CAPS 2017: Hobusu ([Anarchy]/Strength/Growth) vs. Jadiel ([Feral]/Future/Truth)

P2T4


Tech StartingHand Workers

TECH
Omegacron
Free Speech


STARTING HAND
Young Treant
Spore Shambler
Centaur
Rampant Growth


WORKERS
Verdant Tree
Ironbark Treant
Playful Panda
Young Treant


NextHand

Omegacron
Huntress
Forest’s Favor
Centaur


Tech 2 card(s)
Get Paid + float + scav - ($10)
Vir - ($8)
Vir peeks at top of deck
Spore Shambler - ($5)
Move a rune from Shambler to Prospector - ($4)
Worker
Prospector trades with Vystari
Tech II - Future - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vir (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (1/2)
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Player 1 Turn 5


Tech, Starting Hand and Workers

TECH

Stampede
Gunpoint Taxman


STARTING HAND

Mad Man
Bloodrage Ogre
Gunpoint Taxman
Makeshift Rambaster


WORKERS

Careless Musketeer
Bloodburn
Scorch
Pillage
Bloodrage Ogre


Next Hand

Mad Man
Dinosize
Bombaster
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Strength Tech II - ($4)
Recruit Gunpoint Taxman - ($2)
Arg exhausts to give Elemental +1/+a this turn
Elemental kills Vir and takes 1 damage

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+a) (Anti-air)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Garg Lv. 5 (1/5)
  • Elemental (3/2) (Anti-air)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Yeah, maybe I should have built Tech II last turn. He keeps using his heroes as blockers, and it’s working well since I can’t get free levels out of it. Teched another Taxman because of how many flying units Future has, and Stampede in hopes of being able to tear into his base with it. Regardless, I’m not as confident as I had been… I’m expecting him to pull out an Omegacron and just start wrecking things.

P2T5


Tech StartingHand Workers

TECH
Nebula
Free Speech


STARTING HAND
Omegacron
Forest’s Favor
Huntress
Centaur


WORKERS
Verdant Tree
Ironbark Treant
Playful Panda
Young Treant


NextHand

Merfolk Prospector
Centaur
Rampant Growth
Free Speech


Discard

Forest’s Favor
Centaur
Nebula
Free Speech


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Omegacron - ($7)
Huntress - ($5)
Calamandra - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3A)
  • :psfist: [I]Elite[/I]: Spore Shambler (2/2)
  • :ps_: [I]Scavenger[/I]: L1 Calamandra (2/3)
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Forecast Omegacron (9/7, 6 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

Player 1 Turn 6


Tech, Starting Hand and Workers

TECH

Oathkeeper
Pirate Gunship


STARTING HAND

Nautical Dog
Mad Man
Bombaster
Dinosize
Gunpoint Taxman


WORKERS

Careless Musketeer
Bloodburn
Scorch
Pillage
Bloodrage Ogre
Nautical Dog


Next Hand

Doubling Barbarbarian
Doubling Barbarbarian
Spirit of the Panda
Calypso Vystari


Discard

Oathkeeper
Pirate Gunship
Dinosize
Mad Man
Bombaster


Tech 2 card(s)
Get Paid + float - ($11)
Summon Zane at Lv. 4 - ($6)
Arg exhausts to give +1/+a to Gunpoint Taxman this turn
Taxman kills Huntress, taking 2 damage and stealing 1 gold - ($7)
Zane kills Calamandra and gains 2 free levels, healing the damage he took; we both gain a gold - ($8)
Zane attempts to shove the Mirror but the illusion breaks before his shoulder can make contact, we both draw a card
Worker - ($7)
Elemental trades with Spore Shambler
Arg casts Dinosize on Wisp, giving it +6/+6a this turn - ($3)
Wisp breaks your Tech II, dealing 2 to your Base
Recruit Gunpoint Taxman Robicheaux (previous will now be known as Faraday) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Robicheaux (3/3) (Anti-air)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Garg Lv. 5 (1/5)
  • Captain Zane Lv. 6 (4/4) (Haste)
  • Faraday (3/1) (Anti-air)
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

OK, I may have been able to save myself despite a bad hand. The only thing he has with haste is Omegacron, and getting it this turn requires sacrificing 5 units/heroes/workers/upgrades. He can do it, but it would be painfully expensive, and Gunpoint Taxman still blocks it unless he also gets Quince to midband and makes a Mirror Omegacron… If he does, one way or another I should be able to kill it and the mirror version will die either at the end of his turn or with it (depending on which way of copying it he picks).

Edit: Removed Elemental from In Play section.

1 Like

Your elemental is dead, I think?

1 Like

Yes, I forgot to remove it.

P2T6


Tech StartingHand Workers

TECH
Nebula
Huntress


STARTING HAND
Centaur
Merfolk Prospector
Free Speech
Rampant Growth
Tiger Cub


WORKERS
Verdant Tree
Ironbark Treant
Playful Panda
Young Treant
Rampant Growth


NextHand

Centaur
Free Speech
Omegacron


Tech 2 card(s)
Omegacron now at 5 time runes
Get Paid + float + scav - steal - ($12)
Worker
Quince & Mirror - ($10)
Max Quince - ($6)
Centaur - ($3)
Quince maxband triggers, copying Centaur
Merfolk Prospector - ($2)
Quince casts Free Speech - ($0)
Rebuild Tech II

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Illusion Centaur (3/4A)
  • :psfist: [I]Elite[/I]: Centaur (4/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfok Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Forecast Omegacron (9/7, 5 runes)
  • L5 Quince (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Player 1 Turn 7


Tech, Starting Hand and Workers

TECH

Pirate Gunship


STARTING HAND

Calypso Vystari
Spirit of the Panda
Doubling Barbarbarian
Doubling Barbarbarian


WORKERS

Careless Musketeer
Bloodburn
Scorch
Pillage
Bloodrage Ogre
Nautical Dog


Next Hand

Pirate Gunship
Stampede
Makeshift Rambaster
Charge


Tech 1 card(s)
Get Paid + float - ($11)
Recruit Doubling Barbarbarian - ($8)
Recruit Calypso Vystari - ($7)
Build Tech III - ($2)
Build Anarchy Tech Lab - ($1)
Robichaux and Faraday trade with the Illusion Centaur
Zane trades with the real Centaur

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarbarian (3/5+2a) (Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Calypso Vystari (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Garg Lv. 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

It’s all going to come down to when he activates Omegacron and whether he can shut down my Tech III when he does so. I have a Gunship and Stampede in this hand, so I might have an out if he only prevents the Gunship… Then again, with how hard I patrolled, he’s only likely to get to it if he kills all my patrollers. Nothing to do but wait and see.

Edit: Removed Zane from the In Play section.
Edit 2: Removed the ghost of the Elemental from last turn and adjusted my patrol.

Note that Zane died attacking a Centaur.

1 Like

Thanks! I’ll fix that.

And the Elemental?

Oh… I guess I forgot to remove it from my sheet. So scatterbrained today…

@Jadiel, that should be everything fixed.

P2T7


StartingHand Workers

STARTING HAND
Omegacron
Centaur
Free Speech


WORKERS


NextHand

Free Speech
Nebula
Nebula


Discard

Centaur
Merfok Prospector
Rich Earth
Free Speech


Tech 0 card(s)
Get Paid - ($10)
Omegacron now at 4 runes
Worker
Omegacron #2 - ($8)
Quince makes 2 mirrors - ($4)
Prospect - ($5)
Sac Rich Earth, Prospector and 2 workers to Omega #1
Omegacron #1 arrives, Quince maxband triggers, creating Illusion Omegacron #1
Quince midband makes the other mirror into Illusion Omegacron #2 - ($3)
Illusion Omegacron #2 kills Barbarian
Illusion Omegacron #1 kills Vystari
Quince kills Wisp
Sac Illusion Omegacron #2 to Omegacron #2
Quince makes a mirror - ($1)
Sac 5 workers to Omegacron #2
Quince maxband triggers, creating Illusion Omegacron #3
Omegacron #1 & #2 and Illusion Omegacron #3 hit your base for 27

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Quince (1/5)
  • Omegacron #1 (9/7, Haste Untargetable)
  • Omegacron #2 (9/7, Haste Untargetable)
  • Illusion Omegacron #1 (9/5, Haste Untargetable)
  • Illusion Omegacron #3 (9/7, Haste Untargetable)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 4
2 Likes

Well, it looks like that’s the game. @EricF

2 Likes

GG! That one felt very close! I don’t know if I would have survived another turn if I hadn’t finished you off that turn. Although maybe I would have dropped the hammer that turn anyway in the hope that I could finish it before you dealt with 4 9/7s

1 Like

That omegacron quince synergy is pretty nasty!

5 Likes

That was close, since I had a Gunship in hand. Good game!

My biggest mistake was probably going a bit too aggressive on turn 4. It made my cycling slow for the rest of the game, and thanks to a play I hadn’t foreseen, it didn’t even give me that much benefit (since you killed Panda Vystari before she could heal and get me more gold). Last turn I also should have patrolled Arg along with the others. The rest came down to getting my Tech II units too late, but that’s just a consequence of the first mistake.

1 Like

I think my opening was weak. I keep trying to make Rich Earth work, and it keeps being bad for this particular deck. I think I’ll just worker it from now on.

I think my turn 5 was also a mistake. I could have done lots of other things to stop you destroying Tech II, I was really lucky that my draw fell in such a way that not having Tech II up on turn 6 didn’t actually matter.

I think my tech decisions were also not great. I was pretty sure you were going for Growth spells, and I should have teched Free Speech earlier to counter that. I was pleased with how the Centaurs worked though, not sure the Huntress was a great idea. I also should have teched double Mind Control at the end I think.

If you’d patrolled Arg I think I probably had to go down the same line, I would have just killed Tech II and III instead, and hoped you couldn’t drop more than 1 2+hp patrollers. Given your hand, I think I probably had the game the next turn anyway…

2 Likes

Yeah, I almost never even consider playing Rich Earth anymore, except maybe against fairly new players (lots of beginners, even ones experienced in Magic, I could probably beat with extremely inefficient play). That said, once I realized you were going for Omegacron, it didn’t seem as bad as it normally is. Not only did it make all the workers that you were going to sacrifice free, but it could even take the place of one of them. Not bad at all, as long as you get a chance to play an Omegacron…

In hindsight, you’re probably right about Free Speech. Wow, you have Assimilate to stop MoLaC shenanigans, Free Speech to slow down/stop Dinosized Barbarbarians… What is [Anarchy]/Strength/Growth to do against you if you do tech well?

2 Likes

That Feral/Truth/Future spec is strong. If you totally suck he can just shit on you with a carrier and a void ray with Feral Strike… no reason why I know that’s something he can do or anything :smiley:

4 Likes