@bansa nope, float an extra one - I am highly suspicious you are going to stampede for the GG anyway
P2T8
StartingHand Workers
STARTING HAND
Rampant Growth
Stampede
Stampede
Gemscout Owl
WORKERS
Spore Shambler
Rich Earth
Forestās Favor
Tiger Cub
Ironbark Treant
NextHand
Verdant Tree
Merfolk Prospector
Young Treant
Stampede
Momentās Peace
Tech 0 card(s)
Get Paid + float - ($11)
Play Stampede - ($5)
Giant Panda (5/4+3A) attacks SQL Marauder to kill, deals (1) excess damage to Base (on 8), takes (1) damage
Galina Glimmer (5/2+3A) attacks Elite Drakk to kill, deals (2) excess damage to Base (on 6)
Playful Panda (5/1+3A) attacks Scavanger Lobber to kill, deals (3) excess damage to Base (on 3)
L8 Midori attacks Base with flying to destroy
GG!
Float ($5)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Playful Panda (2/1) tapped
- L5 Argagarg (1/5)
- Giant Panda (2/3) tapped
- Wisp (1/2)
- Galina Glimmer (2/2)
- L8 Midori (4/5) tapped
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 5
- Workers: 10
Thoughts
Pheww, drew Stampede to finish
@James GG!
@bansa GG! Really well played, early turns I was keeping you suppressed but the two turns of Momentās Peace when I was about to start a second wave of attacks were just too much. Another turn or two to pirate gunships! That was the first P2 victory we have had, so you have broken serve so to speak. You to go if you want to play again I will reply tomorrow though
A lot of pressure in the early game forced me to take risks and luckily it ended up working on my favor, good game! Yes, I will take my first turn shortly. I didnāt know weāve been having a P1 victory streak. That is an interesting stat to track of. I would certainly prefer going first as Red. Maybe not so much with Green, not sure though.
There are some really interesting stats others on this forum have been keeping on tournament games! Codex data thread It looks like going first is very mildly favoured in Codex overall, but it varies a lot by player and factions
P1T1
StartingHand Workers
STARTING HAND
Rich Earth
Playful Panda
Spore Shambler
Verdant Tree
Ironbark Treant
WORKERS
Verdant Tree
NextHand
Rampant Growth
Tiger Cub
Merfolk Prospector
Forestās Favor
Young Treant
Discard
Playful Panda
Spore Shambler
Rich Earth
Ironbark Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Cali - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Cali (2/3+1A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 5
@James 's turn
Wow, thanks for sharing!
Oops confused with P2 play, let me fix it one second.
Sorry for the delay, busy day!
P2T1
StartingHand Workers
STARTING HAND
Pillage
Bombaster
Mad Man
Bloodburn
Makeshift Rambaster
WORKERS
Careless Musketeer
NextHand
Mad Man
Nautical Dog
Charge
Pillage
Scorch
Discard
Bloodburn
Bombaster
Makeshift Rambaster
Get Paid - ($5)
Worker - ($4)
BrOgre - ($2)
Tech I - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: BrOgre (3/2A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Huntress
Galina Glimmer
STARTING HAND
Rampant Growth
Young Treant
Merfolk Prospector
Forestās Favor
Tiger Cub
WORKERS
Verdant Tree
Tiger Cub
NextHand
Merfolk Prospector
Forestās Favor
Galina Glimmer
Ironbark Treant
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Start building Tech I - ($4)
Level Cali to L3 - ($2)
L3 Cali attacks SQL Orge to kill, takes (3) damage
Level Cali to L5 (Max), heals damage - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Cali (4/5)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Hopefully, Cali surviviesā¦
@James 's turn and no worries!
P2T2
Tech StartingHand Workers
TECH
Chaos Mirror
Chaos Mirror
STARTING HAND
Mad Man
Nautical Dog
Pillage
Charge
Scorch
WORKERS
Careless Musketeer
Scorch
NextHand
Bloodburn
Makeshift Rambaster
Chaos Mirror
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Zane - ($4)
Nautical Dog - ($3)
Charge on the Dog - ($1)
Zane and the Dog kill your Tech I, your base on 18
Madman - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Madman (1/1)
- Lookout:
In Play:
- Zane L1
- Nautical Dog
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Chaos mirrors let me reliably hit hard with the Dog next turn and are gold efficient. SA is more board efficient. I want to Tech II up, so double mirror, likely to worker one later.
P1T3
Tech StartingHand Workers
TECH
Murkwood Allies
Huntress
STARTING HAND
Merfolk Prospector
Ironbark Treant
Forestās Favor
Galina Glimmer
Rampant Growth
WORKERS
Verdant Tree
Tiger Cub
Ironbark Treant
NextHand
Playful Panda
Young Treant
Spore Shambler
Huntress
Rich Earth
Discard
Rampant Growth
Galina Glimmer
Forestās Favor
Murkwood Allies
Huntress
Tech 2 card(s)
Get Paid - ($6)
Start rebuilding Tech I
Worker - ($5)
Tap L5 Cali and pay (4) gold to put Predator Tiger into play from codex - ($1)
Play Merfolk Prospector - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Predator Tiger (4/4+1A)
- Elite:
- Scavenger:
- Technician: Merfolk Prospector (1/1)
- Lookout:
In Play:
- L5 Cali (4/5) tapped
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
Thoughts
Lost Tech I but Cali is still with us, not too bad
@James 's turn
P2T3
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Kidnapping
STARTING HAND
Chaos Mirror
Bloodburn
Makeshift Rambaster
Bombaster
WORKERS
Careless Musketeer
Scorch
Bombaster
NextHand
Charge
Pillage
Chaos Mirror
BrOgre (3/2A)
Discard
Chaos Mirror
Bloodburn
Makeshift Rambaster
Bamstamper Lizzo
Kidnapping
Tech 2 card(s)
Get Paid - ($7)
Chaos Mirror - swap Cali and Dogās attack - ($5)
Dog (5/1 w/ frenzy) kills Tiger
Midband Zane - ($2)
Zane kills Merfolk, we both draw
Worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Madman (1/1)
- Lookout:
In Play:
- Zane L4 (3/2)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Thoughts
Got to tech up next turn!
Just checking but your total cards are not even, (3) workers, (4) hands, (5) discards, (1) in play, perhaps Dog didnāt go into discard pile?
P1T4
Tech StartingHand Workers
TECH
Feral Strike
Momentās Peace
STARTING HAND
Rich Earth
Huntress
Playful Panda
Young Treant
Spore Shambler
Galina Glimmer
WORKERS
Verdant Tree
Tiger Cub
Ironbark Treant
Rich Earth
NextHand
Huntress
Momentās Peace
Rampant Growth
Murkwood Allies
Feral Strike
Discard
Merfolk Prospector
Predator Tiger
Playful Panda
Young Treant
Spore Shambler
Galina Glimmer
Tech 2 card(s)
Get Paid - ($7)
Technician draw
Worker - ($6)
Tap L5 Cali and pay (4) gold to put Predator Tiger into play from codex - ($2)
Play Huntress - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Huntress (3/3+1A), resist 1
- Elite:
- Scavenger:
- Technician:
- Lookout: Predator Tiger (4/4), resist 2
In Play:
- L5 Cali (4/5) tapped
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
Thoughts
Technician was not a good spotā¦ Lokout this time.
@James 's turn
Yes good catch!
P2T4
Tech StartingHand Workers
TECH
Kidnapping
Doubleshot Archer
STARTING HAND
Chaos Mirror
Charge
Pillage
BrOgre (3/2A)
WORKERS
Careless Musketeer
Scorch
Bombaster
Pillage
NextHand
Charge
Chaos Mirror
Bloodburn
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + float - ($9)
Max Zane - ($7)
Shunt Huntress to Scav, now 3/2 (6)
Zane kills Huntress, takes 3, we both get 1g - ($7)
Chaos Mirror MM with Cali - ($5)
MM kills Tiger
Worker - ($4)
Tech II (Fire) - ($0)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Zane L4 (4/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II (Fire) HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
After long deliberation, I am skipping worker to allow myself to play a defensive Brogre to prevent Rampant Growth Cali plays and give myself something to attack with next turn. I think this is the right play, it means I should be able to get out something big and scary next turn.