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[CAMS21] Round3: P1 Dreamfire [Discipline/Strength]/Finesse vs P2 bansa [Finesse]/Discipline/Strength

GL HF! @bansa

P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Aged Sensei
Grappling Hook
Sensei’s Advice
Savior Monk


WORKERS
Fox Viper


NextHand

Snapback
Safe Attacking
Morningstar Flagbearer
Smoker
Fox Primus


Discard

Grappling Hook
Savior Monk
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Happy to be P1 in this pseudo-mirror match, and to have Sensei in my opening hand. Let’s see if I can keep bansa on the defensive.

@bansa’s turn!

1 Like

P2T1


StartingHand Workers

STARTING HAND
Tenderfoot
Granfalloon Flagbearer
Wither
Brick Thief
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Timely Messenger
Bloom
Helpful Turtle
Spark
Older Brother


Discard

Wither
Granfalloon Flagbearer
Brick Thief
Tenderfoot


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Wither Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

daymare grave sensei start… its rather a hard counter to my deck… this is going be painful…

welcome back @Dreamfire good to see you back in the tourney :slight_smile:

4 Likes

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Rambasa Twin


STARTING HAND
Morningstar Flagbearer
Snapback
Safe Attacking
Smoker
Fox Primus


WORKERS
Fox Viper
Fox Primus


NextHand

Grappling Hook
Nimble Fencer
Savior Monk
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Smoker - ($2)
Safe Attacking - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (1/2A), -
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Oops, Grave should’ve been in lookout. Oh well, now that he’s withered, he’s not much use for me.

@bansa’s turn!

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Bird’s Nest


STARTING HAND
Spark
Timely Messenger
Older Brother
Bloom
Helpful Turtle


WORKERS
Fruit Ninja
Spark


NextHand

Bloom
Wither
Sparring Partner
Granfalloon Flagbearer
Older Brother


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloom Rook kills Grave, Rook to L3 - ($3)
Mid Rook - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Rook (4/6), (+)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

he sacs grave… likely fencers? i think still take the kill when i can…

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Martial Mastery


STARTING HAND
Grappling Hook
Savior Monk
Nimble Fencer
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Grappling Hook


NextHand

Rambasa Twin
Morningstar Flagbearer
Snapback


Discard

Sensei’s Advice
Savior Monk
Nimble Fencer
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nimble Fencer - ($4)
Rook - ($2)
Sensei’s Advice on Sensei and Fencer - ($1)
Sensei and Fencer break tech 1, your base to 18

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Nimble Fencer (2/3)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

bansa’s really baiting the Snapback, huh? Ok then, I’ll bite.

@bansa’s turn!

P2T3


Tech StartingHand Workers

TECH
Two Step
Nimble Fencer


STARTING HAND
Sparring Partner
Bloom
Older Brother
Wither
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Spark


NextHand

Bird’s Nest
Helpful Turtle
Timely Messenger
Brick Thief
Tenderfoot


Discard

Wither
Sparring Partner
Granfalloon Flagbearer
Bloom
Two Step
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
Max Rook kills Rook - ($4)
Wither kills Sensei - ($2)
Older Brother - ($0)
Rebuild Tech I

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Rook (5/5), (+), -2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

nope… failed turn… failed tech and worst split… its over now… gg

P1T4


Tech StartingHand Workers

TECH
Birds’ Nest
Sparring Partner


STARTING HAND
Snapback
Morningstar Flagbearer
Rambasa Twin


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Morningstar Flagbearer


NextHand

Birds’ Nest
Aged Sensei
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Grave - ($5)
Snapback Rook for River - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nimble Fencer (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Grave lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

bansa skipped a worker, but that won’t matter once he techs up and overwhelms me with superior value cards.

@bansa’s turn!

P2T4


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Bird’s Nest
Tenderfoot
Helpful Turtle
Brick Thief
Timely Messenger


WORKERS
Fruit Ninja
Spark
Bird’s Nest


NextHand

Two Step
Bloom
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($7)
Max River kills Fencer - ($3)
Brother kills Smoker
Tenderfoot
Helpful Turtle - ($2)
Brick Thief deals 1 to HH: 3, heals my base - ($1)
Worker - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1), resist 1
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • L5 River (3/1), -3
  • Older Brother (2/1), -1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

incoming virtuosos and river spells… i am so dead… gotta clear his units at least…

P1T5


Tech StartingHand Workers

TECH
Discord
Star-Crossed Starlet


STARTING HAND
Aged Sensei
Martial Mastery
Birds’ Nest
Sensei’s Advice
Rambasa Twin
Sparring Partner


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Morningstar Flagbearer
Aged Sensei


NextHand

Nimble Fencer
Savior Monk
Martial Mastery
Snapback


Tech 2 card(s)
Get Paid + technician draw - ($8)
Worker - ($7)
Rook - ($5)
Bird’s Nest, tweety and big bird arrive - ($3)
Martial Mastery, discard 1, draw 2, look at your hand - ($2)
Grave to midband, readily kills Tenderfoot - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Grave lvl 3 (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Rook lvl 1 (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Birds’ Nest
  • Tweety (1/1)
  • Big Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Huh, I expected tech 2, not all this aggression. Let’s empty my hand and see what’s in bansa’s. A bit late to tech Discord, but it might still come in handy.

Oof, that Two Step is gonna hurt a lot.

@bansa’s turn!

P2T5


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian


STARTING HAND
Two Step
Granfalloon Flagbearer
Bloom


WORKERS
Fruit Ninja
Spark
Bird’s Nest
Granfalloon Flagbearer


NextHand

Nimble Fencer
Martial Mastery
Martial Mastery


Discard

Tenderfoot
Helpful Turtle
Older Brother
Two Step
Bloom
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian


Tech 2 card(s)
Get Paid + healing - ($8)
Worker - ($7)
Two Step Brother and Turtle - ($5)
Brother kills Rook
Turtle trades with Grave
River and Thief break Tech I, base :18, deal 1 to HH: 2, heals my base
Tech II (Strength) - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River (3/2), -2
  • Brick Thief (2/1), resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

two stepped birds incoming… need degrey…

P1T6


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Snapback
Nimble Fencer
Savior Monk
Martial Mastery
Smoker


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Morningstar Flagbearer
Aged Sensei


NextHand

Nimble Fencer
Star-Crossed Starlet
Sensei’s Advice
Discord
Rambasa Twin


Discard

Birds’ Nest
Nimble Fencer
Snapback
Martial Mastery
Appel Stomp
Appel Stomp


Tech 2 card(s)
Get Paid + technician draw - ($9)
Rebuild tech 1
River - ($7)
Birds kill your River, mine to lvl 3
River to maxband - ($5)
Smoker
Savior Monk - ($4)

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • River lvl 5 (3/4)
  • Tweety (1/1)
  • Big Bird (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

I like free Smoker for a potential evasive hero kill/tech break next turn, so I’m just not gonna worker anything.

@bansa’s turn!

P2T6


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Martial Mastery
Nimble Fencer
Martial Mastery
Sparring Partner
Timely Messenger
Wither
Bloom


WORKERS
Fruit Ninja
Spark
Bird’s Nest
Granfalloon Flagbearer


NextHand

Older Brother
Discord
Martial Mastery
Jefferson DeGrey, Ghostly Diplomat
Discord


Discard

Martial Mastery
Wither
Timely Messenger
Bloom


Tech 2 card(s)
Get Paid + float - ($10)
Grave - ($8)
Martial Mastery, discard 1, draw 2, look at hand - ($7)
Martial Mastery, discard 1, draw 1, rs, draw 1, look at hand - ($6)
Rook - ($4)
Mid Grave - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1A), resist 1
  • :psfist: Elite: L1 Rook (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave (3/4)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

failed tech… strength was a bad idea… sigh…

Edit: Tech 2 building wasn’t showing

P1T7


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Star-Crossed Starlet
Rambasa Twin
Nimble Fencer
Discord
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Morningstar Flagbearer
Aged Sensei


NextHand

Maestro
Rambasa Twin
Sparring Partner
Discord


Tech 2 card(s)
Get Paid + float - ($13)
Savior Monk safely kills Brick Thief
Nimble Fencer - ($11)
Star-Crossed Starlet - ($9)
Grave - ($7)
Sensei’s Advice on Starlet and Big Bird - ($6)
Fencer and Big Bird safely kill your Grave, my Grave to midband
Starlet safely kills Rook, Grave to lvl 5
Tweety, Smoker and River break your tech 2, base to 18
Tech 2 (Finesse) - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 5 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • River lvl 5 (3/4)
  • Tweety (1/1)
  • Big Bird (1/1)
  • Nimble Fencer (2/1)
  • Star-Crossed Starlet (4/1)
  • Savior Monk (2/1)
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

bansa could clear my entire board with a Discord. Let’s hope it fell on the wrong side of the 5/11.

@bansa’s turn!

P2T7


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Two Step


STARTING HAND
Martial Mastery
Jefferson DeGrey, Ghostly Diplomat
Discord
Older Brother
Discord
Nimble Fencer


WORKERS
Fruit Ninja
Spark
Bird’s Nest
Granfalloon Flagbearer
Jefferson DeGrey, Ghostly Diplomat


NextHand

Helpful Turtle
Two Step
Sparring Partner
Tenderfoot


Discard

Martial Mastery
Wither
Timely Messenger
Bloom
Brick Thief
Discord
Martial Mastery
Discord
Doubling Barbarbarian
Two Step


Tech 2 card(s)
Get Paid + t draw - ($9)
River - ($7)
Discord kills all units - ($5)
Older Brother - ($3)
Nimble Fencer - ($1)
Rebuild Tech II
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • L1 River (2/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

so pitiful… shouldve just forfeited in T3…

Edit: Tech 2 building wasn’t showing

P1T8


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Grounded Guide


STARTING HAND
Sparring Partner
Rambasa Twin
Maestro
Discord


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Morningstar Flagbearer
Aged Sensei
Discord


NextHand

Grounded Guide
Sensei’s Advice


Discard

Nimble Fencer
Star-Crossed Starlet
Savior Monk
Smoker
Star-Crossed Starlet
Grounded Guide


Tech 2 card(s)
Get Paid + float - ($11)
Maestro - ($8)
Rambasa Twin, other Twin arrives - ($4)
Sparring Partner - ($3)
Grave to maxband, readily kills Fencer - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Maestro (3/5)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • River lvl 5 (3/4)
  • Grave lvl 7 (4/3)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Yep, I walked right into that.

@bansa’s turn!

P2T8


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Two Step
Helpful Turtle
Sparring Partner
Tenderfoot


WORKERS
Fruit Ninja
Spark
Bird’s Nest
Granfalloon Flagbearer
Jefferson DeGrey, Ghostly Diplomat


NextHand

Tenderfoot
Two Step
Wither
Doubling Barbarbarian
Whitestar Grappler


Tech 2 card(s)
Get Paid - ($10)
Max Rook - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook (4/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • L1 River (2/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T9


StartingHand Workers

STARTING HAND
Grounded Guide
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Morningstar Flagbearer
Aged Sensei
Discord


NextHand

Birds’ Nest
Appel Stomp
Martial Mastery


Discard

Nimble Fencer
Star-Crossed Starlet
Savior Monk
Smoker
Star-Crossed Starlet
Grounded Guide
Rambasa Twin
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($10)
Grounded Guide - ($5)
Rambasa Twins trade with Rook’s first life, one returns to my codex
Rook - ($3)
Grave throws his sword at your Rook, my Rook to lvl 3
River kills Older Brother
Sparring Partner safely kills your Sparring Partner
Ready Sparring Partner, train Maestro - ($1)
Maestro breaks your tech 2, base to 16

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 3 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • River lvl 5 (3/2)
  • Grave lvl 7 (4/3), swordless
  • Maestro (5/6), +
  • Sparring Partner (3/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I really want to get my card engine going.

@bansa’s turn!

P2T9


StartingHand Workers

STARTING HAND
Doubling Barbarbarian
Two Step
Wither
Tenderfoot
Whitestar Grappler
Nimble Fencer


WORKERS
Fruit Ninja
Spark
Bird’s Nest
Granfalloon Flagbearer
Jefferson DeGrey, Ghostly Diplomat


NextHand

Helpful Turtle
Discord
Discord
Martial Mastery


Discard

Older Brother
Sparring Partner
Wither
Whitestar Grappler
Doubling Barbarbarian


Tech 0 card(s)
Get Paid + t draw + scav - ($11)
Nimble Fencer - ($9)
Tenderfoot - ($8)
Two Step Fencer and Tenderfoot - ($6)
Tenderfoot and River kill Rook, River to L3
Fencer kills Guide
Wither kills Partner - ($4)
Mid Grave - ($0)
Rebuild Tech II

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 River (2/4)
  • Tenderfoot (3/2), dancing, -2
  • Two Step
  • Nimble Fencer (4/1), dancing, -4

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

lol… last turn… this time for real…

P1T10


Tech StartingHand Workers

TECH
Martial Mastery


STARTING HAND
Birds’ Nest
Martial Mastery
Appel Stomp
Snapback
Appel Stomp
Nimble Fencer
Grounded Guide


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Morningstar Flagbearer
Aged Sensei
Discord


NextHand

Appel Stomp
Sensei’s Advice
Smoker
Martial Mastery


Discard

Snapback
Birds’ Nest


Tech 1 card(s)
Get Paid + float + technician draw - ($11)
Martial Mastery, discard 1, draw 2, look at your hand - ($10)
Appel Stomp Grave, reshuffle and draw, Appel Stomp goes to the top of my draw pile - ($9)
Grounded Guide - ($4)
Nimble Fencer
Grave, River, Maestro and Fencer hit your base for 16 and lethal!

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • River lvl 5 (3/2)
  • Grave lvl 7 (4/3), swordless
  • Maestro (5/6), +
  • Nimble Fencer (4/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 2

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

If I had broken tech 1 instead of 2, I could’ve won already… But after looking at bansa’s hand, I should still be able to seal the deal: Snapback Grave for Rook, Maestro kills River + virtuosos, then I put Appel Stomp on the top of my draw pile to easily sideline Rook next turn.
I’ll just Appel Stomp first to see if I get anything useful.

Yeah, there’s GGuide for the GG!

@bansa GG WP, that was one hell of a game!

@FrozenStorm P1 Daymare wins the day

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