[CAMS21] Round7: P1 FrozenStorm [Anarchy]/Strength/Growth vs P2 zhavier [Future]/Necromancy/Peace

This is turning into a banger…

CAMS21 Round7: Player 1, Turn 8

P1 [Anarchy]/Strength/Growth vs P2 [Future]/Peace/Necro](https://www.codexcarddb.com/deck/future/peace/necromancy)

Starting Hand

Blooming Ancient
Nautical Dog
Mad Man
Bird’s Nest
Chaos Mirror
Dinosize (techn)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • draw 1 techn
  • GPT heals 1
  • elect 2 techs
All Teched Cards

Bird’s Nest, Might of Leaf and Claw
Chaos Mirror, Dinosize
Blooming Ancient, Surprise Attack
Spirit of the Panda x2
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Arg runs into Cadet, dies, Garth to level 5
  • Mad Man, trades with Cadet (9)
  • Maxband Zane, Shove Oni to scavenger (2)
  • Chaos Mirror Oni and nullcraft (0)
  • Zane takes 3 from Oni, barely survives, then kills him as he dies to the tower, Garth maxbands and whiffs (1)
  • GPT kills Skele, takes 2, steals your scav gold (3)
  • Rook (1)
  • Worker (0)
Workers

Nautical Dog, Spirit of the Panda, Pillage, Careless Musketeer, Bombaster, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (5/2, spirit of the panda attached)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Blooming Ancient
Dinosize
Makeshift Rambaster
Mad Man
Bird’s Nest

End of Turn Discard
My Thoughts

Well, I have to sac Arg and Zane to barely get this Oni kill (thanks charnel for the [rules question answer[(Rules Questions thread - #3568 by charnel_mouse)), but it’s the only play AND it does have the advantage of whiffing Garth maxband at least. I can hope it’s a bit of a do-nothing turn for Zhav and I draw into Ancient next turn, spose I should tech in another Bird’s Nest and maybe MoLaC, try and minimize my dead draw chances. Worker the dog, I’d rather keep the other Bird’s Nest. worst case I maxband Rook + Ancient next turn I spose


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