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[CAMS21] Round4: P1 dwarddd MonoPurple vs P2 Dreamfire [Discipline/Strength]/Finesse

Hi @Dreamfire , sorry this took so long. GLHF

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Forgotten Fighter
Nullcraft
Temporal Research
Tinkerer


WORKERS
Plasmodium


NextHand

Fading Argonaut
Neo Plexus
Battle Suits
Time Spiral
Hardened Mox


Discard

Forgotten Fighter
Nullcraft
Tinkerer
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vir - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vir(2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5

Don’t worry about it, I’m in no rush. GL HF!

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
Smoker
Savior Monk


WORKERS
Fox Viper


NextHand

Snapback
Aged Sensei
Fox Primus
Grappling Hook
Safe Attacking


Discard

Morningstar Flagbearer
Smoker
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Grave lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Mono-purple is a notoriously tough matchup for white: it’s tough to maintain pressure against Mox, none of my tech 1 choices hold up against Argonauts, and in the late game Prynn can just nope anything I bring out.
I need to take advantage of purple’s slow early game to win the tech race while also developing a diverse board. Then I just gotta hope to have Snapback in hand at the right moments…

@dwarddd’s turn!

Okay cool, i wont have any phone signal till tomorrow morning now so feel free to take ur time to think about this next turn :wink:

P1T2


Tech StartingHand Workers

TECH
Argonaut
Stewardess of the Undone


STARTING HAND
Fading Argonaut
Battle Suits
Neo Plexus
Hardened Mox
Time Spiral


WORKERS
Plasmodium
Time Spiral


NextHand

Argonaut
Tinkerer
Nullcraft
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Battlesuits - ($3)
Fargo - ($1)
tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vir(2/3)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@Dreamfire’s turn

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Fox Primus
Safe Attacking
Snapback
Grappling Hook
Aged Sensei


WORKERS
Fox Viper
Fox Primus


NextHand

Smoker
Morningstar Flagbearer
Sensei’s Advice
Snapback
Safe Attacking


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappling Hook moves Fading Argonaut to lookout
Grave to midband - ($3)
Grave readily kills Fading Argonaut
Heroes’ Hall - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (3/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Savior Monk (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Grave’s readiness lets me kill Fargo and still avoid death by Nullcraft next turn. The worst Vir can do is trade, since maxbanding just gets him killed immediately afterwards. I guess he could also kill my Monk with Unphase, but it’s more likely dwarddd teched units.

@dwarddd’s turn!

P1T3


Tech StartingHand Workers

TECH
Sentry
Origin Story


STARTING HAND
Tinkerer
Argonaut
Nullcraft
Forgotten Fighter


WORKERS
Plasmodium
Time Spiral
Tinkerer


NextHand

Temporal Research
Hardened Mox
Neo Plexus
Stewardess of the Undone


Discard

Fading Argonaut(3/3a) fading 3
Forgotten Fighter
Nullcraft
Sentry
Origin Story


Tech 2 card(s)
Get Paid - ($6)
peek
worker - ($5)
Argonaut - ($2)
vir trades with Grave
prynn - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Prynn(1/3) fading 4
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

@Dreamfire’s turn!

P2T3


Tech StartingHand Workers

TECH
Young Lightning Dragon
Vigor Adept


STARTING HAND
Snapback
Smoker
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Young Lightning Dragon
Grappling Hook
Sparring Partner
Aged Sensei
Bird’s Nest


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Smoker - ($5)
Tech 2 (Discipline) - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Sucks to whiff both my teched cards. Now I got nothing to do but tech up, which means my HH was kind of a waste.
dwarddd will probably tech up too, and will get to see my choice beforehand. I think Discipline might discourage Present (thanks to MPM), so Future or Past are a bit more likely. YLD should help against both, and Vigor Adept is just a generally solid choice.

@dwarddd’s turn!

Unlucky on whiff there (assuming im guessing correctly, no need to confirm lol)

P1T4


Tech StartingHand Workers

TECH
Hive
Hive


STARTING HAND
Hardened Mox
Neo Plexus
Stewardess of the Undone
Temporal Research


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox


NextHand

Forgotten Fighter
Sentry
Temporal Research
Origin Story


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewardess, bounce monk - ($3)
Midband Prynn - ($0)
Prynn kills Smoker
Argonaut puts tech 2 on 1hp

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone(3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Prynn(2/3) fading 4
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

going behind on tech building but if im lucky I’ll still get a tech 2 card after i build it. i wanted to do some warp gate disciples as they’d have difficulty removing thwm (i was hoping to deal with any birds before i used the disciples) but theyd be too slow now. they’ve probably picked discipline as it best counters my battlesuits-forecasted Present. I’m considering Present (immortals as Discpline isnt as high on pure stats) or Future and blast through with void stars. Immortals can be entangled… maybe tricycloid or hive for that tech 2 ping? hive also covers any birds which i still think could be coming, and does decently against YLD, i also have a decently beefy tech 1 lineup in deck to stall ground troops whilst Future fliers kill

@Dreamfire’s turn!

P2T4


Tech StartingHand Workers

TECH
Two Step
Mind-Parry Monk


STARTING HAND
Aged Sensei
Sparring Partner
Bird’s Nest
Grappling Hook
Young Lightning Dragon


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Grappling Hook


NextHand

Sensei’s Advice
Snapback
Morningstar Flagbearer
Vigor Adept


Discard

Smoker
Savior Monk
Aged Sensei
Two Step
Mind-Parry Monk


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rook - ($6)
Bird’s Nest, Tweety and Big Bird arrive - ($4)
Sparring Partner - ($3)
Young Lightning Dragon - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite: Sparring Partner (3/2)
  • :ps_: Scavenger: Tweety (1/1)
  • :pschip: Technician: Big Bird (1/1)
  • :target: Lookout: Young Lightning Dragon (3/3)

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I expect dwarddd will break my tech 2 and maxband Prynn to banish my YLD. Seeing as I’m drawing into Snapback, I’m ok with that.

@dwarddd’s turn!

P1T5


Tech StartingHand Workers

TECH
Promise of Payment
Omegacron


STARTING HAND
Origin Story
Temporal Research
Sentry
Forgotten Fighter


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter


NextHand

Hive
Nullcraft
Neo Plexus
Hive


Discard

Origin Story
Temporal Research
Promise of Payment
Omegacron


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Future - ($3)
Prynn and Stewardess kill Rook
Maxband Prynn - ($2)
Prynn banishes Big Bird (i think it’s gone properly as it’s a token? Also i can never quite remember if trashing something means it ‘dies’ for patrolling, but i think not?)
Argonaut kills Spartner
Sentry - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sentry(3/2a) anti-air, force field
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut(4/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Prynn(3/5) fading 2
  • Battle Suits
  • Stewardess of the Undone(3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

@Dreamfire’s turn!

it’s gone forever and doesn’t give any patrol bonus. it’s as if it was “bounced” not killed.

2 Likes

P2T5


Tech StartingHand Workers

TECH
Discord
Martial Mastery


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Snapback
Vigor Adept


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Grappling Hook
Morningstar Flagbearer


NextHand

Smoker
Sensei’s Advice
Discord


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grave - ($6)
Sensei’s Advice on Young Lightning Dragon - ($5)
YLD kills Sentry
Tweety kills Stewardess
Vigor Adept - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vigor Adept (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Young Lightning Dragon (3/1)
  • Tweety (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I’ll admit, I basically forgot Sentry exists. I could trade my air units flying over it, or I could use Sensei’s Advice to kill it and keep my guys. Prynn isn’t a huge priority with one rune and none of my units banished, so I guess the Sentry dies first.
I’ll tech Discord to deal with a potential Hive, and MM to help cycle through my deck for answers.

@dwarddd’s turn!

P1T6


Tech StartingHand Workers

TECH
Void Star
Temporal Distortion


STARTING HAND
Nullcraft
Neo Plexus
Hive
Hive


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter
Neo Plexus


NextHand

Void Star
Stewardess of the Undone(3/1)
Fading Argonaut(3/3a) fading 3


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hive - ($2)
Nullcraft, trades with YLD - ($0)
Prynn and Argonaut trade with Adept

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Stinger(1/1)
  • :pschip: Technician: Prynn(3/5) fading 1
  • :target: Lookout: Hive(0/6) r1+1

In Play:

  • Stinger(1/1) flying *4
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yeahhh, thinking about heroes i just realised what discord could do, i wouldnt be surprised if they teched 2 of them, putting hive there for Grave maxband, decided killing vigor this turn was too inefficient that may be a bad choice

@Dreamfire’s turn!

Did they trade or are they patrolling?

Edit: @dwarddd just in case

1 Like

Sorry what a waste of time! They did not trade and are in fact in patrol

1 Like

P2T6


StartingHand Workers

STARTING HAND
Smoker
Discord
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Grappling Hook
Morningstar Flagbearer


NextHand

Martial Mastery
Snapback
Savior Monk


Discard

Young Lightning Dragon
Discord
Sensei’s Advice
Smoker


Tech 0 card(s)
Get Paid + float - ($11)
River - ($9)
Discord, Argonaut and stingers all die, you get 1 gold - ($7)
Grave to midband - ($5)
Sensei’s Advice on Tweety - ($4)
Grave and Tweety kill Prynn, you draw, Grave to lvl 5
Grave to maxband - ($2)
Adept readily breaks tech 2, your base to 18
Rook - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vigor Adept (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: River lvl 1 (2/3)
  • :pschip: Technician: Rook lvl 1 (2/4)
  • :target: Lookout: Grave lvl 7 (4/5), sword rune

In Play:

  • Tweety (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Since I’m using Discord to get through Argonaut anyway, the stingers are goners and there’s no urgent need to sword-kill Hive.
With Prynn dead and tech 2 down, I don’t think dwarddd can get any of my guys other than Tweety. Should be possible to re-break the tech 2, and then all I need is MPM to lock this down.

@dwarddd’s turn!

P1T7


StartingHand Workers

STARTING HAND
Fading Argonaut(3/3a) fading 3
Stewardess of the Undone(3/1)
Void Star
Temporal Distortion


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter
Neo Plexus


NextHand

Omegacron
Nullcraft
Temporal Research
Origin Story
Argonaut(4/1)


Discard

Argonaut(4/1a)
Temporal Distortion
Hive(0/6) r1+1
Void Star
Fading Argonaut(3/3a) fading 3


Tech 0 card(s)
Get Paid + float, tech draw, revuild tech 2 - ($11)
Tower - ($8)
Stewardess banishes Tweetie - ($5)
Max - ($3)
Temporal Distortion Hive into Immortal - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal(5/5a) indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Max(2/3)
  • :pschip: Technician: Stewardess of the Undone(3/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
    *:heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

yeahhh, thinking about heroes i just realised what discord could do, i wouldnt be surprised if they teched 2 of them, putting hive there for Grave maxband, decided killing vigor this turn was too inefficient that may be a bad choice

@Dreamfire’s turn!

I had a question and got an answer myself. What an exciting match! :slight_smile:

2 Likes

P2T7


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Reversal


STARTING HAND
Martial Mastery
Snapback
Savior Monk
Mind-Parry Monk
Aged Sensei


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Grappling Hook
Morningstar Flagbearer


NextHand

Bird’s Nest
Two Step
Sparring Partner


Discard

Young Lightning Dragon
Discord
Sensei’s Advice
Smoker
Savior Monk
Oathkeeper of Kor Mountain
Reversal
Martial Mastery
Snapback


Tech 2 card(s)
Get Paid - ($10)
Martial Mastery, discard 1, draw 2, then look at your hand - ($9)
Mind-Parry Monk - ($4)
Exhaust Grave and spend sword to kill Max, you get 1 gold, River to midband
River to maxband - ($2)
Aged Sensei, for free

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vigor Adept (5/5A)
  • :psfist: Elite: Rook lvl 1 (3/4)
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: River lvl 5 (3/4)
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/5)
  • Mind-Parry Monk (5/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

That’s a good use of TD. I guess I should’ve sworded Hive after all :grimace:
Immortal is a bigger problem on defense than on offense, so I’ll tech a couple of things for getting it out the way. If MM can get me my MPM, I should be ok. If not, I may want to Snapback Prynn in and kill her, to make sure my board doesn’t disappear into thin air.

Well, I did get MPM, but dwarddd’s hand is still pretty scary. I think I bait the tech 2 break?

@dwarddd’s turn!

Pls pls pls pls either have drawn second discord already or only had ome in deck lol, i think gamble is worth it at this point of the match for me

P1T8


Tech StartingHand Workers

TECH
Temporal Distortion
Ready or Not


STARTING HAND
Nullcraft
Temporal Research
Argonaut(4/1)
Origin Story
Omegacron
Hive
Sentry(3/2a) anti-air, force field


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter
Neo Plexus


NextHand

Void Star
Sentry(3/2a) anti-air, force field


Tech 2 card(s)
Get Paid + float + scav - ($12)
Vir - ($10)
Omegacron - ($8)
temporal distortion draw 2 - ($6)
swap card with top of deck - ($5)
Promise of Payment
Hive for 0, -6 next upkeep
Argonaut - ($2)
Nullcraft - ($0)
Nullcraft and Immortal kill Vigor Adept
Stewardess kills Aged Sensei

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Stinger (1/1)
  • :pschip: Technician: L1 Vir(2/3)
  • :target: Lookout: Hive(0/6) r1+1

In Play:

  • Battle Suits
  • Stewardess of the Undone(3/2)
  • Immortal(5/5) indestructible
  • Omegacron(9/7) forcast 6, haste, untargetable
  • Nullcraft(1/1)
  • Stinger(1/1) * 4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Couldve fone for tech 3 but between mind parry monk amd the way they could win soon i thought i should do something with more immediate effect

@Dreamfire’s turn!

You’re in luck :sweat_smile:

P2T8


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain


STARTING HAND
Bird’s Nest
Two Step
Sparring Partner


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Grappling Hook
Morningstar Flagbearer


NextHand

Sparring Partner
Sensei’s Advice
Oathkeeper of Kor Mountain
Aged Sensei


Tech 1 card(s)
Get Paid + float - ($12)
Scavenger gold - ($13)
Exhaust River to sideline Argonaut
Grave readily kills Vir, sparkshots stinger, Rook to lvl 3
Mind-Parry Monk breaks tech 2, your base to 16
Rook to maxband - ($8)
Tech 3 - ($3)
Tech lab (Strength) instead of Heroes’ Hall, my base to 18 - ($2)
Bird’s Nest - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Big Bird (1/1A)
  • :psfist: Elite: Rook lvl 8 (5/6)
  • :ps_: Scavenger: Tweety (1/1)
  • :pschip: Technician: Grave lvl 7 (4/2)
  • :target: Lookout:

In Play:

  • Mind-Parry Monk (5/4)
  • River lvl 5 (3/4)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Just delaying the inevitable at this point.

@dwarddd’s turn!