His brother in fact! and he introduced me to codex
just to confirm are we playing with the complete set of changes in line with the first post of the tournament discussion page? (I ask because personally I think Prynn’s new midband is too good)
P2T1
StartingHand Workers
STARTING HAND
Neo Plexus
Temporal Research
Nullcraft
Forgotten Fighter
Plasmodium
Lucky you! I wish I have a brother like James who plays Codex with me He and I joined the forum about the same time and we played our first games together probably like a dozen of red vs green haha. I’ve been away for a year and just recently got back to Codex. Yea, let’s stick with the changes in the original post by FrozenStorm. I agree with you that some cards might be to strong but confirming that is part of the test play so I’m okay with it.
P1T2
Tech StartingHand Workers
TECH
Fuzz Cuddles
Sparring Partner
STARTING HAND
Fox Viper
Morningstar Flagbearer
Aged Sensei
Savior Monk
Safe Attacking
hang on, shouldn’t fox primus die to a 3atk neo plexus even with safe attacking… oh wait
P2T2
Tech StartingHand Workers
TECH
Argonaut
Stewardess of the Undone
STARTING HAND
Hardened Mox
Tinkerer
Fading Argonaut
Time Spiral
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
Battle Suits
Stewardess of the Undone
Time Spiral
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Hire Prynn - ($2)
Hire tinkerer, rune off plasmo - ($0)
Time spiral, rune off plasmo
Plasmo arrives and kills monk
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Tinkerer(1/2) time rune tap
Lookout:
In Play:
Plasmodium(4/2) haste
L1 Prynn(1/3) fading 4, attacks: gain time rune
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
hmm with KoTC being forecast 2 there’s basically no way i can get 10 time runes for temporal research draw 3
WORKERS
Forgotten Fighter
Hardened Mox
Battle Suits
Nullcraft
NextHand
Temporal Research
Xenostalker
Neo Plexus(2+1/2)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
prynn hits rook, plasmo trades, prynn to lvl6
maxband prynn - ($7)
Argonaut - ($4)
future tech 2 - ($0)
Prynn uses two time runes to abduct spartner
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Argonaut(3/4a) readiness
Elite:
Scavenger:
Technician: Stewardess of the Undone(2/3)
Lookout:
In Play:
L7 Prynn(3/5) fading 2, attacks: gain time rune, dies: you skip next discard/draw, pockets units(spartner)
Buildings:
Base HP: 20
Tech I HP: 5
Tech 2 5HP future
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Argo, tech 2 and maxband prynn is clear option here
stranger choice: do i use up 2 time runes from prynn to grab spartner and stop him making his fuzz cuddles into monsters? yes i think, hopefully can spell prynn some extra runes later (hang on, withonly 2 runes prynn doesnt activate temporal research draw 2!) dammit, i need those time runes, no abducting today
Actually they seem awfully okay with giving prynn levels, im betting on a snapback so might as well make use while i can
WORKERS
Smoker
Fox Viper
Aged Sensei
Morningstar Flagbearer
Savior Monk
Fox Primus
Grappling Hook
NextHand
Reversal
Reversal
Sensei’s Advice
Discard
Fuzz Cuddles
Versatile Style
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Partner gives a rune to Twin, Cuddles and Grave - ($3)
Heroes’s Hall - ($1)
Twin and Cuddle #2 trade with Mech
Grave kills Vir
Partner #2 kills Tinker
WORKERS
Smoker
Fox Viper
Aged Sensei
Morningstar Flagbearer
Savior Monk
Fox Primus
Grappling Hook
NextHand
Versatile Style
Ardra’s Boulder
Snapback
Discard
Fuzz Cuddles
Versatile Style
Reversal
Reversal
Tech 0 card(s)
Get Paid + float - ($12)
Hiruki - ($10)
Reversal takes SQL’s HP down to 2 and disables it - ($7)
Sensei’s Advice Cuddle and Partner - ($6)
Partner kills Fargo
Partner gives a rune to Partner #2 - ($4)
Partner #2 kills Geiger, Hiruki to L3
Cuddle destroys Tech II
Graves destroys Tech I
Tower, base takes 2 - ($1)
Yeah that’ll do it, GG… i was hoping with a hand of 3 you’d have less out of hand potential than that!
Those fuzz cuddles were scary and snapback countered Prynn well… Im not sure what i should’ve done differently other than not gone for a plasmodium play at the start
Hang on don’t reply yet (i havent looked at any spoilers yet dw) i might see what i can do this turn
STARTING HAND
Reaver
Origin Story
Reaver
Temporal Research
WORKERS
Forgotten Fighter
Hardened Mox
Battle Suits
Nullcraft
Neo Plexus(2+1/2)
NextHand
Hive
Rewind
Seer
Argonaut(3/4a) readiness
Stewardess of the Undone(2/3)
Tech 2 card(s)
Get Paid + scav - ($11)
Prynn - ($9)
origin story Grave - ($6)
4 stingers trade with both spartners
midband Prynn - ($3)
get 3 stingers back - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Prynn(2/4) fading 4, dies: no draw, +r1
In Play:
Hive(0/6) resist 1
Stinger x 4(1/1) flying
Plasmodium(4/2) haste
Buildings:
Base HP: 16
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
so if they have snapback i may lose tech building Again, but my board presence isnt too shabby and if i can keep the Hive around i might be able to temporal distortion it into something surprising
Wasn’t gonna but was so tempted cause you say so, lol. I’m screwed either way.
P1T9
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Jefferson DeGrey, Ghostly Diplomat
STARTING HAND
Versatile Style
Snapback
Ardra’s Boulder
WORKERS
Smoker
Fox Viper
Aged Sensei
Morningstar Flagbearer
Savior Monk
Fox Primus
Grappling Hook
NextHand
Snapback
Reversal
Jefferson DeGrey, Ghostly Diplomat
Versatile Style
Tech 2 card(s)
Get Paid + float - ($12)
Snapback Prynn to Max - ($8)
Cuddles kill Max , Hiruki to L5
Max Hiruki kills Beast with swift strike - ($7)
Tech II (Strength) - ($3)
This is a close game, man i’m scared of what you’re gonna do with a 6 card hand and 14g but killing setsuki with stingers would just be so expensive
P2T9
StartingHand Workers
STARTING HAND
Rewind
Stewardess of the Undone(2/3)
Hive
Seer
Argonaut(3/4a) readiness
WORKERS
Forgotten Fighter
Hardened Mox
Battle Suits
Nullcraft
Neo Plexus(2+1/2)
NextHand
Xenostalker(3+1/6) abilities
Temporal Distortion
Time Spiral
Fargo(2/3) fading 3
Tinkerer(1/2) time rune tap
Discard
Plasmodium(4/2) haste
Stewardess of the Undone(2/3)
Rewind
Hive
Tech 0 card(s)
Get Paid - ($10)
3 stingers trade with fuzz
hire Vir - ($8)
peek
hire Argonaut - ($5)
Hire Seer - ($4)
Float ($4)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Argonaut(3/4a) readiness
Elite:
Scavenger: Seer(2/1)
Technician: stinger(1/1) flying
Lookout:
In Play:
Hive(0/6) resist 1
L1 Vir(2/3)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 4
Gold:
Gold: 4
Workers: 10
Thoughts
jefferson incoming, dont want to take risk on his reshuffle draw 4 so will just use up stingers
Vir peek was a time spiral, but it would just be so bad if he jeffersoned a mech so that’s another no
nice to know I’ll have a time spiral in next hand though, between a possible technician draw and a Vir peek might be able to insta summon a reaver! also fun thing to do would be to Geiger flicker a Hive to get 5 new stingers and im gonna have a lot of gold