idk his hand, but breaking both his techs have crippled him, since he has no HH or tower. Hence either he has spells for a non bigby hero or imho he is dead, since he cannot summon much. at this point i believe most of his tech 0 troops are workering
Careless Musketeer
Bloodburn
Nautical Dog
Charge
Bombaster
NextHand
Pirate Gunship
Ember Sparks
Discard
Marauder
Lobber
Flame Arrow
Mad Man
Pillage
Tech 0 card(s)
Get Paid - ($10)
Summon Captain âMaximum Anarchyâ Zane, to maximum - ($3)
----- And the man in the back is ready to crack as he raises his hands to the sky!
----- And the girl in the corner is everyoneâs mourner: she could kill you with a wink of her eye.
----- Yeah! Yeah! Yeah-yeah-yeah!
----- And the man in the back said, âEveryone attack!â and it turned into a ballroom blitz! Zane shoves your SQL Argo to Scavenger and pokes it for 1, bringing it to 3/3
----- And the girl in the corner said, âBoy, I wanna warn ya: itâll turn into a ballroom blitz!â Jaina suicides into Technician Argo, bringing it to 3/2, and sparking the Scav Argo to 3/2
----- Ballroom blitz!
Recruit Mad Man - ($2)
----- Ballroom blitz! Mad Man trades with Scavenger Argo in a Frenzy; you get $1
----- Ballroom blitz! Drakk kills Technician Argo, dying to Tower and dealing 1 to your base; you draw
----- Ballroom blitz!
----- Oooooh, yeah!
Zane casts Pillage, - ($1)
----- It was electric! stealing your scav bonus and dealing 2 to your base, because yo-ho Marauder - ($2) *
----- So frantically hectic! Rambaster bastes your base for for 3, taking 1 from Tower
----- And the band started leaving, Marauder raids your base for 4, dying to Tower
----- 'Cause they all stopped breathing!!! Zane (4/4) takes your base out himself
----- Yeah! Yeah! Yeah-yeah-yeah!
Thoughts:
I think my only misplay was on my last turn. I should have hit your base with Rambaster instead of Tech I (I was thinking that if draws didnât work out, being able to poke T1 with Ember Sparks (if I drew it) or Jaina midband would help me lock down both techs. Alternatively, I should have not played Lobber and drawn a 3-card hand with a 70% chance to Gunship, wipe your stuff, and overrun your base like crazy. As it was I really had to think hard to find lethal this turn. (There may be another, more stylish, route to it that I missed.) It was a super-fun puzzle.
That was actually an inspired play with the two Argonauts and the Tower!
If you had brought a hero out there was a good chance I might have been able to win by hitting you with 3 maxband heroes (an achievement that will have to wait for some future day). I was expecting Fencers, maybe one Argo, but that was a much bigger wall than I anticipated. Suddenly I had to stretch just to make lethal.
That was a good game! Thanks so much for making it entertaining and challenging along the way.
Oh! In rushing off to dinner I forgot to poke @EricF.
So, I just read over your thoughts and mine and realized we had a few crucial errors in our thoughts (in addition to my worry about Discord killing Marauder, which @Shadow_Night_Black pointed out was impossible).
The main one on your end is that in a few places you suggest Injunctioning my Tech III. I was worried about this, until I looked over Injunction again and realized it only hits Tech I and Tech II.
On my end, I had a turn where I was really worried youâd play Grounded Guide. I either somehow forgot that GG was Tech II or that you were running Present (not Finesse) and didnât have a Tech Lab. Silly, silly.
Oh, and on my last turn, I forgot that Drakk hits your base for 1 when he dies! #RedProblems
(Iâm going to edit to fix that last one, 'cause itâs bugging me.)
Also, I finally found another line to victory; itâs pretty similar, but less damage is wasted:
Zane shenanigans same as above.
Drakk trades with scav Argo. Base to 12. You get $1.
Zane takes out technician Argo (we both draw).
Jaina Pillages. Base to 10. $8 of $11 spent.
Marauder hits base to 6.
Rambaster hits base to 3.
If Zane drew Ember Sparks, Jaina burns Tech I for 1 and base for 2, dealing 4. Else, recruit MM and hit base to 2, swing with Jaina for 2 and the win.
I think I missed this originally because I had forgotten about the damage from Drakkâs death. It feels cleaner, but maybe also less Red.