GL HF!
Buffs |
|
Troq |
Swap midband and maxband |
|
Mid at 4 and max at 7 |
|
Let maxband target any building |
The Boot |
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell” |
P1T1
StartingHand Workers
STARTING HAND
Bloom
Granfalloon Flagbearer
Brick Thief
Spark
Older Brother
WORKERS
Bloom
NextHand
Wither
Tenderfoot
Fruit Ninja
Timely Messenger
Helpful Turtle
Discard
Granfalloon Flagbearer
Spark
Brick Thief
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Older Brother - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Older Brother
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
With entangling vines and tiny basilisk, charnel_mouse has easy tools to deal with big units. I’m expecting to start with tiny basilisk and something flying.
@charnel_mouse’s turn!
1 Like
And to you!
P2T1
Starting hand: 5
Merfolk Prospector
Tiger Cub
Young Treant
Rich Earth
Spore Shambler
Thoughts
We’re probably seeing Balance II from Offkilter here, so I want to go for Balance II myself. All of his specs go for large, beefy units, so we’re looking at a slugfest, one way or the other.
There’s no way I can go wrong with Basilisks here. Entangling Vines could also be rather good, if I can get a target that isn’t Potent Basilisk. I’m thankful that I’m not facing Sacrifice the Weak, but The Boot can take out Tiny Basilisks with only a little gold disadvantage, even if they’re feathered.
With Older Brother out and the threat of Spark + Tech I, Spore Shambler or a hero are the only patrollers that make good sense here. I’ll take the opportunity to get the Prospector out, and give Offkilter Rook to chew on.
Get paid - (5)
Worker - (4)
Garus Rook - (2)
Merfolk Prospector - (1)
Discard 3, draw 5
Rook L1 2/4+1A
Merfolk Prospector 1/1 (exhaust: gain 1g)
Base HP: 20
Hand: 5
Playful Panda
Ironbark Treant
Verdant Tree
Forest’s Favour
Rampant Growth
Deck: 0
Discard: 3
Tiger Cub
Young Treant
Spore Shambler
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Gold: 1
Workers: 6
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Gemscout Owl
STARTING HAND
Timely Messenger
Tenderfoot
Helpful Turtle
Fruit Ninja
Wither
WORKERS
Bloom
Helpful Turtle
NextHand
Tiny Basilisk
Wither
Timely Messenger
Fruit Ninja
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
Tenderfoot - ($2)
Troq - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot 1/2a
-
Elite:
-
Scavenger:
-
Technician: Older Brother 2/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Tempted to go for Midori here but I think Troq has more options to pressure and deal with basilisks. I’m expecting basilisks and bird’s nest… I don’t see much else that’s viable here. Maybe I’ll be surprised by some crazy wall, but I have basilisks myself. If it’s a basilisk duel matchup, I have wither and intimidate to neutralize theirs. Birds are always annoying, but I guess gemscout owl can help? Would my next tech be intimidate + second owl in that case? Wild.
@charnel_mouse’s turn!
P2T2
Starting hand: 5
Playful Panda
Ironbark Treant
Verdant Tree
Forest’s Favour
Rampant Growth
Thoughts
Worker + Tech I leaves me 4 gold, 5 with Prospector. Alternatively, Rampant Growth on Prospector + midband Rook lets me kill Troq, but I have to skip worker and Tech I. I’d rather get to Tech II as quickly as I can. Walling up with Ironbark Treant.
Kidnapping should be really good here, but if I draw it next turn it’s really expensive to use. I’ll just go with Crash Bombers for now, so I can cheaply block Basilisks while teching up. Alternatively, I tech in Chameleons, and try for some Verdant Tree cheese. No, let’s go with Crash Bombers.
Teched cards: 2
Get paid + float - (7)
Worker - (6)
Tech I - (4)
Ironbark Treant - (1)
Merfolk Prospector exhausts for gold - (2)
Playful Panda, Wisp arrives - (0)
Discard, reshuffle 7, draw 4
Rook L1 2/4+1A
Ironbark Treant 1+1/2+2A (patrolling: -2 attack, 2 armour)
Wisp 0/1+1A
Playful Panda 2/2
Merfolk Prospector 1/1 (exhaust: gain 1g)
Base HP: 20
Tech I HP: 5
Hand: 4
Spore Shambler
Crash Bomber
Crash Bomber
Forest’s Favour
Deck: 3
Tiger Cub
Young Treant
Rampant Growth
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers
Gold: 0
Workers: 7
5 x start
T1: Rich Earth
T2: Verdant Tree
P1T3
Tech StartingHand Workers
TECH
Intimidate
Gargoyle
STARTING HAND
Fruit Ninja
Timely Messenger
Wither
Granfalloon Flagbearer
Tiny Basilisk
WORKERS
Bloom
Helpful Turtle
Granfalloon Flagbearer
NextHand
Spark
Wither
Gemscout Owl
Brick Thief
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tiny Basilisk - ($3)
Wither on Rook - ($1)
Troq and Older Brother bash Rook
Midband Troq - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot 1/2a
-
Elite:
-
Scavenger:
-
Technician: Tiny Basilisk 1/2 Deathtouch
-
Lookout:
In Play:
- L4 Troq Bashar 3/4 Readiness
- Older Brother 2/(2-1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I think I’d better take that opportunity to kill Rook. Buffed midband on Troq helps here. Probably my patrol will be eliminated. With early Rook pressure out of the way, I’m probably most concerned about Blood Tech 2, Final Smash does nothing against Crashbarrows. A Gargoyle should help keep the tech 2 bashed down.
@charnel_mouse’s turn!
P2T3
Starting hand: 4
Spore Shambler
Crash Bomber
Crash Bomber
Forest’s Favour
Thoughts
Midband Drakk (5), Panda kills Tenderfoot, Treant trades with Troq, hasted Bomber (6) trades with Basilisk, Prospector (5), worker (6), Wisp trades with Older Brother, then either float one or play the other Bomber (7). Drakk, Panda, Prospector, maybe Bomber on the board. Never mind Tech II, it’s War Drums time.
Teched cards: 2
T2: 2 x Crash Bomber
T3: 2 x War Drums
Get paid - (7)
Worker - (6)
Merfolk Prospector exhausts for gold - (7)
Drakk Ramhorn - (5)
Midband Drakk - (2)
Playful Panda kills Tenderfoot, takes 1 damage
Ironbark Treant walks past Tiny Basilisk, trades with Troq, Drakk to level 6 (maxband)
Crash Bomber, Drakk gives it haste - (1)
Crash Bomber trades with Tiny Basilisk, you draw, hits your base to 19 HP
Wisp trades with Older Brother
Discard 2, draw 3, reshuffle 6, draw 1
Drakk L6 3/4+1A (dies: 1 to your base; units have frenzy 1; first unit played from hand gains haste)
Playful Panda 2/1 (Drakk: frenzy 1; 1 damage)
Merfolk Prospector 1/1 (Drakk: frenzy 1; exhaust: gain 1g)
Base HP: 20
Tech I HP: 5
Hand: 4
Tiger Cub
Young Treant
Rampant Growth
Crash Bomber
Deck: 5
War Drums
War Drums
Ironbark Treant
Spore Shambler
Crash Bomber
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
2 on board
4 in hand
5 in deck
0 in discard
3 in workers
Gold: 1
Workers: 8
5 x start
T1: Rich Earth
T2: Verdant Tree
T3: Forest’s Favour
P1T4
Tech StartingHand Workers
TECH
Wrecking Ball
Circle of Life
STARTING HAND
Gemscout Owl
Brick Thief
Spark
Wither
Gargoyle
WORKERS
Bloom
Helpful Turtle
Granfalloon Flagbearer
Spark
NextHand
Fruit Ninja
Intimidate
Timely Messenger
Discard
Tiny Basilisk
Older Brother
Tenderfoot
Wither
Wrecking Ball
Circle of Life
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Brick Thief - ($4)
Thief steals brick from your base to mine
Gargoyle - ($1)
Gemscout Owl - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Brick Thief 2/1 Resist *
-
Lookout: Gemscout Owl 0/1 Flying *
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Nice Drakk transition! Might get into a base trade now. Circle of life into a flying hasted mimic would do well.
@charnel_mouse’s turn!
P2T4
Starting hand: 4
Tiger Cub
Young Treant
Rampant Growth
Crash Bomber
Thoughts
Hoping for a War Drums draw. Taking Kidnapping in case I need it to close out. Leaving no haste on the board, let’s see if Offkilter’s got an answer to Drakk before I bring out the Drums. Teching in Thunderclap next if things go well.
Teched cards: 2
T2: 2 x Crash Bomber
T3: 2 x War Drums
T4: 2 x Kidnapping
Get paid + float - (9)
Crash Bomber, Drakk gives it haste - (8)
Young Treant, I draw - (6)
Crash Bomber trades with Brick Thief, you draw, hits base to 19
Drakk, Playful Panda, and Merfolk Prospector hit base to 11
Worker - (5)
Heroes’ Hall - (3)
Discard 2, draw 4
Young Treant 0/2 (frenzy 1; can’t attack)
Drakk L6 3/4 (dies: 1 to your base; units have frenzy 1; first unit played from hand gains haste)
Playful Panda 2/1 (Drakk: frenzy 1; 1 damage)
Merfolk Prospector 1/1 (Drakk: frenzy 1; exhaust: gain 1g)
Base HP: 19
Tech I HP: 5
Heroes’ Hall HP: 4
Hand: 4
War Drums
War Drums
Spore Shambler
Crash Bomber
Deck: 0
Discard: 5
Kidnapping
Kidnapping
Crash Bomber
Tiger Cub
Rampant Growth
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
3 on board
4 in hand
0 in deck
5 in discard
4 in workers
Gold: 3
Workers: 9
5 x start
T1: Rich Earth
T2: Verdant Tree
T3: Forest’s Favour
T4: Ironbark Treant
P1T5
Tech StartingHand Workers
TECH
Revolver Ocelot
Gargoyle
STARTING HAND
Intimidate
Fruit Ninja
Timely Messenger
Older Brother
WORKERS
Bloom
Helpful Turtle
Granfalloon Flagbearer
Spark
NextHand
Revolver Ocelot
Tenderfoot
Tiny Basilisk
Gargoyle
Discard
Brick Thief
Fruit Ninja
Intimidate
Tech 2 card(s)
Get Paid - ($8)
Owl Gold - ($9)
Tower - ($6)
Older Brother - ($4)
Timely Messenger - ($3)
Gargoyle kills Playful Panda - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Older Brother 2/2a
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger 1/1
-
Lookout: Gemscout Owl 0/1 Flying *
In Play:
Buildings:
-
Base HP: 11
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
If I were smarter I would have done a suicide vandy last turn rather than brick thief, and be up on cards. Feels bad to base race vs Blood but I could get lucky still.
@charnel_mouse’s turn!
P2T5
Starting hand: 4
War Drums
War Drums
Spore Shambler
Crash Bomber
Teched cards: 2
T2: 2 x Crash Bomber
T3: 2 x War Drums
T4: 2 x Kidnapping
T5: 2 x Whatever
Get paid + float - (12)
Crash Bomber, Drakk gives it haste - (11)
Crash Bomber trades with Older Brother and Timely Messenger, you draw
Spore Shambler - (8)
2 x War Drums, +3 each - (4)
Spore Shambler passes both runes to Merfolk Prospector - (2)
Drakk (3) and Merfolk Prospector (10) hit your base to -2, GG!
Spore Shambler 3/1 (Drakk: frenzy 1; War Drums: +3x2 attack; exhaust or 1g: pass a + rune)
Young Treant 6/2 (Drakk: frenzy 1; War Drums: +3x2 attack; can’t attack)
Drakk L6 3/3 (dies: 1 to your base; units have frenzy 1; first unit played from hand gains haste; 1 damage)
Merfolk Prospector 9/2 (++; Drakk: frenzy 1; War Drums: +3x2 attack; exhaust: gain 1g; 1 damage)
War Drums #1 (my units have +1 attack per unit)
War Drums #2 (my units have +1 attack per unit)
Base HP: 19
Tech I HP: 5
Heroes’ Hall HP: 4
Remaining hand: 0
Deck: 0
Discard: 9
Kidnapping
Kidnapping
Crash Bomber
Tiger Cub
Rampant Growth
Playful Panda
Whatever
Whatever
Crash Bomber
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
5 on board
0 in hand
0 in deck
9 in discard
4 in workers
Remaining gold: 2
Workers: 9
5 x start
T1: Rich Earth
T2: Verdant Tree
T3: Forest’s Favour
T4: Ironbark Treant
@FrozenStorm
GG!
I think I fell into your trap by killing Rook!
1 Like
Purely by accident, I can assure you I just saw the opening for walking around the Basilisk, and thought I’d try Green starter into War Drums again. They seem to work fairly well together.
2 Likes
The funny thing is my alternate plan to killing Rook would have been to play Fruit Ninja. Much as it would cause @Bryce_The_Rice emotional damage to hear it, I think I’d have been in a better position!
A greedy player 2 opener into Drakk with Crash Bombers is very strong!
3 Likes
Oh yeah, I see what happened.
You didn’t worker fruit ninja turn two, pretty big mistake there imo
1 Like
Not my biggest mistake this game
1 Like
I love this fruit ninja meme
If @Bryce_The_Rice went Rook in our game I would have been forced to keep Fruit Ninja in my deck and potentially play it in turn 3 to prevent Thunderclap from wrecking my day.