@dwarddd It’s rematch time. GL HF!
P1T1
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Savior Monk
Fox Primus
Fox Viper
Snapback
WORKERS
Fox Viper
NextHand
Safe Attacking
Grappling Hook
Sensei’s Advice
Aged Sensei
Smoker
Discard
Morningstar Flagbearer
Snapback
Savior Monk
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fox Primus - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Fox Primus (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Crap, no 1-drops. I could play Primus, to protect a T2 backline Sensei from Nullcraft. I also got my combat tricks next turn if I really need to kill something.
@dwarddd’s turn!
Rematch time indeed, GLHF!
P2T1
StartingHand Workers
STARTING HAND
Neo Plexus
Fading Argonaut
Battle Suits
Plasmodium
Hardened Mox
WORKERS
Plasmodium
NextHand
Tinkerer
Forgotten Fighter
Temporal Research
Nullcraft
Discard
Battle Suits
Hardened Mox
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Neo - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fargo(2/3a) fading 3
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus(2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Safe Attacking
Aged Sensei
Smoker
Sensei’s Advice
Grappling Hook
WORKERS
Fox Viper
Smoker
NextHand
Sparring Partner
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Bird’s Nest
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Rook - ($1)
Sensei’s Advice on Primus, kills Fargo - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 1 (2/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Gotta take the kill to keep Rook safe from BSuits. Hope I don’t whiff on T3 as hard as last game.
@dwarddd’s turn!
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Origin Story
STARTING HAND
Nullcraft
Forgotten Fighter
Temporal Research
Tinkerer
WORKERS
Plasmodium
Tinkerer
NextHand
Fargo(2/3a) fading 3
Nullcraft
Forgotten Fighter
Battle Suits
Time Spiral
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Max - ($2)
Float ($2)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Neo Plexus(2/2a)
-
Elite:
-
Scavenger:
-
Technician: L1 Max(2/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
No whiff this time
Edit: thoughts
P1T3
Tech StartingHand Workers
TECH
Maestro
Nimble Fencer
STARTING HAND
Grappling Hook
Sparring Partner
Safe Attacking
Grappling Hook
Morningstar Flagbearer
Bird’s Nest
WORKERS
Fox Viper
Smoker
Safe Attacking
NextHand
Aged Sensei
Savior Monk
Snapback
Discard
Grappling Hook
Fox Primus
Morningstar Flagbearer
Maestro
Nimble Fencer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hook Plexus to lookout, Rook kills Plexus
Primus trades with Max, you draw, Rook to lvl 3
Sparring Partner - ($4)
Bird’s Nest, tweety and big bird arrive - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Sparring Partner (2/2A)
-
Elite:
-
Scavenger:
-
Technician: Tweety (1/1)
-
Lookout: Big Bird (1/1)
In Play:
- Rook lvl 3 (2/2)
- Bird’s Nest
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Nice, I get to clear dwarddd’s board while developing my own. Only question is do I build a HH, or am I teching up next turn, making it redundant?
I’m thinking that birds, complemented by Maestro’s second ability, might be a good way to keep tech 2 down. So let’s try setting that up.
…
Edit: don’t know how I messed up my patrol, Big Bird was supposed to be in SQL and Spartner in lookout. Oh well…
@dwarddd’s turn!
P2T3
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Yesterday’s Golgort
STARTING HAND
Time Spiral
Battle Suits
Forgotten Fighter
Fargo(2/3a) fading 3
Nullcraft
Temporal Research
WORKERS
Plasmodium
Tinkerer
Battle Suits
NextHand
Hardened Mox
Yesterday’s Golgort
Forgotten Fighter
Origin Story
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn - ($6)
Forgotten Fighter Spartner - ($4)
Tech 2 past - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: L1 Prynn(1/3) fading 4
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
P1T4
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Aged Sensei
Savior Monk
Snapback
Sparring Partner (bounced)
WORKERS
Fox Viper
Smoker
Safe Attacking
Aged Sensei
NextHand
Nimble Fencer
Grappling Hook
Fox Primus
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Finesse) - ($4)
Rook to midband, kills Prynn, you draw, Rook to lvl 7 - ($2)
Birds ping both your tech buildings
Rook to maxband - ($1)
Sparring Partner - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
- Rook lvl 8 (4/6)
- Tweety (1/1)
- Big Bird (1/1)
- Bird’s Nest
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
Hmm, I have an interesting choice to make. I could break the tech 2 and tech more virtuosos (or virtuoso+MM) to try and keep it down, like I planned. Or I could set up an Earthquake, free of the threat of Origin Story for a turn. With 2 copies teched, I have slightly better than even odds of drawing at least 1.
It’s a bit of a risk, but with Spartner and birds in play I’ll still have some options if I whiff.
@dwarddd’s turn!
P2T4
Tech StartingHand Workers
TECH
Shimmer Ray
Origin Story
STARTING HAND
Origin Story
Hardened Mox
Stewardess of the Undone
Forgotten Fighter
Yesterday’s Golgurt
Time Spiral
WORKERS
Plasmodium
Tinkerer
Battle Suits
Hardened Mox
NextHand
Neo Plexus(2/2a)
Yesterday’s Golgort
Forgotten Argonaut(2/3) fading 3
Temporal Research
Nullcraft(1/1a)
Discard
Forgotten Fighter
Time Spiral
Origin Story
Shimmer Ray
Origin Story
Tech 2 card(s)
Get Paid, tech draw - ($8)
Worker - ($7)
Stewardess, bounces bird - ($4)
Golgurt - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone(2/3a)
-
Elite:
-
Scavenger:
-
Technician: Yesterday’s Golgort(6/4) fading 2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
was hoping such a blatent taunt with Prynn would nake him choose tech 2
Note that both your tech buildings were pinged on my previous turn.
P1T5
Tech StartingHand Workers
TECH
Nimble Fencer
Martial Mastery
STARTING HAND
Sensei’s Advice
Fox Primus
Nimble Fencer
Grappling Hook
WORKERS
Fox Viper
Smoker
Safe Attacking
Aged Sensei
Fox Primus
NextHand
Earthquake
Maestro
Snapback
Discard
Sensei’s Advice
Grappling Hook
Nimble Fencer
Martial Mastery
Tech 2 card(s)
Get Paid, Tweety returns - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Sensei’s Advice on Spartner and Fencer - ($4)
Spartner and Big Bird kill Stewardess
Rook trades his 1st life with Golgort, you draw
Ready Spartner, train Fencer - ($2)
Fencer breaks tech 2, you draw
Grave - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Grave lvl 1 (2/3A)
-
Elite:
-
Scavenger: Tweety (1/1)
-
Technician:
-
Lookout:
In Play:
- Rook lvl 8 (4/6), crumbling
- Nimble Fencer (3/4), +
- Sparring Partner (2/1)
- Big Bird (1/1)
- Bird’s Nest
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
Origin Story is likely incoming, so I may as well make use of maxband Rook while I have him. If dwarddd spends 5 gold bouncing him, I might be able to punch through whatever defenses the remaining 5 gold buys.
I’ll go down another card to maximize my chances of spacing the 2 Earthquakes.
@dwarddd’s turn!
P2T5
Tech StartingHand Workers
TECH
Rewind
Rewind
STARTING HAND
Nullcraft(1/1a)
Yesterday’s Golgort
Temporal Research
Neo Plexus(2/2a)
Forgotten Argonaut(2/3) fading 3
Origin Story
WORKERS
Plasmodium
Tinkerer
Battle Suits
Hardened Mox
Nullcraft(1/1a)
NextHand
Origin Story
Yesterday’s Golgort(6/4) fading 2
Stewardess of the Undone(2/3a)
Shimmer Ray
Discard
Origin Story
Temporal Research
Yesterday’s Golgort
Rewind
Rewind
Tech 2 card(s)
Get Paid + float, draw - ($10)
Worker - ($9)
Prynn - ($7)
Origin Story Rook - ($4)
Neo - ($2)
Fargo - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Neo Plexus(2/2a)
-
Elite:
-
Scavenger: Prynn(1/3) fading 4
-
Technician: Forgotten Argonaut(2/3) fading 3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
was hoping such a blatent taunt with Prynn would nake him choose tech 2
Sorry about the triple post, I accidentally deleted Bird’s Nest instead of moving it to discard, and it screwed up my sheet. I double-checked the post below, should be good now.
P1T6
Tech StartingHand Workers
TECH
Thunderclap
Star-Crossed Starlet
STARTING HAND
Earthquake
Maestro
Snapback
WORKERS
Fox Viper
Smoker
Safe Attacking
Aged Sensei
Fox Primus
NextHand
Savior Monk
Morningstar Flagbearer
Earthquake
Thunderclap
Maestro
Tech 2 card(s)
Get Paid, Bird’s Nest to discard - ($9)
Rook - ($7)
Spartner trains Grave
Grave kills Plexus
Fencer kills Prynn, you get 1 gold, Rook to lvl 3
Rook to maxband - ($2)
Tweety pings your tech 2
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Big Bird (1/1A)
-
Elite: Rook lvl 8 (5/6)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave lvl 1 (3/2), +
- Nimble Fencer (3/3), +
- Sparring Partner (2/1)
- Tweety (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
Ok, this time I’m guaranteed to draw Earthquake, and there’s very little dwarddd could do to take Rook out (Gologort+Now!+TD into Omegacron would work, I suppose). I’ll even float 2g just in case Slow-Time Generator drops.
@dwarddd’s turn!
Not looking good for me
P2T6
StartingHand Workers
STARTING HAND
Origin Story
Stewardess of the Undone(2/3a)
Shimmer Ray
Yesterday’s Golgort(6/4) fading 2
WORKERS
Plasmodium
Tinkerer
Battle Suits
Hardened Mox
Nullcraft(1/1a)
NextHand
Time Spiral
Rewind
Forgotten Fighter
Tech 0 card(s)
Get Paid + scav - ($11)
Golgurt - ($8)
Shimmer Ray - ($7)
Stewardess, bounce bird - ($4)
Vir - ($2)
Float ($2)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Yesterday’s Golgort(6/4a) fading 2
-
Elite: Stewardess of the Undone(2+1/3)
-
Scavenger: Forgotten Argonaut(2/3) fading 2
-
Technician: Vir(2/3)
-
Lookout: Shimmer Ray(3/4) flying , fading 2
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 4 (Past)
Economy Info:
Cards:
Gold:
P1T7
Tech StartingHand Workers
TECH
Grounded Guide
Star-Crossed Starlet
STARTING HAND
Savior Monk
Earthquake
Morningstar Flagbearer
Thunderclap
Maestro
WORKERS
Fox Viper
Smoker
Safe Attacking
Aged Sensei
Fox Primus
NextHand
Nimble Fencer
Bird’s Nest
Earthquake
Star-Crossed Starlet
Discard
Earthquake
Thunderclap
Savior Monk
Grounded Guide
Star-Crossed Starlet
Tech 2 card(s)
Get Paid + float - ($11)
Earthquake, breaks both tech buildings, your base to 10 - ($6)
Spartner trains Rook
Rook kills Golgort
Fencer kills Vir, you draw, Grave to midband
Grave readily kills Stewardess, sparkshots Fargo
Maestro - ($3)
Morningstar Flagbearer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tweety (1/1A)
-
Elite:
-
Scavenger: Maestro (3/5)
-
Technician:
-
Lookout:
In Play:
- Rook lvl 8 (5/1), +
- Grave lvl 3 (4/2), +
- Nimble Fencer (3/1), +
- Sparring Partner (2/1)
- Morningstar Flagbearer (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
I was under the impression rewind did heroes too for some reason and that was the only reason i was still playing (not that it changed my decisions much, just gave me some hope lol) - GG WP, i fell behind early and you capitalised perfectly
@FrozenStorm they win
1 Like
GG WP!
That was some terrible luck with the T3 whiff.
Prynn was an interesting choice there, since I really did consider going around her and breaking the tech 2. And if it’d been any other hero, I might have been able to lock you out of Origin Story for another turn.
Maybe you going for a different spec would’ve shifted my priorities, but as it was, killing her was just too much of a golden opportunity.
1 Like