[CAMS21] Round6: P1 Dreamfire [Discipline/Strength]/Finesse vs P2 dwarddd MonoPurple

@dwarddd It’s rematch time. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Savior Monk
Fox Primus
Fox Viper
Snapback


WORKERS
Fox Viper


NextHand

Safe Attacking
Grappling Hook
Sensei’s Advice
Aged Sensei
Smoker


Discard

Morningstar Flagbearer
Snapback
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fox Primus - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fox Primus (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Crap, no 1-drops. I could play Primus, to protect a T2 backline Sensei from Nullcraft. I also got my combat tricks next turn if I really need to kill something.

@dwarddd’s turn!

Rematch time indeed, GLHF!

P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Fading Argonaut
Battle Suits
Plasmodium
Hardened Mox


WORKERS
Plasmodium


NextHand

Tinkerer
Forgotten Fighter
Temporal Research
Nullcraft


Discard

Battle Suits
Hardened Mox


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Neo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo(2/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Safe Attacking
Aged Sensei
Smoker
Sensei’s Advice
Grappling Hook


WORKERS
Fox Viper
Smoker


NextHand

Sparring Partner
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Bird’s Nest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Rook - ($1)
Sensei’s Advice on Primus, kills Fargo - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Gotta take the kill to keep Rook safe from BSuits. Hope I don’t whiff on T3 as hard as last game.

@dwarddd’s turn!

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Origin Story


STARTING HAND
Nullcraft
Forgotten Fighter
Temporal Research
Tinkerer


WORKERS
Plasmodium
Tinkerer


NextHand

Fargo(2/3a) fading 3
Nullcraft
Forgotten Fighter
Battle Suits
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Max - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Max(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

No whiff this time :slight_smile:

Edit: thoughts

P1T3


Tech StartingHand Workers

TECH
Maestro
Nimble Fencer


STARTING HAND
Grappling Hook
Sparring Partner
Safe Attacking
Grappling Hook
Morningstar Flagbearer
Bird’s Nest


WORKERS
Fox Viper
Smoker
Safe Attacking


NextHand

Aged Sensei
Savior Monk
Snapback


Discard

Grappling Hook
Fox Primus
Morningstar Flagbearer
Maestro
Nimble Fencer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hook Plexus to lookout, Rook kills Plexus
Primus trades with Max, you draw, Rook to lvl 3
Sparring Partner - ($4)
Bird’s Nest, tweety and big bird arrive - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tweety (1/1)
  • :target: Lookout: Big Bird (1/1)

In Play:

  • Rook lvl 3 (2/2)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Nice, I get to clear dwarddd’s board while developing my own. Only question is do I build a HH, or am I teching up next turn, making it redundant?
I’m thinking that birds, complemented by Maestro’s second ability, might be a good way to keep tech 2 down. So let’s try setting that up.

Edit: don’t know how I messed up my patrol, Big Bird was supposed to be in SQL and Spartner in lookout. Oh well…

@dwarddd’s turn!

P2T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Time Spiral
Battle Suits
Forgotten Fighter
Fargo(2/3a) fading 3
Nullcraft
Temporal Research


WORKERS
Plasmodium
Tinkerer
Battle Suits


NextHand

Hardened Mox
Yesterday’s Golgort
Forgotten Fighter
Origin Story
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn - ($6)
Forgotten Fighter Spartner - ($4)
Tech 2 past - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Prynn(1/3) fading 4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Aged Sensei
Savior Monk
Snapback
Sparring Partner (bounced)


WORKERS
Fox Viper
Smoker
Safe Attacking
Aged Sensei


NextHand

Nimble Fencer
Grappling Hook
Fox Primus
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Finesse) - ($4)
Rook to midband, kills Prynn, you draw, Rook to lvl 7 - ($2)
Birds ping both your tech buildings
Rook to maxband - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Rook lvl 8 (4/6)
  • Tweety (1/1)
  • Big Bird (1/1)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm, I have an interesting choice to make. I could break the tech 2 and tech more virtuosos (or virtuoso+MM) to try and keep it down, like I planned. Or I could set up an Earthquake, free of the threat of Origin Story for a turn. With 2 copies teched, I have slightly better than even odds of drawing at least 1.
It’s a bit of a risk, but with Spartner and birds in play I’ll still have some options if I whiff.

@dwarddd’s turn!

P2T4


Tech StartingHand Workers

TECH
Shimmer Ray
Origin Story


STARTING HAND
Origin Story
Hardened Mox
Stewardess of the Undone
Forgotten Fighter
Yesterday’s Golgurt
Time Spiral


WORKERS
Plasmodium
Tinkerer
Battle Suits
Hardened Mox


NextHand

Neo Plexus(2/2a)
Yesterday’s Golgort
Forgotten Argonaut(2/3) fading 3
Temporal Research
Nullcraft(1/1a)


Discard

Forgotten Fighter
Time Spiral
Origin Story
Shimmer Ray
Origin Story


Tech 2 card(s)
Get Paid, tech draw - ($8)
Worker - ($7)
Stewardess, bounces bird - ($4)
Golgurt - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Yesterday’s Golgort(6/4) fading 2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

was hoping such a blatent taunt with Prynn would nake him choose tech 2

Note that both your tech buildings were pinged on my previous turn.

P1T5


Tech StartingHand Workers

TECH
Nimble Fencer
Martial Mastery


STARTING HAND
Sensei’s Advice
Fox Primus
Nimble Fencer
Grappling Hook


WORKERS
Fox Viper
Smoker
Safe Attacking
Aged Sensei
Fox Primus


NextHand

Earthquake
Maestro
Snapback


Discard

Sensei’s Advice
Grappling Hook
Nimble Fencer
Martial Mastery


Tech 2 card(s)
Get Paid, Tweety returns - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Sensei’s Advice on Spartner and Fencer - ($4)
Spartner and Big Bird kill Stewardess
Rook trades his 1st life with Golgort, you draw
Ready Spartner, train Fencer - ($2)
Fencer breaks tech 2, you draw
Grave - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tweety (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 8 (4/6), crumbling
  • Nimble Fencer (3/4), +
  • Sparring Partner (2/1)
  • Big Bird (1/1)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Origin Story is likely incoming, so I may as well make use of maxband Rook while I have him. If dwarddd spends 5 gold bouncing him, I might be able to punch through whatever defenses the remaining 5 gold buys.
I’ll go down another card to maximize my chances of spacing the 2 Earthquakes.

@dwarddd’s turn!

P2T5


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Nullcraft(1/1a)
Yesterday’s Golgort
Temporal Research
Neo Plexus(2/2a)
Forgotten Argonaut(2/3) fading 3
Origin Story


WORKERS
Plasmodium
Tinkerer
Battle Suits
Hardened Mox
Nullcraft(1/1a)


NextHand

Origin Story
Yesterday’s Golgort(6/4) fading 2
Stewardess of the Undone(2/3a)
Shimmer Ray


Discard

Origin Story
Temporal Research
Yesterday’s Golgort
Rewind
Rewind


Tech 2 card(s)
Get Paid + float, draw - ($10)
Worker - ($9)
Prynn - ($7)
Origin Story Rook - ($4)
Neo - ($2)
Fargo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Prynn(1/3) fading 4
  • :pschip: Technician: Forgotten Argonaut(2/3) fading 3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

was hoping such a blatent taunt with Prynn would nake him choose tech 2

Sorry about the triple post, I accidentally deleted Bird’s Nest instead of moving it to discard, and it screwed up my sheet. I double-checked the post below, should be good now.

P1T6


Tech StartingHand Workers

TECH
Thunderclap
Star-Crossed Starlet


STARTING HAND
Earthquake
Maestro
Snapback


WORKERS
Fox Viper
Smoker
Safe Attacking
Aged Sensei
Fox Primus


NextHand

Savior Monk
Morningstar Flagbearer
Earthquake
Thunderclap
Maestro


Tech 2 card(s)
Get Paid, Bird’s Nest to discard - ($9)
Rook - ($7)
Spartner trains Grave
Grave kills Plexus
Fencer kills Prynn, you get 1 gold, Rook to lvl 3
Rook to maxband - ($2)
Tweety pings your tech 2

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Big Bird (1/1A)
  • :psfist: Elite: Rook lvl 8 (5/6)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 1 (3/2), +
  • Nimble Fencer (3/3), +
  • Sparring Partner (2/1)
  • Tweety (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Ok, this time I’m guaranteed to draw Earthquake, and there’s very little dwarddd could do to take Rook out (Gologort+Now!+TD into Omegacron would work, I suppose). I’ll even float 2g just in case Slow-Time Generator drops.

@dwarddd’s turn!

Not looking good for me

P2T6


StartingHand Workers

STARTING HAND
Origin Story
Stewardess of the Undone(2/3a)
Shimmer Ray
Yesterday’s Golgort(6/4) fading 2


WORKERS
Plasmodium
Tinkerer
Battle Suits
Hardened Mox
Nullcraft(1/1a)


NextHand

Time Spiral
Rewind
Forgotten Fighter


Tech 0 card(s)
Get Paid + scav - ($11)
Golgurt - ($8)
Shimmer Ray - ($7)
Stewardess, bounce bird - ($4)
Vir - ($2)

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort(6/4a) fading 2
  • :psfist: Elite: Stewardess of the Undone(2+1/3)
  • :ps_: Scavenger: Forgotten Argonaut(2/3) fading 2
  • :pschip: Technician: Vir(2/3)
  • :target: Lookout: Shimmer Ray(3/4) flying , fading 2

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Grounded Guide
Star-Crossed Starlet


STARTING HAND
Savior Monk
Earthquake
Morningstar Flagbearer
Thunderclap
Maestro


WORKERS
Fox Viper
Smoker
Safe Attacking
Aged Sensei
Fox Primus


NextHand

Nimble Fencer
Bird’s Nest
Earthquake
Star-Crossed Starlet


Discard

Earthquake
Thunderclap
Savior Monk
Grounded Guide
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($11)
Earthquake, breaks both tech buildings, your base to 10 - ($6)
Spartner trains Rook
Rook kills Golgort
Fencer kills Vir, you draw, Grave to midband
Grave readily kills Stewardess, sparkshots Fargo
Maestro - ($3)
Morningstar Flagbearer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tweety (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Maestro (3/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 8 (5/1), +
  • Grave lvl 3 (4/2), +
  • Nimble Fencer (3/1), +
  • Sparring Partner (2/1)
  • Morningstar Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

@dwarddd’s turn!

I was under the impression rewind did heroes too for some reason and that was the only reason i was still playing (not that it changed my decisions much, just gave me some hope lol) - GG WP, i fell behind early and you capitalised perfectly

@FrozenStorm they win

1 Like

GG WP!

That was some terrible luck with the T3 whiff.
Prynn was an interesting choice there, since I really did consider going around her and breaking the tech 2. And if it’d been any other hero, I might have been able to lock you out of Origin Story for another turn.
Maybe you going for a different spec would’ve shifted my priorities, but as it was, killing her was just too much of a golden opportunity.

1 Like