aged Sensei - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cucco (1/1+a) (Flying)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Pipi (1/1) (Flying)
  • :target: [I]Lookout[/I]: Porcupine (2/6) (Deathtouch, resist 1)
    [B]In Play:[/B]
  • Safe Attacking
  • Bird’s Nest
  • Setsuki Hiruki Lv. 6 (3/4) (Upkeep: draw 2, Attacks: swift strike, costs $1 to attack)
  • Glorious Ninja (5/3+a) (Haste, swift strike)
  • Garus Rook Lv. 8 (4/3) (Two Lives)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T10


StartingHand Workers

STARTING HAND
Hive
Assimilate
Rewind
Undo
Nebula


WORKERS
Temporal Research
Tinkerer
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Neo Plexus
Battle Suits
Assimilate


NextHand

Fading Argonaut
Stewardess of the Undone
Origin Story
Ready or Not
Nullcraft


Discard

Undo
Hive
Rewind


Tech 0 card(s)
Get Paid - ($12)
Both Omegacrons lose a rune
Summon Nebula - ($5)
Nebula blasts your Glorious Ninja into oblivion
Build Tower - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nebula 7/6+a flying resist 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Omegacron 9/7 haste forecast 4
  • Omegacron 9/7 haste forecast 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 13

Player 2 Turn 10


Tech, Starting Hand and Workers

TECH

Glorious Ninja


STARTING HAND

Snapback
Speed of the Fox
Savior Monk
Flying Fox
Hidden Ninja
Sensei’s Advice
Inverse Power Ninja


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Grappling Hook
Inverse Power Ninja


Next Hand

Jade Fox
Hidden Ninja
Mythmaking
Glorious Ninja
Jade Fox


Tech 1 card(s)
Get Paid - ($10)
Draw 2 from Setsuki’s maxband
Summon Grave - ($8)
Rook walks under Nebula and crushes your windmill Tower and takes 1 damage from it
Setsuki casts Speed of the Fox, gaining +1 ATK and… other stuff… this turn - ($6)
Aged Sensei gives Setsuki +1/+a this turn
Setsuki dashes under your Nebula and breaks your Tech II, dealing 2 damage to your Base
Recruit Flying Fox - ($3)
Recruit Savior Monk - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Flying Fox (3/1+a) (Flying)
  • :psfist: Elite: Cucco (1+1/1) (Flying)
  • :ps_: Scavenger: Savior Monk (2/2) (Healing 1)
  • :pschip: Technician: Pipi (1/1) (Flying)
  • :target: Lookout: Porcupine (2/6) (Deathtouch, resist 1)
    In Play:
  • Safe Attacking
  • Bird’s Nest
  • Setsuki Hiruki Lv. 6 (3/4) (Upkeep: draw 2, Attacks: swift strike, costs $1 to attack)
  • Garus Rook Lv. 8 (4/2) (Two Lives)
  • Grave Stormborne Lv. 1 (2/3) (Sparkshot)
  • Aged Sensei (1/1)
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 11
Thoughts

OK, next turn I can drop Jade Fox and Mythmaking to completely shut down any flying units he has, or I can just have Grave strike down the Nebula with his sword. As long as Setsuki stays alive to keep my cycling at insane levels, odds are good that I can get the advantage.

P1T11


StartingHand Workers

STARTING HAND
Fading Argonaut
Ready or Not
Stewardess of the Undone
Nullcraft
Origin Story


WORKERS
Temporal Research
Tinkerer
Plasmodium


NextHand

Undo
Fading Argonaut
Rewind
Nullcraft
Hive


Tech 0 card(s)
Get Paid + float - ($14)
Both Omegacrons lose a time rune
Summon Prynn - ($12)
Origin Story on Rook to bounce him away; Bird’s Nest goes away too - ($9)
Summon Stewardess of the Undone, bouncing your Savior Monk - ($6)
Nebula destroys Porcupine - ($5)
Sacrifice six workers for Aiur
Double Omegacrons hit your base for 18 damage, gg!

Float ($5)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Omegacron 9/7 haste
  • Omegacron 9/7 haste
  • Stewardess of the Undone
  • Nebula 7/6 flying resist 3
  • Prynn L1 1/3 fading 4
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 7

Sorry about that bouncing-Rook nonsense. I did that before I realized I had an instant win!

Wow. I think that was the longest game I’ve played on these forums, and I’m honestly relieved that it’s over. Well played!

Clearly I need to play this matchup more. I felt like you had the advantage the whole game, and I’m not sure what kind of plan I should have used… It doesn’t help that I assumed you’d go for Present (I chose Ninjutsu for the Porcupines). I also got some bad luck with Jade Fox not wanting to be in hand at the right time, so that didn’t help any.

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Hmmmmm. Porcupines definitely gave me a HUGE amount of pain, since I lacked good hard removal. (Purple can stall, but not remove, with cards.) I feel like Purple, at least in one playstyle, hovers around walking the knife’s edge, just keeping things going with bounces until their game plan swings together all in one turn.

You did a really good job with keeping heroes on the board, and Origin Story never ever seemed to be in hand at the right time. You’d either used Snapback or just plain killed Prynn. I kept feeling really worried, honestly–I’ll try and pinpoint some turns where I felt like you had a strong advantage.

Your Turn 9 (especially with keeping all three of my heroes out of play next turn!) felt like a really strong securing of the board. I guess I underestimated Nebula’s potential, but at that point I figured you’d be able to quickly rush me down, albeit not factoring in Omegacrons. I felt incredibly vulnerable, even after deploying Nebula, because you just had free shots on my base all day. Starting with Turn 5 and the arrival of the Glorious Ninja, I felt my board position slowly slipping, and I think had you managed to hang on a bit longer, you would’ve just outright overwhelmed me.

Given my Omegacrons, I personally would’ve parked Grave in a patrol zone slot over one of your birds, because keeping out of lethal range was key. Having something that couldn’t be bounced by Stewardess of the Undone was really important IMO, and that’s what let me win. I would’ve had to sacrifice workers for Omegacron, and that would’ve set me back intensely, while you would maintain a full board of units and heroes. At that point, you’d be able to repeatedly down my tech buildings.

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