[CAMS22] Round1: P1 zango [Fire]/Demonology/Peace vs P2 zhavier [Necromancy]/Blood/Truth

GL & hF @zhavier

Hopefully this time I’m not going to throw away the game in P1T2 like in the last game we played :wink:

CAMS22 Round 1 P1T1

P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth


StartingHand Workers

STARTING HAND
Pillage
Charge
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bloodburn


WORKERS
Pillage


NextHand

Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Bombaster (2/2)
Scorch
Mad Man (1/1)


Discard

Bloodburn
Makeshift Rambaster (1/2)
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
dog - ($2)
vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Deteriorate
Graveyard
Skeleton Javelineer
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Skeletal Archery
Thieving Imp
Summon Skeletons


Discard

Deteriorate
Graveyard


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Pestering Haunt
Garth - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:

In Play:

  • Pestering Haunt
  • Garth 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

CAMS22 Round 1 P1T2

P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Lobber (2/2)


STARTING HAND
Mad Man (1/1)
Bombaster (2/2)
Bloodrage Ogre (3/2)
Scorch
Careless Musketeer (2/1)


WORKERS
Pillage
Scorch


NextHand

Bloodburn
Bombaster (2/2)
Lobber (2/2)
Charge
Mad Man (1/1)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy kills SL
Bogre - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Vandy (2/2, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Lich’s Bargain
Sacrifice the Weak
Graveyard
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard #3 of 5 - ($2)
Skeleton - ($1)
Haunt kills Dog, you draw

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1
  • :pschip: Technician:
  • :target: Lookout: Skeleton 1/1

In Play:

  • Garth 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

CAMS22 Round 1 P1T3

P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Overeager Cadet (2/2)


STARTING HAND
Bloodburn
Bombaster (2/2)
Lobber (2/2) (discarded)
Mad Man (1/1)
Charge
Makeshift Rambaster (1/2)


WORKERS
Pillage
Scorch
Charge


NextHand

Bloodburn
Overeager Cadet (2/2)
Careless Musketeer (2/1)
Lobber (2/2)


Tech 2 card(s)
discard my only tech 1 card
Get Paid - ($6)
Worker - ($5)
Bogre trades SL
MM trades jav, you gain 1 - ($4)
MSR kills lookout - ($2)
midband vandy kills garth, maxband heals & dooms MSR - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)
  • Makeshift Rambaster (3/3, doomed)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Nether Grasp
Bone Collector


STARTING HAND
Sacrifice the Weak
Lich’s Bargain
Graveyard
Lich’s Bargain


WORKERS
Jandra, the Negator
Poisonblade Rogue
Lich’s Bargain


NextHand

Thieving Imp
Pestering Haunt
Summon Skeletons
Deteriorate
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 1 - ($6)
Quince - ($4)

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8

CAMS22 Round 1 P1T4

P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Drill Sergeant (3/3)


STARTING HAND
Lobber (2/2)
Careless Musketeer (2/1)
Bloodburn
Overeager Cadet (2/2)


WORKERS
Pillage
Scorch
Charge
Bloodburn


NextHand

Mad Man (1/1)
Bloodrage Ogre (3/2)
Bombaster (2/2)
Nautical Dog (1/1)


Discard

Makeshift Rambaster (3/3, doomed)
Lobber (2/2)
Careless Musketeer (2/1)
Overeager Cadet (2/2)
Drill Sergeant (3/3)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 → Peace - ($2)
Cadet
vandy kills mirror

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Skeletal Archery
Summon Skeletons
Deteriorate
Pestering Haunt
Thieving Imp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Lich’s Bargain
Skeletal Archery


NextHand

Nether Grasp
Lich’s Bargain
Graveyard
Skeleton Javelineer
Sacrifice the Weak


Discard

Deteriorate
Summon Skeletons
Pestering Haunt
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Thieving Imp, Discard #1 of 4 - ($8)
Tower - ($5)
Tech 2 Blood - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

CAMS22 Round 1 P1T5

P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Drill Sergeant (3/3)
Firebat (3/3)


STARTING HAND
Bloodrage Ogre (3/2) (discard Vandy fetch)
Mad Man (1/1) (discard Imp)
Bombaster (2/2)
Nautical Dog (1/1)
Lobber (2/2) (DP #1 draw)
Flagstone Garrison (4) (DP #1 draw)
Dark Pact (Lobber draw)
Mad Man (1/1) (DP #2 draw)
Overeager Cadet (2/2A) (DP #2 draw)
Bloodrage Ogre (3/2) (Cadet draw)
Firebat (3/3) (MM draw)
Overeager Cadet (2/2) (Dog draw)
Careless Musketeer (2/1) (Cadet draw)


WORKERS
Pillage
Scorch
Charge
Bloodburn
Careless Musketeer (2/1)


NextHand

Lobber (2/2)
Drill Sergeant (3/3)
Mad Man (1/1)
Makeshift Rambaster (3/3, doomed)
Drill Sergeant (3/3)


Tech 2 card(s)
discard #1
Get Paid + float - ($10)
vandy midbad: fetch & play DP (discard #2) my base takes 2, draw 2 - ($8)
Garrison - ($5)
cadet suicides into SL
Lobber, rs, draw - ($4)
DP my base - ($3)
Cadet, draw
Mad Man trades Imp, draw - ($2)
Dog, draw - ($1)
Cadet, draw
Worker - ($0)
Lobber deals 2 to tech2, takes 1

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)
  • Flagstone Garrison (4)
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Captured Bugblatter
Kidnapping


STARTING HAND
Nether Drain
Lich’s Bargain
Sacrifice the Weak
Skeleton Javelineer
Graveyard


WORKERS
Poisonblade Rogue
Lich’s Bargain
Skeletal Archery


NextHand

Bone Collector
Graveyard
Nether Drain
Crashbarrow
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($10)
Garth - ($8)
Nether Drain Vandy, Garth to lvl 3 - ($7)
Maxband Garth Fetch Captured Bugblatter - ($3)
Skeleton - ($2)
Lich’s Bargain - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie 2/2+A
  • :psfist: Elite: Quince 2/3
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Horror 3/3
  • :target: Lookout: Skeleton 1/1

In Play:

  • Captured Bugblatter 4/2
  • Garth 3/4, lvl 7

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Smarter play that turn was fetch Metamorphosis and Onimaru, I think, but I am probably sunk with this play too.

CAMS22 Round 1 P1T6

P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Lobber (2/2)
Makeshift Rambaster (3/3, doomed)
Drill Sergeant (3/3)
Drill Sergeant (3/3)
Mad Man (1/1)
Bombaster (2/2)
Dark Pact
Firebat (3/3)
Bloodrage Ogre (3/2)


WORKERS
Pillage
Scorch
Charge
Bloodburn
Careless Musketeer (2/1)
Dark Pact


NextHand

Bombaster (2/2)
Mad Man (1/1)
Boot Camp
Boot Camp
Bloodrage Ogre (3/2)


Tech 2 card(s)
Vandy to midband
Get Paid - ($9)
Drill Sergeant, draw - ($6)
Drill Sergeant, draw, # runes: 1 - ($3)
Lobber, draw # runes: 3 - ($2)
MM, draw, #runes: 5 - ($1)
worker - ($0)
2 runes to cadet #1, kills SL, base to 15
1 rune to old lobber, trades with horror, you draw, base to 13
1 rune cadet #2, kills lookout, base to 12
vandy kills quice, sparkshots scav, heals+dooms MM, base to 11, you gain 1
doomed MM trades bugblatter, base to 9
last rune to dog, breaks tech 2
new lobber attacks your base down to 10

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Drill Sergeant (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)
  • Flagstone Garrison (4)
  • Overeager Cadet #1 (4/1)++
  • Overeager Cadet #2 (3/1)+
  • Nautical Dog (2/1)+
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

GG!

@FrozenStorm

1 Like

GG

Well, I was considering this, but against tower? If you then have a grasp, my momentum will have vanished, achieving exactly nothing.
On the other hand I knew that my last two cards in deck were garrison and lobber with a second 1 gold unit still in hand, so I went that route…

@zhavier What is a nether grasp, tech choice turn3?

It got corrected to Nether Drain when he drew it on Turn 5.

My lack of decisiveness is what that was. I had doom grasp first, then tried to change it to nether drain and didnt notice my typo. I would have preferred the Doom Grasp, in retrospect, but I don’t think that would have made the match go any better in the end.

1 Like