[Casual] bansa [MonoRed] vs James [MonoGreen]

Yes great game, GG! :grin: Back and forth with me opening strong and then you making far better decisions in the mid game. Definitely up for another, will get it going when I get home from work.

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Merfolk Prospector
Ironbark Treant
Verdant Tree
Young Treant


WORKERS
Ironbark Treant


NextHand

Tiger Cub
Rampant Growth
Playful Panda
Forestā€™s Favor
Rich Earth


Discard

Young Treant
Verdant Tree
Spore Shambler


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Argagarg, Wisp arrives - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L1 (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@bansa 's turn!

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Charge
Careless Musketeer
Makeshift Rambaster
Scorch


WORKERS
Makeshift Rambaster


NextHand

Bloodburn
Mad Man
Pillage
Nautical Dog
Bombaster


Discard

Charge
Bloodrage Ogre
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Careful Musketeer - ($2)
Summon Zane - ($0)
Zane attacks SQL Wisp with haste and kills it

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer (2/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • LV1 Zane (2/2) Tapped

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@James 's turn

Sorry for the delay!

P1T2


Tech StartingHand Workers

TECH
Centaur
Tiny Basilisk


STARTING HAND
Tiger Cub
Playful Panda
Rampant Growth
Rich Earth
Forestā€™s Favor


WORKERS
Ironbark Treant
Rich Earth


NextHand

Tiger Cub
Centaur
Verdant Tree
Playful Panda
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Forestā€™s Favour on Argagarg, becomes 2/4 (1/3, 1+) - ($1)
Argagarg kills SQL Musketeer, takes 2
Add 1 level to Arg - (0)

Float (0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L2 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 20
    Economy Info:
    Cards:
  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

The name of the game this time: value trades. This keeps some value from my 2 gold card which dealt with his 2 gold card - Next turn her could kill Argagarg in a few ways, but not without spending at least 2 cards or trading in Zane I think.

@bansa 's turn!

P2T2


Tech StartingHand Workers

TECH
Surprise Attack
Chaos Mirror


STARTING HAND
Pillage
Nautical Dog
Bombaster
Mad Man
Bloodburn


WORKERS
Makeshift Rambaster
Nautical Dog


NextHand

Pillage
Chaos Mirror
Bloodrage Ogre
Scorch
Bombaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Level Zane to Max - ($0)
Zaneā€™s max ability shoves SQL MP to Scavanger and deal (1) damage to kill, both gain (1) gold - ($1)
LV6 Zane (4/4) attacks Argagarg and kills him, gets (2) damage
Play Mad Man - ($0)
Mad Man attacks and deals (1) damage to Tech I

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • LV6 Zane (4/2) Tabbed
  • Mad Man (1/1) Tabbed

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hmm I donā€™t know if this is the right move. Delaying Tech 1, this can really screw me upā€¦

@James 's turn

P1T3


Tech StartingHand Workers

TECH
Centaur
Spirit of the Panda


STARTING HAND
Tiny Basilisk
Playful Panda
Verdant Tree
Tiger Cub
Centaur


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub


NextHand

Forestā€™s Favor
Young Treant
Rampant Growth
Spore Shambler


Discard

Merfolk (1/1)
Playful Panda
Verdant Tree
Centaur
Spirit of the Panda


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Centaur - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Centaur (3/4) Overpower
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I stand corrected. I am struggling for the best line here between basi midor panda to prevent the pillage and give myself a potential circle of life next turn, and just centaur power. Kept it simple.

@bansaā€™s turn!

P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Lobber


STARTING HAND
Bombaster
Scorch
Chaos Mirror
Pillage
Bloodrage Ogre


WORKERS
Makeshift Rambaster
Nautical Dog
Pillage


NextHand

Charge
Bloodburn
Careful Musketeer


Discard

Chaos Mirror
Scorch
Crash Bomber
Lobber


Tech 2 card(s)
Get Paid - ($7)
Play Chaos Mirror to swap printed ATK of Zane and Mad Man until end of turn - ($5)
Mad Man (4/1) attacks Centaur, both die, you draw (1) card
Play Bloodrage Orge - ($3)
Play Bombaster - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Orge (3/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: LV6 Zane (4/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

@James 's turn

@bansa Iā€™m afraid the basilisk canā€™t be attacked by tech 0s, so your mad mad cannot hit it! It can run right past and hit the centaur though

1 Like

@James Aw, yes let me see what I can do to fix it

Was able to restore revision history and rewind to the beginning of T3 it that is okay. Sorry for the error and delay. @James

NP! Codex is an error prone game :sweat_smile:

P1T4


Tech StartingHand Workers

TECH
Circle of Life
Tiny Basilisk


STARTING HAND
Young Treant
Spore Shambler
Forestā€™s Favor
Playful Panda
Centaur


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Rampant Growth
Forestā€™s Favor


NextHand

Spore Shambler
Verdant Tree
Merfolk (1/1)
Spirit of the Panda


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Young Treant, draw 1 - ($5)
Playful Panda, wisp arrives - ($3)
Add one level to Argagarg, midbands and heals (now 2/4) - ($2)
Rampant growth Basilisk - ($0)
Tap Argagarg, Basi gets +1/+1 armour, now 4/5
Basilisk sneaks in and assassinates Zane, drops to 1 health
2 levels go to Argagarg, now L5, Water ele arrives

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Ele (3/3A) Anti Air
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Argagarg L5 (2/6) (1+)
  • Playful Panda (2/2)
  • Tiny Basilisk (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That went well - card advantage, now some more value on keeping my basilisk. Hope to keep it up by getting some healing down next turn maybe, or trading up to a hasty mimic.

@bansaā€™s turn!

Speaking of - I made the same error as you did last game, and did not put my Centaur in the discard. I have added him to the deck now since I just reshuffled, and redrew the last card of the hand to correct it if that is OK :slight_smile:

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Crashbarrow


STARTING HAND
Bloodburn
Charge
Careful Musketeer
Surprise Attack


WORKERS
Makeshift Rambaster
Nautical Dog
Pillage
Bloodburn


NextHand

Surprise Attack
Scorch
Crash Bomber
Charge


Tech 2 card(s)
Get Paid - ($8)
Technician draws (1) card
Start building Tech 1 - ($7)
Summon Drakk - ($5)
Play Charge to give +1ATK to Bloodrage Orge - ($3)
Orge (4/2) attacks WE and both die
Bombaster attacks Lookout Wisp and kills it
Worker - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: LV1 Drakk (1/3)
  • :target: Lookout:

In Play:

  • Bombaster (2/2) Tabbed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Not thinking straing, that error got me mixed up good. Lost a direction, come onā€¦

@James 's turn, yes that works!

P1T5


Tech StartingHand Workers

TECH
Potent Basilisk


STARTING HAND
Verdant Tree
Spirit of the Panda
Merfolk (1/1)
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Forestā€™s Favor
Verdant Tree


NextHand

Tiny Basilisk
Circle of Life
Centaur
Spore Shambler


Discard

Spirit of the Panda
Merfolk (1/1)
Centaur
Potent Basilisk


Tech 1 card(s)
Get Paid - ($8)
Worker - ($7)
Tap Argagarg, +1/A to Basilisk
Basilisk kills Drakk, levels fizzle
Spirit of the Panda on Wisp, becomes 2/3 healing 1 and +1 gold when attacks - ($3)
Wisp kills Bombaster, takes 2, +1 gold to me - ($4)
Tech 2 (Balance) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Argagarg L5 (2/6) (1+)
  • Wisp (2/1) [Spirit of the Panda], Healing 1, +1 gold when attacks
  • Tiny Basilisk (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I think I have time to Tech II up here. He will surprise attach next turn and kill my manda and Zane on the Treant, then a shark and maybe a Charge BrOgre could kill my Tech II. However, then I just circle of life into a Mimic and go to town, Tech II builds next turn with Zane out the way and into the Tech II units - A big basilisk to keep down the heros, and a F Dragon to make my Wisp a flying 5/3 if pos. If this all fails, there is always Centaur.

@bansaā€™s turn!

@bansa Oh gosh wait I messed up completely, I somehow did not delete my Argagarg after turn 3 and put him back after turn 4! :weary: That will make a huge difference, we should probably rewind to the start of my turn 4!

@James oh, I see. It took me a while to find that mistake. I was like what do you mean what is wrong it looks normal to me haha. Yea, go ahead and restart T4 if youā€™d like. No worries :slight_smile:

1 Like

Thanks, I am so sorry about that! I thought it seemed to be going unreasonably well, so I was reading over to see what went right, and noticed I had given myself a free L2 Argagarg with a +1 rune - oops :confounded:

P1T4


Tech StartingHand Workers

TECH
Circle of Life
Tiny Basilisk


STARTING HAND
Young Treant
Spore Shambler
Forestā€™s Favor
Rampant Growth
Centaur
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Forestā€™s Favor


NextHand

Circle of Life
Merfolk (1/1)
Spirit of the Panda
Centaur (3/4) Overpower
Tiny Basilisk


Discard

Tiny Basilisk (1/2)
Spore Shambler
Playful Panda
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Young Treant - ($5)
Midori (2/3) - ($3)
Tiny Basilisk trades with Zane, Midori levels to 3
Centaur - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Midori L3 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I am pretty embarrassed about that error. I thought I seemed to be doing too well! I have stuck to the same draws. I am still doing approx the same thing, but the value is far lowerā€¦ Ah well.

@bansaā€™s turn!

P2T4


Tech StartingHand Workers

TECH
Firebat
Flame Arrow


STARTING HAND
Bloodburn
Charge
Careful Musketeer
Surprise Attack


WORKERS
Makeshift Rambaster
Nautical Dog
Pillage
Careful Musketeer


NextHand

Firebat
Crash Bomber
Chaos Mirror
Charge


Tech 2 card(s)
Get Paid - ($8)
Draw for Technician
Start building Tech I - ($7)
Play Bloodburn - ($4)
Orge and Bombaster attack SQL, all die, Bloodburn (3)
Summon Jaina - ($2)
Worker - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina (2/3)
  • :target: Lookout:

In Play:

  • Bloodburn (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

@James 's turn

Last post for this evening, good night! Iā€™m having fun, sorry again about that error

P1T5


Tech StartingHand Workers

TECH
Nature Reclaims
Potent Basilisk


STARTING HAND
Merfolk (1/1)
Spirit of the Panda
Circle of Life
Centaur (3/4) Overpower
Tiny Basilisk


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Forestā€™s Favor
Merfolk (1/1)


NextHand

Verdant Tree
Playful Panda
Potent Basilisk
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tiny Basilisk - ($5)
Circle of life Tiny Basilisk into Potent Basilisk - ($2)
Potent Basilisk Arrives - destroys upgrade Bloodburn
Level Midori to midband (L5, 3/4) - ($0)
Midori kills Jaina, takes 2 damage and gains two levels

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5A) Untargetable, Deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Midori L7 (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

BASILISK EVOLUTION. I think this gives me lots of value over the centaur Tech II play as I get a tech II a turn earlier anyway, I take out the bloodburn basically for free and no Jaina. My patrollers absorb a whole Zane plus Sharks. Lobbers could kill Midori, but whatever I huess, itā€™s a trade and then I get another hero. What to tech? Aiming to tech II next turn, so the other basilisk for one, and an anticipatory mimic.

@bansaā€™s turn!

@James ah I made the same error againā€¦ I didnā€™t put Mad Man into discard after diedā€¦ Also Orge and Bombaster previous turnā€¦ I guess just put them into discard column now if thatā€™s okay. Aww :frowning: