my bad on that, TY @Bryce_The_Rice
It’ll be a tough comeback for sure!
CAMS24 Round 5 Player 2, Turn 5
P2 Finesse/Blood/Fire vs P1 [Feral]/Blood/Truth
Card changes in effect for the tourney linked here
Starting Hand
Appel Stomp
Nimble Fencer
Brick Thief
Desperation
Maestro (appel)
Events of Turn:
Upkeep:
- Get Gold (8+6float)
- Tech 2 cards each turn (except turn 1)
All Teched Cards
Desperation, Star-Crossed Starlet
Lobber, Star-Crossed Starlet
Desperation, Appel Stomp
Nimble Fencer x2
Maestro x2
Main:
- Appel Stomp, move Quince, draw 1, place it on top (13)
- Jaina (11)
- Wither Scav, you get 1g (9)
- Timely Messenger, kills techn Mirorr, you draw 1
- Nimble Fencer, it and River kill Quince, Jaina to level 3 (7)
- Bloom River (5)
Workers
Older Brother, Fruit Ninja, Spark
- Patrol as below
- Discard 1 Draw 2 rs Draw 1
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5 Finesse
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Jaina (2/3a lvl 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- River (4/4 lvl 5 +)
- Nimble Fencer (2/2)
- Timely Messenger (1/1)
Economy Info:
Cards:
- Hand: 3
- Deck: 12
- Disc: 0
Gold:
- Gold: 5
- Workers: 8
End of Turn Hand
Appel Stomp
Granfalloon Flagbearer
Bloom
End of Turn Discard
My Thoughts
Tough to claw this one back but we’ll see how we do!