Great game! And really well-played on your part! (Certainly after you got some sleep, even if there might have been misplays early.) I see why folks play Discipline now. Grave doesn’t excite me, but man, the Tech I is so solid!
Yeah, I built the whole deck around CM+Gargoyle/Traffic Director+Terras Q, but the draws and your plays kept making playing TQ not worth it or a really bad idea. So I was excited about the 18-atk Gargoyle, but for some reason I forgot that that also meant it would have been a 6-attack Gargoyle if I swapped Rambasa to it in T5. That would have freed up the Traffic Director to poke your base or Tech I or kill your mirror or patrol, which would have at least made killing Zane and maxing Quince more expensive (maybe killing Zane impossible if I took out the mirror?). Which is all to say: thanks much for the pointer! I’ll definitely remember it in the future. And I’m glad it was exciting on your end!
I think that even though I never got the combo to go off, I came close enough to show that it could be viable, so I’m going to try this deck out again some time. For now I’m going to read over your tech choices, then in a few days go check out how @Castanietzsche fares with his white ninja version of the same combo. (:
Let me know if you want to do this again sometime!
I made a lot of mistakes with my teching I think. Spectral Hound would have been really good against you, and I should probably have teched those over Twins (though Discipline Tech I is indeed very good - Sparring Partner in particular is a lot better than I originally thought). I don’t know why I didn’t - I guess I saw Vandy and thought you’d have Deteriorate?!? I think I’m too used to playing against Black starter!
I spent too many tech choices on cards to win the game at tech II when I should have spent more on getting to Tech II! I kept underestimating your tools to keep me off tech II. I was scared of Teras Q also, when I’m not sure I needed to be. You really need 10 gold for it to work (Teras + Zane + Mirror), and I think I’d forgotten that you can’t Mirror him. I’m not sure I would have brought Qunice out on T4 if I hadn’t thought I needed to kill the mirror. Having said that, he did a lot of work! I’d never realised how powerful he is as a hero, but both this game and my recent one against Kaelii have really showed me what he can do. Teching Free Speech in earlier might have helped stop more of your shenanigans also.
I have real problems clicking with the White Starter. In hindsight workering Fox Primus was pretty stupid, the game would have been very different if I’d kept it and workered Viper instead. I really like Grave as a hero, but I think overall I prefer Balance over Discipline in this deck.
Happy to go again, but I think I’ll switch to [Balance]/Future/Truth. I think it’s my turn to go first?
Being scared of TQ was reasonable. I don’t have to play him the turn I CM him. I just need him to stick around (reasonable, given his HP) along with Gargoyle (reasonable, given its Indestructible) or Traffic Director (less reasonable, but damage is harder to stop if he’s around) for a turn, then bring in Zane the turn after. I was saving up enough to do it early, but had to spend more to deal with Grave before he pulled out his stupid sword to headshot the beast.
Your Omegacron shenanigans against Kaelii were fantastic to watch. Yeah, I’m beginning to respect Q, as much as I dislike him.
Yeah, I’m up for another if you are, and always happy to play second. (: Let’s see some Midori!
[details=Thoughts]
I have no idea what I’m doing with this hand. Illusions are so bad against green starter, and that means Aven+Newsman is not Great. I maybe should have played Newsman instead of Quince, but I wanted a building and I really wanted an extra body. No 1-drops is a bit harsh. Also, I really wanted to arrest that stupid Prospector for mining without a license, but I think it would have hurt me as much or more than it hurt him. This line opens Zane and/or Vandy for next turn, in addition to Tech I. I want to play Jail next turn, but it’s probably a really bad investment since he has Vir and Assimilate available to him. It’ll probably be hero, Tech I, Traffic Director.
That’s an interesting start, but I don’t think it’s legal. You have to pay the multicolour penalty on the first building you build, so your HH costs 3…
[I]Technician[/I]: Building Inspector (1/1, Your first building costs 1 more)
[I]Lookout[/I]:
[B]In Play:[/B]
Sirus Quince, Lv. 1 (1/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
[details=Thoughts]
My Turn 2 became significantly worse after making Turn 1 legal (go figure!) but still not bad. I actually like Bluecoat, even if he’s overcosted, and I needed the extra defense. I miss having pillage against Green. Experimenting with the Soul Stone. Not sure where I’ll use it, but I always like it. Stoned Newsman isn’t bad, and Stoned Gargoyle with a CM a bit later could be 7+ damage right at his base.
STARTING HAND
Reputable Newsman
Traffic Director
Gargoyle
Spectral Aven
Lawful Search
WORKERS
Porkhand Magistrate
Jail
Lawful Search
NextHand
Spectral Aven
Manufactured Truth
Soul Stone
Arrest
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Recruit Gargoyle - ($3)
Summon Zane - ($1) Zane trades with Basilisk; you draw; Midori gains two levels
Recruit Traffic Director - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Traffic Director (1/1, Untargetable, Unstoppable when attacking buildings)
[I]Technician[/I]: Sirus Quince, Lv. 1 (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Gargoyle (0/2, Indestructible)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
[details=Thoughts][spoiler]
Hah. I have lost this so badly. Still. I’m going to keep on keepin’ on to see if I can learn anything.
You may be wondering why I suicided Zane on the Basilisk. Well, I can’t play anything that can stop the little bugger (all I have is Tech 0 and flying available now), so it’s going to take out a hero next turn no matter what. But since my only hero is Quince, who has only 1 attack, it’ll take something else out the turn after. At least this way it’s a trade (giving him levels), not a 2-for-1 (giving him levels, maybe twice).
[/spoiler]
STARTING HAND
Forest’s Favor
Spore Shambler
Verdant Tree
Rampant Growth
Spectral Hound
WORKERS
Rich Earth
Young Treant
Ironbark Treant
Verdant Tree
NextHand
Spore Shambler
Tiny Basilisk
Playful Panda
Omegacron
Tech 2 card(s)
Get Paid + Prospector - ($8)
Worker - ($7)
Tech II - Future - ($3)
Midori casts Forest’s Favor on himself - ($1)
Spectral Hound #2 - ($0)
Tiger Cub kills Traffic Director, you get 1g
Spectral Hound #1 kills Quince, Midori to maxband
Midori breaks your Tech I, base to 18
Soul Stone (Attached to Gargoyle)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
[details=Thoughts][spoiler]
First, I’m realizing that last turn I should have just put Quince in Elite instead of bringing Zane out. I forget the Elite slot exists, but it’s such a strong place for weak heroes.
Second, things aren’t quite as bad as I thought. But Gargoyle maybe out for a turn next turn regardless. If the Soul Stone ruling comes down in my favor, then it’ll be available to be a CM target. (Well, it will no matter what, but I’ll only get use if Gargoyle isn’t exhausted.) I’m now officially losing the econ race as player 2. Expected against Green, but skipping worker is rough.
I patrolled in SQL because he’d have to wipe his whole board to take Vandy out, or have a pump spell or spore shambler or something. And since when does green play pump spells? Green never plays pump spells, right? That would be so out of the ordinary that it’s not even worth considering. At least he can’t pump his dog. Only I have that power, with my silly mirrors!
[/spoiler]
ETA: I’m pretty sure that you can choose to avert doom with Soul Stone, so feel free to play next turn with an unexhausted Gargoyle unless you want to wait for an official ruling
P1T5
Tech StartingHand Workers
TECH
Free Speech
Moment’s Peace
STARTING HAND
Playful Panda
Omegacron
Spore Shambler
Tiny Basilisk
WORKERS
Rich Earth
Young Treant
Ironbark Treant
Verdant Tree
Playful Panda
Turns out you’re right on the choice (according to Barrelfish anyway), though I realized that in this instance I get to choose whether to resolve Doom or becoming indestructible first, so I’d still be able to trigger the Soul Stone first if I wanted, even if Indestructible normally went first.
I don’t think there’s a thing I can do about eventual Quincy O’megacron, though. I maybe should have taken out your Tech II last turn, but you had me between a dragon and a hard place. I really want to swap your Basilisk for Gargoyle so I can safely take out the poisonous wretch, but the Gargoyle’s not big enough to do much. I could have it take out Vir to give Zane some levels, spend 3 more on maxing Zane to pop the hound, have Zane take out the defenseless lizard to get an extra $1. Hit your prospector or Tech or base with Vandy. Any other circumstances and it might be the right call. But then double mirror-Omegacrons wreck me. You could use your $12 money to max Quince to get the copy when OMG enters play, to pop out another mirror, to midband copy OMG onto that mirror, and still have some left over, kill Vandy, send 18 at my base for game. Blech.
P2T5
Tech StartingHand Workers
TECH
Chameleon Lizzo
Disguised Monkey
STARTING HAND
Reputable Newsman
Chaos Mirror
Bluecoat Musketeer
Building Inspector
Arrest
WORKERS
Porkhand Magistrate
Jail
Lawful Search
NextHand
Spectral Aven
Traffic Director
Chaos Mirror
Surprise Attack
Manufactured Truth
Discard
Soul Stone
Arrest
Chaos Mirror
Reputable Newsman
Bluecoat Musketeer
Building Inspector
Chameleon Lizzo
Disguised Monkey
Tech 2 card(s)
Get Paid - ($8)
Gargoyle dies to Vandy-doom, Soul-stone falls off
Gargoyle becomes Indestructible Skip worker
Gargoyle animates - ($7)
Summon Zane - ($5) Zane Arrests Hound in the name of the opposite of the law; Hound dies in fright - ($2)
Zane casts Chaos Mirror on Gargoyle and Vandy - ($0) Gargoyle takes out your Tech II Zane trades with Basilisk; you get $1
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Vandy Anadrose, Lv. 5 (4/5+a)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Gargoyle (3/2, Flying)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 8
[B]Gold:[/B]
Gold: 0
Workers: 8
[details=Thoughts]
Just yuck. Teching the Anarchy stuff so I can base rush if Jadiel goes into a coma for the next two turns.
GG. You want to go again? If you’re sick of being beaten over the head with Mirrored Omegacrons, I’m happy to switch to something else… If you want another game, it’s your turn to go first.
I don’t think you’re right about being able to choose by the way. Gargoyle lasts ‘until your upkeep’, and Vandy triggers ‘at your upkeep’. I’m pretty sure Gargoyle always wears off first.
P1T6
StartingHand Workers
STARTING HAND
Omegacron
Free Speech
Forest’s Favor
WORKERS
Rich Earth
Young Treant
Ironbark Treant
Verdant Tree
Playful Panda
I should have traded Vandy into the lizard instead of Zane, so that you couldn’t kill Vir, that last turn. I don’t think it would have made a difference long-term. (:
I am impressed with your deck’s awesomeness. I might try something else against it at some point soon, but I need a break for right now. (: Thanks for the games! Very well-played!