[CAMS24] Round1: P1 rathyAro [Feral]/Blood/Truth vs P2 Bryce_the_Rice [Finesse]/Discipline/Strength

Turn 7

Hand: Timely Messenger, Leaping Lizard, Brick Thief, Bloom, Blademaster
Workers: Granfalloon Flagbearer, Fruit Ninja, Helpful Turtle, Spark, Older Brother

Techs

Turn 2: Nimble Fencer, Rambasa Twin
Turn 3: Leaping Lizard, Nimble Fencer
Turn 4: Grounded Guide, Star-Crossed Starlet
Turn 5: Maestro, Blademaster
Turn 6: Maestro, Blademaster


  1. Technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $11)
  4. Summon Leaping Lizard ($10)
  5. Summon Blademaster ($4)
  6. Summon Grave Stormborne ($2)
  7. Cast Bloom on Grave ($0)
  8. Blademaster kills Mirror
  9. Fencer attacks Quince
  10. Rambasa kills Quince, Grave midbands
  11. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne lvl 3 (4/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Leaping Lizard (3/5)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
  • Units/Heroes:
    Nimble Fencer (2/2)
    Rambasa Twin (3/1)
    Blademaster (7/5)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 4

Hand

Maestro, Grounded Guide, Blademaster, Star-Crossed Starlet

Discard

Bloom, Timely Messenger, Brick Thief, Nimble Fencer

Think

Yeah ok, so I have to face blood tech 2, but I have swift strike so uhhh crashbarrows are useless. Gliders are still good here, so I’m killing quince to prevent copying them. Lizard of course goes in lookout to discourage kidnapping.
And I got the nutso draw for next turn, so I’m super high odds to just win.

P1T8


Tech

Murkwood Allies
Murkwood Allies

Starting Hand

Feral Strike
Spectral Hound
Stalking Tiger
Kidnapping
Desperation
Verdant Tree

Workers

Rich Earth
Tiger Cub
Spore Shambler
Forest’s Favor
Playful Panda
Feral Strike
Stalking Tiger

Next Hand

Shody Glider
Merfolk Prospector
Rampant Growth
Shoddy Glider

Discard

Kidnapping
Feral Strike
Desperation
Murkwood Allies
Murkwood Allies

Tech 2 card(s)
Get Paid - ($10)
Drak - ($8)
Kidnapping on Nimble Fencer - ($4)
Fencer suicides into Grave
Verdant Tree - ($2)
Spectral Hound - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Drak (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound (3/3)
  • :pschip: Technician: Ironbark Treant (1/2+2A)
  • :target: Lookout:

In Play:

  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

The murkwood allies tech is to keep stalling until I can get a good feral strike or my own tech 3 online.

Turn 8

Hand: Maestro, Grounded Guide, Blademaster, Star-Crossed Starlet
Workers: Granfalloon Flagbearer, Fruit Ninja, Helpful Turtle, Spark, Older Brother

Techs

Turn 2: Nimble Fencer, Rambasa Twin
Turn 3: Leaping Lizard, Nimble Fencer
Turn 4: Grounded Guide, Star-Crossed Starlet
Turn 5: Maestro, Blademaster
Turn 6: Maestro, Blademaster


  1. Tech 0 cards
  2. Get paid (+$10, $10)
  3. Summon Maestro ($7)
  4. Summon Grounded Guide ($2)
  5. Summon Blademaster ($2)
  6. Summon Star-Crossed Starlet ($2)
  7. Grave kills Drakk, gains 2 levels, my base takes 1
  8. Maxband Grave ($0)
  9. Exhaust Grave to kill Treant, you draw
  10. Rambasa kills Hound, you gain 1 gold
  11. Lizard destroys Verdant Tree
  12. Blademaster destroys your Tech 2, your base takes 2
  13. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Star-Crossed Starlet (5/3+A)
    :psfist:Elite: Blademaster (10/6)
    :ps_:Scavenger:
    :pschip:Technician: Maestro (4/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
  • Units/Heroes:
    Rambasa Twin (4/1)
    Leaping Lizard (4/5)
    Grounded Guide (4/4)
    Blademaster (9/6)
    Grave Stormborne lvl 7 (5/6)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 1
  • Discard: 5

Hand

Tenderfoot, Maestro

Discard

Nimble Fencer, Nimble Fencer, Timely Messenger, Bloom, Brick Thief

Think

Surely they have nothing left. I almost had lethal (3 off) but with this play, they are 100% dead. There is absolutely nothing that I can see that bails them out.

1 Like

@Bryce_The_RiceYou got it, good game. That was an impressive amount of tech II breaks. You did a good job of keeping me from getting my footing.

@zango

2 Likes