Yes great game, GG! Back and forth with me opening strong and then you making far better decisions in the mid game. Definitely up for another, will get it going when I get home from work.
P1T1
StartingHand Workers
STARTING HAND
Spore Shambler
Merfolk Prospector
Ironbark Treant
Verdant Tree
Young Treant
WORKERS
Ironbark Treant
NextHand
Tiger Cub
Rampant Growth
Playful Panda
Forestās Favor
Rich Earth
Discard
Young Treant
Verdant Tree
Spore Shambler
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Argagarg, Wisp arrives - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Wisp (0/1A)
- Elite:
- Scavenger: Merfolk (1/1)
- Technician:
- Lookout:
In Play:
- Argagarg L1 (1/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
@bansa 's turn!
P2T1
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Charge
Careless Musketeer
Makeshift Rambaster
Scorch
WORKERS
Makeshift Rambaster
NextHand
Bloodburn
Mad Man
Pillage
Nautical Dog
Bombaster
Discard
Charge
Bloodrage Ogre
Scorch
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Careful Musketeer - ($2)
Summon Zane - ($0)
Zane attacks SQL Wisp with haste and kills it
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Careless Musketeer (2/1+1A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- LV1 Zane (2/2) Tapped
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
@James 's turn
Sorry for the delay!
P1T2
Tech StartingHand Workers
TECH
Centaur
Tiny Basilisk
STARTING HAND
Tiger Cub
Playful Panda
Rampant Growth
Rich Earth
Forestās Favor
WORKERS
Ironbark Treant
Rich Earth
NextHand
Tiger Cub
Centaur
Verdant Tree
Playful Panda
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Forestās Favour on Argagarg, becomes 2/4 (1/3, 1+) - ($1)
Argagarg kills SQL Musketeer, takes 2
Add 1 level to Arg - (0)
Float (0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Merfolk (1/1A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Argagarg L2 (2/2)
Buildings:
- Base HP: 20
-
Tech I HP: 20
Economy Info:
Cards: - Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
The name of the game this time: value trades. This keeps some value from my 2 gold card which dealt with his 2 gold card - Next turn her could kill Argagarg in a few ways, but not without spending at least 2 cards or trading in Zane I think.
@bansa 's turn!
P2T2
Tech StartingHand Workers
TECH
Surprise Attack
Chaos Mirror
STARTING HAND
Pillage
Nautical Dog
Bombaster
Mad Man
Bloodburn
WORKERS
Makeshift Rambaster
Nautical Dog
NextHand
Pillage
Chaos Mirror
Bloodrage Ogre
Scorch
Bombaster
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Level Zane to Max - ($0)
Zaneās max ability shoves SQL MP to Scavanger and deal (1) damage to kill, both gain (1) gold - ($1)
LV6 Zane (4/4) attacks Argagarg and kills him, gets (2) damage
Play Mad Man - ($0)
Mad Man attacks and deals (1) damage to Tech I
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- LV6 Zane (4/2) Tabbed
- Mad Man (1/1) Tabbed
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Hmm I donāt know if this is the right move. Delaying Tech 1, this can really screw me upā¦
@James 's turn
P1T3
Tech StartingHand Workers
TECH
Centaur
Spirit of the Panda
STARTING HAND
Tiny Basilisk
Playful Panda
Verdant Tree
Tiger Cub
Centaur
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
NextHand
Forestās Favor
Young Treant
Rampant Growth
Spore Shambler
Discard
Merfolk (1/1)
Playful Panda
Verdant Tree
Centaur
Spirit of the Panda
Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Centaur - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Tiny Basilisk (1/2A)
- Elite:
- Scavenger:
- Technician: Centaur (3/4) Overpower
- Lookout:
In Play:
Buildings:
- Base HP: 20
- Tech I HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 7
Thoughts
I stand corrected. I am struggling for the best line here between basi midor panda to prevent the pillage and give myself a potential circle of life next turn, and just centaur power. Kept it simple.
@bansaās turn!
P2T3
Tech StartingHand Workers
TECH
Crash Bomber
Lobber
STARTING HAND
Bombaster
Scorch
Chaos Mirror
Pillage
Bloodrage Ogre
WORKERS
Makeshift Rambaster
Nautical Dog
Pillage
NextHand
Charge
Bloodburn
Careful Musketeer
Discard
Chaos Mirror
Scorch
Crash Bomber
Lobber
Tech 2 card(s)
Get Paid - ($7)
Play Chaos Mirror to swap printed ATK of Zane and Mad Man until end of turn - ($5)
Mad Man (4/1) attacks Centaur, both die, you draw (1) card
Play Bloodrage Orge - ($3)
Play Bombaster - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Bloodrage Orge (3/2+1A)
- Elite:
- Scavenger: Bombaster (2/2)
- Technician: LV6 Zane (4/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
@James 's turn
@bansa Iām afraid the basilisk canāt be attacked by tech 0s, so your mad mad cannot hit it! It can run right past and hit the centaur though
Was able to restore revision history and rewind to the beginning of T3 it that is okay. Sorry for the error and delay. @James
NP! Codex is an error prone game
P1T4
Tech StartingHand Workers
TECH
Circle of Life
Tiny Basilisk
STARTING HAND
Young Treant
Spore Shambler
Forestās Favor
Playful Panda
Centaur
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Rampant Growth
Forestās Favor
NextHand
Spore Shambler
Verdant Tree
Merfolk (1/1)
Spirit of the Panda
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Young Treant, draw 1 - ($5)
Playful Panda, wisp arrives - ($3)
Add one level to Argagarg, midbands and heals (now 2/4) - ($2)
Rampant growth Basilisk - ($0)
Tap Argagarg, Basi gets +1/+1 armour, now 4/5
Basilisk sneaks in and assassinates Zane, drops to 1 health
2 levels go to Argagarg, now L5, Water ele arrives
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Water Ele (3/3A) Anti Air
- Elite:
- Scavenger: Young Treant (0/2)
- Technician: Wisp (0/1)
- Lookout: Wisp (0/1)
In Play:
- Argagarg L5 (2/6) (1+)
- Playful Panda (2/2)
- Tiny Basilisk (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
That went well - card advantage, now some more value on keeping my basilisk. Hope to keep it up by getting some healing down next turn maybe, or trading up to a hasty mimic.
@bansaās turn!
Speaking of - I made the same error as you did last game, and did not put my Centaur in the discard. I have added him to the deck now since I just reshuffled, and redrew the last card of the hand to correct it if that is OK
P2T4
Tech StartingHand Workers
TECH
Surprise Attack
Crashbarrow
STARTING HAND
Bloodburn
Charge
Careful Musketeer
Surprise Attack
WORKERS
Makeshift Rambaster
Nautical Dog
Pillage
Bloodburn
NextHand
Surprise Attack
Scorch
Crash Bomber
Charge
Tech 2 card(s)
Get Paid - ($8)
Technician draws (1) card
Start building Tech 1 - ($7)
Summon Drakk - ($5)
Play Charge to give +1ATK to Bloodrage Orge - ($3)
Orge (4/2) attacks WE and both die
Bombaster attacks Lookout Wisp and kills it
Worker - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: LV1 Drakk (1/3)
- Lookout:
In Play:
- Bombaster (2/2) Tabbed
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
Thoughts
Not thinking straing, that error got me mixed up good. Lost a direction, come onā¦
@James 's turn, yes that works!
P1T5
Tech StartingHand Workers
TECH
Potent Basilisk
STARTING HAND
Verdant Tree
Spirit of the Panda
Merfolk (1/1)
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Forestās Favor
Verdant Tree
NextHand
Tiny Basilisk
Circle of Life
Centaur
Spore Shambler
Discard
Spirit of the Panda
Merfolk (1/1)
Centaur
Potent Basilisk
Tech 1 card(s)
Get Paid - ($8)
Worker - ($7)
Tap Argagarg, +1/A to Basilisk
Basilisk kills Drakk, levels fizzle
Spirit of the Panda on Wisp, becomes 2/3 healing 1 and +1 gold when attacks - ($3)
Wisp kills Bombaster, takes 2, +1 gold to me - ($4)
Tech 2 (Balance) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Playful Panda (2/2)
- Elite:
- Scavenger:
- Technician: Young Treant (0/2)
- Lookout:
In Play:
- Argagarg L5 (2/6) (1+)
- Wisp (2/1) [Spirit of the Panda], Healing 1, +1 gold when attacks
- Tiny Basilisk (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
I think I have time to Tech II up here. He will surprise attach next turn and kill my manda and Zane on the Treant, then a shark and maybe a Charge BrOgre could kill my Tech II. However, then I just circle of life into a Mimic and go to town, Tech II builds next turn with Zane out the way and into the Tech II units - A big basilisk to keep down the heros, and a F Dragon to make my Wisp a flying 5/3 if pos. If this all fails, there is always Centaur.
@bansaās turn!
@bansa Oh gosh wait I messed up completely, I somehow did not delete my Argagarg after turn 3 and put him back after turn 4! That will make a huge difference, we should probably rewind to the start of my turn 4!
@James oh, I see. It took me a while to find that mistake. I was like what do you mean what is wrong it looks normal to me haha. Yea, go ahead and restart T4 if youād like. No worries
Thanks, I am so sorry about that! I thought it seemed to be going unreasonably well, so I was reading over to see what went right, and noticed I had given myself a free L2 Argagarg with a +1 rune - oops
P1T4
Tech StartingHand Workers
TECH
Circle of Life
Tiny Basilisk
STARTING HAND
Young Treant
Spore Shambler
Forestās Favor
Rampant Growth
Centaur
Playful Panda
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Forestās Favor
NextHand
Circle of Life
Merfolk (1/1)
Spirit of the Panda
Centaur (3/4) Overpower
Tiny Basilisk
Discard
Tiny Basilisk (1/2)
Spore Shambler
Playful Panda
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Young Treant - ($5)
Midori (2/3) - ($3)
Tiny Basilisk trades with Zane, Midori levels to 3
Centaur - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Centaur (3/4A) Overpower
- Elite:
- Scavenger:
- Technician: Young Treant (0/2)
- Lookout:
In Play:
- Midori L3 (2/3)
Buildings:
- Base HP: 20
- Tech I HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
Thoughts
I am pretty embarrassed about that error. I thought I seemed to be doing too well! I have stuck to the same draws. I am still doing approx the same thing, but the value is far lowerā¦ Ah well.
@bansaās turn!
P2T4
Tech StartingHand Workers
TECH
Firebat
Flame Arrow
STARTING HAND
Bloodburn
Charge
Careful Musketeer
Surprise Attack
WORKERS
Makeshift Rambaster
Nautical Dog
Pillage
Careful Musketeer
NextHand
Firebat
Crash Bomber
Chaos Mirror
Charge
Tech 2 card(s)
Get Paid - ($8)
Draw for Technician
Start building Tech I - ($7)
Play Bloodburn - ($4)
Orge and Bombaster attack SQL, all die, Bloodburn (3)
Summon Jaina - ($2)
Worker - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: L1 Jaina (2/3)
- Lookout:
In Play:
- Bloodburn (3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
@James 's turn
Last post for this evening, good night! Iām having fun, sorry again about that error
P1T5
Tech StartingHand Workers
TECH
Nature Reclaims
Potent Basilisk
STARTING HAND
Merfolk (1/1)
Spirit of the Panda
Circle of Life
Centaur (3/4) Overpower
Tiny Basilisk
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Forestās Favor
Merfolk (1/1)
NextHand
Verdant Tree
Playful Panda
Potent Basilisk
Spirit of the Panda
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tiny Basilisk - ($5)
Circle of life Tiny Basilisk into Potent Basilisk - ($2)
Potent Basilisk Arrives - destroys upgrade Bloodburn
Level Midori to midband (L5, 3/4) - ($0)
Midori kills Jaina, takes 2 damage and gains two levels
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Potent Basilisk (3/5A) Untargetable, Deathtouch
- Elite:
- Scavenger:
- Technician: Young Treant (0/2)
- Lookout:
In Play:
- Midori L7 (4/2)
Buildings:
- Base HP: 20
- Tech I HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
BASILISK EVOLUTION. I think this gives me lots of value over the centaur Tech II play as I get a tech II a turn earlier anyway, I take out the bloodburn basically for free and no Jaina. My patrollers absorb a whole Zane plus Sharks. Lobbers could kill Midori, but whatever I huess, itās a trade and then I get another hero. What to tech? Aiming to tech II next turn, so the other basilisk for one, and an anticipatory mimic.
@bansaās turn!
@James ah I made the same error againā¦ I didnāt put Mad Man into discard after diedā¦ Also Orge and Bombaster previous turnā¦ I guess just put them into discard column now if thatās okay. Aww