STARTING HAND
Immortal
Neo Plexus
Origin Story
Promise of Payment
Temporal Distortion â immortal
WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium
Temporal Research
Origin Story
NextHand
Battle Suits
Stewardess of the Undone(2/3a)
Ready or Not
Fading Argonaut(2/2) fading 1
Temporal Distortion
Discard
Temporal Distortion
Immortal(5/5a)
Promise of Payment
Immortal
Hyperion
Origin Story
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($10)
immortal hits sql
Max - ($8)
Worker - ($7)
temporal distortion immortal to tric - ($5)
tric hits fencer for 3
Maxband max, flicker tric - ($1)
tric hits GG for 1 and kills SQL with 1 - ($0)
Nullcraft finishes GG, fencer dies too
Float ($1)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: Tricycloid(4/4a) one rune
Elite:
Scavenger:
Technician: L5 Max(3/4a)
Lookout:
In Play:
Tinkerer(1/2)
Nullcraft
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 7
Gold:
Gold: 0
Workers: 10
Thoughts
with : Maximmortal hits sqltd to trictric and tinkerer kill vandymaxband maxtric kills fencernullcraft kills brick thief. I have enough gold to hire vir and switch, so might as well do it first and see what I get.
Why I think it is the Better Nightmare at least for me. Here are the important cards in that starter to consider:
Bloom: No secret that Zango and me are utilizing that on some heroes. Very strong on Vandy, Makes it safer to tech Meta. The big advantage an additional kill before first heal and later maybe another additional one. (Almost killing any sl without midband)
Tenderfoot: Usually you get 1ATK + 1HP for 1g for tech0. Some are weaker and coming with another advantage. But few are better (Tenderfoot, Dog, Oger, Haunt, Fargo), which makes them to the strongest tech0 card. This alone makes Tenderfoot to a very important card for defense. (They all have an disadvantage besides Tenderfoot, but oger and Fargo are as well better considering just the stats). But Tenderfoot transforms in that deck later to 3/3 haste for 0g, which makes it better than most of tech2 cards. Another big advantage is the backline maestro damage. So you can achieve that with fewer teched virtuosos and tech lizards, which I think are stronger.
Brick Thief: For the backline tech break the thief is like another virtuoso in the deck.
Now the direct comparison with the not nerfed Nightmare:
Nightmare is the stronger P1 deck. If you receive Frozens god hand, it is probably the strongest start and even Burning Legion will have major issues with that. But I think it is the weaker P2 deck. You donât have a 2g 2HP unit in Black for defense. I know that you (@FrozenStorm) are very creative in the defense, but I donât like losing my hero in turn 2/3. And my version is definetely very strong as P1 too. With it you can play the strongest (at least what I know so far) strategy in the game even a bit better than with the tradional Nightmare. I will try to pull it of next time when I am starting player. So since both are strong enough as P1 why should I choose an even stronger P1 deck by making compromizes on P2? Needs to be verified by some P2 matches against aggressive decks. I am not sure especially since the unnerfed Det is so overpowered⊠But I think Nightmare was not challenged enough in the past.
Since you mentioned the graveyard⊠Sorry Frozen, I know it is one of your favorite cards. But I think it is just a win more. An aggressuve deck will easily overload it very fast and you wasted a card and 2g. So the nice effects come only if you are anyway controlling the board. Check out Bryceâs games as an example. It just threw him back every time. The only practical use has it for me against top tier decks in the crashbarrow deck. But then you bring it later for the CB, avoid playing other units from hand and work mainly with skeletons and mirrors. (Yes it can be usefull in not top tier matches e.g. mono color).
I have a different playstyle than Frozen or Dreamfire and I can play my version different to the tradional Nightmare. I like to plan my strategy and push it through and donât adapt so much on the draws or actions from the opponment. So I sort my cycles carefully and hate to rely on draws. The early (often required) DP in Nightmare is really a nighmare for me since, it starts the tech2 cycle too early and if you are not lucky you will draw the wrong card.