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[CAMS22] Round2: P1 charnel_mouse [Balance]/Blood/Strength vs P2 Dreamfire [Present]/Peace/Discipline

GLHF, @Dreamfire! I’ll get back to our other game against this deck at some point :sweat_smile:

Nerfs
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “ Purple Soldiers and Mystics”

P1T1

Starting hand: 5

Tiger Cub
Young Treant
Ironbark Treant
Verdant Tree
Forest’s Favour

Thoughts

Present II is one of the banes of this deck by itself, since I have no good way to deal with Immortals, unless I can catch them in patrol with Entangling Vines. Dreamfire is wise enough not to let me do that. Peace’s Garrisons can be taken away with Nature Reclaims, but all they need is a turn or two to take the game, so that’s often not good enough. At least there’s no Prynn to remove maxband Drakk / Rook. Not much in the way of air / anti-air outside of Nullcraft, so maybe I try to do Birds into Balance II.


Get paid - (4)
Worker - (3)
Tiger Cub - (1)
Discard 3, draw 5


:psblueshield: Tiger Cub 2/2+1A

:heart: Base HP: 20


Hand: 5

Merfolk Prospector
Playful Panda
Spore Shambler
Rich Earth
Rampant Growth

Deck: 0
Discard: 3

Young Treant
Verdant Tree
Forest’s Favour

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 1
Workers: 5

4 x start
T1: Ironbark Treant

Fair enough, GL HF!

P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Fading Argonaut
Forgotten Fighter
Tinkerer
Neo Plexus


WORKERS
Plasmodium


NextHand

Hardened Mox
Nullcraft
Time Spiral
Temporal Research
Battle Suits


Discard

Tinkerer
Forgotten Fighter
Neo Plexus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Oni - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’ll risk an early hero to stay up on cards. Oni might scare charnel into teching Tiny B’s, which match up badly against Spartners and Cadets.

@charnel_mouse’s turn!

P1T2

Starting hand: 5

Merfolk Prospector
Playful Panda
Spore Shambler
Rich Earth
Rampant Growth

Thoughts

Probably sticking Tiger Cub in Elite here, maybe a Wisp in Technician. Taking Bird’s Nest and Crash Bomber, since they’re cheap options that can help reach Garrisons / backline Sergeants later. Thunderclap later might be nice to push Cadets out of the way.

Teched cards: 2

T2: Bird’s Nest, Crash Bomber


Get paid + float - (6)
Worker - (5)
Tech I - (3)
Playful Panda, Wisp arrives - (1)
Merfolk Prospector - (0)
Discard 2, reshuffle 7, draw 4


:psfist: Tiger Cub 1+2/2
:exhaust: Wisp 0/1

Playful Panda 2/2
Merfolk Prospector 1/1 (exhaust: 1g)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Young Treant
Bird’s Nest
Crash Bomber
Rampant Growth

Deck: 3

Verdant Tree
Forest’s Favour
Spore Shambler

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers


Gold: 0
Workers: 6

4 x start
T1: Ironbark Treant
T2: Rich Earth

I’ve added card changes to the original post.

1 Like

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Temporal Research
Time Spiral
Hardened Mox
Battle Suits
Nullcraft


WORKERS
Plasmodium
Time Spiral


NextHand

Temporal Research
Sparring Partner
Battle Suits
Hardened Mox
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Fargo to fading 2
Worker - ($5)
Nullcraft, kills Prospector - ($3)
Oni trades with Tiger Cub
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3), fading 2
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Nullcraft comes out to nip Prospector in the bud. That still leaves charnel with enough bodies for an Oni kill via midband Drakk, so I’ll just go ahead and trade him.

@charnel_mouse’s turn!

1 Like

P1T3

Starting hand: 4

Young Treant
Bird’s Nest
Crash Bomber
Rampant Growth

Thoughts

Onimaru sacrifice, interesting. Bird’s Nest should deal with that Nullcraft just fine. I need to start teching in ways to reach the backline, though. I still like the idea of Thunderclap. Keeping Young Treant over Rampant Growth, so I can recover hand size.

Teched cards: 2

T2: Bird’s Nest, Crash Bomber
T3: Captured Bugblatter, Thunderclap


Get paid - (6)
Worker - (5)
Garus Rook - (3)
Bird’s Nest, Birds arrive - (1)
Crash Bomber - (0)
Discard 1, draw 3


:psblueshield: Bird #1 1/1+1A (flying)
:psfist: Rook L1 1+2/4
:ps_: Wisp 0/1

Playful Panda 2/2
Crash Bomber 2/2 (dies: 1 to target patroller/building (your base on your turn))
Bird #2 1/1 (flying)

Bird’s Nest (channelled by Rook; upkeep: resummon lost bird (limit: 2))

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Verdant Tree
Forest’s Favour
Spore Shambler

Deck: 0
Discard: 5

Merfolk Prospector
Tiger Cub
Captured Bugblatter
Thunderclap
Young Treant

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
3 in hand
0 in deck
5 in discard
3 in workers


Gold: 0
Workers: 7

4 x start
T1: Ironbark Treant
T2: Rich Earth
T3: Rampant Growth

P2T3


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Tinkerer
Sparring Partner
Temporal Research
Hardened Mox
Battle Suits


WORKERS
Plasmodium
Time Spiral
Hardened Mox


NextHand

Sparring Partner
Forgotten Fighter
Immortal
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($8)
Fargo to fading 1
Worker - ($7)
Tech 2 (Present) - ($3)
Sparring Partner - ($2)
Tinkerer - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1A)
  • :psfist: Elite: Tinkerer (2/2)
  • :ps_: Scavenger: Fading Argonaut (2/3), fading 1
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

charnel’s going down on cards. If I can survive the early onslaught, Immortals should let me seize control.

@charnel_mouse’s turn!

P1T4

Starting hand: 3

Verdant Tree
Forest’s Favour
Spore Shambler

Thoughts

Oh, fighting Immortals it is, then. Hoping for no Hyperion or Tricycloid to kill Rook here. I have enough attack to clear the patrol, but no more, so I can just let the Fading Argonaut die from fading and keep my Panda alive.

Thunderclap isn’t terribly useful against Present II. I need cards to try to destroy Dreamfire’s base before he gets too much value from Immortals. Bloodlust and Crashbarrows/Octopi, maybe? I think those take precedence over Entangling Vines.

Teched cards: 2

T2: Bird’s Nest, Crash Bomber
T3: Captured Bugblatter, Thunderclap
T4: Bloodlust, Land Octopus


Get paid - (7)
Worker - (6)
Tech II Blood - (2)
Crash Bomber trades with Tinkerer, hits Nullcraft for 1A damage
Bird #2 trades with Nullcraft
Rook kills Sparring Partner, you draw, takes 2 damage
Bird #1 hits your base to 19
Discard 2, reshuffle 10, draw 4


:ps_: Wisp 0/1
:exhaust: Playful Panda 2/2

Rook L1 2/2 (2 damage)
Bird #1 1/1 (flying)

Bird’s Nest (channelled by Rook; upkeep: resummon lost bird (limit: 2))

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 4

Merfolk Prospector
Captured Bugblatter
Young Treant
Spore Shambler

Deck: 6

Tiger Cub
Thunderclap
Bloodlust
Land Octopus
Crash Bomber
Verdant Tree

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
2 on board
4 in hand
6 in deck
0 in discard
4 in workers


Gold: 2
Workers: 8

4 x start
T1: Ironbark Treant
T2: Rich Earth
T3: Rampant Growth
T4: Forest’s Favour

P2T4


Tech StartingHand Workers

TECH
Chronofixer
Temporal Distortion


STARTING HAND
Sparring Partner
Neo Plexus
Forgotten Fighter
Immortal
Battle Suits


WORKERS
Plasmodium
Time Spiral
Hardened Mox
Forgotten Fighter


NextHand

Temporal Research
Tinkerer
Temporal Distortion
Immortal


Tech 2 card(s)
Get Paid + technician draw - ($8)
Fargo fades away
Worker - ($7)
Immortal - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Good split of Immortals here.

@charnel_mouse’s turn!

P1T5

Starting hand: 4

Merfolk Prospector
Captured Bugblatter
Young Treant
Spore Shambler

Thoughts

Either midband Drakk or Spore Shambler can help my Bird kill Sparring Partner. It slows down my base attack a little bit, but the Bugblatter still damages it a little. If I use the Shambler, then the Bird can efficiently knock down Sparring Partners / Nullcraft without help for a while, but I would be going down on cards again.

I don’t think I can defend the Bugblatter well here, it’s going to be vulnerable to either Hyperion or Tricycloid, depending on whether I put it in Lookout or the backline. If a Hyperion kills it, the Hyperion is left on 1 health and I can cleanly get rid of it with a Bird, but if the Immortal kills it, the Hyperion has three health, and I’d need a runed Bird or the like to finish it off. I can’t see a better defence, though, so Lookout it is.

Teched cards: 2

T2: Bird’s Nest, Crash Bomber
T3: Captured Bugblatter, Thunderclap
T4: Bloodlust, Land Octopus
T5: Captured Bugblatter, Crash Bomber


Get paid + float - (10)
Bird #2 returns
Worker - (9)
Captured Bugblatter - (6)
Spore Shambler - (3)
Spore Shambler passes a rune to Bird #1 - (2)
Drakk Ramhorn - (0)
Bird #1 kills Sparring Partner, you draw, your base to 18
Discard 1, draw 3


:psblueshield: Playful Panda 2/2+1A
:ps_: Wisp 0/1
:exhaust: Bird #2 1/1 (flying)
:target: Captured Bugblatter 4/2 (resist 0+1; any unit dies: 1 to your base)

Drakk L1 1/3 (dies: 1 to your base)
Rook L1 2/2 (2 damage)
Spore Shambler 1/3 (+; exhaust or 1g: pass a rune to target unit)
Bird #1 2/2 (+; flying)

Bird’s Nest (channelled by Rook; upkeep: resummon lost bird (limit: 2))

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 3

Land Octopus
Crash Bomber
Verdant Tree

Deck: 3

Tiger Cub
Thunderclap
Bloodlust

Discard: 3

Captured Bugblatter
Crash Bomber
Young Treant

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
4 on board
3 in hand
3 in deck
3 in discard
5 in workers


Gold: 0
Workers: 9

4 x start
T1: Ironbark Treant
T2: Rich Earth
T3: Rampant Growth
T4: Forest’s Favour
T5: Merfolk Prospector

@FrozenStorm Going away this weekend, so we might lag behind.

2 Likes

P2T5


Tech StartingHand Workers

TECH
Now!
Versatile Style


STARTING HAND
Immortal
Temporal Research
Tinkerer
Temporal Distortion
Battle Suits


WORKERS
Plasmodium
Time Spiral
Hardened Mox
Forgotten Fighter
Battle Suits


NextHand

Nullcraft
Chronofixer
Fading Argonaut
Neo Plexus
Sparring Partner


Discard

Sparring Partner
Temporal Distortion
Immortal
Tinkerer
Temporal Research
Immortal
Now!
Versatile Style


Tech 2 card(s)
Get Paid + technician draw - ($9)
Worker - ($8)
Immortal kills Panda, my base to 17
Geiger - ($6)
Temporal Distortion bounces Immortal, fetch Tricycloid from codex - ($4)
Remove 2 runes to kill Rook, Geiger to midband, Bird’s Nest to discard
Remove last rune to ping buffed bird
Geiger to maxband, flicker Tricycloid - ($2)
Remove 2 runes to kill Bugblatter, paying resist, my base to 16 - ($0)
Remove last rune to kill buffed bird

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger lvl 5 (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Immortals won’t hold midband Drakk at bay for long. Time for drastic action.

@charnel_mouse’s turn!

The way to deal with Immortals is to force you to bounce them for me, duly noted.

P1T6

Starting hand: 3

Land Octopus
Crash Bomber
Verdant Tree

Thoughts

No way to kill Geiger before playing a unit from hand here, so I’ll need to maxband Drakk myself. That leaves 4 gold, 3 on the Octopus, then 1 on either worker or Crash Bomber. Facing 8 health on patrol versus 17 attack. I think that I want to break Tech II instead of just going for base here: the longer I can keep the board Immortal-free, the better, and Tech 0/I patrol is more vulnerable to the Thunderclap I’ll have next turn.

Teched cards: 2

T2: Bird’s Nest, Crash Bomber
T3: Captured Bugblatter, Thunderclap
T4: Bloodlust, Land Octopus
T5: Captured Bugblatter, Crash Bomber
T6: Desperation, War Drums


Get paid (9)
Midband Drakk - (6)
Bird hits Tricycloid for 1+1A damage
Spore Shambler trades with Tricycloid
Maxband Drakk - (4)
Land Octopus, Drakk gives it haste - (1)
Land Octopus kills Geiger, you draw, overpowers to destroy Tech II, your base to 14, levels fizzle, takes 3 damage
Drakk and Wisp hit your base to 10
Crash Bomber - (0)
Skip worker!
Discard 1, draw 3


:exhaust: Crash Bomber 2/2 (Drakk: frenzy 1; dies: 1 to your base)

Drakk L6 3/4 (dies: 1 to your base; units have frenzy 1; first unit played from hand gains haste)
Land Octopus 8/4 (Drakk: frenzy 1; haste; overpower; upkeep: sacrifice or lose two workers; can’t patrol; 3 damage)
Bird 1/1 (Drakk: frenzy 1; flying)
Wisp 0/1 (Drakk: frenzy 1)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 3

Tiger Cub
Thunderclap
Bloodlust

Deck: 0
Discard: 10

Captured Bugblatter
Crash Bomber
Young Treant
Playful Panda
Bird’s Nest
Captured Bugblatter
Desperation
War Drums
Spore Shambler
Verdant Tree

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
3 in hand
0 in deck
10 in discard
5 in workers


Gold: 0
Workers: 9

4 x start
T1: Ironbark Treant
T2: Rich Earth
T3: Rampant Growth
T4: Forest’s Favour
T5: Merfolk Prospector

If I’d patrolled with two Immortals last turn, I’d already be dead. So bouncing bought me one extra turn :sweat_smile:

P2T6


StartingHand Workers

STARTING HAND
Neo Plexus
Sparring Partner
Chronofixer
Nullcraft
Fading Argonaut
Immortal


WORKERS
Plasmodium
Time Spiral
Hardened Mox
Forgotten Fighter
Battle Suits


NextHand

Versatile Style
Temporal Distortion
Immortal
Temporal Research
Sparring Partner


Discard

Nullcraft
Immortal
Neo Plexus
Chronofixer
Fading Argonaut


Tech 0 card(s)
Get Paid + technician draw - ($10)
Oni, to maxband, soldiers arrive - ($1)
Sparring Partner - ($0)
Rebuild tech 2

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni lvl 8 (4/5A)
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout: Sparring Partner (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Yikes.

@charnel_mouse’s turn!

1 Like

Fair enough!

P1T7

Starting hand: 3

Tiger Cub
Thunderclap
Bloodlust

Teched cards: 2

T2: Bird’s Nest, Crash Bomber
T3: Captured Bugblatter, Thunderclap
T4: Bloodlust, Land Octopus
T5: Captured Bugblatter, Crash Bomber
T6: Desperation, War Drums
T7: 2 x Whatever


Get paid (9)
Land Octopus feeds on two workers
Garus Rook - (7)
Thunderclap, your Soldiers are sidelined - (5)
Bird kills Sparring Partner
Tiger Cub, Drakk gives it haste - (3)
Bloodlust on Rook and Crash Bomber - (1)
Crash Bomber suicides into Onimaru for 3+1A damage, hits your base to 9
Land Octopus trades with Onimaru, overpowers to hit your base to 2, Rook hits level 3
Drakk (3), Wisp (1), Rook (3), and Tiger Cub (4) hit your base to -9, GG!


Drakk L6 3/4 (dies: 1 to your base; units have frenzy 1; first unit played from hand gains haste)
Rook L3 2/4 (Bloodlust: +1 attack, haste, 1 damage at end of turn)
Tiger Cub 2/2 (Drakk: frenzy 1; haste)
Bird 1/1 (Drakk: frenzy 1; flying)
Wisp 0/1 (Drakk: frenzy 1)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Remaining hand: 0
Deck: 0
Discard: 16

Captured Bugblatter
Crash Bomber
Young Treant
Playful Panda
Bird’s Nest
Captured Bugblatter
Desperation
War Drums
Spore Shambler
Verdant Tree
Whatever
Whatever
Thunderclap
Bloodlust
Crash Bomber
Land Octopus

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
1 on board
0 in hand
0 in deck
16 in discard
5 in workers


Remaining gold: 1
Workers: 7

4 x start
-2 from Land Octopus
T1: Ironbark Treant
T2: Rich Earth
T3: Rampant Growth
T4: Forest’s Favour
T5: Merfolk Prospector

Well played! @FrozenStorm

1 Like

GG WP! I think my mistake was teching double Immortals instead of one + Tric, which would’ve provided a better balance of offense and defense. Live and learn :slight_smile:

2 Likes

Maybe! I have historically struggled using this deck against Immortals, since it has no removal, and Vines can be flickered. Seems like going for the base is a good way to deal with them.

1 Like