Looking pretty grim
CAMS24 Round 4 Player 2, Turn 6
P2 Finesse/Blood/Fire vs P1 [Necro]/Anarchy/Blood
Card changes in effect for the tourney linked here
Starting Hand
Helpful Turtle
Kidnapping
Granfalloon Flagbearer
Events of Turn:
Upkeep:
- Get Gold (9+1scav)
- Tech 2 cards each turn (except turn 1)
All Teched Cards
Desperation, Lobber
Kidnapping, Lobber
Desperation, Leaping Lizard
Maestro, Nimble Fencer
Discord, Nimble Fencer
Main:
- Drakk + midband (5)
- Kidnapping your healthy BC, trade GPT, get a skeleton (1)
- Await the onslaught
Workers
Spark, Timely Messenger, Brick Thief, Fruit Ninja
Patrol as below
- Discard 2 Draw 4
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 13
- Tech1 HP: 5
- Tech2 HP: 5 Finesse
- Hero’s Hall HP: 4
In Patrol:
Squad Leader: Drakk (2/3a lvl 4)
Elite:
Scavenger:
Technician: Skeleton (1/1)
Lookout:
In Play:
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
End of Turn Hand
Lobber
Maestro
Wither
Discord
End of Turn Discard
My Thoughts
Think it’s pretty likely my base is in jeopardy here but there isn’t much left to do… let’s hope I can survive!