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CAPS 2017: zhavier ([Anarchy]/Strength/Growth) vs. Shadow-Night-Black ([Balance]/Growth/Finesse)

How many games can say they are winning against an active Molac?

For Observers

Also, if anyone sees lethal here that I missed, I will be sad. I could only see 11 damage to base :frowning: If I had 1 more gold…

P1T9


StartingHand Workers

STARTING HAND
Blooming Ancient
Guargum, Eternal Sentinel
Charge


WORKERS
Careless Musketeer
Bloodburn
Bloodrage Ogre
Scorch
Pillage
Makeshift Rambaster
Bombaster


NextHand

Blooming Ancient
Nautical Dog
Pirate Gunship
Surprise Attack


Discard

Bird’s Nest
Charge
Blooming Ancient


Tech 0 card(s)
Get Paid - ($11)
Guargum, Eternal Sentinel - ($1)
Pirate Gunship Obliterates again while attacking Tech 2, base to 10
Zane twiddles his thumbs while the real heroes do actual work

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental 3/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argagarg 1/5, lvl 5
  • :pschip: [I]Technician[/I]: Rook 2/4, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/1, lvl 6
  • Pirate Gunship 7/6
  • Guargum, Eternal Sentinel 12/12
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
5 Likes

You can put out fires with gold right? The FFA ability to repair your base for gold exists in 3v3??? Please just take my gold and leave me alone for one turn!

P2T9


StartingHand Workers

STARTING HAND
Nimble Fencer (2/2, haste)
Young Treant (0/2)
Nimble Fencer
Moments Peace
Nature Reclaims
Moments Peace
Wandering Mimic


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Merfolk Prospector
Forest’s Favor
Discord
Nature Reclaims


NextHand

Gemscout Owl
Potent Basilisk
Rampant Growth
Ironbark Treant (6/7 +AA)
Gemscout Owl


Discard

Moments Peace
Wandering Mimic
Moments Peace


Tech 0 card(s)
Get Paid + float - ($2)
Scav (Does nothing as I hit the gold cap) and Tech Draw - ($20)
Rebuild Tech 2
Young Treant (I draw) - ($19)
Nimble Fencer # 1 - ($17)
Nimble Fencer # 2 - ($15)
Worker - ($14)
Goes swimming in the stupid amounts of gold I can’t spend, while my base slowly burns around me.

Float ($14)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River (8/9 + A, lvl 5)
  • :psfist: [I]Elite[/I]: Nimble Fencer 1 (8/8, haste)
  • :ps_: [I]Scavenger[/I]: Nimble Fencer 2 (7/8, haste)
  • :pschip: [I]Technician[/I]: Young Treant (5/7)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC (5 runes, active)
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 14
  • Workers: 12
Thoughts

Just hanging in on in there, hoping for a miracle. Obviously the turn it looks like I might be able to summon Midori, is the turn I get both Moments Peace…

You paid too much for these Tech 0 units, as you do have a Max Band River in play.

You were actually floating $9, which got gold capped at $20 on the next turn, so you are currently floating $13? (and about to cap out again)

2 Likes

Sweet, I have now had a serious game where I hit the gold cap (and probably still lost)!

3 Likes

Nah, I shall have Guargum attack, removing all resistance (River dies, Rook to lvl 3)
I shall then finish your base, GG!
@EricF

4 Likes

Molac is actively working against shadow night black as he can’t get his moments peace off. Would have been with it to attack with River just to put damage on her, or trash the tech lab for a hero’s hall just to be able to lock out gunship!

2 Likes

That was a hell of a game to watch, guys. Thanks!

1 Like

I coundl’t attack with River as then after the obilterate from the gunship I would have no patrollers, so he would kill me with his remaining hero’s/units. I also didn’t swap out for a hero’s hall, as after the first gunship came out, I need the balance tech lab to be able to kill it / block in the future, and I didn’t have the base health to swap back during the moments peace turn (as the second gunship would just kill me straight off then).

1 Like

Yea I walked you right into a rough spot. If you could have avoided Midori dieing on P1T7 that might have been enough, but you had to be worried about another surprise attack, so I dunno.

Great game !

1 Like

BTW if anyone reading this wants to tell me if I did anything wrong (I think ever turn has a thoughts page including why I did what I did and why I teched what I teched) or what they would have done instead, feel free! I’m always looking for ways to improve :smiley:.