He killed the Scavenger Wisp.
I did not see the elite-enabled Zane suicide coming! This is an exciting match, even if everything’s been at Tech 0 and no HH so far!
Hmm, I think that patrol turned out worse than what another patrol would have provided. oh well.
P2T3
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Bloodrage Ogre
Charge
Gunpoint Taxman
Makeshift Rambaster
Careless Musketeer
WORKERS
Scorch
Careless Musketeer
NextHand
Mad Man
Bloodburn
Surprise Attack
Pillage
Bombaster
Discard
Nautical Dog
Makeshift Rambaster
Charge
Bloodrage Ogre
Might of Leaf and Claw
Blooming Ancient
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint Taxman - ($3)
Float ($3)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Gunpoint Taxman 4/3
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 3
- Workers: 7
P1T4
Tech StartingHand Workers
TECH
Centaur
Lich’s Bargain
STARTING HAND
Ironbark Treant
Rampant Growth
Forest’s Favor
Young Treant
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Forest’s Favor
NextHand
Bone Collector
Steam Tank
Spore Shambler
Steam Tank
Discard
Young Treant
Rampant Growth
Centaur
Lich’s Bargain
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Ironbark Treant - ($3)
Summon a Skeleton - ($2)
Build Tech 1 - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ironbark Treant (1/2+AAA)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Garth (2/4)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 8
"P2T4
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Bird’s Nest
STARTING HAND
Bombaster
Bloodburn
Pillage
Mad Man
Surprise Attack
WORKERS
Scorch
Careless Musketeer
Bloodburn
NextHand
Might of Leaf and Claw
Bird’s Nest
Surprise Attack
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Zane and gunpoint kill treant - ($7)
Bombaster and Mad Man - ($4)
Tech 2 Growth - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bombaster 2/2+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Mad Man 1/1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane 2/1, lvl 1
- Gunpoint Taxman 3/2
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
P1T5
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Steam Tank
Spore Shambler
Bone Collector
Steam Tank
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Forest’s Favor
Spore Shambler
NextHand
Merfolk Prospector
Young Treant
Playful Panda
Nether Drain
Lich’s Bargain
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Skeleton + Garth kill Bombaster
Skeleton kills Mad Man
Build Tech 2: Anarchy - ($3)
Maxband Garth, fetch a Centaur - ($1)
Summon a Skeleton - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Centaur (3/4+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L7 Garth (3/4)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
P2T5
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Polymorph: Squirrel
STARTING HAND
Might of Leaf and Claw
Surprise Attack
Bird’s Nest
Blooming Ancient
WORKERS
Scorch
Careless Musketeer
Bloodburn
NextHand
Might of Leaf and Claw
Pillage
Makeshift Rambaster
Nautical Dog
Discard
Bombaster
Mad Man
Surprise Attack
Blooming Ancient
Bird’s Nest
Polymorph: Squirrel
Polymorph: Squirrel
Tech 2 card(s)
Get Paid + Scav - ($9)
Might of Leaf and Claw - ($6)
Surprise Attack - ($1)
Sharks kill Centaur, Molac +2
Gunpoint kills Skeleton, steals the 1g, Molac +1 - ($2)
Zane hits your tech 2 for 2, Molac +1
Rook - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook 2/4+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane 2/1, lvl 1
- Gunpoint Taxman 3/1
- Might of Leaf and Claw @4
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 8
P1T6
Tech StartingHand Workers
TECH
Doom Grasp
Hooded Executioner
STARTING HAND
Merfolk Prospector
Playful Panda
Nether Drain
Lich’s Bargain
Young Treant
WORKERS
Rich Earth
Tiger Cub
Forest’s Favor
Spore Shambler
Nether Drain
NextHand
Steam Tank
Ironbark Treant
Bone Collector
Rampant Growth
Steam Tank
Discard
Centaur
Lich’s Bargain
Playful Panda
Young Treant
Merfolk Prospector
Doom Grasp
Hooded Executioner
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech 3 - ($3)
Play Lich’s Bargain - ($1)
Summon a Skeleton - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L7 Garth (3/4+A)
- [I]Elite[/I]: Skeleton (1/1)
- [I]Scavenger[/I]: Zombie (2/2)
- [I]Technician[/I]: Horror (3/3+A)
-
[I]Lookout[/I]: Skeleton (1/1)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 3 (Anarchy)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 9
P2T6
Tech StartingHand Workers
TECH
Artisan Mantis
Surprise Attack
STARTING HAND
Makeshift Rambaster
Pillage
Nautical Dog
Might of Leaf and Claw
WORKERS
Scorch
Careless Musketeer
Bloodburn
NextHand
Charge
Bloodrage Ogre
Discard
Bombaster
Mad Man
Surprise Attack
Blooming Ancient
Bird’s Nest
Polymorph: Squirrel
Polymorph: Squirrel
Pillage
Artisan Mantis
Surprise Attack
Tech 2 card(s)
Get Paid - ($8)
2nd Might of Leaf and Claw - ($5)
Rook hits Garth, MOLAC1 Active, M2+1
Zane kills Garth, goes to lvl 3, M2+1
Gunpoint kills Scav Zombie, I steal 1g, M2+1 - ($6)
Zane to Max, moves Elite skeleton to Scav, we both get 1g - ($4)
Pillage that 1g, your base to 12
Makeshift Rambaster kills lookout skeleton, M2+1 - ($2)
Nautical Dog - ($1)
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Nautical Dog 6/6
-
[I]Lookout[/I]:
[B]In Play:[/B] - Might of Leaf and Claw ACTIVE
- 2nd Might of Leaf and Claw @4
- Makeshift Rambaster 6/6
- Rook 7/6, lvl 1
- Zane 9/9, lvl 6
- Gunpoint Taxman 8/4
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 0
- Disc: 10
[B]Gold:[/B] - Gold: 1
- Workers: 8
Well I bottom decked both gunships and you didn’t kill my technician, so I guess that’s GG. If you want to see how it would play out, I could swap one of the cards in my hand for one of the Gunships.
Go for it,
P1T7
Tech StartingHand Workers
TECH
Lich’s Bargain
Hooded Executioner
STARTING HAND
Bone Collector
Ironbark Treant
Steam Tank
Rampant Growth
Steam Tank
WORKERS
Rich Earth
Tiger Cub
Forest’s Favor
Spore Shambler
Nether Drain
Ironbark Treant
NextHand
Steam Tank
Hooded Executioner
Pirate Gunship
Playful Panda
Centaur
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Pirate Gunship - ($2)
Gunship Obliterates Dog and Rambaster, kills Taxman at long range
Horror trades with Zane
Play Calamandra - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: L1 Calamandra (2/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pirate Gunship (7/6)
[B]Buildings:[/B] - Base HP: 12
- Tech I HP: 5
- Tech II HP: 3 (Anarchy)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"P2T7
StartingHand Workers
STARTING HAND
Charge
Bloodrage Ogre
Bird’s Nest
WORKERS
Scorch
Careless Musketeer
Bloodburn
NextHand
Makeshift Rambaster
Blooming Ancient
Surprise Attack
Discard
Gunpoint Taxman
Charge
Bloodrage Ogre
Get Paid + float - ($9)
Bird’s Nest from tech draw, or the Bloodrage Ogre I have - ($7)
Charge a unit, kills Calamandra, who was probably at lvl 3 from Zane death, Rook to lvl 3, Molac 2 ACTIVE - ($4)
Rook hits base for 12, GG.
Float ($4)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bird 11/11
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Might of Leaf and Claw ACTIVE
- 2nd Might of Leaf and Claw ACTIVE
- Rook 12/11, lvl 1
- Bird’s Nest
- Bird 11/11
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 3
[B]Gold:[/B] - Gold: 4
- Workers: 8
"
GG. It’s not very often that the second Molac is the one that kills you. It was too hard for me to come back from that Pillage turn 1.
I was expecting more aggression, to be honest. And I was hitting myself for not thinking through the Zane suicide play you made. I was worried you were going to manage to get a lot of value from garth, but you ended up just stalling. The stall was why I played the 2nd molac, I figured at that point even if only one thing got through it might be enough to kill you.