STARTING HAND
Bluecoat Musketeer
Jail
Lawful Search
Reputable Newsman
Building Inspector
Arrest
WORKERS
Spectral Aven
Jail
NextHand
Mythmaking
Ardra’s Boulder
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer
Tech 2 card(s)
Get Paid + float + scav - ($8)
Quince - ($6)
Lawful search, lets see which fire spells I should block… nooo cant see any (also unlucky bro), i draw - ($5)
worker - ($4)
Building Inspector - ($3)
tech 1 - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Building Inspector(1/1a) pay me for building buildings
Elite:
Scavenger:
Technician:
Lookout: Mirror(0/1)
In Play:
L1 Quince(1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
now i get quince, and im rich compared to them… not so bad
patrolling mirror with the hope they kill it as 9g= worker+boulder+mythmaking+tech 2
card draw is gonna be annoying thpugh, low chance of any tech 2s T4 (maybe zero unless i end up having something die in technician) so maybe no tech up next turn so not worth getting scav gold
Building Inspector(1/1a) pay me for building buildings
Bluecoat Musketeer
Manufactured Truth
Terras Q, the Shackled
Terras Q, the Shackled
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Mythmaking - ($5)
Hire Ardra’s boulder - ($3)
Float ($3)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Ardra’s Boulder(2/6a)
Elite:
Scavenger:
Technician:
Lookout: L1 Quince(1/3)
In Play:
Mythmaking(+2/+2) to my legendaries and no legendary rule
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 3
Workers: 8
Thoughts
Hopefully by not levelling Quince I can hide how much I want him alive xd fingers crossed he went for cheaper spells, im personally better on the 2 cost ember sparks (which would mean dont patrol Quince) but I’ll take the resist 1 over risking it and missing out on resist 1
Mythmaking(+2/+2) to my legendaries and no legendary rule
Ardra’s Boulder(2/5)
L1 Quince(1/3)
Buildings:
Base HP: 11
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 3
Gold:
Gold: 1
Workers: 9
Thoughts
things i need next turn: quince and 1 mirrir alive, a tech 2, 10 gold, terras Q in hand… really really hoping they go all in on the base and deal all five volley damage to my base after tapping jaina to clear newsman
STARTING HAND
Building Inspector(1/1a) pay me for building buildings
Free Speech
Terras Q, the Shackled
Free Speech
WORKERS
Spectral Aven
Jail
Porkhand Magistrate
Traffic Director(1/1) untargetable, unstoppable against buildings
Building Inspector(1/1a) pay me for building buildings
NextHand
Manufactured Truth
Bluecoat Musketeer
Arrest
Reputable Newsman(0/3) +r1 blocking 3 cost
Terras Q, the Shackled
Mythmaking(+2/+2) to my legendaries and no legendary rule
Buildings:
Base HP: 11
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech Lab HP: 4 (Strength)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
things i need next turn: quince and 1 mirrir alive, a tech 2, 10 gold, terras Q in hand… really really hoping they go all in on the base and deal all five volley damage to my base after tapping jaina to clear newsman
Tech 2 card(s)
Get Paid - ($6)
Ember Sparks deal 3 to base - ($4)
Flame Arrow deals 3 to base - ($1)
Jaina deals 3 to base, HP down to 1 ( Messenger pinged in T1)
Tech I - ($0)
STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Reputable Newsman(0/3) +r1 blocking 3 cost
Terras Q, the Shackled
Arrest
WORKERS
Spectral Aven
Jail
Porkhand Magistrate
Traffic Director(1/1) untargetable, unstoppable against buildings
Building Inspector(1/1a) pay me for building buildings
Bluecoat Musketeer
NextHand
Free Speech
Morningstar Pass
Free Speech
Terras Q, the Shackled
Lawful Search
Discard
Arrest
Reputable Newsman(0/3) +r1 blocking 2 cost
Terras Q, the Shackled
Manufactured Truth
Tech 0 card(s)
Get Paid + float - ($12)
maxband Vandy, boost boulder and helpful turtle - ($10)
Boulder kills tenderfoot
Arrest Turtle, he’s under suspicion of using illegal demonic steroids for boosted stats - ($7)
Vandy trades with Jaina, Rook to lvl 3
Hire Quince, Mirror Arrives - ($5)
worker, like im gonna have many more turns to get the money fron this xd - ($4)
Float ($4)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L3 Rook(2/4)
Elite:
Scavenger:
Technician:
Lookout: Mirror(0/1) +r1
In Play:
Mythmaking(+2/+2) to my legendaries and no legendary rule
L1 Quince(1/3)
Ardra’s Boulder(4/6) doomed
Buildings:
Base HP: 1
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech Lab HP: 4 (Strength)
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 4
Gold:
Gold: 4
Workers: 11
Thoughts
i was scared of maxband drakk and a unit for a bit then I remembered they only have 6 workers… not even a midband drakk and lobber will kill Quince so hopefully im fine and if they have 2 lobbers im so unlucky i give up
If my calculations are correct… only double ember sparks and lobber could kill me this turn
P2T7
Tech StartingHand Workers
TECH
Thunderclap
Dark Pact
STARTING HAND
Morningstar Pass
Lawful Search
Free Speech
Terras Q, the Shackled
Free Speech
WORKERS
Spectral Aven
Jail
Porkhand Magistrate
Traffic Director(1/1) untargetable, unstoppable against buildings
Building Inspector(1/1a) pay me for building buildings
Bluecoat Musketeer
Tech 2 card(s)
Get Paid + float, boulder and turtle die - ($15)
Build a Morningstar Pass! - ($11)
Maxband Quince - ($7)
Hire Terras Q, Quince’s maxband makes the mirror into another terras which doesn’t die becasue of janky mythmaking, second Terras never arrived so has no warlocks - ($1)
Terras Q, the Mirrored destroys Drakk, base damage blocked, obliterate gets rid of two of your warlocks, Rook midbands
Rook kills River, takes 2, gains 2 levels
Maxband Rook - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: L5 Quince(1/5) mirror stuff +r1
In Play:
Mythmaking(+2/+2) to my legendaries and no legendary rule
L8 Rook(4/6) ignores lone patrollers, two lives
Morningstar Pass(6) pay 1 to attack, prevents all dmg to my other buildings
Terras Q, the Shackled(17/17) resist 3, obliterate 2, locked by final warlock
Terras Q, the Mirrored(17/16) resist 3, obliterate 2
Buildings:
Base HP: 11
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech Lab HP: 4 (Strength)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
if they manage to kill Quince that could be bad, cheapest way would be ember sparks and fire dart, which is Jaina+3g+2for resist = 7 darn that’s possible these fire spells are very cheap; HANG on fire dart can’t do Heroes, and sparks and sparkS only do patrollers, so Quince is safe if he doesn’t patrol oh wait I still need to patrol something or a hasty unit+ jaina spell combo would be able to kill me and I’m not taking any risks
i am one gold short of free speech as well as morningstar pass but I still think morningstar pass is the safer option because of lobbers
blimeyyyyy that was a close game! I was nervous most turns, especially the one after the sudden 9 base dmg drop. You know my exact thoughts on turn 1 were “they could kill Rook if they have bloom/wither… but oh wait no it’s fine they’d have to skip a worker” XD
yeah sounds good; i’ve pulled off the janky double Terras Q now, wonder what else there is to do with this deck
P1T1
StartingHand Workers
STARTING HAND
Spectral Aven
Jail
Lawful Search
Traffic Director
Manufactured Truth
WORKERS
NextHand
Reputable Newsman
Porkhand Magistrate
Arrest
Building Inspector
Bluecoat Musketeer
Discard
Jail
Manufactured Truth
Lawful Search
Spectral Aven
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Traffic Director - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Traffic Director(1/1) untargetable, unstoppable against buildings
Elite:
Scavenger:
Technician:
Lookout: L1 Rook(2/4)
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
likely doing the same first tech, but maybe aiming for double machiattus? extra stats benefit isn’t that big because it doesn’t really push anything over a significant line but it makes Truth tech 2 more secure
Edit: accidentally moved worker card to discard instead of worker pile previously
I claim no cleverness in setting you up last game! I was surprised when u killed Rook and am lucky that my plan didn’t need him xd
Btw did you consider building your tech 1 last turn to avoid a possible BI?
P1T2
Tech StartingHand Workers
TECH
Mythmaking
Ardra’s Boulder
STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Arrest
Reputable Newsman
WORKERS
Bluecoat Musketeer
Jail
NextHand
Mythmaking
Arrest
Reputable Newsman
Manufactured Truth
Ardra’s Boulder
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Traffic Director(1/1) untargetable, unstoppable against buildings
Elite:
Scavenger:
Technician:
Lookout: L1 Rook(2/4)
In Play:
Building Inspector(1/1) pay me 1 to build
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 6
Thoughts
likely doing the same first tech, but maybe aiming for double machiattus? extra stats benefit isn’t that big because it doesn’t really push anything over a significant line but it makes Truth tech 2 more secure