[CAMS24] Round4: P1 charnel_mouse [Necromancy]/Anarchy/Blood vs P2 FrozenStorm [Finesse]/Blood/Fire

Big yikes

CAMS24 Round 4 Player 2, Turn 5

P2 Finesse/Blood/Fire vs P1 [Necro]/Anarchy/Blood

Card changes in effect for the tourney linked here

Starting Hand

Bloom
Discord
Maestro
Nimble Fencer
Tenderfoot (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1float+1scav)
  • draw 1 techn
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Kidnapping, Lobber
Desperation, Leaping Lizard
Maestro, Nimble Fencer
Discord, Nimble Fencer


Main:

  • River (9)
  • Discord, skeletons die, you get 1g and draw 1 (7)
  • Nimble Fencer (5)
  • Tenderfoot (4)
  • Bloom Tenderfoot, it and Fencer kill Drakk, my base to 15, each take 2, River midbands (2)
  • Hero’s Hall (0)
Workers

Spark, Timely Messenger, Brick Thief, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/4a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/1)
  • Tenderfoot (2/1+)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Helpful Turtle
Kidnapping
Granfalloon Flagbearer

End of Turn Discard
My Thoughts

This is very scary… Likely response here is Zane maxband and break the tech 2 again, so I think I need Kidnapping to help stop that, and I spose a Lobber would help hit back as well…