GL HF! Looking forward to taking part in the experiment
Relevant changes |
|
Pirate Gunship |
Remove obliterate 2 |
Bird’s Nest |
Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits |
Change to apply to “Purple Soldiers and Mystics” |
P1T1
StartingHand Workers
STARTING HAND
Tinkerer
Hardened Mox
Nullcraft
Battle Suits
Plasmodium
WORKERS
Plasmodium
NextHand
Fading Argonaut
Temporal Research
Time Spiral
Neo Plexus
Forgotten Fighter
Discard
Battle Suits
Tinkerer
Nullcraft
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Hardened Mox (1/1)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Mox in lookout should be safe for now.
@Bryce_The_Rice’s turn!
An experiment, I guess. I hope it sticks and we can stop discussing it for a while.
Turn 1
Hand: Wither, Older Brother, Spark, Bloom, Brick Thief
Workers: Spark
Techs
- Get paid (+$5, $5)
- Hire a worker ($4)
- Summon Older Brother ($2)
- Summon Garus Rook ($0)
- Discard 3, draw 5
- Patrol:
Squad Leader: Older Brother (2/2+A)
Elite:
Scavenger: Garus Rook (2/4)
Technician:
Lookout:
- Buildings:
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 6
- Gold: 0
- Hand: 5
- Deck: 0
- Discard: 3
Hand
Fruit Ninja, Timely Messenger, Helpful Turtle, Tenderfoot, Granfalloon Flagbearer
Discard
Wither, Bloom, Brick Thief
Think
It’s a shame I have wither in my opening hand, and can’t go for a turn 2 mox disable. I will have to wait to strike, but hopefully I can put it out of the way before it achieves too much value.
More importantly, I didn’t have get to worker fruit ninja turn 1, so I might lose. We should be able to worker it turn 2 though, so hopefully not too much value lost.
Think I’ll go for birds to dissuade nullcraft.
P1T2
Tech StartingHand Workers
TECH
Argonaut
Sparring Partner
STARTING HAND
Fading Argonaut
Neo Plexus
Time Spiral
Forgotten Fighter
Temporal Research
WORKERS
Plasmodium
Time Spiral
NextHand
Neo Plexus
Argonaut
Nullcraft
Battle Suits
Sparring Partner
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (2/3), fading 3
-
Lookout: Hardened Mox (1/1)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
This is a little awkward. I won’t be able to keep up with Bryce at tech 1, but since I’m P1 I can’t speed-tech either. And I really don’t want to feed heroes to Rook, so I need something else do with my gold. Weirdly, I think I prefer Argo to Rambasa here.
@Bryce_The_Rice’s turn!
P1T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Neo Plexus
Sparring Partner
Nullcraft
Battle Suits
Argonaut
WORKERS
Plasmodium
Time Spiral
Neo Plexus
NextHand
Sparring Partner
Tinkerer
Temporal Research
Forgotten Fighter
Tech 2 card(s)
Fargo to fading 2
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Fargo kills Tenderfoot
Mox kills Brother, you draw
Argonaut - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Argonaut (4/4)
In Play:
- Fading Argonaut (3/2), fading 2
- Hardened Mox (2/1)
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
That float is interesting. It allows all sorts of Fencer shenanigans, so I still can’t play a hero, but I do feel safe preparing to tech up.
Alternatively, Bryce might be thinking of an early maxband Rook. That could be hard to deal with, but it’s sure expensive.
@Bryce_The_Rice’s turn!
P1T4
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Forgotten Fighter
Temporal Research
Tinkerer
Sparring Partner
WORKERS
Plasmodium
Time Spiral
Neo Plexus
Temporal Research
NextHand
Flagstone Garrison
Flagstone Garrison
Nullcraft
Tinkerer
Tech 2 card(s)
Fargo to fading 1
Get Paid - ($7)
Worker - ($6)
Tech 2 (Peace) - ($2)
Argo readily kills Fencer
Sparring Partner - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (3/2A), fading 1
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician: Argonaut (4/2)
-
Lookout:
In Play:
- Hardened Mox (1/0), -
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I’d be more worried by a HH than I am about that Bloom. I guess I could lose my tech 2 to Thunderclap + midband Rook, but worst case I can always instamax Oni.
@Bryce_The_Rice’s turn!
P1T5
Tech StartingHand Workers
TECH
Drill Sergeant
Sparring Partner
STARTING HAND
Flagstone Garrison
Flagstone Garrison
Nullcraft
Tinkerer
Overeager Cadet
Forgotten Fighter
Overeager Cadet
Sparring Partner
Drill Sergeant
Fading Argonaut
Sparring Partner
WORKERS
Plasmodium
Time Spiral
Neo Plexus
Temporal Research
Forgotten Fighter
NextHand
Sparring Partner
Tinkerer
Fading Argonaut
Drill Sergeant
Nullcraft
Tech 2 card(s)
Fargo fades away
Get Paid + float + scav - ($10)
Flagstone Garrison - ($7)
Flagstone Garrison #2 - ($4)
Nullcraft, draw 2 - ($2)
Overeager Cadet, draw 1, reshuffle, draw 1
Overeager Cadet #2, draw 2
Sparring Partner, draw my last card - ($1)
Nullcraft trades with a bird
Worker - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (2/2A)
-
Elite: Overeager Cadet (3/2)
-
Scavenger: Sparring Partner (2/2)
-
Technician: Argonaut (4/2)
-
Lookout:
In Play:
- Flagstone Garrison (4)
- Flagstone Garrison (4)
- Hardened Mox (1/0), -
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
What are the odds Bryce teched double Discord back on turn 3?
@Bryce_The_Rice’s turn!
This seems wrong, but your card count is correct as far as I can tell so I guess it’s just a glitch.
P1T6
Tech StartingHand Workers
TECH
Elite Training
Drill Sergeant
STARTING HAND
Drill Sergeant
Tinkerer
Sparring Partner
Fading Argonaut
Nullcraft
Elite Training
Overeager Cadet
Overeager Cadet
Drill Sergeant
WORKERS
Plasmodium
Time Spiral
Neo Plexus
Temporal Research
Forgotten Fighter
NextHand
Fading Argonaut
Argonaut
Drill Sergeant
Elite Training
Sparring Partner
Tech 2 card(s)
Get Paid + technician draw - ($9)
Drill Sergeant, reshuffle and draw 2, trash Mox - ($6)
Nullcraft, draw 2, Sergeant @1 - ($4)
Overeager Cadet, nothing to draw, Sergeant @2
Overeager Cadet #2, nothing to draw, Sergeant @3
Oni - ($2)
Elite Training on Spartner and a Cadet - ($0)
Spartner kills SQL bird and sparkshots elite
Sergeant moves 3 runes to Nullcraft
Nullcraft kills Grounded Guide
Float ($0)
Discard 5, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (3/2AA), anti-air
-
Elite: Oni lvl 1 (3/3)
-
Scavenger: Drill Sergeant (3/3)
-
Technician: Overeager Cadet (2/2)
-
Lookout:
In Play:
- Sparring Partner (3/1), anti-air
- Nullcraft (4/4), +++
- Flagstone Garrison (4)
- Flagstone Garrison (4)
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
GGuide is the biggest threat I think. Best way to get at it right now is Elite Training.
@Bryce_The_Rice’s turn!
P1T7
Tech StartingHand Workers
TECH
Now!
Sentry
STARTING HAND
Fading Argonaut
Drill Sergeant
Argonaut
Elite Training
Sparring Partner
Tinkerer
Sparring Partner
Sentry
Now!
Overeager Cadet
Overeager Cadet
Drill Sergeant
WORKERS
Plasmodium
Time Spiral
Neo Plexus
Temporal Research
Forgotten Fighter
Tinkerer
NextHand
Fading Argonaut
Drill Sergeant
Argonaut
Elite Training
Drill Sergeant
Tech 2 card(s)
Get Paid + scav - ($10)
Rebuild tech 2
Geiger - ($8)
Cadets trade with River, you draw, Geiger to midband
Spartner runs into Rook
Sparring Partner, draw 1, reshuffle, draw 1 - ($7)
Sparring Partner #2, draw 2 - ($6)
Sentry, draw 2 - ($4)
Overeager Cadet, draw 1
Overeager Cadet #2, no cards to draw
Now! on Sentry - ($3)
Sentry kills SQL
Nullcraft kills Rook, Bird’s Nest to discard, Geiger maxbands and flickers Sentry
Worker - ($2)
Float ($2)
Discard 5, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (2/2A)
-
Elite: Sparring Partner (3/2)
-
Scavenger: Geiger lvl 5 (3/4)
-
Technician: Sentry (3/2)
-
Lookout: Overeager Cadet (2/2)
In Play:
- Sparring Partner (2/2)
- Nullcraft (4/4), +++
- Flagstone Garrison (4)
- Flagstone Garrison (4)
- Battle Suits
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Losing the Tech 1 would’ve been worse IMO. As it is I can cycle for Now! + Sentry and finally get rid of Rook.
…
Ended up not needing Fargo for the cycle, so I’ll just float a bit.
@Bryce_The_Rice’s turn!
Last game of the round @Bryce_The_Rice looks not great, any outs in that technician draw?
Yeah you would have to get extremely unlucky to lose at this point, and I don’t see it happening reasonably. It’s certainly over.
@FrozenStorm
2 Likes
GG WP!
Any thoughts about the nerfs? The Bird’s Nest one didn’t really come into play, but the Battle Suits one made a difference IMO.