CAPS 2017: EricF ([Peace]/Balance/Anarchy) vs. Penatronic ([Present]/Peace/Blood)

"P2T7


Tech StartingHand Workers

TECH
Art of War
Art of War


STARTING HAND
General’s Hammer
Fading Argonaut
Kidnapping
Overeager Cadet


WORKERS
Time Spiral
Temporal Research
Hardened Mox
Forgotten Fighter
Tinkerer


NextHand

Overeager Cadet (2/2), in jail
Brave Knight (3/3), readiness, brave AF
Art of War
Chronofixer
Overeager Cadet


Tech 2 card(s)
Get Paid - ($10)
summon Geiger - ($8)
General’s hammer the jail, cadet is discarded - ($5)
tech 3 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plasmodium (4/4A), haste, arrested
  • :psfist: [I]Elite[/I]: Soldier (2/1), sparkshot
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: neoplexus (3/2)
  • :target: [I]Lookout[/I]: Nullcraft (1/1), flying, haste, no buff
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • Soldier (1/1), sparkshot
  • Soldier (1/1A), sparkshot
  • L1 Geiger (2/3), sparkshot
  • L8 Onimaru (4/5A), frenzy, readiness
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

hard to decide what to do here, I need some way to break the moments peace lock, so art of war seems obvious. none of my t3’s stand up to a pirate ship, so no real point in those… t3 is a bit of a distraction and insurance on being able to summon more heroes. too bad the stats dont work out differently that gryphon just sucks a fat dick to pirate ship… octopussy seems hardly worth it with only 8 health.

"

[details=P1, Turn 8]Tough choices here. I could tech in Garrisons if I have a spare gold for a Tech Lab. I could go Tech III + Lawful Search and try to draw into next turn Gunships. Oni/Zane are both options. Let’s see how things go…

Hand:
Reputable Newsman
Arrest
Disguised Monkey
Lawful Search
Moment’s Peace

I think Search is important. Some turn like Oni (2), Search (3), Arrest (5), Monkey (7), Peace (9), Tech Lab (10), Discard 2, Draw 1, rs Draw 3. Float 1. Subbing out as appropriate for my MT/2nd Monkey if drawn.

This line locks me out of Zane this turn, but chewing through blockers isn’t my idea of a good time, and it would leave everything exposed to Oni, or not involve Moment’s Peace, and probably lose to the hand. The deck cycling from Lawful search is great here.

I will still grab the 2x Garrison. Even if I end up “not attacking” that will still help draw me into more good stuff in the future.

My bonus draw: Disguised Monkey

My opponent’s hand: Overeager Cadet (2/2) x2
Brave Knight (3/3), readiness, brave AF
Art of War <-!!!
Chronofixer meh, could be worse

So, with a second Monkey, I could trade both with Oni. Or just play a Newsman on 3.

Let’s see, his defense is: 5, 1, 2, 1f. My attack is 4f, 3, 3*, 3*, arrest

One option:
Arrest Plasmodium, again (4)
Taxman trades with Nullcraft
Midori breaks Tower
Disguised Monkey (2), kills Geiger, Oni to L3
Reputable Newsman, Naming “3” (0)

Option 2:
Tech III (1)
Tech Lab: Peace (0). Dies to Art of War, so “no”

[/details]
Tech 2 cards.
10 gold (11)
Onimaru (9)
Lawful Search your hand (8)
Moment’s Peace (6)
Arrest Plasmodium, Again (4)
Taxman trades with Nullcraft
Midori breaks Tower
Disguised Monkey (2), kills Geiger, Oni to L3
Reputable Newsman, Naming “3” (0)
Discard 1, Draw 1, rs, Draw 2

Technician - L3 Onimaru (2/3)

L8 Midori (4/4)
Monkey (3/1)
Reputable Newsman (0/3) - naming 3 “no Art of War”

Base - 20
Tech I - 5
Tech II - 5
Spec: Anarchy

10 workers, 0 gold
Hand: 3
Deck: 12
Discard: 0

[details=Next Hand]Manufactured Truth
Steam Tank
Arrest

Tech draw, if it happens, otherwise reshuffled: Tiny Basilisk
[/details]

well with a hand of 3 and a deck of 12 I hope EVENTUALLY I’ll get to swing with units.

Also P.S. admiring your spec.

I’ll finish my turn tonight.

2 Likes

"P2T8


StartingHand Workers

STARTING HAND
Brave Knight (3/3), readiness, brave AF
Chronofixer
Overeager Cadet
Art of War
Overeager Cadet (2/2), in jail


WORKERS
Time Spiral
Temporal Research
Hardened Mox
Forgotten Fighter
Tinkerer
Overeager Cadet


NextHand

Art of War
General’s Hammer
Hyperion
Kidnapping
Fading Argonaut


Discard

Nullcraft (1/1), flying, haste, no buff
Art of War
Brave Knight (3/3), readiness, brave AF
Overeager Cadet (2/2), in jail


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild tower - ($6)
Chronofixer - ($4)
Summon Drakk - ($2)
Onimaru kills Onimaru. Epic Samurai fight FTW
2 lvls for Drakk

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: neoplexus (3/2A)
  • :psfist: [I]Elite[/I]: Soldier (2/1), sparkshot
  • :ps_: [I]Scavenger[/I]: Soldier (1/1), sparkshot
  • :pschip: [I]Technician[/I]: Soldier (1/1A), sparkshot
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • L3 Drakk (1/3), retribution damage
  • Chronofixer (1/1), Untargetable, heroes cant level up
  • L8 Onimaru (4/3), frenzy, readiness
  • Plasmodium (4/4A), haste, arrested
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
Thoughts

well the upside is he hasn’t played a pirate ship yet, and chances of him being able to play more than 1 Moment’s Peace in the next 3 turns isn’t that high. Trying to thin my deck and keep my card economy respectable. Hopefully Now! can help me get a hasted hero attack.

Worst case, I can kidnap the newsman to allow an Art of War, though I highly doubt Onimaru survives this next turn.

"

1 Like

P1, turn 9:

10 gold (10)
Tech nothing
Tech III (5)
Tech Lab: Peace (4)
Tiny Basilisk (2)
Manufactured truth (0), making Newsman into a Basilisk

Monkey trades with Plexus
"Basilisk" trades with Onimaru
Midori flies over and kills Drakk
Discard 2, draw 4

Tech - Tiny Basilisk (1/2), doesn’t block much

L8 Midori (4/3)

Base - 19
Tech 1, 2, and 3 - 5
Spec: Anarchy
Tech Lab: Peace - 4

10 workers, 0 gold
Hand: 4
Deck: 7
Discard: 5

"P2T9


Tech StartingHand Workers

TECH
Chronifixer


STARTING HAND
Hyperion
Kidnapping
General’s Hammer
Art of War
Fading Argonaut
Hyperion
Kidnapping


WORKERS
Time Spiral
Temporal Research
Hardened Mox
Forgotten Fighter
Tinkerer
Overeager Cadet
General’s Hammer


NextHand

Brave Knight (4/3A), readiness, brave AF
Brave Knight (3/3), readiness, brave AF
Nullcraft (1/1), flying, haste, no buff
Overeager Cadet (2/2), in jail
Chronifixer


Tech 1 card(s)
Get Paid + float - ($13)
Worker - ($12)
Geiger - ($10)
chronofixer trades with basilisk, you draw (I incorrectly displayed his attack last turn, as he is a mystic)
play Hyperion ($5)
Hyperion kills midori, I draw, 2 levels for geiger
maxband Geiger, flickering hyperion - ($3)
Hyperion destroys your t3, I draw
plasmodium and soldier destroy your t2, your base to 15
fargo - ($1)

Float ($1)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3A), fading 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier (1/1), sparkshot
  • :pschip: [I]Technician[/I]: Soldier (1/1), sparkshot
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • Plasmodium (4/4), haste
  • Hyperion (5/5), haste
  • Soldier (1/1), sparkshot
  • L5 Geiger (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 12
Thoughts

chronofixer having the mystic keyword made this a great turn for me. finally get to swing with my horde, and destroying both t2 and 3 is pretty damaging, plus no more moments peace from midori. will probably maxband onimaru next turn in prep for art of war

"

I think your cost math is a little off? Maxing Geiger only costs two, but Hyperion costs 5 no? I think you’re only floating 1

1 Like

crap didnt type in the hyperion gold cost, I actually anticipated floating 0

After checking my next hand, it’s not worth asking you to re-do your turn with a different Basilisk patrol. I’m assuming you would still kill Midori and Tech III, even if you had to trade Hyperion for a SQL TB, and that nulls my whole hand (plus you would get to keep the Fixer).

GG, and congrats on being in 1st place going into the top 4!

3 Likes

Gg! I was sweating it out.

Funny I’ve gotten this far and only actually played a flagstone garrison once

5 Likes

grats, penatronic! destroy the strenght/growth meta!

2 Likes

Very beautiful match !

3 Likes