[CAMS21] Round2: P1 bolyarich [Demonology/Necromancy]/Finesse vs P2 OffKilter [Ninjutsu]/Necromancy/Anarchy

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Skeletal Archery
Deteriorate
Summon Skeletons
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Graveyard
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt


Discard

Summon Skeletons
Deteriorate
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
jav - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/3)A lvl1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jav(1/1), rune

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@OffKilter’s turn!

GLHF @bolyarich!!

P2T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Savior Monk
Safe Attacking
Morningstar Flagbearer
Aged Sensei


WORKERS
Savior Monk


NextHand

Fox Viper
Smoker
Grappling Hook
Fox Primus
Snapback


Discard

Sensei’s Advice
Morningstar Flagbearer
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Garth Torken - ($1)
Garth summons Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Torken (1/3) lvl1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Skeletal Sensei opener.
I’ll take the Sensei’s Advice this time, and leave the monk to work.
I can summona skeleton and a fox next turn, which one depends on if I scavenge.

@bolyarich’s turn!

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Nimble Fencer


STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Graveyard


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Deteriorate
Thieving Imp
Dark Pact
Nimble Fencer
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
T1 - ($3)
Vandy kills SQL
Midband Vandy - ($1)
Haunt
Jav throws Jav into your sensei, you got gold

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jav(1/1),
  • Vandy(3/4), lvl 3, resist 1
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

@OffKilter’s turn!

P2T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Calypso Vystari


STARTING HAND
Grappling Hook
Fox Viper
Smoker
Snapback
Fox Primus


WORKERS
Savior Monk
Grappling Hook


NextHand

Smoker
Calypso Vystari
Safe Attacking
Morningstar Flagbearer
Snapback


Tech 2 card(s)
Get Paid - ($6)
Scavenge - ($7)
Worker - ($6)
Tech 1 - ($4)
Skeleton - ($3)
Fox Viper - ($1)
Garth kills Haunt (takes 1 damage)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1)A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Torken (1/3) lvl1 → 1 damage

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I’ll try some vodou for dealing with the demons. Probably unwise, lol.
It’s cheap though, so that’ll give me gold for teching early (maybe wights) or building a tower.
I thought I would get Fox Primus, but it’s looking like Fox Viper has the same value in this situation (expecting Vandy to kill then maxband), so I’ll save the gold.
Tempting to get the smoker, but I think I can use the gold better later.

@bolyarich’s turn!

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Nimble Fencer


STARTING HAND
Dark Pact
Nimble Fencer
Deteriorate
Thieving Imp
Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Jav(1/1),
Graveyard
Poisonblade Rogue
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Dp myself, base 18
Nimble Fencer - ($4)
Deter SQL
Jav kill Scav, you got gold
Imp, you discard #4 of 5 - ($1)
Vandy + Fencer destroy your T1, your base to 18

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(3/4), lvl 3, resist 1
  • Nimble Fencer(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@OffKilter’s turn!

That was a perfect way to punish my greedy turn, well played!

P2T3


Tech StartingHand Workers

TECH
Wight
Blackhand Resurrector


STARTING HAND
Morningstar Flagbearer
Smoker
Safe Attacking
Snapback
Calypso Vystari


WORKERS
Savior Monk
Grappling Hook
Safe Attacking


NextHand

Sensei’s Advice
Fox Primus
Lich’s Bargain
Aged Sensei


Discard

Snapback
Calypso Vystari
Wight
Blackhand Resurrector


Tech 2 card(s)
Get Paid + float - ($8)
Discard 4 of 5
Scavenge - ($9)
Worker - ($8)
Smoker - ($7)
Skeleton - ($6)
Maxband Garth → Bring Morningstar Flagbearer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (2/2)
  • :pschip: Technician:
  • :target: Lookout: Smoker (1/1)

In Play:

  • Garth Torken (3/4) lvl7

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ouch, forgot about deteriorate for my squad leader. I was definitely too greedy!
A tower doesn’t seem like the right call here either…
Maxbanding Garth isn’t as strong because my T1 is busted, but at least I can get a Morningstar Flagbearer. That was a very well played turn!
Lich’s Bargain is probably my only hope…

@bolyarich’s turn!

only tech I and II creatures, not tech 0.

1 Like

let me knowm when you fix your turn pls

Okay, I’ll try midbanding Garth, summon a skeleton, sacrifice it for a draw, and fail to draw Lich’s Bargain. I concede. GG @bolyarich

1 Like

@FrozenStorm Nightmare’s speed and aggresivity won game for me

2 Likes