Castanietzsche [Blood]/[Fire]/Peace vs Marto [Mono-Purple]

Castanietzsche [Blood]/[Fire]/Peace vs Marto [Mono-Purple]


Hi @Marto :smiley: Glad to play with my sparring partner, I won’t miss my weekly training lol
GL and hf mate !

P1T1


StartingHand Workers

STARTING HAND
Pillage
Bloodrage Ogre
Nautical Dog
Bombaster
Mad Man


WORKERS
Pillage


NextHand

Careless Musketeer
Charge
Scorch
Makeshift Rambaster
Bloodburn


Discard

Bombaster
Mad Man
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (2/3) lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "
Thoughts

I’ve already played with Marto last week, and he told me that he loved Future spec ! He knows that I’m absolutely in love with Jaina and Fire Tech II units, so I expect him to recruit Vir very soon for Assimilate. I conceived my build around being able to go Tech II Fire while Brave Knight and Oni help me to keep card advantage and a field position, but this strat and the Peace Garrison one are far too dangerous against Vir.
I’m probably going into my second strat : maxband Drakk with Spies. I don’t think that I can keep Drakk living 4 turns, so I’m probably going to use Oni first. What is more, Oni has a good spell against air units. I didn’t play poke Mad Man because Nullcraft is the move I expect the most and Scav patrol is at least a compensation.
My goal will be to make him take Prynn (Origin Story, Undo) instead of Vir or to just rush to The Art of War. My next turn tech choices will probably be Brave Knight + Boot Camp or a cheap unit as it might be a bit early for Elite Training.

Hey :slight_smile: Nice to see you here !
GL & HF !

Heading

Player 2, Turn 1

[details=Starting Hand]
Plasmodium
Tinkerer
Hardened Mox
Temporal Research
Forgotten Fighter
[/details]

##Events of Turn:

###Upkeep:

  • Get 5 gold (5)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Play Plasmodium (3)
  • Worker (2)
  • Tech I (1)

[details=Workers]
Forgotten Fighter
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, draw 5
  • Float 1

###Board Info:
####Buildings:

  • :heart: Base : 20HP
  • Tech I: 5HP

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Plasmodium [3]

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Neo Plexus
NullCraft
Fading Argonaut
Battle Suit
Time Spiral
[/details]

[details=End of Turn Discard]
Tinkerer
Hardened Mox
Temporal Research
[/details]

[details=My Thoughts]
I don’t think Mox is my best option in this matchup, I’ll favor hitting hard on T3/4 with Plasmodium.
[/details]

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Elite Training


STARTING HAND
Charge
Bloodburn
Careless Musketeer
Makeshift Rambaster
Scorch


WORKERS
Pillage
Scorch


NextHand

Elite Training
Bloodrage Ogre
Mad Man
Bombaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Makeshift Rambaster - ($2)
Rambaster, Oni and Nautical Dog attack your Base for 8 damages (!)
Don’t build my Tech I
Careless Musketeer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Careless Musketeer (2/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Onimaru (2/3) lvl 1
  • Nautical Dog (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Wow ! That answers my question about tech rush. My hand was perfect for this turn, I just have to delay (a bit) Tech I and it will do the job ! I played Musketeer because he’s good against Nullcraft. I expect my opponent to play Prynn + Temporal Research next turn. KoTCs won’t be a problem if that prevent him to tech spells. Next turn I have to build Tech I. I don’t plan to level Oni up except to heal him. I don’t want him to be a threat on his own, because I plan to tech a lot of spells (at least last Boot Camp) on him and don’t want to place all my strategy on him.

Heading

Player 2, Turn 2

[details=Starting Hand]
Neo Plexus
NullCraft
Fading Argonaut
Battle Suit
Time Spiral
[/details]

##Events of Turn:

###Upkeep:

  • Get 6 gold + float (7)

[details=All Teched Cards]
Seer, Stewardess
[/details]


###Main:

  • Play Fading Argonaut (5)
  • Play Nullcraft, which hastily kills Nautical Dog (3)
  • Summon Geiger (1)
  • Worker (0)

[details=Workers]
Forgotten Fighter, Neo Plexus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, draw 5
  • Float 1

###Board Info:
####Buildings:

  • :heart: Base : 12HP
  • Tech I: 5HP

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+1
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Geiger 2/3
  • :target: Lookout:

####In Play:

  • Plasmodium [2], Nullcraft 1/1

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Neo Plexus
NullCraft
Fading Argonaut
Battle Suit
Time Spiral
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts]
Let’s hope I won’t regret this :smiley:
[/details]

"P1T3


Tech StartingHand Workers

TECH
Brave Knight
Kidnapping


STARTING HAND
Bloodrage Ogre
Bombaster
Elite Training
Mad Man


WORKERS
Pillage
Scorch
Mad Man


NextHand

Bloodburn
Charge
Nautical Dog (1/1)
Boot Camp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Elite Training on Musketeer and Onimaru - ($1)
Onimaru kills Fading Argonaut, taking 1 damage throught armor. You draw 1
Careless Musketeer trades with Geiger, Oni levels up twice
Makeshift Rambaster deals 3 damages to your Base

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Onimaru (3/2) lvl 3 Anti-Air
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I left my Tech I exposed, but I really wanted to deal these 3 damages to the Base. Musketeer didn’t kill Nullcraft but I might buy a Tower or something to it, or just leave Nullcraft as it is. I teched Kidnapping not only for Plasmodium but for future Future units !

Player 2, Turn 3

[details=Starting Hand]
Tinkerer
Temporal Research
Time Spiral
Stewardess (back to deck)
Battle Suit from techn
Seer (from topdeck)
[/details]

##Events of Turn:

###Upkeep:

  • Draw from techn
  • Get 7 gold + float (7)

[details=All Teched Cards]
Seer, Stewardess
Seer, Rememberer
[/details]


###Main:

  • Summon Vir (5)
  • Peek (5)
  • Swap topdeck with one of my cards (4)
  • Seer, removing the last Time rune from Plasmodium (3)
  • Worker (2)
  • Plasmodium kills Onimaru and takes 3 damage, Vir lvl 3
  • Nullcraft deals 1 to Makeshift Rambaster

[details=Workers]
Forgotten Fighter, Neo Plexus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, draw 2, rs, draw 3
  • Float 1

###Board Info:
####Buildings:

  • :heart: Base : 9HP
  • Tech I: 5HP

####In Patrol:

  • :psblueshield: Squad Leader: Seer 2/1+1
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: lvl 3 Vir 2/3
  • :target: Lookout:

####In Play:

  • Plasmodium 4/1, Nullcraft 1/1

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Hardened Mox
Stewardess
Fading Argonaut
Remember
Battle Suit
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts]
I should stabilise if not being consumed by Fire damage spells on my base. Peace won’t stand a chance against Past II and III, if ever I reach it, and with Stewardess on next turn I may find a way to a hero/Tech building, considering he teched at least one spell.
[/details]

P1T4


Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Charge
Boot Camp
Bloodburn
Nautical Dog (1/1)


WORKERS
Pillage
Scorch
Mad Man
Nautical Dog (1/1)


NextHand

Brave Knight
Bloodrage Ogre
Elite Training
Careless Musketeer (2/1)
Bombaster


Discard

Boot Camp
Charge
Bloodburn
Shoddy Glider
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Blood - ($3)
Tower - ($0)
Makeshift Rambaster does nothing

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

It’s too late for the Spy strategy, Doubleshot Archer might be a bit slow too since I don’t have any board presence. I’m expecting Glidders and Bugblatters to do the job ! Still tech a Crashbarrow in case he goes tech II Future with a crowded sky !

Player 2, Turn 4

[details=Starting Hand]
Hardened Mox
Stewardess
Fading Argonaut
Remember (now on top of deck)
Battle Suit
Temporal Research (from topdeck)
[/details]

##Events of Turn:

###Upkeep:

  • Get 8 gold + float (10)

[details=All Teched Cards]
Seer, Stewardess
Seer, Rememberer
Second Chances, Golgort
[/details]


###Main:

  • Peek (10)
  • Stewardess, bouncing Rambaster into your hand (7)
  • Tech II Past (3)
  • Worker (2)
  • Swap topdeck with one of my cards (1)
  • Vir and Seer destroy your tower. Seer dies
  • Plasmodium and Nullcraft destroy your tech II

[details=Workers]
Forgotten Fighter, Neo Plexus, Tinkerer, Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, draw 3, rs, draw 2
  • Float 1

###Board Info:
####Buildings:

  • :heart: Base : 9HP
  • Tech I: 5HP
  • Tech II: 5HP

####In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 2/3+1
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Plasmodium 4/1, Nullcraft 1/1, lvl 3 Vir 2/2

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Hardened Mox
Stewardess
Fading Argonaut
Remember
Battle Suit
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts]
If I manage to break through his tech II on next turn as well, It should be fine.
[/details]

P1T5


Tech StartingHand Workers

TECH
Crashbarrow
Captured Bugblatter


STARTING HAND
Elite Training
Brave Knight
Careless Musketeer (2/1)
Bloodrage Ogre
Bombaster


WORKERS
Pillage
Scorch
Mad Man
Nautical Dog (1/1)
Careless Musketeer (2/1)


NextHand

Captured Bugblatter
Bombaster
Kidnapping
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build back Tech II
Brave Knight - ($4)
Bloodrage Ogre - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Brave Knight (3/3)
  • :pschip: [I]Technician[/I]: Jaina (2/3) lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Mmm Past can really overwhelm me on the field, I won’t get throught. I need Bugblatter, but yeah that’s really bad if my units don’t get destroyed and simply go back in my hands. Let’s tech no more than 1.

Player 2, Turn 5

[details=Starting Hand]
Seer
Time Spiral
Remember
Seer
Battle Suit
[/details]

##Events of Turn:

###Upkeep:

  • Get 9 gold + float (10)

[details=All Teched Cards]
Seer, Stewardess
Seer, Rememberer
Second Chances, Golgort
Rememberer, Golgort
[/details]


###Main:

  • Peek (10)
  • Plasmodium trades with Ogre
  • Stewardess and Nullcraft kill Jaina; Vir midbands. Stewardess takes 2 damage
  • Vir taps and plays Second Chances from the top of my deck (8)
  • Peek again (8)
  • Play Rememberer from my hand (3)
  • Seer on Rememberer, summoning a Rememberer from my discard pile (2)
  • Seer on Rememberer #1, summoning a Yesterday’s Golgort from my discard pile (1)
  • Worker (0)

[details=Workers]
Forgotten Fighter, Neo Plexus, Tinkerer, Mox, Battle suits
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1, draw 3
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 9HP
  • Tech I: 5HP
  • Tech II: 5HP

####In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort [2] 6/4+1
  • :psfist: Elite: Rememberer [1] 3/3
  • :pspig: Scavenger: Seer 2/1
  • :exhaust: Technician: Seer 2/1
  • :target: Lookout: Rememberer [3] 3/3

####In Play:

  • Nullcraft 1/1, lvl 5 Vir 3/3, Stewardess 2/1
  • Second Chances

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Yesterday’s Golgot
Fading Argonaut
Temporal Research
[/details]

[details=End of Turn Discard]
Plasmodium
Time Spiral
[/details]

[details=My Thoughts]
Hmmm. Will my wall stand firm ? Crashbarrows are worrisome, as well as Gliders, and Bugblatters as well.
[/details]

P1T6


Tech StartingHand Workers

TECH
Fire Dart
Fire Dart


STARTING HAND
Kidnapping
Bombaster
Crashbarrow
Captured Bugblatter
Crashbarrow
Elite Training


WORKERS
Pillage
Scorch
Mad Man
Nautical Dog (1/1)
Careless Musketeer (2/1)


NextHand

Makeshift Rambaster (1/1)
Charge
Bloodburn
Boot Camp
Shoddy Glider


Discard

Bloodrage Ogre (3/2)
Crashbarrow
Crashbarrow
Kidnapping
Bombaster
Elite Training
Fire Dart
Fire Dart


Tech 2 card(s)
Get Paid - ($9)
skip worker
Captured Bugblatter - ($6)
Crashbarrow - ($3)
Crashbarrow trades with Golgort, Overpowering 1 to Scav Seer.
Bugblatter’s effect deals 3 damages to your Base
another Crashbarrow - ($0)
Crashbarrow attacks Elite Rememberer and overpowers on the other Rememberer
Bugblatter’s effect deals 2 damages to your Base
Brave Knight kills your Techn Seer
Bugblatter’s effect deals 1 damage to your Base
Ephemeral Crashbarrow dies, Bugblatter deals 1 more damage to your Base, now at 2

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Captured Bugblatter (4/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

My hand was just perfect there, I have to admit luck played on my side !
Bugblatter’s effect triggers when itself dies, so game is very likely to be mine I think. Red games are very strange ! :open_mouth:

Player 2, Turn 5

[details=Starting Hand]
Yesterday’s Golgot
Fading Argonaut
Temporal Research goes to topdeck
Seer from techn
Yesterday’s Golgort from topdeck
[/details]

##Events of Turn:

###Upkeep:

  • Draw from techn
  • Tech 1 card
  • Get 10 gold + scav (10)

[details=All Teched Cards]
Seer, Stewardess
Seer, Rememberer
Second Chances, Golgort
Rememberer, Golgort
Origin Story
[/details]


###Main:

  • Peek (11)
  • Summon Prynn (9)
  • Maxband Prynn (3)
  • Prynn banishes Brave Knight, 2 time runes left
  • Stewardess trades with Bugblatter, my base now at 1 HP (!)
  • Vir taps and plays Seer from my topdeck (2) 1 more rune on Prynn
  • Peek again (2)
  • Seer (1) 1 more rune on Prynn
  • Swap topdeck with a card in my hand

[details=Workers]
Forgotten Fighter, Neo Plexus, Tinkerer, Mox, Battle suits
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, draw 5
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 1HP
  • Tech I: 5HP
  • Tech II: 5HP

####In Patrol:

  • :psblueshield: Squad Leader: Nullcraft 1/1+1
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: lvl 7 Prynn 3/5 [4]
  • :target: Lookout:

####In Play:

  • lvl 5 Vir 3/3, Seer 2/1, Seer 2/1
  • Second Chances

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Plasmodium
Time Spiral
Temporal Research
Remember
Remember
[/details]

[details=End of Turn Discard]
Stewardess
Yesterday’s Golgot
Fading Argonaut
Temporal Research
[/details]

[details=My Thoughts]
Max Prynn is my only way out, and that doesn’t stop SuiciDrakk…
[/details]

P1T7


StartingHand Workers

STARTING HAND
Charge
Boot Camp
Bloodburn
Shoddy Glider
Makeshift Rambaster (1/1)
(Captured Bugblatter (4/2)) --> drawn with Bootcamp


WORKERS
Pillage
Scorch
Mad Man
Nautical Dog (1/1)
Careless Musketeer (2/1)


NextHand

Bloodrage Ogre (3/2)
Kidnapping
Crashbarrow
Fire Dart
Fire Dart


Discard

Boot Camp
Shoddy Glider
Captured Bugblatter (4/2)
Bloodburn
Charge


Tech 0 card(s)
Get Paid - ($9)
Onimaru - ($7)
Bootcamp Prynn, I draw 1 - ($6)
Makeshift Rambaster - ($4)
Makeshift Rambaster destroys your Base, gg :smiley:


I’m not used to play base race ! At first I chose these specs to fit with Tech II Fire and play tons of buildings and upgrades. But Vir’s Assimilate made me change my mind ! Makeshift Rambaster is really much more awesome than I used to consider, it did something like 9 damages on its own :open_mouth:
I was really lucky too with Bug + 2 Crashbarrows in the same turn !

I think that the Elite Training changed a big part of the game, leaving your board free and forcing you to kill Oni instead of my Tech I. What is more I had exactly the damage output needed…

Thx for the game and gg mate :smiley:

If you want to do another match I’ll play [Truth]/Demonology/Anarchy this time :slight_smile: (you can choose to go first or second)