GLHF!
P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Nautical Dog
Charge
Pillage
Bombaster
WORKERS
Charge
NextHand
Bloodrage Ogre
Mad Man
Scorch
Bloodburn
Discard
Pillage
Bombaster
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Nautical Dog - ($2)
Play Makeshift Rambaster - ($0)
Rambaster hits your base for 3
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Nautical Dog 1/1
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Pretty staple opening here, I can put pressure on and also set up for Zane Scorch next turn to clear and keep pushing damage. That makes LB a tough sell, and I can focus on a low tech solution, potentially going tech 1 for Crash Bombers.
@bolyarich’s turn!
P2T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Graveyard
WORKERS
Skeletal Archery
NextHand
Deteriorate
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Discard
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Vandy - ($0)
Haunt
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Vandy(3/4)A, resist1, lvl3
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 17
Economy Info:
Cards:
Gold:
@CarpeGuitarrem’s turn!
1 Like
P1T2
Tech StartingHand Workers
TECH
Crash Bomber
Crash Bomber
STARTING HAND
Mad Man
Bloodburn
Scorch
Bloodrage Ogre
WORKERS
Charge
Bloodburn
NextHand
Bombaster
Careless Musketeer
Crash Bomber
Crash Bomber
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Mad Man - ($3)
Summon Drakk - ($1)
Build Tech 1 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Mad Man 1/1+a
-
Elite:
-
Scavenger: L1 Drakk Ramhorn 1/3
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster 1/2
- Nautical Dog 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Bah that’s right, just play vandy is an option. 3 gold after tech 1, I can put a hero in scav, likely Drakk, and threaten Sharks, tech 1, and Kidnapping all at once.
@bolyarich’s turn!
P2T2
Tech StartingHand Workers
TECH
Metamorphosis
Metamorphosis
STARTING HAND
Thieving Imp
Deteriorate
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
WORKERS
Skeletal Archery
Summon Skeletons
NextHand
Graveyard
Poisonblade Rogue
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($6)
haunt kills doggo
Deter SQL
Jav - ($5)
Imp, you discard #2 out of 4 - ($2)
Worker - ($1)
T1 - ($0)
Vandy kills Drakk, maxbands, dooms Jav and your Rambaster, my base to 16
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Jav(3/3)A, doomed, rune
-
Elite:
-
Scavenger:
-
Technician: Imp(2/2)
-
Lookout:
In Play:
- Vandy(4/5), resist1, sparcshot
Buildings:
-
Base HP: 16
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@CarpeGuitarrem’s turn!
P1T3
Tech StartingHand Workers
TECH
Desperation
Bloodlust
STARTING HAND
Careless Musketeer
Bombaster
Crash Bomber
Crash Bomber
WORKERS
Charge
Bloodburn
Bombaster
NextHand
Scorch
Pillage
Discard
Nautical Dog 1/1
Mad Man 1/1+a
Careless Musketeer
Desperation
Bloodlust
Tech 2 card(s)
Get Paid, scav - ($7)
Worker - ($6)
Play two Crash Bombers - ($4)
Summon Zane - ($2)
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Crash Bomber 2/2+a
-
Elite:
-
Scavenger:
-
Technician: Crash Bomber 2/2
-
Lookout:
In Play:
- Makeshift Rambaster 3/5 doomed
- L1 Zane 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Don’t love it, but looks like we need to just build up Crash Bombers for now and explode next turn. Or something. Funny thing is, Surprise Sharks wouldn’t have been great against this board, although I guess it would’ve let me break Tech 1.
@bolyarich’s turn!
P2T3
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Graveyard
WORKERS
Skeletal Archery
Summon Skeletons
Graveyard
NextHand
haunt
Metamorphosis
Sacrifice the Weak
Discard
Jav
Imp
Nimble Fencer
Nimble Fencer
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($7)
doomed guys dead
Worker - ($6)
T2 Finesse - ($2)
PBR - ($0)
Vandy kills your SQL, base to 15
Imp kills the other patroller, base to 14, you draw
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: PBR(2/1)
In Play:
- Vandy(4/3), resist1, sparcshot
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
charge, bomber, zane max ability, scorch are left. All the other damage ideas are in discard
@CarpeGuitarrem’s turn!
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Bloodlust
Shoddy Glider
STARTING HAND
Pillage
Scorch
Bloodrage Ogre
Shoddy Glider
WORKERS
Charge
Bloodburn
Bombaster
Scorch
NextHand
Bloodlust
Bloodlust
Crash Bomber 2/2
Nautical Dog 1/1
Discard
Pillage
Shoddy Glider
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maxband Zane, shove PBR into Technician, we both draw (+1 gold for resist) - ($2)
Play Bloodrage Ogre - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Bloodrage Ogre 3/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
6 gold to max Zane and bump PBR into Technician, then I can play BRO. Bloodlust and a Crashbarrow seem like good next techs, or maybe Bloodlust plus Firebird. Nah, actually let’s do Rickety Glider for Desperation value here.
@bolyarich’s turn!
you have to discard 2 draw 4. You drew + 1 card last turn, +1 card for Zane, total 4
1 Like
Yeah, I think Zane draw triggers reshuffle
1 Like
Ah right I forgot about technician draw
Redid reshuffle and redraw
P2T4
Tech StartingHand Workers
TECH
Maestro
Maestro
STARTING HAND
Metamorphosis
Sacrifice the Weak
haunt
Metamorphosis
WORKERS
Skeletal Archery
Summon Skeletons
Graveyard
NextHand
Metamorphosis
deter
Jandra, the Negator
Nimble Fencer
Tech 2 card(s)
Get Paid - ($8)
Garth - ($6)
Meta - ($0)
Vandy sneaky deals 6 dmg to your base, to 14
Garth fetched maestro on maxband
Haunt
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Maestro(3/5)A
-
Elite:
-
Scavenger:
-
Technician: Garth(5/6), max level, demon, invisible, readiness
-
Lookout:
In Play:
- Vandy(6/5), resist1, sparcshot, invisible, readiness, demon
- Haunt(1/1)
Buildings:
-
Base HP: 10
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
@CarpeGuitarrem’s turn!
Yeah I’ll fold here, that’s what I get for deciding “Vandy is open for the kill” means “Let’s risk Meta to deal base damage”! GG!
@FrozenStorm
1 Like
You could tech max anarchy and had big chance to annihilate board
1 Like
That woulda been the play, yeah, oh well though, GGs to both ya!
1 Like
I am still never confident enough to pretech Max Anarchy, although I can see how clutch it would be in this matchup…