"P2T8
StartingHand Workers
STARTING HAND
Pirate Gunship
Steamtank
Nautical Dog
Bloodrage Ogre
Chameleon Lizzo
WORKERS
Bloodburn
Pillage
Scorch
Surprise Attack
Careless Musketeer
NextHand
Bloodlust
Steamtank
Desperation
Charge
Discard
Bombaster
Chameleon Lizzo
Nautical Dog
Tech 0 card(s)
Get Paid - ($10)
Draw 1 from Technician
1 Gold from Scavenger - ($11)
Summon Pirate Gunship - ($5)
Summon Steamtank - ($2)
Summon Bloodrage Ogre - ($0)
Pirate Gunship Kills Grave, Obliterate Porcupine #2
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Steamtank
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Bloodrage Ogre
[B]In Play:[/B]
- Mad Man (entangled)
- Pirate Gunship
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
thank the maker I finally got out PG. I think that might be game. Weāll see. Definitely taking out Grave as I think he is the only one that can kill or disable PG.
"
1 Like
Iām pretty sure you have this, but thereās a slim, slim hope.
EDIT: I have no Tech III; that was another possible line.
P1T9
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
True Power of Storms
Inverse Power Ninja
Snapback
Reversal
Porcupine
WORKERS
Fox Primus
Fox Viper
Savior Monk
Senseiās Advice
Smoker
Morningstar Flagbearer
Aged Sensei
Inverse Power Ninja
NextHand
Porcupine
Earthquake
Doubling Barbarbarian
True Power of Storms
Doubling Barbarbarian
Discard
True Power of Storms
Porcupine
Reversal
Snapback
Glorious Ninja
Glorious Ninja
Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Max Rook - ($6)
Scrap Tech Lab, build Surplus; my base takes 2 - ($1)
Float ($1)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Garus Rook, Lv. 1 (4/6, Two Lives)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (My Tech 0/Tech I units get 1 armor while attacking)
- Entangling Vines (Entangling Mad Man)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Surplus HP: 4 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 6
[B]Gold:[/B]
- Gold: 1
- Workers: 12
[details=Thoughts]
Hoping for Versatile Styleā¦ Nope. Maybe off Technician?
[/details]
"P2T9
StartingHand Workers
STARTING HAND
Desperation
Steamtank
Charge
Bloodlust
WORKERS
Bloodburn
Pillage
Scorch
Surprise Attack
Careless Musketeer
Charge
NextHand
Makeshift Rambaster
Kidnapping
Flame Arrow
Discard
Bombaster
Chameleon Lizzo
Nautical Dog
Bloodrage Ogre
Bloodlust
Desperation
Tech 0 card(s)
Get Paid - ($10)
Drak - ($8)
summon steamtank #2 - ($5)
Play Bloodlust on Drak and STEAMTANK 2 - ($3)
Midband Drak (0)
Gunship takes out Rookās first life.
Drak and BRO trade to take out Rookās second life
Steamtanks kill Tech 1 and Tech 2, your base to 14
Steamtank #2 takes 1 damage at end of turn
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Mad Man (entangled)
- Pirate Gunship
- Steamtank #1 (3/6)
- Steamtank #2 (3/5)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 11
Thoughts
Heās got me all nervous with this slim chance business. Better be careful i donāt do anything stupid.
"
Is the Bloodlust on Drakk and BRO or on Drakk and Steamtank #2? Seems like if BRO is getting a boost, Steamtank canāt have haste.
Also, I assume youād want Jaina out earlier to get the free levels off Rook if you can kill him?
Alternatively, skipping Jaina and worker, and midbanding Drakk, would get you the ATK you need.
Oh my goodness. I wrote out one turn, then changed my mind and ended up with a melded turn that makes no sense. Iāll edit now.
Used to happen to me all the time! (Still does a bit more often than Iād like) No worries. (:
Okay. Fixed the original post. Also will remove worker from my WORKER pile, and place in discard. Also will draw final card from draw pile (to account for not worker-ing). ---- Iāll get this down SOMEday
1 Like
LOL. Worst draws ever. You have the second ship for game?
P1T10
StartingHand Workers
STARTING HAND
Porcupine
Doubling Barbarbarian
Doubling Barbarbarian
Earthquake
True Power of Storms
Grappling Hook
Earthquake
WORKERS
Fox Primus
Fox Viper
Savior Monk
Senseiās Advice
Smoker
Morningstar Flagbearer
Aged Sensei
Inverse Power Ninja
Grappling Hook
NextHand
Reversal
Versatile Style
Porcupine
Whitestar Grappler
Versatile Style
Tech 0 card(s)
Get Paid + float - ($13)
Draw from Technician
Draw from Surplus
Rebuild Tech 1
Max Setuski - ($6)
Worker - ($5)
Float ($5)
Discard 6, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Setuski, Lv. 6 (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (My Tech 0/Tech I units get 1 armor while attacking)
- Entangling Vines (Entangling Mad Man)
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 10
- Disc: 0
[B]Gold:[/B]
- Gold: 5
- Workers: 13
[details=Thoughts][spoiler]
[/spoiler]
[/details]
No Gunship. But the Steamtanks should do. Great game man.
"P2T10
StartingHand Workers
STARTING HAND
Kidnapping
Flame Arrow
Makeshift Rambaster
Kidnapping
WORKERS
Bloodburn
Pillage
Scorch
Surprise Attack
Careless Musketeer
NextHand
Bombaster
Charge
Kidnapping
Bloodlust
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($10)
Gunship Kills Setzuki
Steamtank 1 and 2 total for 14, and kill your base
Float ($10)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Mad Man (entangled)
- Pirate Gunship
- Steamtank #1 (3/6)
- Steamtank #2 (3/5)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 10
- Workers: 10
Thoughts
Awesome game. Great back and forth.
"
1 Like
Yar, very well-played.
Your response to my opener was very good. I should have gone defensive there, but I have a hard time resisting a clean kill, and I think you only would have been more devastating with BRO still on the table.
The double-kidnapping tech was very good. I know it was lucky to draw them both that turn, but still. I simply didnāt expect it; one, maybe. That really swung the game around.
I obviously was trying for TPoS (first time trying it out; I donāt normally play White), and it seemed like I was a turn out of sync all game. You did an excellent job of teching removal to keep me clear as you worked towards Gunships and Steamtanks. Very well, done. (:
Thanks man. I just read through the Thoughts sections, lol. We were on the same page so often (IPN ad Chaos Mirror, haha). Yeah. When I drew both Kidnappings, I was bummed at first, but got so lucky that you played two good tech 2ās to use them on.
I felt down the whole game because i never got to leave anything on the board longer than a turn until later in the game. Iāve been burned hard by Grave before, so i was going to kill that mother no matter what as often as i could.
but if youāre going to TPoS, i think you went the right way. brilliant to Build Tech Lab for the diverse Tech 2 items. im never seen so much use out of the Porcupines.
Thanks for playing man. I appreciate it.
1 Like
Reading over your thoughts: great to read, really well thought out.
Yeah, the slim chance was drawing Versatile Style to disable Gunship. I was drawing 2 cards out of 5 from Technician/Surplus, and 2 cards in that 5 were VS. If Iām calculating correctly, thatās at least a 7/10 chance?
I still think you would have had it, but I would have hung on a bit longer!
Iām off to bed, but thanks again for the game! Have a good one, and enjoy the forums!