Plasmodium
Forgotten Fighter
Neo Plexus
Temporal Research
Time Spiral
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Neo Plexus (3)
Calamandra (1)
Worker (0)
Workers
Time Spiral
Patrol as below
Discard 3 draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite: Neo Plexus (2+1/2)
Scavenger:
Technician:
Lookout:
In Play:
Cala (2/3 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Fading Argonaut
Nullcraft
Tinkerer
Battle Suits
Hardened Mox
End of Turn Discard
My Thoughts
Present over Past or Future is such a weird choice for this deck, as is feral to a lesser extent, but I’ll roll with it. Plexus elite trades favorably with RG or FF but most likely next turn is gonna be prospectin’, a skeleton, tech 1, and a unit. Cala pinches that for tower nicely so that’s what we’ll do XD Can probably set up a Feral Strike for some Present shit and that’ll be fun!
Hero’s Hall and no Tech1? Definitely a hasty Lich’s bargain plan. I think I’ll go Stalking over Predator on the off chance there’s kidnapping involved here, but I don’t think that’s likely (more probably Bloodlust).
you may need to re-do this sequence (idk if you got the second nether drain off the skele draw). A single Nether Drain puts Garth at level 3, not 4, and thus he is unable to sac skeletons without spending another gold
It’s all good, I did get the second ND off the draw, however you can see that I drop from 6 gold to 4 when I cast the 1st ND because I also invested a level in Garth. I guess I should have written it down, sorry…
Stalking Tiger breaks your Hero’s Hall, your base to 14
Tinkerer (5)
Tower (2)
Worker (1)
Workers
Feral Strike, Temporal Research, Hardened Mox, Time Spiral
Patrol as below
Discard 2 draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Tinkerer (1/2+1armor)
Elite:
Scavenger:
Technician: Fading Argonaut (3/3 fade 1)
Lookout:
In Play:
Cala (2/1 lvl 1)
Neo Plexus (3/2)
Stalking Tiger (4/4 invisible)
Battle Suits
Economy Info:
Cards:
Hand: 3
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 9
End of Turn Hand
Nullcraft
Feral Strike
Plasmodium
End of Turn Discard
My Thoughts
All in on horde… I think I have to prevent Drakk, so that’s priority 1. Priority 2 is strick stuff in front of that and kill as much as we can. So Suits, Plexus kills SQL, cala kills Zombie. Then I think I tower to make sure skeles can’t attack free (that does add up to allowing Garth to die to Fargo patrolling though… Oh well I spose)
Nether Drain
Bloodlust
Kidnapping
Death Rites
Forest’s Favor
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Summon a skeleton, sac it to draw a card - ($6)
Skeleton + Tiger Cub suicide on Tinkerer
Skeleton + Panda suicide on Fargo, you draw
Garth kill Cala, maxband fizzles, heals
Horror suicides on Stalking Kitty
Prospector digs - ($7)
LB, my base to 10, new horde arrives - ($5)
Heroes’ Hall - ($3)
Tech 1 - ($1)