Big yikes
CAMS24 Round 4 Player 2, Turn 5
P2 Finesse/Blood/Fire vs P1 [Necro]/Anarchy/Blood
Card changes in effect for the tourney linked here
Starting Hand
Bloom
Discord
Maestro
Nimble Fencer
Tenderfoot (techn)
Events of Turn:
Upkeep:
- Get Gold (9+1float+1scav)
- draw 1 techn
- Tech 2 cards each turn (except turn 1)
All Teched Cards
Kidnapping, Lobber
Desperation, Leaping Lizard
Maestro, Nimble Fencer
Discord, Nimble Fencer
Main:
- River (9)
- Discord, skeletons die, you get 1g and draw 1 (7)
- Nimble Fencer (5)
- Tenderfoot (4)
- Bloom Tenderfoot, it and Fencer kill Drakk, my base to 15, each take 2, River midbands (2)
- Hero’s Hall (0)
Workers
Spark, Timely Messenger, Brick Thief, Fruit Ninja
- Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5 Finesse
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: River (2/4a lvl 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nimble Fencer (2/1)
- Tenderfoot (2/1+)
Economy Info:
Cards:
- Hand: 3
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Helpful Turtle
Kidnapping
Granfalloon Flagbearer
End of Turn Discard
My Thoughts
This is very scary… Likely response here is Zane maxband and break the tech 2 again, so I think I need Kidnapping to help stop that, and I spose a Lobber would help hit back as well…