Looking a little bleak yea
CAMS24 Round 5 Player 2, Turn 5
P2 Finesse/Blood/Fire vs P1 [Feral]/Blood/Truth
Card changes in effect for the tourney linked here
Starting Hand
Appel Stomp
Nimble Fencer
Brick Thief
Desperation
Maestro (appel)
Events of Turn:
Upkeep:
- Get Gold (8+2float)
- Tech 2 cards each turn (except turn 1)
All Teched Cards
Lobber, Star-Crossed Starlet
Desperation, Appel Stomp
Nimble Fencer x2
Maestro x2
Main:
- Appel Stomp, move Quince, draw 1, place it on top (9)
- Brick Thief, my base to 17, your tech2 to 4 (8)
- River and Tenderfoot break your tech2, your base to 17
- Break my tower for a hero’s hall, my base to 15 (6)
Workers
Older Brother, Fruit Ninja, Spark
Patrol as below
- Discard 3 Draw 5
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 15
- Tech1 HP: 5
- Tech2 HP: DOWN Finesse
- Hero’s Hall HP: 4
In Patrol:
Squad Leader: Brick Thief (2/1a)
Scavenger:
Technician:
Lookout:
In Play:
- River (3/4 lvl 5)
- Tenderfoot (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 6
Gold:
- Gold: 6
- Workers: 8
End of Turn Hand
Appel Stomp
Timely Messenger
Maestro
Nimble Fencer
Wither
End of Turn Discard
My Thoughts
Tough to claw this one back but we’ll see how we do!