@charnel_mouse sorry for the delay starting, I’m on holiday with friends right now, so my replies over the next few days may be more sparodic than usual.
GL, HF!
EDIT: Added applicable buffs/nerfs below
Nerfs |
|
Bird’s Nest |
Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits |
Change to apply to "Purple Soldiers and Mystics |
P1T1
StartingHand Workers
STARTING HAND
Temporal Research
Neo Plexus
Battle Suits
Time Spiral
Forgotten Fighter
WORKERS
Forgotten Fighter
NextHand
Hardened Mox
Tinkerer
Nullcraft
Plasmodium
Fading Argonaut
Discard
Neo Plexus
Time Spiral
Temporal Research
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battlesuits - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
No worries, have fun! Good to have you back on the forum.
P2T1
Starting hand: 5
Merfolk Prospector
Playful Panda
Ironbark Treant
Rich Earth
Verdant Tree
Thoughts
That’s a pretty passive start. I’d like to capitalise on it, but it probably means Hardened Mox is coming out next turn, and frenzied Wisps can’t help get past that. Rook can, though. The alternative is to lay down Rich Earth to respond in kind. I’ll try opening with Birds again.
Get paid - (5)
Garus Rook - (3)
Playful Panda, Wisp arrives - (1)
Worker - (0)
Discard 3, draw 5
Wisp 0/1+1A
Rook L1 2/4
Playful Panda 2/2
Base HP: 20
Hand: 5
Tiger Cub
Young Treant
Spore Shambler
Forest’s Favour
Rampant Growth
Deck: 0
Discard: 3
Merfolk Prospector
Ironbark Treant
Verdant Tree
Card-count details (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Gold: 0
Workers: 6
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Tinkerer
Hardened Mox
Nullcraft
Plasmodium
Fading Argonaut
WORKERS
Forgotten Fighter
Plasmodium
NextHand
Stewardess of the Undone
Temporal Research
Stewardess of the Undone
Tinkerer
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Mox - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Hardened Mox (3/1, Indestructable)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T2
Starting hand: 5
Tiger Cub
Young Treant
Spore Shambler
Forest’s Favour
Rampant Growth
Thoughts
What do I expect to see? Stewardess of the Undone would get a patrolling Wisp out of the way for the Mox to do some real damage. Stewardess + Nullcraft doesn’t quite let the Mox kill Rook, so I think having him in Squad Leader is still safe. 7 gold lets him play double Stewardess and worker. Maybe Seers to make use of Battle Suits, but I doubt it. I don’t remember Shadow using them much, but my memory is pretty hazy on that.
With all of that, I think I’m fine to put Rook in Squad Leader, and have the Wisp in a bonus slot in case of Nullcraft. I can keep the rest out of patrol, in case Shadow decides Forgotten Fighter is worth it for a change (probably not). I see no reason to change tech plan yet.
I’m not sure what to worker here. It’s probably between Spore Shambler and Forest’s Favour, since I’ll probably be favouring weenies. I’ll keep Forest’s Favour: Shadow’s probably taken a Stewardess, so the Shambler is a liability.
Teched cards: 2
T2: Bird’s Nest, Crash Bomber
Get paid - (6)
Worker - (5)
Expensive Tech I - (3)
Tiger Cub - (1)
Discard 3, reshuffle 8, draw 5
Rook L1 2/4+1A
Wisp 0/1
Tiger Cub 2/2
Playful Panda 2/2
Base HP: 20
Tech I HP: 5
Hand: 5
Bird’s Nest
Crash Bomber
Young Treant
Forest’s Favour
Rampant Growth
Deck: 3
Merfolk Prospector
Ironbark Treant
Verdant Tree
Discard: 0
Card-count details (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Gold: 1
Workers: 7
5 x start
T1: Rich Earth
T2: Spore Shambler
P1T3
Tech StartingHand Workers
TECH
Hyperion
Tricycloid
STARTING HAND
Stewardess of the Undone
Stewardess of the Undone
Temporal Research
Tinkerer
Neo Plexus
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
NextHand
Time Spiral
Neo Plexus
Fading Argonaut
Nullcraft
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess, bounce Tiger - ($3)
Stewardess, bounce Panda - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (2/1 + A, Indestructable)
-
Elite:
-
Scavenger: Stewardess of the Undone (3/3)
-
Technician: Stewardess of the Undone (3/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Starting hand: 5
Bird’s Nest
Crash Bomber
Young Treant
Forest’s Favour
Rampant Growth
Bounced to hand: 2
Tiger Cub
Playful Panda
Thoughts
I should have put the Tiger Cub in Lookout. Oh, well. I think I can hold off of Tech II for a turn, I’ll only be drawing one card after the reshuffle.
Teched cards: 2
T2: Bird’s Nest, Crash Bomber
T3: Captured Bugblatter, Kidnapping
Get paid + float - (8)
Worker - (7)
Bird’s Nest, Birds arrives - (5)
Crash Bomber - (4)
Tiger Cub - (2)
Heroes’ Hall - (0)
Discard 3, draw 3, reshuffle 5, draw 2
Bird #1 1/1+1A (flying)
Tiger Cub 1+2/2
Wisp #1 0/1
Crash Bomber 2/2 (dies: 1 to your base)
Rook L1 2/4
Bird #2 1/1 (flying)
Bird’s Nest (upkeep: resummon one lost bird, limit 2)
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Hand: 5
Merfolk Prospector
Ironbark Treant
Verdant Tree
Captured Bugblatter
Young Treant
Deck: 3
Kidnapping
Rampant Growth
Playful Panda
Discard: 0
Card-count details (opponent-viewable)
Expected: 10 + 4 teched = 14
3 on board
5 in hand
3 in deck
0 in discard
3 in workers
Gold: 0
Workers: 8
5 x start
T1: Rich Earth
T2: Spore Shambler
T3: Forest’s Favour
P1T4
Tech StartingHand Workers
TECH
Now!
Temporal Distortion
STARTING HAND
Time Spiral
Fading Argonaut
Nullcraft
Neo Plexus
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Time Spiral
NextHand
Temporal Research
Tricycloid
Neo Plexus
Hyperion
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Present) - ($2)
Nullcraft - ($0)
Mox kills Tiger cub
Stewardess #2 kills Crashbomber, you draw
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Nullcraft (1/1 + A, Flying, Haste)
-
Elite:
-
Scavenger: Stewardess of the Undone (3/3)
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Stewardess of the Undone (3/1)
- Hardened Mox (2/1, Indestructable)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
Killing off the crash bomber to play around kidnapping, I don’t think they have another way of breaking my tech 2 this turn (outside of crazy blood lust plays, and I think I can beat them with resources then)
@charnel_mouse action to you, rounds waiting on ya
I think I might just fold, actually. I’ve been too busy to focus on the last game or two, and it’s not fair for me to keep dragging things out. I don’t think I’ve teched very well, and I’ve given Shadow a lot of free kills, so he’s probably about to steamroll me. Good game, Shadow, sorry to duck out. @FrozenStorm
(My technician draw was a Kidnapping, if people want to know.)
1 Like
Hope everything is okay IRL, np for ducking out, real life always takes priority.
Thanks for the game
2 Likes