CAPS 2017: Shadow-Night-Black ([Balance]/Growth/Finesse) vs. Penatronic ([Present]/Peace/Blood)

Towers are so passé. Tech Labs are the hot new thing.

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Yeah was a total blunder in chess terms

It’s also an online-only error (continuing your chess analogy, it’s kind of like clicking “resign” when you meant to click “offer draw”, which happened to Nakamura in a chess.com tournament last week). It would be impossible to accidentally replace your current add-on in real life.

2 Likes

I am confused, I noticed I forgot to play for my tech lab, which I will correct shortly, seeing as I made sure I had the gold for it, but I fail to see the error? Building my tech lab is in my summary and my action list.

They are talking about mine

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P1T7


Tech StartingHand Workers

TECH
Moments Peace
Moments Peace


STARTING HAND
Tiny Basilisk (1/2 + A, Deathtouch, Ignores Tech 0)
Stampede
Forest’s Favor
MoLaC


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Merfolk Prospector (1/1)
Verdant Tree
Stampede


NextHand

Nature Reclaims
Rampant Growth
Ironbark Treant


Discard

Nimble Fencer (2/3, Haste)
Playful Panda (2/2)
Forest’s Favor
Moments Peace
Moments Peace


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
MoLaC - ($5)
Fencer and Panda Charge Fearlessly at the “Brave Knight” who once again is sent running, screaming that their fathers smell of Elderberries (MoLaC @ 2
River - ($3)
Tiny Basilisk - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 + A, Deathtouch, Ignores Tech 0)
  • :psfist: [I]Elite[/I]: Wisp (0 +1/1)
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2, can’t attack)
  • :pschip: [I]Technician[/I]: River (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC @ 2
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Well, this is where we find out if he has a garrison or not, and if so, how many blood units can he summon, and If i live through this, Teching two Moments Peace as they should help to to a) live and b) activate MoLaC and win.

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"P2T7


Tech StartingHand Workers

TECH
Kidnapping
Drill Sergeant


STARTING HAND
Crash Barrow
Fargo (2/3A) Fading 3
Shoddy Glider
Neo Plexus


WORKERS
Plasmodium
Temporal Research
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Battle Suits
Nullcraft (1/1), flying, haste, no buff
Kidnapping
Eager Cadet (2/2)


Discard

Flagstone Garrison
Flagstone Garrison
Bootcamp
Bloodlust
Shoddy Glider
Crash Barrow
Fargo (2/3A) Fading 3
Neo Plexus
Kidnapping
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($14)
Kinigit to hand
summon & maxband Drakk (all units have frenzy) - ($7)
play brave kinight, he gets haste from Drakk - ($4)
Hardened mox hits river for 2 dmg
play shoddy glider, mox goes back to the future - ($3)
play crash barrow - ($0)
Shoddy glider kills Tiny Basilisk
Geiger kills young treant & sparkshots wisp (you get $1)
Crashbarrow kills River and overpowers to & destroys your T1, your base takes 2 dmg, you draw a card, Gieger gains 2 lvls
Eager Cadet hits your t2 for 3 dmg
Brave Kinight breaks your tech lab, your base takes 2

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3A), readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L6 Drakk (3/4), units get frenzy 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Geiger (2/4)
  • Eager Cadet (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Pretty sure that was as close to optimal as that turn could have gotten. Pretty sure the right move was to destroy the T1 to prevent his fencers from adding MoLaC charges, and to hit his techlab to prevent something gross like mimic or big basilisk. Geiger’s sparkshot was shockingly valuable for this turn.

"

Fixed turn, also, hand was just my last 4 cards in deck so no change there.

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Mox was trashed when you played your shody glider/Crashbarrow

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Ah crap- obviously I would have played this differently had I remembered that, how do I fix my turn with tournament rules?

I believe you just roll back to the start of your turn, rerandomising any draws etc (not that you had any, so only your hand for next turn needs to be redrawn after you take your turn) @EricF to confirm?

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That’s fine, just re-do your actions, and then re-draw your end-of-turn hand.

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Sorry, I missed that you had edited your turn, Either tagging the person or putting the corrected turn in a new post would send a notification like normal.

P1T8


Tech StartingHand Workers

TECH
Gaurgaum
Gaurgaum


STARTING HAND
Rampant Growth
Ironbark Treant
Nature Reclaims
Nimble Fencer


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Merfolk Prospector (1/1)
Verdant Tree
Stampede
Rampant Growth


NextHand

Stampede
Tiny Basilisk
Spirit of the Panda, attached to Water ele
MoLaC
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($11)
Scav + Tech - ($12)
Rebuild Tech 1
Tech 3 - ($7)
Max Arg - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Arg (1/5, lvl 5)
  • :pschip: [I]Technician[/I]: Water Elemental (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC @ 2
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Growth)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

I don’t see my self winning this, Tech 3 is just to give him more targets that he needs to kill (not that my base is at a lot of life anyway). ARg gives the most defenders for the least cards/gold, so it all depends on how many crash barrows/gliders he can draw.

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"P2T8


StartingHand Workers

STARTING HAND
Battle Suits
Nullcraft (1/1), flying, haste, no buff
Kidnapping
Eager Cadet (2/2)


WORKERS
Plasmodium
Temporal Research
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Crash Barrow
Kidnapping


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
battle suits - ($7)
kidnap water elemental - ($3)
play eager cadet, it gets haste
play nullcraft - ($1)
Geiger kills SQL wisp
brave knight kills arg, 2 levels for geiger
water elemental (4 dmg), drakk (3 dmg), eager cadets (4x2 dmg), and nullcraft (2 dmg), swing at and destroy your base
GG!

Float ($1)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (4/2A), readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Geiger (3/4)
  • Battle Suits (Upgrade)
  • Eager Cadet (3/2)
  • L6 Drakk (3/4), units get frenzy 1
  • Nullcraft (1/1), flying, haste, no buff
  • Eager Cadet (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

@EricF game is up

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GG! Was a good and fun game, that first Kidnapping caught me off guard and ruined my stampede set up, If I had thought logically, and realised that kidnapping was such a strong option, I should have rushed MoLaC instead off holding off for stampede (either that or gone for the earlier stampede and never stopped.) @EricF

I teched that kidnapping t2 and only got to play it t5… maybe a bit early for such an expensive spell. That pandamental was wrecking me so hard, though. Also a peace engine game that went to t8 with two teched garrisons that were never played

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Wrong thread, and no I didn’t, I’ve been after zhavier since turn 2/3

Haha whoops

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