Of course, in which case GG to you My comeback plan was hold out for gunships after the anarchy, but it came a turn late and I had forgotten the worker requirement for rebuilding. Well played, took me apart in that one!
@James GG! That Maximum Anarchy caught me off guard, thought I was in trouble but figured trashing workers could buy me time for more T Rex rush. Good Game! What next?
If you want to play again, I will give Blue a go. Like I said, it is the colour I have played least and I want to get to know it a bit more
Iām easy, whatever you want to play!
P1T1
StartingHand Workers
STARTING HAND
Aged Sensei
Grappling Hook
Senseiās Advice
Savior Monk
Morningstar Flagbearer
WORKERS
Savior Monk
NextHand
Fox Viper
Safe Attacking
Snapback
Smoker
Fox Primus
Discard
Senseiās Advice
Morningstar Flagbearer
Grappling Hook
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Aged Sensei - ($2)
Summon Setsuki - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- L1 Setsuki (1/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Been a while since I played a White starter.
@James 's turn
P1T1
StartingHand Workers
STARTING HAND
Building Inspector
Reputable Newsman
Jail
Arrest
Porkhand Magistrate
WORKERS
Porkhand Magistrate
NextHand
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Lawful Search
Spectral Aven
Discard
Arrest
Reputable Newsman
Jail
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - your first building costs 1 more next turn - ($3)
Onimaru - ($1)
Tech I (0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Onimaru L1 (2/3A)
- Elite:
- Scavenger: Builging inspector
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
I cannae kidnap a T rex. I am letting the workers slide for that extra draw.
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Smoker
Fox Primus
Snapback
Fox Viper
Safe Attacking
WORKERS
Savior Monk
Fox Viper
NextHand
Snapback
Fox Primus
Senseiās Advice
Safe Attacking
Sparring Partner
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Smoker (1/1)
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- L1 Setsuki (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
@James 's turn
P2T2
Tech StartingHand Workers
TECH
Elite Training
Elite Training
STARTING HAND
Spectral Aven
Porkhand Magistrate
Reputable Newsman
Lawful Search
Jail
Lawful Search
WORKERS
Porkhand Magistrate
Traffic Director
NextHand
Elite Training
Elite Training
Arrest
Lawful Search
Jail
Discard
Bluecoat Musketeer
Spectral Aven
Manufactured Truth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Lawful search, look at your hand and reshuffle plus draw - ($4)
Inspector trades with Sensei, you draw
Onimaru kills smoker
Reputable Newsman - you cannot play spells or upgrades of cost 1 mext turn - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Reputable Newsman (0/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Onimaru L1 (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 2
- Workers: 7
Thoughts
I went for a gample on Searching into my Training - Did not pay off this time.
P1T3
Tech StartingHand Workers
TECH
Rambasa Twin
Fuzz Cuddles
STARTING HAND
Senseiās Advice
Sparring Partner
Safe Attacking
Fox Primus
Snapback
Grappling Hook
WORKERS
Savior Monk
Fox Viper
Fox Primus
NextHand
Sparring Partner
Morningstar Flagbearer
Aged Sensei
Safe Attacking
Smoker
Tech 2 card(s)
Get Paid + float - ($7)
Scavanger and Technician - ($8)
Worker - ($7)
Sparring Partner - ($6)
Max Setsuki - ($1)
Grappling Hook pulls SQL Newsman to Lookout
Setsuki kills Newsman
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Sparring Partner (2/2)
- Technician:
- Lookout:
In Play:
- L6 Setsuki (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
@James 's turn
P2T3
Tech StartingHand Workers
TECH
Overeager Cadet
Tax Collector
STARTING HAND
Elite Training
Arrest
Elite Training
Jail
Lawful Search
WORKERS
Porkhand Magistrate
Traffic Director
Jail
NextHand
Elite Training
Elite Training
Arrest
Manufactured Truth
Bluecoat Musketeer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Arrest sparring partner - disabled, does not ready in your next upkeep - ($6)
midband Onimaru - ($2)
Onimaru kills setsuki, levels to 7 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Onimaru L7 (3/1)
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Defence --> tech III victory I think.
Aaaargh this is getting silly, I need to make sure I double check everything if playing codex when tired. I am so sorry I keep doing this
P1T4
Tech StartingHand Workers
TECH
Training Grounds
Young Lightning Dragon
STARTING HAND
Morningstar Flagbearer
Sparring Partner
Aged Sensei
Safe Attacking
Smoker
WORKERS
Savior Monk
Fox Viper
Fox Primus
Safe Attacking
NextHand
Senseiās Advice
Grappling Hook
Snapback
Rambasa Twin
Fuzz Cuddles
Discard
Aged Sensei
Morningstar Flagbearer
Sparring Partner
Training Grounds
Young Lightning Dragon
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Midband Rook - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L5 Rook (3/5+1A)
- Elite:
- Scavenger: Smoker (1/1)
- Technician:
- Lookout:
In Play:
- Sparring Partner (2/2) exhausted
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
Setsuki was not a good choiceā¦
@James 's turn
P2T4
Tech StartingHand Workers
TECH
Guardian of the Gates
Justice Juggernaut
STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Arrest
Elite Training
Elite Training
WORKERS
Porkhand Magistrate
Traffic Director
Jail
Bluecoat Musketeer
NextHand
Building inspector
Spectral Aven
Reputable newsman
Tax Collector
Overeager Cadet
Discard
Elite Training
Manufactured Truth
Arrest
Elite Training
Guardian of the Gates
Justice Juggernaut
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Max Onimaru, soldiers arrive, oni heals - ($7)
Elite training on Oni and Solider #1 - gain 1 ATK, 1 armour, anti air and sparkshot until my upkeep - ($5)
Oni kills Rook with frenzy and readiness, takes 2 damage
Tech II (Law) - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Soldier #1 (2/1AA) Anti Air, sparkhot
- Elite:
- Scavenger: Soldier #2 (1/1) Sparkshot
- Technician: Soldier #3 (1/1) Sparkshot
- Lookout: Onimaru L8 (4/3)
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II (Law) HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 9
Thoughts
Defence --> tech III victory I think.
P1T5
Tech StartingHand Workers
TECH
Young Lightning Dragon
Entangling Vines
STARTING HAND
Fuzz Cuddles
Rambasa Twin
Grappling Hook
Snapback
Senseiās Advice
WORKERS
Savior Monk
Fox Viper
Fox Primus
Safe Attacking
Rambasa Twin
NextHand
Training Grounds
Snapback
Sparring Partner
Fuzz Cuddles
Senseiās Advice
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave - ($5)
Tech II (Discipline) - ($1)
Float ($1)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Sparring Partner (2/2+1A)
- Elite:
- Scavenger: Smoker (1/1)
- Technician: L1 Grave (2/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
@James 's turn