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[CAMS21] Round6: P1 CarpeGuitarrem MonoRed vs P2 bolyarich [Demonology/Necromancy]/Finesse

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Nautical Dog
Charge
Pillage
Bombaster


WORKERS
Charge


NextHand

Bloodrage Ogre
Mad Man
Scorch
Bloodburn


Discard

Pillage
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Nautical Dog - ($2)
Play Makeshift Rambaster - ($0)
Rambaster hits your base for 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Pretty staple opening here, I can put pressure on and also set up for Zane Scorch next turn to clear and keep pushing damage. That makes LB a tough sell, and I can focus on a low tech solution, potentially going tech 1 for Crash Bombers.

@bolyarich’s turn!

P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Graveyard


WORKERS
Skeletal Archery


NextHand

Deteriorate
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer


Discard

Graveyard
Sacrifice the Weak
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Vandy - ($0)
Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(3/4)A, resist1, lvl3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@CarpeGuitarrem’s turn!

1 Like

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Mad Man
Bloodburn
Scorch
Bloodrage Ogre


WORKERS
Charge
Bloodburn


NextHand

Bombaster
Careless Musketeer
Crash Bomber
Crash Bomber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Mad Man - ($3)
Summon Drakk - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Drakk Ramhorn 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2
  • Nautical Dog 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bah that’s right, just play vandy is an option. 3 gold after tech 1, I can put a hero in scav, likely Drakk, and threaten Sharks, tech 1, and Kidnapping all at once.

@bolyarich’s turn!

P2T2


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Thieving Imp
Deteriorate
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Graveyard
Poisonblade Rogue
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($6)
haunt kills doggo
Deter SQL
Jav - ($5)
Imp, you discard #2 out of 4 - ($2)
Worker - ($1)
T1 - ($0)
Vandy kills Drakk, maxbands, dooms Jav and your Rambaster, my base to 16

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jav(3/3)A, doomed, rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Imp(2/2)
  • :target: Lookout:

In Play:

  • Vandy(4/5), resist1, sparcshot

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@CarpeGuitarrem’s turn!

P1T3


Tech StartingHand Workers

TECH
Desperation
Bloodlust


STARTING HAND
Careless Musketeer
Bombaster
Crash Bomber
Crash Bomber


WORKERS
Charge
Bloodburn
Bombaster


NextHand

Scorch
Pillage


Discard

Nautical Dog 1/1
Mad Man 1/1+a
Careless Musketeer
Desperation
Bloodlust


Tech 2 card(s)
Get Paid, scav - ($7)
Worker - ($6)
Play two Crash Bombers - ($4)
Summon Zane - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 3/5 doomed
  • L1 Zane 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Don’t love it, but looks like we need to just build up Crash Bombers for now and explode next turn. Or something. Funny thing is, Surprise Sharks wouldn’t have been great against this board, although I guess it would’ve let me break Tech 1.

@bolyarich’s turn!

P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Graveyard


WORKERS
Skeletal Archery
Summon Skeletons
Graveyard


NextHand

haunt
Metamorphosis
Sacrifice the Weak


Discard

Jav
Imp
Nimble Fencer
Nimble Fencer
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($7)
doomed guys dead
Worker - ($6)
T2 Finesse - ($2)
PBR - ($0)
Vandy kills your SQL, base to 15
Imp kills the other patroller, base to 14, you draw

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: PBR(2/1)

In Play:

  • Vandy(4/3), resist1, sparcshot

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

charge, bomber, zane max ability, scorch are left. All the other damage ideas are in discard

@CarpeGuitarrem’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Bloodlust
Shoddy Glider


STARTING HAND
Pillage
Scorch
Bloodrage Ogre
Shoddy Glider


WORKERS
Charge
Bloodburn
Bombaster
Scorch


NextHand

Bloodlust
Bloodlust
Crash Bomber 2/2
Nautical Dog 1/1


Discard

Pillage
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maxband Zane, shove PBR into Technician, we both draw (+1 gold for resist) - ($2)
Play Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:

  • L6 MAX Zane 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

6 gold to max Zane and bump PBR into Technician, then I can play BRO. Bloodlust and a Crashbarrow seem like good next techs, or maybe Bloodlust plus Firebird. Nah, actually let’s do Rickety Glider for Desperation value here.

@bolyarich’s turn!

you have to discard 2 draw 4. You drew + 1 card last turn, +1 card for Zane, total 4

1 Like

Yeah, I think Zane draw triggers reshuffle

1 Like

Ah right I forgot about technician draw

Redid reshuffle and redraw

P2T4


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Metamorphosis
Sacrifice the Weak
haunt
Metamorphosis


WORKERS
Skeletal Archery
Summon Skeletons
Graveyard


NextHand

Metamorphosis
deter
Jandra, the Negator
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
Garth - ($6)
Meta - ($0)
Vandy sneaky deals 6 dmg to your base, to 14
Garth fetched maestro on maxband
Haunt

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro(3/5)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth(5/6), max level, demon, invisible, readiness
  • :target: Lookout:

In Play:

  • Vandy(6/5), resist1, sparcshot, invisible, readiness, demon
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@CarpeGuitarrem’s turn!

Yeah I’ll fold here, that’s what I get for deciding “Vandy is open for the kill” means “Let’s risk Meta to deal base damage”! GG!

@FrozenStorm

1 Like

You could tech max anarchy and had big chance to annihilate board

1 Like

That woulda been the play, yeah, oh well though, GGs to both ya!

1 Like

I am still never confident enough to pretech Max Anarchy, although I can see how clutch it would be in this matchup…