WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox
Time Spiral
NextHand
Fading Argonaut (2/3A) 3 time runes
Yesterday’s Golgort
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Time goes on - Knight to 1 rune
Seer - remove the rune from Knight - ($6)
Knight arrives
Battle suits - ($4)
Float ($4)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Knight of the Conclave (5/4A)
Elite:
Scavenger:
Technician: Seer (3/1)
Lookout:
In Play:
Battle suits
Knight of the Conclave
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 4
Workers: 9
Thoughts
That is big and scary. Let’s Undo it, and stick to the plan. Should have enough money to tech III up next turn, and then with luck get the combo off soon after.
STARTING HAND
Yesterday’s Golgort
Fading Argonaut (2/3A) 3 time runes
Stewardess of the Undone
Seer
WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox
Time Spiral
Stewardess of the Undone
NextHand
Yesterday’s Golgort
Nullcraft
Tinkerer (1/2)
Seer
Discard
Knight of the Conclave (5/4A)
Seer (3/1)
Undo
Yesterday’s Golgort
Rewind
Origin Story
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Tech III - ($7)
Vir - ($5)
Peek
Exchange with top card - ($4)
Prynn - 4 runes - ($2)
Fading Argonaut - 3 runes - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Fargo (3/3A)
Elite:
Scavenger: Prynn L1 (1/3) 4 runes
Technician: Vir L1 (2/3)
Lookout:
In Play:
Battle suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 10
Thoughts
Hmm this is worrisome, there are plenty of ways for him to break my Tech III on his turn and that would wreck me. Moreove, with the ser in hand I can’t combo it with rememberer for the archon pull. My first instinct here was to turtle, but actually without the win in pocket there is not much point to that! I think I need to Vir and card swap that seer to next turn for a chance at victory. eesh. … Super lucky on the peek Undo! … but wait I don’t have enough gold! Oh no I should have put Knight in Scav last turn, there was no point to SQL’ing it. Wow that turned out to be a big error, I could have bounced the porcupine. Tech Rewind and Origin story for stalling later if I get that far.
WORKERS
Fox Viper
Fox Primus
Snapback
Morningstar Flagbearer
NextHand
Aged Sensei
Inverse Power Ninja
Entangling Vines
Mind-Parry Monk
Tech 2 card(s)
Get Paid + float - ($10)
Entangling Vines Fargo - ($7)
Porcupine kills Vir, you draw, Grave to L3
Grave kills Prynn, you gain gold, Rook to L3
G Ninja and Rook destroys Tech III, Base on 18
Savior Monk - ($5)
Smoker - ($4)
Switch to Tech Lab (Discipline), my base on 18 - ($3)
WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox
Time Spiral
Stewardess of the Undone
NextHand
Plasmodium
Ebbflow Archon
Origin Story
Rememberer
Tech 2 card(s)
Get Paid - ($10)
Draw for tech
Time goes on - Fargo --> 2 runes
Rebuild Tech III
Rememberer - 3 runes - ($5)
Seer - remove one rune from Rememberer, now on 2 - ($4)
Rememberer activates - take Yesterday’s Golgort from my discard
Yesterday’s Golgort
Yesterday’s Golgort #2 - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Yesterday’s Golgort (6/4A) 2 runes
Elite:
Scavenger: Seer (3/1)
Technician: Yesterday’s Golgort #2 (6/4)2 runes
Lookout: Rememberer (4/3) 2 runes
In Play:
Battle suits
Fargo (3/3A) - 2 runes, entangling vines
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Past)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
Rememberer combo --> Defence. If I can hold a tech III for one turn I stand a good chance…! Otherwise I have a potential rewind next turn, which may be OK depending on his hero situation.
@James you drew (4) cards last turn, after Technician is (5), Remember, Seer and Yesterday’s Golgort #2 cost (3) cards, shouldn’t you be discarding (2)?
Tech 2 card(s)
Get Paid + float - ($12)
S Monk healing 1
Entangling Vines SQL Golgort - ($9)
G Ninja kills Technician Golgort, you draw
Smoker trades with Seer, you gain gold
Porcupine trades with Rememberer
Rook and Grave destroy Tech II, Base on 16
Mind-Parry Monk - ($4)
STARTING HAND
Plasmodium - Forcast, 2 runes
Origin Story
Ebbflow Archon
Rememberer
Knight of the Conclave (5/4A)
Seer (3/1)
WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox
Time Spiral
Stewardess of the Undone
Plasmodium - Forcast, 2 runes
NextHand
Tinkerer (1/2)
Nullcraft
Rewind
Undo
Discard
Seer (3/1)
Yesterday’s Golgort #2 (6/4)2 runes
Rememberer (4/3) 2 runes
Rememberer
Origin Story
Temporal Distortion
Second Chances
Tech 2 card(s)
Get Paid + float + scav - ($12)
Time goes on - Fargo to 1 rune, golgort to 1 rune
Rebuild Tech II
Ebbflow Archon - ($4)
Seer - remove one rune from Archon - ($3)
Worker - ($2)
Vir ($0)
Tech 2 card(s)
Get Paid + float - ($13)
S Monk healing 1
Martial Mastery, discard 1, draw 2, look at hand - ($12)
Grave deals (3) damage to Archon and die, Vir to L3
G Ninja kills Archon
MP Monk kills Vir, you draw, Rook to L5
Grappling Hook Seer to Lookout
Rook kills Seer
Max Rook - ($9)
Max Setsuki - ($2)
Sparring Partner - ($1)
Tech 2 card(s)
Get Paid - ($11)
Time goes on - Fargo and Golgort fade, 2x entangling vines to your discard
Nullcraft - ($9)
Nullcraft zaps Mind Parry monk to death
Max Geiger, max level - ($3)
Flicker Nullcraft
Nullcraft zaps Glorious Ninja to death
Tinkerer - ($1)
Change tower for Tech Lab (Present), base on 14 - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Max Geiger L5 (3/5A)
Elite:
Scavenger: Tinkerer (1/2)
Technician:
Lookout:
In Play:
Battle suits
Nullcraft (1/1)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Past)
Tech III HP: 5
Tech Lab HP: 4 (Present)
Economy Info: Cards:
Hand: 5
Deck: 12
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
And played round my Rewind perfectly too. A transition into some big bodies would be good at this point…
STARTING HAND
Sensei’s Advice
Martial Mastery
Hidden Ninja
Earthquake
Fox’s Den School
Grappling Hook
Mind-Parry Monk
WORKERS
Fox Viper
Fox Primus
Snapback
Morningstar Flagbearer
NextHand
Porcupine
Inverse Power Ninja
Earthquake
Entangling Vines
Aged Sensei
Discard
Mind-Parry Monk
Glorious Ninja
Fox’s Den Students
Glorious Ninja
Sensei’s Advice
Hidden Ninja
Earthquake
Grappling Hook
Mind-Parry Monk
Martial Mastery
Fox’s Den School
Tech 2 card(s)
Get Paid + float - ($10)
Upkeep draw 2
Sensei’s Advice S Monk and Partner - ($9)
S Monk and Partner kill Max
Ready Partner and gives +1/1 to Sets - ($7)
Hidden Ninja Rook and Sets, draw 1 - ($5)
Earthquake, Base on 10 - ($0)
Rook and Sets destroy Tech II and III, Base on 6
@bansa Definitely GG from me! That was a good game, awesome play with the tech lab for mind parry monk and then using the grappling hook to deny me the money I needed to play a rewind. That must be the first time I have managed to play an Ebbflow Archon and lost I believe you are up for the purple white decider!
@James Was really good game, I had a lot of fun. If I hadn’t had Martial Mastery and didn’t look at your hand, I wouldn’t have known about the Rewind and put me in trouble. When I saw that I was like pheww. I think I’m finally getting the hang of White but we will see. Game 3 starts with me!